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- claymoreI={
- params["_vic"];
-
- //for Ai
- _vic limitSpeed 220;
-
-
- comment "data for weapons";
- comment"format of [weapon,weaponMagType,[[seat,ammoPerMag,MagCount],[seat,ammoPerMag,MagCount],......etc]]";
- weaponData=[
- ["Cannon_LAAT","1000Rnd_Laser_Cannon_LAAT",[[-1,1000,2]]],
- ["missiles_Jian","4Rnd_LG_Jian",[[-1,10,8],[0,4,1]]],
- ["weapon_rim116Launcher","magazine_Missile_rim116_x21",[[-1,8,1],[0,21,1]]],
- ["SmokeLauncher","SmokeLauncherMag",[[-1,2,20]]],
- ["CMFlareLauncher","300Rnd_CMFlare_Chaff_Magazine",[[-1,300,10]]],
- ["PomehiLauncherXT","400Rnd_Pomehi_Mag",[[-1,400,10]]],
- ["Cannon_TIE_FAST","10Rnd_FAST_Cannon_TIE",[[1,10,100],[2,10,100]]],
- ["Laserdesignator_pilotCamera","Laserbatteries",[[-1,1,1]]]
- ];
- /* comment "remove torpedos";
- for [{_i=0}, {_i<2}, {_i=_i+1}] do
- {
- _vic removeMagazineTurret ["laat_proton_torpedo" ,[-1]];
- _vic removeWeaponTurret["laat_proton_torpedo_launcher", [-1]];
- };*/
- comment "For each weapon";
- for [{_i=0}, {_i<(count weaponData)}, {_i=_i+1}] do
- {
- itemList=weaponData select _i;
- itemWeapon=itemList select 0;
- itemMagType=itemList select 1;
- itemSeats=itemList select 2;
- comment "for each seat";
- for [{_j=0}, {_j<(count itemSeats)}, {_j=_j+1}] do
- {
- seatData=itemSeats select _j;
- seatIndex=seatData select 0;
- seatAmmoPerMag=seatData select 1;
- seatMags=seatData select 2;
- _vic addWeaponTurret[itemWeapon, [seatIndex]];
-
- comment "adds mags";
- for [{_k=0}, {_k<(seatMags)}, {_k=_k+1}] do
- {
- _vic addMagazineTurret [itemMagType ,[seatIndex],seatAmmoPerMag];
- };
- };
- };//end weapon additon
-
- //removes torpedos
- //_vic removeWeaponTurret["laat_proton_torpedo_launcher", [-1]];
-
-
- // function as file add the wing tip smoke for laat
- _vic addAction ["<t color='#886688'>Smoker--------U13</t>",
- {[_this select 0] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\LAAT\laatSmokeTip.sqf";}
- ,[1],0,false,true,"User13"," driver _target == _this"];
- comment "gets health";
- _vic addAction ["<t color='#00FF00'>Damage Report</t>",
- {
- hint parseText format["<t color='#0099FF'> Hull Integrity is :%1%2</t>",((1-(damage (_this select 0)))*100),"%"];
- },[1],0,false,true,""," driver _target == _this "];
- //by default boost is off
- _vic setvariable ["OPTRE_Thruster_EngagedStatus",false,true];
-
- //adds action to engage boost
- _vic addAction ["<t color='#00FF00'>Engage C.R.U.I.S.I.E Control System -------- U18</t>",
- {
- [_this select 0,620,10,25] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\boostStart.sqf";
- },[1],0,false,true,"User18"," driver _target == _this"];
-
- //adds action to disengage boost
- _vic addAction ["<t color='#FFA500'>Disengage C.R.U.I.S.I.E Control System -------- U19</t>",
- {
- [_this select 0,80,5] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\boostStop.sqf";
- },[1],0,false,true,"User19"," driver _target == _this"];
-
-
- _vic addEventHandler ["HandleDamage",
- {
-
-
- if(((_this select 0) getVariable["isCrashing",false]) || {(damage (_this select 0))>=.7}) then
- {
- _namResultingDmg=0;
-
-
-
- };
- _namUnit=_this select 0;
- _namDmg=_this select 2;
- _namCurrentDmg=damage _namUnit;//0 if health 1 if dead
- _namResultingDmg=_namDmg/2;
-
-
- if((_namCurrentDmg+_namDmg)>.7) then
- {
- _namUnit allowDamage false;
- _namUnit setFuel 0;
- _namUnit setDamage .7;
- _namUnit vehicleChat format["MAYDAY MAYDAY MAYDAY THIS IS %1 GOING DOWN OVER GRID %2 BRRRRRRR*****BRRRRR ****BRRRRR",(name (driver _namUnit)),(mapGridPosition _namUnit)];
- _namResultingDmg=0;
- _namIsCrashing=((_namUnit) getVariable["isCrashing",false]);
- if(!_namIsCrashing) then
- {
- _null = _this spawn
- {
- _namUnitSpawn=_this select 0;
- [west, "HQ"] sideChat format["fire made %1",time];
- _namLaatFirePosArray=[[6,-2.5,-1],[-6,-2.5,-1], [1.5,-5,2.5], [-1.5,-5,2.5],[0,3,0],[0,6,-.5],[0,0,-2]];
-
-
- _namLaatFireObj=[];
-
- for "_i" from 0 to 1 do
- {
- _fire = "test_EmptyObjectForFireBig" createVehicle position (_namUnitSpawn);
- _fire attachTo [_namUnitSpawn,(selectRandom _namLaatFirePosArray)];
- _namLaatFireObj=_namLaatFireObj+[_fire];
- };//makes two fires or watever much, and then stores them in the array while also randomly palcing on laat
-
-
-
-
- sleep 50;
- {
- deleteVehicle _x;
- _namLaatFireObj=[];
- } forEach _namLaatFireObj;//delets all of them
-
-
-
- };
- };
- _namUnit setVariable ["isCrashing", true,true];
- }
- else
- {
- _namResultingDmg=_namDmg/2;
-
-
- };
-
-
-
-
-
- }];
-
- };
- ["swop_LAAT", "init",claymoreI, true, [], true] call CBA_fnc_addClassEventHandler;
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