defaultPackage.sqf 6.1 KB

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  1. //Allow zeus to change global variables-also Hermes Panel
  2. [] execVM (root+zeusFncPanel+zeusVarNFncPanel);
  3. checkSumVariable=checkSumVariable+checkSumCounter;
  4. checkSumCounter=checkSumCounter+1;
  5. //AT-TE Base scripts,the armor and repair
  6. [] execVM (root+vehicleBased+vehicleVariant+landBased+atteBase);
  7. checkSumVariable=checkSumVariable+checkSumCounter;
  8. checkSumCounter=checkSumCounter+1;
  9. //AT-TE Type Selector that spawns in the at-te class type
  10. [] execVM (root+vehicleBased+vehicleVariant+landBased+atteType);
  11. checkSumVariable=checkSumVariable+checkSumCounter;
  12. checkSumCounter=checkSumCounter+1;
  13. //Hades Panel - Currently decommissioned
  14. //[] execVM "scripts\zeus3denScripts\ZeusfunctionPanel\zeusVariableAndFunctionPanelHades.sqf";
  15. //laat weapons,adds weapons and wingtip smoke
  16. [] execVM (root+vehicleBased+vehicleVariant+airBased+laat);
  17. checkSumVariable=checkSumVariable+checkSumCounter;
  18. checkSumCounter=checkSumCounter+1;
  19. //arc-170 weapon,adds weapons,wingtip smoke and ejection prevention
  20. [] execVM (root+vehicleBased+vehicleVariant+airBased+arc170SQF);
  21. checkSumVariable=checkSumVariable+checkSumCounter;
  22. checkSumCounter=checkSumCounter+1;
  23. //y-wing weapons,adds weapons and wingtip smoke
  24. [] execVM (root+vehicleBased+vehicleVariant+airBased+ywing);
  25. checkSumVariable=checkSumVariable+checkSumCounter;
  26. checkSumCounter=checkSumCounter+1;
  27. //b2 reconfig,forces b2's to walk
  28. /*[] execVM (root+aiBased+factionBased+opforFac+cis+b2);
  29. checkSumVariable=checkSumVariable+checkSumCounter;
  30. checkSumCounter=checkSumCounter+1;
  31. */
  32. //Blufor Speedboat,adds republic eweb for rear and u-wing gunner gun for main cannon
  33. [] execVM (root+vehicleBased+vehicleVariant+seaBased+speedBoat+bluforFac+bluforSpeedboat);
  34. checkSumVariable=checkSumVariable+checkSumCounter;
  35. checkSumCounter=checkSumCounter+1;
  36. //Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon
  37. [] execVM (root+vehicleBased+vehicleVariant+seaBased+speedBoat+opforFac+opforSpeedboat);
  38. checkSumVariable=checkSumVariable+checkSumCounter;
  39. checkSumCounter=checkSumCounter+1;
  40. /*
  41. //AAT weapons
  42. [] execVM (root+vehicleBased+vehicleVariant+landBased+aatSQF);
  43. checkSumVariable=checkSumVariable+checkSumCounter;
  44. checkSumCounter=checkSumCounter+1;
  45. */
  46. //Vulture droid weapons
  47. [] execVM (root+vehicleBased+vehicleVariant+airBased+vulture);
  48. checkSumVariable=checkSumVariable+checkSumCounter;
  49. checkSumCounter=checkSumCounter+1;
  50. //Add's flares to simulate plasma Mortars NATO and CSAT
  51. [] execVM (root+vehicleBased+vehicleVariant+landBased+mortar);
  52. checkSumVariable=checkSumVariable+checkSumCounter;
  53. checkSumCounter=checkSumCounter+1;
  54. //Sabre adds weapons and smokes and damage reports
  55. [] execVM (root+vehicleBased+vehicleVariant+landBased+sabre);
  56. checkSumVariable=checkSumVariable+checkSumCounter;
  57. checkSumCounter=checkSumCounter+1;
  58. //barc allows barcs to be loaded into vehicles with a cargo space 4 or greater
  59. [] execVM (root+vehicleBased+vehicleVariant+landBased+barc);
  60. checkSumVariable=checkSumVariable+checkSumCounter;
  61. checkSumCounter=checkSumCounter+1;
  62. //adds deploy option to mtt
  63. [] execVM (root+vehicleBased+vehicleVariant+landBased+mtt);
  64. checkSumVariable=checkSumVariable+checkSumCounter;
  65. checkSumCounter=checkSumCounter+1;
  66. //adds Make B1 ats have better launchers
  67. [] execVM (root+aiBased+factionBased+opforFac+cis+b1AT);
  68. checkSumVariable=checkSumVariable+checkSumCounter;
  69. checkSumCounter=checkSumCounter+1;
  70. //adds Make B1 Heavy have better weapons
  71. [] execVM (root+aiBased+factionBased+opforFac+cis+b1Heavy);
  72. checkSumVariable=checkSumVariable+checkSumCounter;
  73. checkSumCounter=checkSumCounter+1;
  74. //adds Make Magma Droids Stronger
  75. [] execVM (root+aiBased+factionBased+opforFac+cis+magnaDroid);
  76. checkSumVariable=checkSumVariable+checkSumCounter;
  77. checkSumCounter=checkSumCounter+1;
  78. //adds Medical stretcher Script to Light Medical Boxes
  79. [] execVM (medicalPlayedBasedQuick+Mstretcher);
  80. checkSumVariable=checkSumVariable+checkSumCounter;
  81. checkSumCounter=checkSumCounter+1;
  82. //adds advanced sling loading
  83. [] execVM (root+vehicleBased+vehicleVariant+airBased+advSlingLoad);
  84. checkSumVariable=checkSumVariable+checkSumCounter;
  85. checkSumCounter=checkSumCounter+1;
  86. //Star Wars Civilian Spawner
  87. [] execVM (root+aiBased+factionBased+civFac+rngCiv);
  88. checkSumVariable=checkSumVariable+checkSumCounter;
  89. checkSumCounter=checkSumCounter+1;
  90. //Resupply Boxes
  91. [] execVM (root+playerBased+item+resupplyBox);
  92. checkSumVariable=checkSumVariable+checkSumCounter;
  93. checkSumCounter=checkSumCounter+1;
  94. //Warden ammo and fuel system
  95. [] execVM (root+playerBased+aviation+wardenBased+wardenAmmoBox);
  96. checkSumVariable=checkSumVariable+checkSumCounter;
  97. checkSumCounter=checkSumCounter+1;
  98. //Tri Droid
  99. [] execVM (root+vehicleBased+vehicleVariant+airBased+triDroid);
  100. checkSumVariable=checkSumVariable+checkSumCounter;
  101. checkSumCounter=checkSumCounter+1;
  102. //V-Wing
  103. [] execVM(root+vehicleBased+vehicleVariant+airBased+vWing);
  104. checkSumVariable=checkSumVariable+checkSumCounter;
  105. checkSumCounter=checkSumCounter+1;
  106. //Hailfire Droid
  107. [] execVM (root+vehicleBased+vehicleVariant+landBased+hailfire);
  108. checkSumVariable=checkSumVariable+checkSumCounter;
  109. checkSumCounter=checkSumCounter+1;
  110. //Sniper Droid
  111. [] execVM (root+aiBased+factionBased+opforFac+cis+b1Sniper);
  112. checkSumVariable=checkSumVariable+checkSumCounter;
  113. checkSumCounter=checkSumCounter+1;
  114. //Eulers Spec Ops droids vr soldier
  115. [] execVM (root+aiBased+factionBased+opforFac+cis+specOpDroid);
  116. checkSumVariable=checkSumVariable+checkSumCounter;
  117. checkSumCounter=checkSumCounter+1;
  118. //Zatama's Geocunts
  119. [] execVM (root+aiBased+factionBased+opforFac+cis+geonosianAll);
  120. checkSumVariable=checkSumVariable+checkSumCounter;
  121. checkSumCounter=checkSumCounter+1;
  122. //Droideka spawny script
  123. [] execVM (root+aiBased+factionBased+opforFac+cis+droideka);
  124. checkSumVariable=checkSumVariable+checkSumCounter;
  125. checkSumCounter=checkSumCounter+1;
  126. //Dwarf Spider Droid spawny script
  127. [] execVM (root+aiBased+factionBased+opforFac+cis+dwarfSpiderDroid);
  128. checkSumVariable=checkSumVariable+checkSumCounter;
  129. checkSumCounter=checkSumCounter+1;
  130. //HMP Gunship
  131. [] execVM (root+vehicleBased+vehicleVariant+airBased+hmp);
  132. checkSumVariable=checkSumVariable+checkSumCounter;
  133. checkSumCounter=checkSumCounter+1;
  134. publicVariable "checkSum";
  135. publicVariable "checkSumCounter";