loadout_sr-cx.sqf 1.7 KB

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  1. ///////////////////////////////////////////////////////////////
  2. // 501st Legion - Loadout Script
  3. // File: loadout_sr-cx.sqf
  4. // By: CC Cruisie
  5. // Creation Date: 01/16/2018
  6. //
  7. // Change Log:
  8. //
  9. //
  10. ///////////////////////////////////////////////////////////////
  11. ///////////// /\/ ( ) T E S ///////////////////////////////////
  12. // Place this code in the init.sqf.
  13. // nameofbox addAction ["Senior CX Loadout", "scripts\loadouts\pilots\loadout_sr-cx.sqf"];
  14. //
  15. // Place this code in the init field of selected unit:
  16. // this disableai "move"; nop = [this] execVM "scripts\loadouts\pilots\loadout_sr-cx.sqf";
  17. ///////////////////////////////////////////////////////////////
  18. if (!local _unit) exitWith {};
  19. comment "Exported from Arsenal by CX White";
  20. comment "Remove existing items";
  21. removeAllWeapons player;
  22. removeAllItems player;
  23. removeAllAssignedItems player;
  24. removeUniform player;
  25. removeVest player;
  26. removeBackpack player;
  27. removeHeadgear player;
  28. removeGoggles player;
  29. comment "Add containers";
  30. player forceAddUniform "SWOP_Clonetrooper_501dogma_F_CombatUniform";
  31. //player addItemToUniform "ACE_packingBandage";
  32. //player addItemToUniform "ACE_morphine";
  33. //player addItemToUniform "ACE_tourniquet";
  34. //player addItemToUniform "ACE_fieldDressing";
  35. //for "_i" from 1 to 2 do {player addItemToUniform "SWOP_termDet_G";};
  36. player addVest "SWOP_Clonetrooper_501_armor_recon2";
  37. player addHeadgear "SWOP_Clonetrooper_pilot_helmet501";
  38. player addGoggles "SWOP_Clones_HUD";
  39. comment "Add weapons";
  40. comment "Add items";
  41. player linkItem "ItemMap";
  42. player linkItem "ItemCompass";
  43. player linkItem "tf_microdagr";
  44. player linkItem "tf_anprc152_7";
  45. player linkItem "ItemGPS";
  46. player linkItem "SWOP_NVChipClean";
  47. comment "Set identity";
  48. //player setFace "WhiteHead_17";
  49. //player setSpeaker "ace_novoice";