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- #include "defines.h"
- /*
- Author: Bryan "Tonic" Boardwine
-
- Description:
- Updates the view distance dependant on whether the player
- is on foot, a car or an aircraft.
- */
- private ["_controlGrp","_saveList"];
- disableSerialization;
- /* Store displays */
- _controlGrp = CONTROL(MENU_IDD,MANAGER_GROUP);
- _saveList = CONTROL(MENU_IDD,SAVES_LIST);
- lbClear _saveList; //Purge the list
- /* Make the Saves manager group visible */
- _controlGrp ctrlSetfade 0;
- _controlGrp ctrlCommit .3;
- /* Fill the listbox */
- for "_i" from 0 to 9 do {
- _varData = GVAR_PNS format["tawvd_slot_%1",_i];
- if(!isNil "_varData") then {
- _saveList lbAdd SEL(_varData,0);
- _saveList lbSetData [(lbSize _saveList)-1,"true"];
- } else {
- _saveList lbAdd format["Save Slot %1",_i];
- _saveList lbSetData [(lbSize _saveList)-1,"false"];
- };
- };
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