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- //last update 3/26/2018 4:40 pm est by namenai
- //global variables that are used----------------------- decommissioned due to public variables being too hard--------------------
- //[] execVM "scripts\zeus3denScripts\globalVars\globalVar.sqf";
-
- //Allow zeus to change global variables-also Hermes Panel
- [] execVM "scripts\zeus3denScripts\globalFncAndVarPanel\zeusVariableAndFunctionPanel.sqf";
- //Hades Panel
- [] execVM "scripts\zeus3denScripts\globalFncAndVarPanel\zeusVariableAndFunctionPanelHades.sqf";
- //laat weapons,adds weapons and wingtip smoke
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf";
- //arc-170 weapon,adds weapons,wingtip smoke and ejection prevention
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf";
-
- //y-wing weapons,adds weapons and wingtip smoke
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf";
-
- //b2 reconfig,forces b2's to walk
- [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b2\b2Reconfig.sqf";
- //Blufor Speedboat,adds republic eweb for rear and u-wing gunner gun for main cannon
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Blufor\bluforSpeedBoat.sqf";
- //Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Opfor\opforSpeedBoat.sqf";
-
- //AT-TE Base scripts,the armor and repair
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteBase.sqf";
-
- //AT-TE Type Selector that spawns in the at-te class type
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTypeSelector.sqf";
- //AAT weapons
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aatMohawkClassBase.sqf";
-
- //Adds random star wars uniforms to the AAF vr entity soldier ---H
- [] execVM "scripts\zeus3denScripts\aiBased\factionBased\independent\AAF\RandomSWCIV.sqf";
- //Vulture droid weapons
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\VULTURE\vultureBase.sqf";
-
- //Add's flares to simulate plasma Mortars NATO and CSAT
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landbased\Mortar\mortars.sqf";
- //Sabre adds weapons and smokes and damage reports
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\Landbased\sabres\Sabres.sqf";
- //barc allows barcs to be loaded into vehicles with a cargo space 4 or greater
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\Landbased\barc\barc.sqf";
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