namenaisInit.sqf 2.6 KB

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  1. //last update 3/26/2018 4:40 pm est by namenai
  2. //global variables that are used----------------------- decommissioned due to public variables being too hard--------------------
  3. //[] execVM "scripts\zeus3denScripts\globalVars\globalVar.sqf";
  4. //Allow zeus to change global variables-also Hermes Panel
  5. [] execVM "scripts\zeus3denScripts\globalFncAndVarPanel\zeusVariableAndFunctionPanel.sqf";
  6. //Hades Panel
  7. [] execVM "scripts\zeus3denScripts\globalFncAndVarPanel\zeusVariableAndFunctionPanelHades.sqf";
  8. //laat weapons,adds weapons and wingtip smoke
  9. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf";
  10. //arc-170 weapon,adds weapons,wingtip smoke and ejection prevention
  11. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf";
  12. //y-wing weapons,adds weapons and wingtip smoke
  13. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf";
  14. //b2 reconfig,forces b2's to walk
  15. [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b2\b2Reconfig.sqf";
  16. //Blufor Speedboat,adds republic eweb for rear and u-wing gunner gun for main cannon
  17. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Blufor\bluforSpeedBoat.sqf";
  18. //Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon
  19. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Opfor\opforSpeedBoat.sqf";
  20. //AT-TE Base scripts,the armor and repair
  21. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteBase.sqf";
  22. //AT-TE Type Selector that spawns in the at-te class type
  23. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTypeSelector.sqf";
  24. //AAT weapons
  25. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aatMohawkClassBase.sqf";
  26. //Adds random star wars uniforms to the AAF vr entity soldier ---H
  27. [] execVM "scripts\zeus3denScripts\aiBased\factionBased\independent\AAF\RandomSWCIV.sqf";
  28. //Vulture droid weapons
  29. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\VULTURE\vultureBase.sqf";
  30. //Add's flares to simulate plasma Mortars NATO and CSAT
  31. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landbased\Mortar\mortars.sqf";
  32. //Sabre adds weapons and smokes and damage reports
  33. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\Landbased\sabres\Sabres.sqf";
  34. //barc allows barcs to be loaded into vehicles with a cargo space 4 or greater
  35. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\Landbased\barc\barc.sqf";