mosPackage.sqf 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156
  1. // //Allow zeus to change global variables-also Hermes Panel
  2. // [] execVM (root+zeusFncPanel+zeusVarNFncPanel);
  3. // checkSumVariable=checkSumVariable+checkSumCounter;
  4. // checkSumCounter=checkSumCounter+1;
  5. // //AT-TE Base scripts,the armor and repair
  6. // [] execVM (root+vehicleBased+vehicleVariant+landBased+atteBase);
  7. // checkSumVariable=checkSumVariable+checkSumCounter;
  8. // checkSumCounter=checkSumCounter+1;
  9. // //AT-TE Type Selector that spawns in the at-te class type
  10. // [] execVM (root+vehicleBased+vehicleVariant+landBased+atteType);
  11. // checkSumVariable=checkSumVariable+checkSumCounter;
  12. // checkSumCounter=checkSumCounter+1;
  13. // //Eulers Spec Ops droids,vr soilder
  14. // [] execVM (root+aiBased+factionBased+opforFac+cis+specOpDroid);
  15. // checkSumVariable=checkSumVariable+checkSumCounter;
  16. // checkSumCounter=checkSumCounter+1;
  17. //Hades Panel - Currently decommissioned
  18. //[] execVM "scripts\zeus3denScripts\ZeusfunctionPanel\zeusVariableAndFunctionPanelHades.sqf";
  19. //laat weapons,adds weapons and wingtip smoke
  20. [] execVM (root+vehicleBased+vehicleVariant+airBased+laat);
  21. checkSumVariable=checkSumVariable+checkSumCounter;
  22. checkSumCounter=checkSumCounter+1;
  23. //arc-170 weapon,adds weapons,wingtip smoke and ejection prevention
  24. [] execVM (root+vehicleBased+vehicleVariant+airBased+arc170);
  25. checkSumVariable=checkSumVariable+checkSumCounter;
  26. checkSumCounter=checkSumCounter+1;
  27. //y-wing weapons,adds weapons and wingtip smoke
  28. [] execVM (root+vehicleBased+vehicleVariant+airBased+ywing);
  29. checkSumVariable=checkSumVariable+checkSumCounter;
  30. checkSumCounter=checkSumCounter+1;
  31. //b2 reconfig,forces b2's to walk
  32. [] execVM (root+aiBased+factionBased+opforFac+cis+b2);
  33. checkSumVariable=checkSumVariable+checkSumCounter;
  34. checkSumCounter=checkSumCounter+1;
  35. //Blufor Speedboat,adds republic eweb for rear and u-wing gunner gun for main cannon
  36. [] execVM (root+vehicleBased+vehicleVariant+seaBased+speedBoat+bluforFac+bluforSpeedboat);
  37. checkSumVariable=checkSumVariable+checkSumCounter;
  38. checkSumCounter=checkSumCounter+1;
  39. //Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon
  40. [] execVM (root+vehicleBased+vehicleVariant+seaBased+speedBoat+opforFac+opforSpeedboat);
  41. checkSumVariable=checkSumVariable+checkSumCounter;
  42. checkSumCounter=checkSumCounter+1;
  43. //AAT weapons
  44. [] execVM (root+vehicleBased+vehicleVariant+landBased+aat);
  45. checkSumVariable=checkSumVariable+checkSumCounter;
  46. checkSumCounter=checkSumCounter+1;
  47. //Vulture droid weapons
  48. [] execVM (root+vehicleBased+vehicleVariant+airBased+vulture);
  49. checkSumVariable=checkSumVariable+checkSumCounter;
  50. checkSumCounter=checkSumCounter+1;
  51. //Add's flares to simulate plasma Mortars NATO and CSAT
  52. [] execVM (root+vehicleBased+vehicleVariant+landBased+mortar);
  53. checkSumVariable=checkSumVariable+checkSumCounter;
  54. checkSumCounter=checkSumCounter+1;
  55. //Sabre adds weapons and smokes and damage reports
  56. [] execVM (root+vehicleBased+vehicleVariant+landBased+sabre);
  57. checkSumVariable=checkSumVariable+checkSumCounter;
  58. checkSumCounter=checkSumCounter+1;
  59. //barc allows barcs to be loaded into vehicles with a cargo space 4 or greater
  60. [] execVM (root+vehicleBased+vehicleVariant+landBased+barc);
  61. checkSumVariable=checkSumVariable+checkSumCounter;
  62. checkSumCounter=checkSumCounter+1;
  63. //adds deploy option to mtt
  64. [] execVM (root+vehicleBased+vehicleVariant+landBased+mtt);
  65. checkSumVariable=checkSumVariable+checkSumCounter;
  66. checkSumCounter=checkSumCounter+1;
  67. //adds Make B1 ats have better launchers
  68. [] execVM (root+aiBased+factionBased+opforFac+cis+b1AT);
  69. checkSumVariable=checkSumVariable+checkSumCounter;
  70. checkSumCounter=checkSumCounter+1;
  71. //adds Make B1 Heavy have better weapons
  72. [] execVM (root+aiBased+factionBased+opforFac+cis+b1Heavy);
  73. checkSumVariable=checkSumVariable+checkSumCounter;
  74. checkSumCounter=checkSumCounter+1;
  75. //adds Make Magma Droids Stronger
  76. [] execVM (root+aiBased+factionBased+opforFac+cis+magnaDroid);
  77. checkSumVariable=checkSumVariable+checkSumCounter;
  78. checkSumCounter=checkSumCounter+1;
  79. //adds advanced sling loading
  80. [] execVM (root+vehicleBased+vehicleVariant+airBased+advSlingLoad);
  81. checkSumVariable=checkSumVariable+checkSumCounter;
  82. checkSumCounter=checkSumCounter+1;
  83. //Star Wars Civilian Spawner
  84. [] execVM (root+aiBased+factionBased+civFac+rngCiv);
  85. checkSumVariable=checkSumVariable+checkSumCounter;
  86. checkSumCounter=checkSumCounter+1;
  87. //Resupply Boxes
  88. [] execVM (root+playerBased+item+resupplyBox);
  89. checkSumVariable=checkSumVariable+checkSumCounter;
  90. checkSumCounter=checkSumCounter+1;
  91. //Warden ammo and fuel system
  92. [] execVM (root+playerBased+aviation+wardenBased+wardenAmmoBox);
  93. checkSumVariable=checkSumVariable+checkSumCounter;
  94. checkSumCounter=checkSumCounter+1;
  95. //Tri Droid
  96. [] execVM (root+vehicleBased+vehicleVariant+airBased+triDroid);
  97. checkSumVariable=checkSumVariable+checkSumCounter;
  98. checkSumCounter=checkSumCounter+1;
  99. //V-Wing
  100. [] execVM(root+vehicleBased+vehicleVariant+airBased+vWing);
  101. checkSumVariable=checkSumVariable+checkSumCounter;
  102. checkSumCounter=checkSumCounter+1;
  103. //Hailfire Droid
  104. [] execVM (root+vehicleBased+vehicleVariant+landBased+hailfire);
  105. checkSumVariable=checkSumVariable+checkSumCounter;
  106. checkSumCounter=checkSumCounter+1;
  107. //Sniper Droid
  108. [] execVM (root+aiBased+factionBased+opforFac+cis+b1Sniper);
  109. checkSumVariable=checkSumVariable+checkSumCounter;
  110. checkSumCounter=checkSumCounter+1;
  111. //Droideka spawny script
  112. [] execVM (root+aiBased+factionBased+opforFac+cis+droideka);
  113. checkSumVariable=checkSumVariable+checkSumCounter;
  114. checkSumCounter=checkSumCounter+1;
  115. //Dwarf Spider Droid spawny script
  116. [] execVM (root+aiBased+factionBased+opforFac+cis+dwarfSpiderDroid);
  117. checkSumVariable=checkSumVariable+checkSumCounter;
  118. checkSumCounter=checkSumCounter+1;
  119. //HMP Gunship
  120. [] execVM (root+vehicleBased+vehicleVariant+airBased+hmp);
  121. checkSumVariable=checkSumVariable+checkSumCounter;
  122. checkSumCounter=checkSumCounter+1;
  123. publicVariable "checkSum";
  124. publicVariable "checkSumCounter";