wardenAmmoBox.sqf 1015 B

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748
  1. params["_obj"];
  2. for [{_i=0}, {_i<7}, {_i=_i+1}] do
  3. {
  4. _color="#(argb,8,8,3)color(1,0,0,1)";
  5. _obj setObjectTextureGlobal [_i,_color];
  6. _obj setObjectMaterialGlobal [_i, "a3\characters_f_bootcamp\common\data\vrarmoremmisive.rvmat"];
  7. };
  8. _obj addAction ["<t color='#00FF00'>Add Warden Ammo</t>", {
  9. params["_this","_user"];
  10. _user addAction ["<t color='#0000FF'>Resupply Ammo</t>",
  11. {
  12. (vehicle (_this select 0)) setVehicleAmmo 1;
  13. }
  14. ];
  15. _user groupChat format["%1 add warden ammo at time %2",(name _user),time];
  16. comment "have after code";
  17. for [{_i=0}, {_i<7}, {_i=_i+1}] do
  18. {
  19. _color="#(argb,8,8,3)color(0,1,0,1)";
  20. _this setObjectTextureGlobal [_i,_color];
  21. _this setObjectMaterialGlobal [_i, "a3\characters_f_bootcamp\common\data\vrarmoremmisive.rvmat"];
  22. };
  23. sleep 1;
  24. comment "reset";
  25. for [{_i=0}, {_i<7}, {_i=_i+1}] do
  26. {
  27. _color="#(argb,8,8,3)color(1,0,0,1)";
  28. _this setObjectTextureGlobal [_i,_color];
  29. _this setObjectMaterialGlobal [_i, "a3\characters_f_bootcamp\common\data\vrarmoremmisive.rvmat"];
  30. };
  31. }];