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@@ -1,11 +1,21 @@
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#include "../../../../RD501_Main/config_macros.hpp"
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#include "../../../config_macros.hpp"
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-#ifndef RD501_CONCAT_PATH
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- #define RD501_CONCAT_PATH(a,b) a##b
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+#ifndef CONCAT
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+ #define CONCAT(a,b) a##b
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#endif
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-#define MYNOCK_TEXTUREPATH RD501_CONCAT_PATH(TEXTUREPATH,\Republic\clones\mynock\)
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-#define MYNOCK_TEXTURE(fileName) RD501_CONCAT_PATH(MYNOCK_DETATCHMENT_TEXTUREPATH,RD501_CONCAT_PATH(fileName,.paa))
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+#ifndef CONCAT_3
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+ #define CONCAT_3(a,b,c) CONCAT(a,CONCAT(b,c))
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+#endif
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+#ifndef RD501_TEXTURE
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+ #define RD501_TEXTURE(basePath,fileName) CONCAT(basePath,CONCAT(fileName,.paa))
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+#endif
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+#ifndef TEXTUREPATH
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+ #define TEXTUREPATH rd501_units\textures
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+#endif
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+//ENSURE MYNOCK_TEXTUREPATH BEGINS AND ENDS WITH TRAILING BACKSLASH OR THAT THE OTHER PATH SEGMENTS DO THE SAME
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+#define MYNOCK_TEXTUREPATH CONCAT(TEXTUREPATH,\Republic\clones\mynock\)
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+#define MYNOCK_TEXTURE(fileName) RD501_TEXTURE(MYNOCK_TEXTUREPATH,fileName)
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class CfgPatches
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{
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@@ -21,57 +31,61 @@ class CfgWeapons
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// ------------------------------------------------------------------------------------
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// INHERIT UNFIORM
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// ------------------------------------------------------------------------------------
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+
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class Uniform_Base
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{
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class ItemInfo;
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};
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- class SWOP_Clonetrooper_F_CombatUniform : Uniform_Base
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+ class SWOP_Clonetrooper_F_CombatUniform : Uniform_Base
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{
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class ItemInfo : ItemInfo
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{
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-
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};
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};
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- class macro_new_uniform_class(501_inf,recruit) : SWOP_Clonetrooper_F_CombatUniform
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+ #define RD501_BASE_UNIFORM macro_new_uniform_class(501_inf,recruit)
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+ class RD501_BASE_UNIFORM : SWOP_Clonetrooper_F_CombatUniform
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{
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class ItemInfo : ItemInfo
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{
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-
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};
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};
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// ------------------------------------------------------------------------------------
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// TROOPER UNFIORM
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// ------------------------------------------------------------------------------------
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- class macro_new_uniform_class(501_myn,cadet) : macro_new_uniform_class(501_inf,recruit)
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+
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+ #define MYNOCK_UNIFORM_CLASS(rank) macro_new_uniform_class(501_myn,rank)
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+ #define MYNOCK_UNIFORM_SKIN_CLASS(rank) macro_new_uniform_skin_class(501_myn,rank)
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+
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+ class MYNOCK_UNIFORM_CLASS(cadet) : RD501_BASE_UNIFORM
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{
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- displayName = "[501st] INF MYN ARMR 01 (Cadet)";
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+ displayName = "[501st] MYN ARMR 01 (Cadet)";
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class ItemInfo : ItemInfo
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{
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- uniformClass = macro_new_uniform_skin_class(501_myn,cadet);
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+ uniformClass = MYNOCK_UNIFORM_SKIN_CLASS(cadet);
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};
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};
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- class macro_new_uniform_class(501_myn,trooper) : macro_new_uniform_class(501_inf,recruit)
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+ class MYNOCK_UNIFORM_CLASS(trooper) : RD501_BASE_UNIFORM
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{
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- displayName = "[501st] INF MYN ARMR 02 (Trooper)";
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+ displayName = "[501st] MYN ARMR 02 (Trooper)";
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class ItemInfo : ItemInfo
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{
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- uniformClass = macro_new_uniform_skin_class(501_myn,trooper);
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+ uniformClass = MYNOCK_UNIFORM_SKIN_CLASS(trooper);
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};
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};
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- class macro_new_uniform_class(501_myn,strooper) : macro_new_uniform_class(501_inf,recruit)
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+ class MYNOCK_UNIFORM_CLASS(strooper) : RD501_BASE_UNIFORM
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{
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- displayName = "[501st] INF MYN ARMR 03 (Senior Trooper)";
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+ displayName = "[501st] MYN ARMR 03 (Senior Trooper)";
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class ItemInfo : ItemInfo
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{
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- uniformClass = macro_new_uniform_skin_class(501_myn,strooper);
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+ uniformClass = MYNOCK_UNIFORM_SKIN_CLASS(strooper);
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};
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};
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- class macro_new_uniform_class(501_myn,vtrooper) : macro_new_uniform_class(501_inf,recruit)
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+ class MYNOCK_UNIFORM_CLASS(vtrooper) : RD501_BASE_UNIFORM
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{
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- displayName = "[501st] INF MYN ARMR 04 (Veteran Trooper)";
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+ displayName = "[501st] MYN ARMR 04 (Veteran Trooper)";
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class ItemInfo : ItemInfo
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{
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- uniformClass = macro_new_uniform_skin_class(501_myn,vtrooper);
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+ uniformClass = MYNOCK_UNIFORM_SKIN_CLASS(vtrooper);
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};
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};
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@@ -79,9 +93,80 @@ class CfgWeapons
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// MEDIC UNFIORM
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// ------------------------------------------------------------------------------------
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+ #define MYNOCK_MEDIC_UNIFORM_CLASS(rank) macro_new_uniform_class(501_myn_medic,rank)
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+ #define MYNOCK_MEDIC_UNIFORM_SKIN_CLASS(rank) macro_new_uniform_skin_class(501_myn_medic,rank)
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+
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+ class MYNOCK_MEDIC_UNIFORM_CLASS(cadet) : RD501_BASE_UNIFORM
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+ {
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+ displayName = "[501st] MYN MED ARMR 01 (Cadet)";
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+ class ItemInfo : ItemInfo
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+ {
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+ uniformClass = MYNOCK_UNIFORM_SKIN_CLASS(cadet);
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+ };
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+ };
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+ class MYNOCK_MEDIC_UNIFORM_CLASS(trooper) : RD501_BASE_UNIFORM
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+ {
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+ displayName = "[501st] MYN MED ARMR 02 (Trooper)";
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+ class ItemInfo : ItemInfo
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+ {
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+ uniformClass = MYNOCK_UNIFORM_SKIN_CLASS(trooper);
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+ };
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+ };
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+ class MYNOCK_MEDIC_UNIFORM_CLASS(strooper) : RD501_BASE_UNIFORM
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+ {
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+ displayName = "[501st] MYN MED ARMR 03 (Senior Trooper)";
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+ class ItemInfo : ItemInfo
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+ {
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+ uniformClass = MYNOCK_UNIFORM_SKIN_CLASS(strooper);
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+ };
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+ };
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+ class MYNOCK_MEDIC_UNIFORM_CLASS(vtrooper) : RD501_BASE_UNIFORM
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+ {
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+ displayName = "[501st] MYN MED ARMR 04 (Veteran Trooper)";
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+ class ItemInfo : ItemInfo
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+ {
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+ uniformClass = MYNOCK_UNIFORM_SKIN_CLASS(vtrooper);
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+ };
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+ };
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// ------------------------------------------------------------------------------------
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// RTO UNFIORM
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// ------------------------------------------------------------------------------------
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+
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+ #define MYNOCK_RTO_UNIFORM_CLASS(rank) macro_new_uniform_class(501_myn_rto,rank)
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+ #define MYNOCK_RTO_UNIFORM_SKIN_CLASS(rank) macro_new_uniform_skin_class(501_myn_rto,rank)
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+
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+ class MYNOCK_RTO_UNIFORM_CLASS(cadet) : RD501_BASE_UNIFORM
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+ {
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+ displayName = "[501st] MYN RTO ARMR 01 (Cadet)";
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+ class ItemInfo : ItemInfo
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+ {
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+ uniformClass = MYNOCK_RTO_UNIFORM_SKIN_CLASS(cadet);
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+ };
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+ };
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+ class MYNOCK_RTO_UNIFORM_CLASS(trooper) : RD501_BASE_UNIFORM
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+ {
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+ displayName = "[501st] MYN RTO ARMR 02 (Trooper)";
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+ class ItemInfo : ItemInfo
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+ {
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+ uniformClass = MYNOCK_RTO_UNIFORM_SKIN_CLASS(trooper);
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+ };
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+ };
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+ class MYNOCK_RTO_UNIFORM_CLASS(strooper) : RD501_BASE_UNIFORM
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+ {
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+ displayName = "[501st] MYN RTO ARMR 03 (Senior Trooper)";
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+ class ItemInfo : ItemInfo
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+ {
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+ uniformClass = MYNOCK_RTO_UNIFORM_SKIN_CLASS(strooper);
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+ };
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+ };
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+ class MYNOCK_RTO_UNIFORM_CLASS(vtrooper) : RD501_BASE_UNIFORM
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+ {
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+ displayName = "[501st] MYN RTO ARMR 04 (Veteran Trooper)";
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+ class ItemInfo : ItemInfo
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+ {
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+ uniformClass = MYNOCK_RTO_UNIFORM_SKIN_CLASS(vtrooper);
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+ };
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+ };
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};
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class CfgVehicles
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@@ -95,37 +180,87 @@ class CfgVehicles
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};
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- class macro_new_uniform_skin_class(501_inf,recruit) : B_Soldier_f
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+ #define RD501_BASE_UNIFORM_SKIN macro_new_uniform_skin_class(501_inf,recruit)
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+ class RD501_BASE_UNIFORM_SKIN : B_Soldier_f
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{
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-
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+
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};
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// ------------------------------------------------------------------------------------
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// TROOPER SKINS
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// ------------------------------------------------------------------------------------
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- class macro_new_uniform_skin_class(501_myn,cadet) : macro_new_uniform_skin_class(501_inf,recruit)
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+ // MYNOCK_UNIFORM_SKIN_CLASS(rank) macro_new_uniform_skin_class(501_myn,rank)
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+
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+ #define MYNOCK_TEXTURE_UPPER(rank) MYNOCK_TEXTURE(CONCAT_3(mynock,_,CONCAT_3(rank,_,upper)))
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+ #define MYNOCK_TEXTURE_LOWER(rank) MYNOCK_TEXTURE(CONCAT_3(mynock,_,CONCAT_3(rank,_,lower)))
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+ class MYNOCK_UNIFORM_SKIN_CLASS(cadet) : RD501_BASE_UNIFORM_SKIN
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{
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- hiddenSelectionsTextures[] = {MYNOCK_TEXTURE(mynock_cadet_upper),MYNOCK_TEXTURE(mynock_cadet_lower)};
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+ hiddenSelectionsTextures[] = {MYNOCK_TEXTURE_UPPER(cadet), MYNOCK_TEXTURE_LOWER(cadet)};
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};
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-
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- class macro_new_uniform_skin_class(501_myn,trooper) : macro_new_uniform_skin_class(501_inf,recruit)
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+
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+ class MYNOCK_UNIFORM_SKIN_CLASS(trooper) : RD501_BASE_UNIFORM_SKIN
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{
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- hiddenSelectionsTextures[] = {MYNOCK_TEXTURE(mynock_trooper_upper),MYNOCK_TEXTURE(mynock_trooper_lower)};
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+ hiddenSelectionsTextures[] = {MYNOCK_TEXTURE_UPPER(trooper), MYNOCK_TEXTURE_LOWER(trooper)};
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};
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-
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- class macro_new_uniform_skin_class(501_myn,strooper) : macro_new_uniform_skin_class(501_inf,recruit)
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+
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+ class MYNOCK_UNIFORM_SKIN_CLASS(strooper) : RD501_BASE_UNIFORM_SKIN
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{
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- hiddenSelectionsTextures[] = {MYNOCK_TEXTURE(mynock_strooper_upper),MYNOCK_TEXTURE(mynock_strooper_lower)};
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+ hiddenSelectionsTextures[] = {MYNOCK_TEXTURE_UPPER(strooper), MYNOCK_TEXTURE_LOWER(strooper)};
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};
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-
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- class macro_new_uniform_skin_class(501_myn,vtrooper) : macro_new_uniform_skin_class(501_inf,recruit)
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+
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+ class MYNOCK_UNIFORM_SKIN_CLASS(vtrooper) : RD501_BASE_UNIFORM_SKIN
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{
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- hiddenSelectionsTextures[] = {MYNOCK_TEXTURE(mynock_vtrooper_upper),MYNOCK_TEXTURE(mynock_vtrooper_lower)};
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+ hiddenSelectionsTextures[] = {MYNOCK_TEXTURE_UPPER(vtrooper), MYNOCK_TEXTURE_LOWER(vtrooper)};
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};
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// ------------------------------------------------------------------------------------
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// MEDIC SKINS
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// ------------------------------------------------------------------------------------
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+ // MYNOCK_MEDIC_UNIFORM_SKIN_CLASS(rank) macro_new_uniform_skin_class(501_myn_medic,rank)
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+
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+ #define MYNOCK_RTO_TEXTURE_UPPER(rank) MYNOCK_TEXTURE_UPPER(CONCAT_3(medic,_,rank))
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+ #define MYNOCK_RTO_TEXTURE_LOWER(rank) MYNOCK_TEXTURE_LOWER(CONCAT_3(medic,_,rank))
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+ class MYNOCK_MEDIC_UNIFORM_SKIN_CLASS(cadet) : RD501_BASE_UNIFORM_SKIN
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+ {
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+ hiddenSelectionsTextures[] = {MYNOCK_MEDIC_TEXTURE_UPPER(cadet), MYNOCK_MEDIC_TEXTURE_LOWER(cadet)};
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+ };
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+ class MYNOCK_MEDIC_UNIFORM_SKIN_CLASS(trooper) : RD501_BASE_UNIFORM_SKIN
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+ {
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+ hiddenSelectionsTextures[] = {MYNOCK_MEDIC_TEXTURE_UPPER(trooper), MYNOCK_MEDIC_TEXTURE_LOWER(trooper)};
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+ };
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+
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+ class MYNOCK_MEDIC_UNIFORM_SKIN_CLASS(strooper) : RD501_BASE_UNIFORM_SKIN
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+ {
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+ hiddenSelectionsTextures[] = {MYNOCK_MEDIC_TEXTURE_UPPER(strooper), MYNOCK_MEDIC_TEXTURE_LOWER(strooper)};
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+ };
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+
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+ class MYNOCK_MEDIC_UNIFORM_SKIN_CLASS(vtrooper) : RD501_BASE_UNIFORM_SKIN
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+ {
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+ hiddenSelectionsTextures[] = {MYNOCK_MEDIC_TEXTURE_UPPER(vtrooper), MYNOCK_MEDIC_TEXTURE_LOWER(vtrooper)};
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+ };
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// ------------------------------------------------------------------------------------
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// RTO SKINS
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// ------------------------------------------------------------------------------------
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+ // MYNOCK_RTO_UNIFORM_SKIN_CLASS(rank) macro_new_uniform_skin_class(501_myn_rto,rank)
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+
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+ #define MYNOCK_RTO_TEXTURE_UPPER(rank) MYNOCK_TEXTURE_UPPER(CONCAT_3(rto,_,rank))
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+ #define MYNOCK_RTO_TEXTURE_LOWER(rank) MYNOCK_TEXTURE_LOWER(CONCAT_3(rto,_,rank))
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+ class MYNOCK_RTO_UNIFORM_SKIN_CLASS(cadet) : RD501_BASE_UNIFORM_SKIN
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+ {
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+ hiddenSelectionsTextures[] = {MYNOCK_RTO_TEXTURE_UPPER(cadet), MYNOCK_RTO_TEXTURE_LOWER(cadet)};
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+ };
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+
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+ class MYNOCK_RTO_UNIFORM_SKIN_CLASS(trooper) : RD501_BASE_UNIFORM_SKIN
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+ {
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+ hiddenSelectionsTextures[] = {MYNOCK_RTO_TEXTURE_UPPER(trooper), MYNOCK_RTO_TEXTURE_LOWER(trooper)};
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+ };
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+
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+ class MYNOCK_RTO_UNIFORM_SKIN_CLASS(strooper) : RD501_BASE_UNIFORM_SKIN
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+ {
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+ hiddenSelectionsTextures[] = {MYNOCK_RTO_TEXTURE_UPPER(strooper), MYNOCK_RTO_TEXTURE_LOWER(strooper)};
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+ };
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+
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+ class MYNOCK_RTO_UNIFORM_SKIN_CLASS(vtrooper) : RD501_BASE_UNIFORM_SKIN
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+ {
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+ hiddenSelectionsTextures[] = {MYNOCK_RTO_TEXTURE_UPPER(vtrooper), MYNOCK_RTO_TEXTURE_LOWER(vtrooper)};
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+ };
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};
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