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- //onPlayerRespawn.sqf
- private ["_role", "_safeItems"];
- restricted = [];
- waitUntil { alive player };
- _role = player getVariable ["role", "none"];
- _safeItems = getArray (missionConfigFile >> "CfgRespawnInventory" >> _role >> "restrictions");
- restricted = (allItems - _safeItems);
- VAS_pre_weapons = VAS_pre_weapons_original - restricted;
- VAS_pre_magazines = VAS_pre_magazines_original - restricted;
- VAS_pre_items = VAS_pre_items_original - restricted;
- VAS_pre_backpacks = VAS_pre_backpacks_original - restricted;
- VAS_pre_glasses = VAS_pre_glasses_original - restricted;
- player addEventHandler
- [
- "Take",
- {
- private ["_obj", "_tmp"];
- _obj = _this select 2;
- if (_obj in restricted) then
- {
- _tmp = false;
- while { !_tmp } do
- {
- _tmp = true;
- if (_obj == primaryWeapon player || _obj == secondaryWeapon player) exitWith { player removeWeapon _obj; };
- if (_obj == backpack player) exitWith { removeBackpack player; };
- if (_obj == uniform player) exitWith { removeUniform player; };
- if (_obj == headgear player) exitWith { removeHeadgear player; };
- if (_obj in (items player)) exitWith { player removeItem _obj; };
- };
- hint parseText "<t color='#FF0000' size='2.2'>Restricted<br/>Item</t><br/>--------------------<br/>The class you have selected is not qualified to use that item.<br/><br/>Make sure to play your class!";
- };
- }
- ];
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