123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135 |
- /*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, Destroy the Radiotower">*/
- /*%FSM<HEAD>*/
- /*
- item0[] = {"Destroy_the_Radi",0,250,-50.000000,-150.000000,50.000000,-100.000000,0.000000,"Destroy" \n "the" \n "Radiotower"};
- item1[] = {"Ready_",8,218,-50.000000,-75.000000,50.000000,-25.000000,0.000000,"Ready!"};
- item2[] = {"Set_timeout___",2,250,-50.000000,0.000000,50.000000,50.000000,0.000000,"Set timeout..."};
- item3[] = {"Ready_to_check_",4,218,-50.000000,75.000000,50.000000,125.000000,0.000000,"Ready to" \n "check?"};
- item4[] = {"Is_the_Radiotower",2,250,-50.000000,150.000000,50.000000,200.000000,0.000000,"Is the" \n "Radiotower" \n "dead?"};
- item5[] = {"No",8,218,75.000000,75.000000,175.000000,125.000000,0.000000,"No"};
- item6[] = {"Yes",4,218,-50.000000,225.000000,50.000000,275.000000,1.000000,"Yes"};
- item7[] = {"Completed_",1,250,-50.000000,300.000000,50.000000,350.000000,0.000000,"Completed!"};
- item8[] = {"",7,210,121.000000,21.000000,129.000000,29.000000,0.000000,""};
- item9[] = {"",7,210,121.000000,171.000000,129.000000,179.000000,0.000000,""};
- link0[] = {0,1};
- link1[] = {1,2};
- link2[] = {2,3};
- link3[] = {3,4};
- link4[] = {4,6};
- link5[] = {4,9};
- link6[] = {5,8};
- link7[] = {6,7};
- link8[] = {8,2};
- link9[] = {9,5};
- globals[] = {25.000000,1,0,0,0,640,480,1,11,6316128,1,-661.751099,549.136108,554.120117,-220.952133,1392,891,1};
- window[] = {0,-1,-1,-1,-1,1115,78,1998,78,1,1410};
- *//*%FSM</HEAD>*/
- class FSM
- {
- fsmName = "Destroy the Radiotower";
- class States
- {
- /*%FSM<STATE "Destroy_the_Radi">*/
- class Destroy_the_Radi
- {
- name = "Destroy_the_Radi";
- init = /*%FSM<STATEINIT""">*/"_pos = _this select 0;" \n
- "_code = _this select 1;" \n
- "" \n
- "_tower = ""Land_TTowerBig_1_F"" createVehicle _pos;" \n
- "_tower setVectorUp [0,0,1];" \n
- "" \n
- "_mines = [];" \n
- "" \n
- "for ""_c"" from 0 to 79 do" \n
- "{" \n
- " _mine = createMine [""SLAMDirectionalMine"", _pos, [], 50];" \n
- " _mines = _mines + [_mine];" \n
- "};"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "Ready_">*/
- class Ready_
- {
- priority = 0.000000;
- to="Set_timeout___";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "Set_timeout___">*/
- class Set_timeout___
- {
- name = "Set_timeout___";
- init = /*%FSM<STATEINIT""">*/"_timeout = (time + 5 + (random 10));"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "Ready_to_check_">*/
- class Ready_to_check_
- {
- priority = 0.000000;
- to="Is_the_Radiotower";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"time >= _timeout"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "Is_the_Radiotower">*/
- class Is_the_Radiotower
- {
- name = "Is_the_Radiotower";
- init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "Yes">*/
- class Yes
- {
- priority = 1.000000;
- to="Completed_";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"!alive _tower"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "No">*/
- class No
- {
- priority = 0.000000;
- to="Set_timeout___";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/""/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "Completed_">*/
- class Completed_
- {
- name = "Completed_";
- init = /*%FSM<STATEINIT""">*/"result = true;"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- };
- };
- /*%FSM</STATE>*/
- };
- initState="Destroy_the_Radi";
- finalStates[] =
- {
- "Completed_",
- };
- };
- /*%FSM</COMPILE>*/
|