zeusVariableAndFunctionPanel.sqf 4.2 KB

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  1. // Zeus control panel by Nam and Rexi
  2. namZeusPanelHermes={
  3. params["_objToPlacePanelsOn"];
  4. //makes him handcuffed
  5. ([_objToPlacePanelsOn,true] call ace_captives_fnc_setHandcuffed);
  6. removeGoggles _objToPlacePanelsOn;
  7. _objToPlacePanelsOn AddUniform "SWOP_CloneOf_red_F_CombatUniform";
  8. _objToPlacePanelsOn Addheadgear "SWOP_Cloneofficer_capR";
  9. _toggleColor="<t color='#0000FF'>";
  10. _colorEnd="</t>";
  11. //Hermes Control Panel
  12. _objToPlacePanelsOn addAction ["<t color='#A020F0'> Hermes Control Panel</t>",
  13. {
  14. hint "REeeE-CC Euler Euler stop ReeEeEing--CC Angel Angle 2k18";
  15. }];//end
  16. //Help Command
  17. _objToPlacePanelsOn addAction ["<t color='#07FC0E'>Help</t>",
  18. {
  19. hint "Actions below only work on existing vehicles/objects/infantry any vehicles/objects/infantry spawned after the action will be default";
  20. }];//end
  21. //Spacer
  22. _objToPlacePanelsOn addAction ["<t color='#A020F0'> ---Zeus Vehicles-----</t>",
  23. {
  24. }];//end
  25. //Removes AAT's AI Coxial turrets
  26. _objToPlacePanelsOn addAction ["<t color='#47FF1A'>Remove AAT AI Coxial Turret </t>",
  27. {
  28. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aat_coxial_r.sqf";
  29. }];//end
  30. //Makes spawned AAT's Blue and gray
  31. _objToPlacePanelsOn addAction ["<t color='#073BFC'>Make Spawned AAT's Blue Variant</t>",
  32. {
  33. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aat_retext_b.sqf";
  34. }];//end
  35. //Seriously buffs the Homing Spider Droids with Titan AA missles and Rebel Laser Gun removes standard guns
  36. _objToPlacePanelsOn addAction ["<t color='#47FF1A'>Add AA Missles + better gun to Spider Droids </t>",
  37. {
  38. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\HSD\spiderdroid_buff.sqf";
  39. }];//end
  40. //Spacer
  41. _objToPlacePanelsOn addAction ["<t color='#A020F0'> ---Zeus Infantry-----</t>",
  42. {
  43. }];//end
  44. //Switch camo droids to Snow
  45. _objToPlacePanelsOn addAction ["<t color='#FFFFFF'>Switch B1 CAMO droids to Snow Camo</t>",
  46. {
  47. [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b1\b1_snow.sqf";
  48. }];//end
  49. //Switch camo droids to Forest
  50. _objToPlacePanelsOn addAction ["<t color='#1E8E00'>Switch B1 CAMO droids to Forest Camo</t>",
  51. {
  52. [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b1\b1_forest.sqf";
  53. }];//end
  54. //Switch B1 Secondary to AA
  55. _objToPlacePanelsOn addAction ["<t color='#073BFC'>Switch B1 Secondary to AA</t>",
  56. {
  57. [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b1\b1at_aa.sqf";
  58. }];//end
  59. //Switch B1 Secondary to AT (RPG)
  60. _objToPlacePanelsOn addAction ["<t color='#073BFC'>Switch B1 Secondary to RPG</t>",
  61. {
  62. [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b1\b1at_at.sqf";
  63. }];//end
  64. //Spacer
  65. _objToPlacePanelsOn addAction ["<t color='#A020F0'> ---Players-----</t>",
  66. {
  67. }];//end
  68. //Removes Thermals from players
  69. _objToPlacePanelsOn addAction ["<t color='#D1021E'>Removes Thermals from players</t>",
  70. {
  71. [] execVM "scripts\zeus3denScripts\playerBased\Items\Thermal_R.sqf";
  72. }];//end
  73. //Adds Thermals back to players
  74. _objToPlacePanelsOn addAction ["<t color='#0BD102'>Adds Thermals back to players</t>",
  75. {
  76. [] execVM "scripts\zeus3denScripts\playerBased\Items\Thermal_A.sqf";
  77. }];//end
  78. //Removes maps and GPS' from players
  79. _objToPlacePanelsOn addAction ["<t color='#D1021E'>Removes maps and gps' from players</t>",
  80. {
  81. [] execVM "scripts\zeus3denScripts\playerBased\Items\Map_GPS_R.sqf";
  82. }];//end
  83. //Adds maps and GPS' back to players
  84. _objToPlacePanelsOn addAction ["<t color='#0BD102'>Add maps and gps' back to players</t>",
  85. {
  86. [] execVM "scripts\zeus3denScripts\playerBased\Items\Map_GPS_A.sqf";
  87. }];//end
  88. //remove NVGS from troopers
  89. _objToPlacePanelsOn addAction ["<t color='#D1021E'>Remove NVGS from troopers</t>",
  90. {
  91. [] execVM "scripts\zeus3denScripts\playerBased\Items\NVG_R.sqf";
  92. }];//end
  93. };
  94. ["B_Protagonist_VR_F", "init",namZeusPanelHermes, true, [], true] call CBA_fnc_addClassEventHandler;