namenaisInit.sqf 1.4 KB

1234567891011121314151617181920212223242526272829303132
  1. //last update 3/25/2018 11:18 pm est by namenai
  2. //global variables that are used
  3. [] execVM "scripts\zeus3denScripts\globalVars\globalVar.sqf";
  4. //laat weapons,adds weapons and wingtip smoke
  5. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf";
  6. //arc-170 weapon,adds weapons,wingtip smoke and ejection prevention
  7. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf";
  8. //y-wing weapons,adds weapons and wingtip smoke
  9. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf";
  10. //b2 reconfig,forces b2's to walk
  11. [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b2\b2Reconfig.sqf";
  12. //Blufor Speedboat,adds republic eweb for rear and u-wing gunner gun for main cannon
  13. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Blufor\bluforSpeedBoat.sqf";
  14. //Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon
  15. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Opfor\opforSpeedBoat.sqf";
  16. //AT-TE Base scripts,the armor and repair
  17. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteBase.sqf";
  18. //AT-TE Type Selector that spawns in the at-te class type
  19. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTypeSelector.sqf";