init.sqf 3.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465
  1. /*
  2. // File created for the 501st
  3. // This init file should be used for all 501st Missions
  4. // Creation Date: 1-15-2018
  5. // Change By: CC Cruisie
  6. // Change Log:
  7. // 1-16-2018 - Correct Script Path for CR
  8. // 1-31-2018 - Added SCFramework support - CC Klein
  9. // 2-18-2018 - Removed SCFramework due to error ( "Function_SCFramework.sqf not found" ) - CS Peterson
  10. // 2-18-2018 - Fixed name and Helmet of the Cadet loadout - CS Peterson
  11. // ADD THIS INTO THE MISSION FOLDER, NEXT TO MISSION.SQM
  12. //
  13. */
  14. /////////////////////////////////////
  15. // Fix Loading Screen Issues - BDC //
  16. _EndSplashScreen = {
  17. for "_x" from 1 to 4 do {
  18. endLoadingScreen;
  19. sleep 3;
  20. };
  21. };
  22. [] spawn _EndSplashScreen;
  23. /////////////////////////////////////
  24. //////////LAAT C Monitor/////////////
  25. [] execVM "scripts\LAATCMonitor.sqf";
  26. /////////////////////////////////////
  27. /////////////////////////////////////
  28. ///////// Infatry Loadouts /////////
  29. // loadOutbox = Variable Name - A box/object - must have object down to work
  30. loadOutbox addAction ["Clone Recruit Loadout", "scripts\loadouts\infatry\loadout_cr.sqf"];
  31. loadOutbox addAction ["Clone Cadet Loadout", "scripts\loadouts\infatry\loadout_cr-c.sqf"];
  32. loadOutbox addAction ["Clone Trooper Loadout", "scripts\loadouts\infatry\loadout_ct.sqf"];
  33. loadOutbox addAction ["Clone Senior Trooper Loadout", "scripts\loadouts\infatry\loadout_sr-ct.sqf"];
  34. loadOutbox addAction ["Clone Corporal Loadout", "scripts\loadouts\infatry\loadout_cp.sqf"];
  35. loadOutbox addAction ["Clone Sergeant Loadout", "scripts\loadouts\infatry\loadout_cs.sqf"];
  36. loadOutbox addAction ["Clone Sergeant-Major Loadout", "scripts\loadouts\infatry\loadout_cs-m.sqf"];
  37. loadOutbox addAction ["Clone Commander Loadout", "scripts\loadouts\infatry\loadout_cc.sqf"];
  38. ///////// Pilot Loadouts /////////
  39. // pilotsLObox = Variable Name - A box/object - must have object down to work
  40. pilotsLObox addAction ["Senior CX-P Loadout", "scripts\loadouts\pilots\loadout_sr-cx-p.sqf"];
  41. pilotsLObox addAction ["Senior CX Loadout", "scripts\loadouts\pilots\loadout_sr-cx.sqf"];
  42. pilotsLObox addAction ["Junior CX-P Loadout", "scripts\loadouts\pilots\loadout_jr-cx-p.sqf"];
  43. pilotsLObox addAction ["Junior CX Loadout", "scripts\loadouts\pilots\pilots\loadout_jr-cx.sqf"];
  44. pilotsLObox addAction ["CX-X Loadout", "scripts\loadouts\pilots\loadout_cx-x.sqf"];
  45. pilotsLObox addAction ["CX-S Loadout", "scripts\loadouts\pilots\loadout_cx-s.sqf"];
  46. pilotsLObox addAction ["CX-C Loadout", "scripts\loadouts\pilots\loadout_cx-c.sqf"];
  47. pilotsLObox addAction ["CX Scuba's Loadout", "scripts\loadouts\pilots\loadout_cx-scuba.sqf"];
  48. pilotsLObox addAction ["CX White's Loadout", "scripts\loadouts\pilots\loadout_cx-white.sqf"];
  49. ///////// Medics Loadouts /////////
  50. // medicsLObox = Variable Name - A box/object - must have object down to work
  51. medicsLObox addAction ["CM-S Loadout", "scripts\loadouts\medical\loadout_cm-s.sqf"];
  52. medicsLObox addAction ["CM-P Loadout", "scripts\loadouts\medical\loadout_cm-p.sqf"];
  53. medicsLObox addAction ["CM-C Loadout", "scripts\loadouts\medical\loadout_cm-c.sqf"];
  54. medicsLObox addAction ["Clone Medic Loadout", "scripts\loadouts\medical\loadout_cm.sqf"];
  55. ///////// Airborne Loadouts /////////
  56. // airbornLObox = Variable Name - A box/object - must have object down to work
  57. ///////// Arc Loadouts /////////
  58. // arcLObox = Variable Name - A box/object - must have object down to work
  59. ///////// RTO Loadouts /////////
  60. // rtoLObox = Variable Name - A box/object - must have object down to work