init.sqf 3.2 KB

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  1. /*
  2. // File created for the 501st
  3. // This init file should be used for all 501st Missions
  4. // Creation Date: 1-15-2018
  5. // Change By: CC Cruisie
  6. // Change Log:
  7. // 1-16-2018 - Correct Script Path for CR
  8. //
  9. // ADD THIS INTO THE MISSION FOLDER, NEXT TO MISSION.SQM
  10. //
  11. */
  12. /////////////////////////////////////
  13. // Fix Loading Screen Issues - BDC //
  14. _EndSplashScreen = {
  15. for "_x" from 1 to 4 do {
  16. endLoadingScreen;
  17. sleep 3;
  18. };
  19. };
  20. [] spawn _EndSplashScreen;
  21. /////////////////////////////////////
  22. //////////LAAT C Monitor/////////////
  23. [] execVM "scripts\LAATCMonitor.sqf";
  24. /////////////////////////////////////
  25. ///////// Infatry Loadouts /////////
  26. // loadOutbox = Variable Name - A box/object - must have object down to work
  27. loadOutbox addAction ["Clone Recruit Loadout", "scripts\loadouts\infatry\loadout_cr.sqf"];
  28. loadOutbox addAction ["Clone Recruit-Canadate Loadout", "scripts\loadouts\infatry\loadout_cr-c.sqf"];
  29. loadOutbox addAction ["Clone Trooper Loadout", "scripts\loadouts\infatry\loadout_ct.sqf"];
  30. loadOutbox addAction ["Clone Senior Trooper Loadout", "scripts\loadouts\infatry\loadout_sr-ct.sqf"];
  31. loadOutbox addAction ["Clone Corporal Loadout", "scripts\loadouts\infatry\loadout_cp.sqf"];
  32. loadOutbox addAction ["Clone Sergeant Loadout", "scripts\loadouts\infatry\loadout_cs.sqf"];
  33. loadOutbox addAction ["Clone Sergeant-Major Loadout", "scripts\loadouts\infatry\loadout_cs-m.sqf"];
  34. loadOutbox addAction ["Clone Commander Loadout", "scripts\loadouts\infatry\loadout_cc.sqf"];
  35. ///////// Pilot Loadouts /////////
  36. // pilotsLObox = Variable Name - A box/object - must have object down to work
  37. pilotsLObox addAction ["Senior CX-P Loadout", "scripts\loadouts\pilots\loadout_sr-cx-p.sqf"];
  38. pilotsLObox addAction ["Senior CX Loadout", "scripts\loadouts\pilots\loadout_sr-cx.sqf"];
  39. pilotsLObox addAction ["Junior CX-P Loadout", "scripts\loadouts\pilots\loadout_jr-cx-p.sqf"];
  40. pilotsLObox addAction ["Junior CX Loadout", "scripts\loadouts\pilots\pilots\loadout_jr-cx.sqf"];
  41. pilotsLObox addAction ["CX-X Loadout", "scripts\loadouts\pilots\loadout_cx-x.sqf"];
  42. pilotsLObox addAction ["CX-S Loadout", "scripts\loadouts\pilots\loadout_cx-s.sqf"];
  43. pilotsLObox addAction ["CX-C Loadout", "scripts\loadouts\pilots\loadout_cx-c.sqf"];
  44. pilotsLObox addAction ["CX Scuba's Loadout", "scripts\loadouts\pilots\loadout_cx-scuba.sqf"];
  45. pilotsLObox addAction ["CX White's Loadout", "scripts\loadouts\pilots\loadout_cx-white.sqf"];
  46. ///////// Medics Loadouts /////////
  47. // medicsLObox = Variable Name - A box/object - must have object down to work
  48. medicsLObox addAction ["CM-S Loadout", "scripts\loadouts\medical\loadout_cm-s.sqf"];
  49. medicsLObox addAction ["CM-P Loadout", "scripts\loadouts\medical\loadout_cm-p.sqf"];
  50. medicsLObox addAction ["CM-C Loadout", "scripts\loadouts\medical\loadout_cm-c.sqf"];
  51. medicsLObox addAction ["Clone Medic Loadout", "scripts\loadouts\medical\loadout_cm.sqf"];
  52. ///////// Airborne Loadouts /////////
  53. // airbornLObox = Variable Name - A box/object - must have object down to work
  54. ///////// Arc Loadouts /////////
  55. // arcLObox = Variable Name - A box/object - must have object down to work
  56. ///////// RTO Loadouts /////////
  57. // rtoLObox = Variable Name - A box/object - must have object down to work