ACE501Set03_Needs_Review 14 KB

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  1. // ACE Advanced Throwing
  2. ace_advanced_throwing_enabled = true;
  3. force ace_advanced_throwing_enablePickUp = true;
  4. force ace_advanced_throwing_enablePickUpAttached = true;
  5. ace_advanced_throwing_showMouseControls = true;
  6. ace_advanced_throwing_showThrowArc = true;
  7. // ACE Arsenal
  8. force ace_arsenal_allowDefaultLoadouts = true;
  9. force ace_arsenal_allowSharedLoadouts = true;
  10. ace_arsenal_camInverted = false;
  11. ace_arsenal_enableModIcons = true;
  12. ace_arsenal_EnableRPTLog = false;
  13. ace_arsenal_fontHeight = 4.5;
  14. // ACE Captives
  15. force ace_captives_allowHandcuffOwnSide = true;
  16. force ace_captives_allowSurrender = true;
  17. force ace_captives_requireSurrender = 1;
  18. force ace_captives_requireSurrenderAi = false;
  19. // ACE Common
  20. force ace_common_allowFadeMusic = true;
  21. force ace_common_checkPBOsAction = 0;
  22. force ace_common_checkPBOsCheckAll = false;
  23. force ace_common_checkPBOsWhitelist = "[]";
  24. ace_common_displayTextColor = [0,0,0,0.1];
  25. ace_common_displayTextFontColor = [1,1,1,1];
  26. ace_common_settingFeedbackIcons = 1;
  27. ace_common_settingProgressBarLocation = 0;
  28. force ace_noradio_enabled = true;
  29. ace_parachute_hideAltimeter = true;
  30. // ACE Explosives
  31. force ace_explosives_explodeOnDefuse = true;
  32. force ace_explosives_punishNonSpecialists = false;
  33. force ace_explosives_requireSpecialist = false;
  34. // ACE Fragmentation Simulation
  35. force ace_frag_enabled = true;
  36. force ace_frag_maxTrack = 10;
  37. force ace_frag_maxTrackPerFrame = 10;
  38. force ace_frag_reflectionsEnabled = false;
  39. force ace_frag_spallEnabled = false;
  40. // ACE Goggles
  41. force ace_goggles_effects = 2;
  42. ace_goggles_showInThirdPerson = false;
  43. // ACE Hearing
  44. force ace_hearing_autoAddEarplugsToUnits = false;
  45. force ace_hearing_disableEarRinging = false;
  46. force ace_hearing_earplugsVolume = 0.5;
  47. force ace_hearing_enableCombatDeafness = true;
  48. force ace_hearing_enabledForZeusUnits = true;
  49. force ace_hearing_unconsciousnessVolume = 0.4;
  50. // ACE Interaction
  51. force ace_interaction_disableNegativeRating = true;
  52. ace_interaction_enableMagazinePassing = true;
  53. force ace_interaction_enableTeamManagement = true;
  54. // ACE Interaction Menu
  55. ace_gestures_showOnInteractionMenu = 2;
  56. ace_interact_menu_actionOnKeyRelease = true;
  57. ace_interact_menu_addBuildingActions = false;
  58. ace_interact_menu_alwaysUseCursorInteraction = false;
  59. ace_interact_menu_alwaysUseCursorSelfInteraction = false;
  60. ace_interact_menu_colorShadowMax = [0,0,0,1];
  61. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  62. ace_interact_menu_colorTextMax = [1,1,1,1];
  63. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  64. ace_interact_menu_cursorKeepCentered = false;
  65. ace_interact_menu_menuAnimationSpeed = 0;
  66. ace_interact_menu_menuBackground = 0;
  67. ace_interact_menu_shadowSetting = 2;
  68. ace_interact_menu_textSize = 2;
  69. ace_interact_menu_useListMenu = false;
  70. // ACE Logistics
  71. force ace_cargo_enable = true;
  72. force ace_cargo_paradropTimeCoefficent = 2.5;
  73. force ace_refuel_hoseLength = 24;
  74. force ace_refuel_rate = 100;
  75. force ace_repair_addSpareParts = false;
  76. force ace_repair_autoShutOffEngineWhenStartingRepair = true;
  77. force ace_repair_consumeItem_toolKit = 0;
  78. force ace_repair_displayTextOnRepair = true;
  79. force ace_repair_engineerSetting_fullRepair = 2;
  80. force ace_repair_engineerSetting_repair = 1;
  81. force ace_repair_engineerSetting_wheel = 0;
  82. force ace_repair_fullRepairLocation = 3;
  83. force ace_repair_repairDamageThreshold = 0.6;
  84. force ace_repair_repairDamageThreshold_engineer = 0.4;
  85. force ace_repair_wheelRepairRequiredItems = 0;
  86. // ACE Magazine Repack
  87. force ace_magazinerepack_timePerAmmo = 1.5;
  88. force ace_magazinerepack_timePerBeltLink = 8;
  89. force ace_magazinerepack_timePerMagazine = 2;
  90. // ACE Map
  91. force ace_map_BFT_Enabled = false;
  92. force ace_map_BFT_HideAiGroups = true;
  93. force ace_map_BFT_Interval = 1;
  94. force ace_map_BFT_ShowPlayerNames = false;
  95. force ace_map_defaultChannel = -1;
  96. force ace_map_mapGlow = true;
  97. force ace_map_mapIllumination = true;
  98. force ace_map_mapLimitZoom = false;
  99. force ace_map_mapShake = true;
  100. force ace_map_mapShowCursorCoordinates = false;
  101. ace_markers_moveRestriction = 0;
  102. // ACE Map Gestures
  103. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  104. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  105. force ace_map_gestures_enabled = true;
  106. force ace_map_gestures_interval = 0.03;
  107. force ace_map_gestures_maxRange = 7;
  108. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  109. // ACE Map Tools
  110. ace_maptools_drawStraightLines = true;
  111. ace_maptools_rotateModifierKey = 1;
  112. // ACE Medical
  113. force ace_medical_ai_enabledFor = 2;
  114. force ace_medical_AIDamageThreshold = 1;
  115. force ace_medical_allowDeadBodyMovement = true;
  116. force ace_medical_allowLitterCreation = true;
  117. force ace_medical_allowUnconsciousAnimationOnTreatment = false;
  118. force ace_medical_amountOfReviveLives = -1;
  119. force ace_medical_bleedingCoefficient = 1;
  120. force ace_medical_blood_enabledFor = 2;
  121. force ace_medical_consumeItem_PAK = 1;
  122. force ace_medical_consumeItem_SurgicalKit = 0;
  123. force ace_medical_delayUnconCaptive = 3;
  124. force ace_medical_enableAdvancedWounds = true;
  125. force ace_medical_enableFor = 1;
  126. force ace_medical_enableOverdosing = true;
  127. force ace_medical_enableRevive = 0;
  128. force ace_medical_enableScreams = true;
  129. force ace_medical_enableUnconsciousnessAI = 1;
  130. force ace_medical_enableVehicleCrashes = true;
  131. force ace_medical_healHitPointAfterAdvBandage = true;
  132. force ace_medical_increaseTrainingInLocations = true;
  133. force ace_medical_keepLocalSettingsSynced = true;
  134. force ace_medical_level = 2;
  135. force ace_medical_litterCleanUpDelay = 3600;
  136. force ace_medical_litterSimulationDetail = 3;
  137. force ace_medical_maxReviveTime = 120;
  138. force ace_medical_medicSetting = 2;
  139. force ace_medical_medicSetting_basicEpi = 1;
  140. force ace_medical_medicSetting_PAK = 1;
  141. force ace_medical_medicSetting_SurgicalKit = 1;
  142. force ace_medical_menu_allow = 1;
  143. force ace_medical_menu_maxRange = 3;
  144. ace_medical_menu_openAfterTreatment = true;
  145. force ace_medical_menu_useMenu = 1;
  146. ace_medical_menuTypeStyle = 0;
  147. force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  148. force ace_medical_painCoefficient = 1;
  149. ace_medical_painEffectType = 0;
  150. force ace_medical_painIsOnlySuppressed = true;
  151. force ace_medical_playerDamageThreshold = 1;
  152. force force ace_medical_preventInstaDeath = true;
  153. force ace_medical_remoteControlledAI = true;
  154. force ace_medical_useCondition_PAK = 1;
  155. force ace_medical_useCondition_SurgicalKit = 0;
  156. force ace_medical_useLocation_basicEpi = 0;
  157. force ace_medical_useLocation_PAK = 0;
  158. force ace_medical_useLocation_SurgicalKit = 0;
  159. // ACE Mk6 Mortar
  160. force ace_mk6mortar_airResistanceEnabled = false;
  161. force ace_mk6mortar_allowCompass = true;
  162. force ace_mk6mortar_allowComputerRangefinder = true;
  163. force ace_mk6mortar_useAmmoHandling = false;
  164. // ACE Name Tags
  165. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  166. force ace_nametags_playerNamesMaxAlpha = 0.8;
  167. force ace_nametags_playerNamesViewDistance = 5;
  168. force ace_nametags_showCursorTagForVehicles = false;
  169. ace_nametags_showNamesForAI = false;
  170. ace_nametags_showPlayerNames = 1;
  171. ace_nametags_showPlayerRanks = true;
  172. ace_nametags_showSoundWaves = 1;
  173. ace_nametags_showVehicleCrewInfo = true;
  174. ace_nametags_tagSize = 2;
  175. // ACE Overheating
  176. ace_overheating_displayTextOnJam = true;
  177. force ace_overheating_enabled = true;
  178. force ace_overheating_overheatingDispersion = true;
  179. ace_overheating_showParticleEffects = true;
  180. ace_overheating_showParticleEffectsForEveryone = false;
  181. force ace_overheating_unJamFailChance = 0.1;
  182. force ace_overheating_unJamOnreload = false;
  183. // ACE Pointing
  184. force ace_finger_enabled = false;
  185. ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  186. ace_finger_indicatorForSelf = true;
  187. force ace_finger_maxRange = 4;
  188. // ACE Pylons
  189. force ace_pylons_enabled = true;
  190. force ace_pylons_rearmNewPylons = false;
  191. force ace_pylons_requireEngineer = true;
  192. force ace_pylons_requireToolkit = true;
  193. force ace_pylons_searchDistance = 15;
  194. force ace_pylons_timePerPylon = 5;
  195. // ACE Quick Mount
  196. force ace_quickmount_distance = 3;
  197. ace_quickmount_enabled = true;
  198. force ace_quickmount_priority = 3;
  199. force ace_quickmount_speed = 18;
  200. // ACE Rearm
  201. force ace_rearm_level = 1;
  202. force ace_rearm_supply = 0;
  203. // ACE Respawn
  204. force ace_respawn_removeDeadBodiesDisconnected = true;
  205. force ace_respawn_savePreDeathGear = true;
  206. // ACE Scopes
  207. force ace_scopes_correctZeroing = true;
  208. force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  209. force ace_scopes_defaultZeroRange = 100;
  210. force ace_scopes_enabled = true;
  211. force ace_scopes_forceUseOfAdjustmentTurrets = false;
  212. force ace_scopes_overwriteZeroRange = false;
  213. force ace_scopes_simplifiedZeroing = false;
  214. ace_scopes_useLegacyUI = false;
  215. force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  216. force ace_scopes_zeroReferenceHumidity = 0;
  217. force ace_scopes_zeroReferenceTemperature = 15;
  218. // ACE Spectator
  219. force ace_spectator_enableAI = false;
  220. force ace_spectator_restrictModes = 0;
  221. force ace_spectator_restrictVisions = 0;
  222. // ACE Switch Units
  223. force ace_switchunits_enableSafeZone = true;
  224. force ace_switchunits_enableSwitchUnits = false;
  225. force ace_switchunits_safeZoneRadius = 100;
  226. force ace_switchunits_switchToCivilian = false;
  227. force ace_switchunits_switchToEast = false;
  228. force ace_switchunits_switchToIndependent = false;
  229. force ace_switchunits_switchToWest = false;
  230. // ACE Tagging
  231. ace_tagging_quickTag = 1;
  232. // ACE Uncategorized
  233. force ace_hitreactions_minDamageToTrigger = 0.1;
  234. ace_inventory_inventoryDisplaySize = 0;
  235. force ace_laser_dispersionCount = 2;
  236. force ace_microdagr_mapDataAvailable = 2;
  237. ace_optionsmenu_showNewsOnMainMenu = true;
  238. force ace_overpressure_distanceCoefficient = 1;
  239. ace_weaponselect_displayText = true;
  240. // ACE User Interface
  241. force ace_ui_allowSelectiveUI = true;
  242. ace_ui_ammoCount = false;
  243. ace_ui_ammoType = true;
  244. ace_ui_commandMenu = true;
  245. ace_ui_firingMode = true;
  246. ace_ui_groupBar = false;
  247. ace_ui_gunnerAmmoCount = true;
  248. ace_ui_gunnerAmmoType = true;
  249. ace_ui_gunnerFiringMode = true;
  250. ace_ui_gunnerLaunchableCount = true;
  251. ace_ui_gunnerLaunchableName = true;
  252. ace_ui_gunnerMagCount = true;
  253. ace_ui_gunnerWeaponLowerInfoBackground = true;
  254. ace_ui_gunnerWeaponName = true;
  255. ace_ui_gunnerWeaponNameBackground = true;
  256. ace_ui_gunnerZeroing = true;
  257. ace_ui_magCount = true;
  258. ace_ui_soldierVehicleWeaponInfo = true;
  259. ace_ui_staminaBar = true;
  260. ace_ui_stance = true;
  261. ace_ui_throwableCount = true;
  262. ace_ui_throwableName = true;
  263. ace_ui_vehicleAltitude = true;
  264. ace_ui_vehicleCompass = true;
  265. ace_ui_vehicleDamage = true;
  266. ace_ui_vehicleFuelBar = true;
  267. ace_ui_vehicleInfoBackground = true;
  268. ace_ui_vehicleName = true;
  269. ace_ui_vehicleNameBackground = true;
  270. ace_ui_vehicleRadar = true;
  271. ace_ui_vehicleSpeed = true;
  272. ace_ui_weaponLowerInfoBackground = true;
  273. ace_ui_weaponName = true;
  274. ace_ui_weaponNameBackground = true;
  275. ace_ui_zeroing = true;
  276. // ACE Vehicle Lock
  277. force ace_vehiclelock_defaultLockpickStrength = 10;
  278. force ace_vehiclelock_lockVehicleInventory = false;
  279. force ace_vehiclelock_vehicleStartingLockState = -1;
  280. // ACE View Distance Limiter
  281. force ace_viewdistance_enabled = true;
  282. force ace_viewdistance_limitViewDistance = 10000;
  283. ace_viewdistance_objectViewDistanceCoeff = 0;
  284. ace_viewdistance_viewDistanceAirVehicle = 0;
  285. ace_viewdistance_viewDistanceLandVehicle = 0;
  286. ace_viewdistance_viewDistanceOnFoot = 0;
  287. // ACE Weapons
  288. ace_common_persistentLaserEnabled = false;
  289. force ace_laserpointer_enabled = true;
  290. ace_reload_displayText = true;
  291. // ACE Weather
  292. force ace_weather_enabled = true;
  293. force ace_weather_updateInterval = 60;
  294. force ace_weather_windSimulation = true;
  295. // ACE Wind Deflection
  296. force ace_winddeflection_enabled = false;
  297. force ace_winddeflection_simulationInterval = 0.05;
  298. force ace_winddeflection_vehicleEnabled = false;
  299. // ACE Zeus
  300. force ace_zeus_autoAddObjects = true;
  301. force ace_zeus_radioOrdnance = false;
  302. force ace_zeus_remoteWind = false;
  303. force ace_zeus_revealMines = 0;
  304. force ace_zeus_zeusAscension = true;
  305. force ace_zeus_zeusBird = false;
  306. // ACEX Headless
  307. force acex_headless_delay = 15;
  308. force acex_headless_enabled = true;
  309. force acex_headless_endMission = 0;
  310. force acex_headless_log = false;
  311. // ACEX Sitting
  312. force acex_sitting_enable = true;
  313. // ACEX View Restriction
  314. force acex_viewrestriction_mode = 0;
  315. force acex_viewrestriction_modeSelectiveAir = 0;
  316. force acex_viewrestriction_modeSelectiveFoot = 0;
  317. force acex_viewrestriction_modeSelectiveLand = 0;
  318. force acex_viewrestriction_modeSelectiveSea = 0;
  319. // ACEX Volume
  320. acex_volume_enabled = false;
  321. acex_volume_fadeDelay = 1;
  322. acex_volume_lowerInVehicles = false;
  323. acex_volume_reduction = 5;
  324. acex_volume_remindIfLowered = false;
  325. acex_volume_showNotification = true;
  326. // Achilles - Curator Vision Modes
  327. achilles_curator_vision_blackhot = false;
  328. achilles_curator_vision_blackhotgreencold = false;
  329. achilles_curator_vision_blackhotredcold = false;
  330. achilles_curator_vision_greenhotcold = false;
  331. achilles_curator_vision_nvg = true;
  332. achilles_curator_vision_redgreen = false;
  333. achilles_curator_vision_redhot = false;
  334. achilles_curator_vision_whitehot = true;
  335. achilles_curator_vision_whitehotredcold = false;
  336. // Achilles - Debug
  337. Achilles_Debug_Output_Enabled = false;
  338. // Achilles - Defaults
  339. Achilles_var_setRadioFrequenciesLR_Default = "50";
  340. Achilles_var_setRadioFrequenciesSR_Default = "150";
  341. // Achilles - Icon Selection
  342. Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";
  343. // Achilles - Modules Interface
  344. Achilles_var_moduleTreeCollapse = true;
  345. Achilles_var_moduleTreeDLC = true;
  346. Achilles_var_moduleTreeHelmet = false;
  347. // GRAD Trenches
  348. grad_trenches_functions_allowBigEnvelope = true;
  349. grad_trenches_functions_allowCamouflage = true;
  350. grad_trenches_functions_allowDigging = true;
  351. grad_trenches_functions_allowGigantEnvelope = true;
  352. grad_trenches_functions_allowSmallEnvelope = true;
  353. grad_trenches_functions_allowVehicleEnvelope = true;
  354. grad_trenches_functions_camouflageRequireEntrenchmentTool = false;
  355. // STUI Settings
  356. STHud_Settings_ColourBlindMode = "Normal";
  357. STHud_Settings_Font = "PuristaSemibold";
  358. STHud_Settings_HUDMode = 3;
  359. STHud_Settings_Occlusion = true;
  360. STHud_Settings_RemoveDeadViaProximity = true;
  361. STHud_Settings_SquadBar = false;
  362. STHud_Settings_TextShadow = 1;