Namenai 93d434c566 pushing swciv and boost scripts 7 年之前
..
aiBased 93d434c566 pushing swciv and boost scripts 7 年之前
globalFnc 5705533a6c decommissioned any aat global functions and varialbe test,mission failed 7 年之前
globalVars 5705533a6c decommissioned any aat global functions and varialbe test,mission failed 7 年之前
playerBased 1cef647759 daisey chained wingtip smoke for laats and the arc-170 ejection 7 年之前
vehicleBased 93d434c566 pushing swciv and boost scripts 7 年之前
namenaisInit.sqf 5705533a6c decommissioned any aat global functions and varialbe test,mission failed 7 年之前
readme.txt e99ed60ce3 updated readme 7 年之前

readme.txt

last update 3/26/2018 2:05 PM est by namenai

Here is the file path of various scripts,if its not listed here then its probably 1)scripts being prepped or 2) we forgot :P

/////////////////NOTE THESE FILE PATHS ARE/HAVE TO BE RELAVTIVE TO THE MAIN INIT.SQF FILE////////////////////////////////



/////////////// KEY ////////////////////
/*
---H means head,usually a script that is automatically ran via EH or CBA XEH.
---X means tied to a ---H, no need to really apply it.
---F free script,meaning you can either use in 3den or zeus if you need it.

---S means this variable has setters
---G means this variable has getters

---P This function must have a parameter

---EXP has exception handling

*/
/////////////// END KEY ////////////////////

//To run namenaiInit do/add the following to the main init.sqf
//Or if you want to not have all the bells and whistles just put // infront of the below line if its in init.sqf, or remove it
[] execVM "scripts\zeus3denScripts\namenaisInit.sqf";


//---------------------DECOMMISSIONED--------------------------
/*
//Global Variables
//This is the global variable file ---G---S
[] execVM "scripts\zeus3denScripts\globalVars\globalVar.sqf";

//Global Functions
//namEnableConfigAAT
//getter ---EXP
[] execVM "scripts\zeus3denScripts\globalFnc\namEnableConfigAAT\getnamEnableConfigAAT.sqf";
//setter ---P ---EXP
[] execVM "scripts\zeus3denScripts\globalFnc\namEnableConfigAAT\setnamEnableConfigAAT.sqf";



*/
//---------------------END DECOMMISSIONED--------------------------

//Vehicle Based---Any Changes to the vehicle it self,not crew
//vehicleVariants
//airBased
//laat weapon,no need to worry as it will auto apply ---H
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf";

//arc-170 weapon,no need to worry as it will auto apply ---H
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf";

//arc-170 prevent ejection,note this is tied into the arc-170 weapon script ---X
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\removeEject.sqf";

//y-wing weapons,no need to worry as it will auto apply ---H
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf";

//supporting vehicle scripts,under vehicleBased/actionMenu based
//arc-170 wing tip smoke,tied to arc weapon ---X
[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipPrB.sqf";
[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipRB.sqf";
[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipWB.sqf";

//laat wing tip smoke ,tied to laat weapon ---X
[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\LAAT\laatSmokeTip.sqf";

//Y-wing thruster tip smoke ,tied to y-wing weapon ---X
[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\YWING\ywingSmokeTip.sqf";
//seaBased
//speedBoats
//Blufor
//Blufor Speedboat,adds republic eweb for rear and u-wing gunner gun for main cannon ---H
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Blufor\bluforSpeedBoat.sqf";
//Opfor
//Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon ---H
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Opfor\opforSpeedBoat.sqf";
//landBased
//AT-TE
//AT-TE Base,applies armor and repair additions (runs whenever a at-te is spawned) ---H
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteBase.sqf";
//AT-TE Trident Class, tied to file below (ran after both top file and when bottom calls it,applies everything) ---X
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTridentClass";
//AT-TE Type Selector, runs the Trident Class file above (runs whenever the at-te spawner object action menu is ran,thus running the at-te base and then trident class) ---H
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTypeSelector.sqf"
//AAT
//Note this is a one off type script,turn it on via the global functions when u want it,turn it off when u dont
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aatMohawkClassBase.sqf"
//adds eweb to aat
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aatAddEweb.sqf"
//removes eweb to aat
[] execVm "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aatRemoveEweb.sqf"

//Vehicle Action Menu Based
//kappa-cruisie boost ---F
[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";

//3den use,note dont use both,working on fixing so that both can be used
[this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
[this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";

//zeus use,note dont use both,working on fixing so that both can be used
[_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
[_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";



//Played Based---Any Changes onto players
//Aviation Based
//pilot kill detector ---F
[] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";
[this] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";//for when you want this on a object in 3den
[_this] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";//for when you want to apply it during zeus

//warden resupply ammo ---F
[] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";
[this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want this on a object in 3den
[_this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want to apply it during zeus



//AI Based---Changes to NPC or things that will mostly not be players
//FactionBased
//OPFOR Based
//CIS
//b2 reconfig,forces b2's to walk--H
[] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b2\b2Reconfig.sqf";
//BLUFOR Based

//INDEPENDENT Based
//Adds random star wars uniforms to the AAF vr entity soldier ---H
[] execVM "scripts\zeus3denScripts\aiBased\factionBased\independent\AAF\RandomSWCIV.sqf";
//CIVILLIAN Based