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- // Zeus control panel by Nam and Rexi
- namZeusPanelHermes={
- params["_objToPlacePanelsOn"];
-
- //makes him handcuffed
- ([_objToPlacePanelsOn,true] call ace_captives_fnc_setHandcuffed);
-
- removeGoggles _objToPlacePanelsOn;
- _objToPlacePanelsOn AddUniform "SWOP_CloneOf_red_F_CombatUniform";
- _objToPlacePanelsOn Addheadgear "SWOP_Cloneofficer_capR";
-
- _toggleColor="<t color='#0000FF'>";
- _colorEnd="</t>";
-
- //Hermes Control Panel
- _objToPlacePanelsOn addAction ["<t color='#A020F0'> Hermes Control Panel</t>",
- {
- hint "REeeE-CC Euler Euler stop ReeEeEing--CC Angel Angle 2k18";
- }];//end
-
- //Help Command
- _objToPlacePanelsOn addAction ["<t color='#07FC0E'>Help</t>",
- {
- hint "Actions below only work on existing vehicles/objects/infantry any vehicles/objects/infantry spawned after the action will be default";
- }];//end
-
- //Spacer
- _objToPlacePanelsOn addAction ["<t color='#A020F0'> ---Zeus Vehicles-----</t>",
- {
- }];//end
-
- //Removes AAT's AI Coxial turrets
- _objToPlacePanelsOn addAction ["<t color='#47FF1A'>Remove AAT AI Coxial Turret </t>",
- {
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aat_coxial_r.sqf";
- }];//end
-
- //Makes spawned AAT's Blue and gray
- _objToPlacePanelsOn addAction ["<t color='#073BFC'>Make Spawned AAT's Blue Variant</t>",
- {
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aat_retext_b.sqf";
- }];//end
-
-
- //Seriously buffs the Homing Spider Droids with Titan AA missles and Rebel Laser Gun removes standard guns
- _objToPlacePanelsOn addAction ["<t color='#47FF1A'>Add AA Missles + better gun to Spider Droids </t>",
- {
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\HSD\spiderdroid_buff.sqf";
- }];//end
- //Spacer
- _objToPlacePanelsOn addAction ["<t color='#A020F0'> ---Zeus Infantry-----</t>",
- {
- }];//end
-
-
- //Switch camo droids to Snow
- _objToPlacePanelsOn addAction ["<t color='#FFFFFF'>Switch B1 CAMO droids to Snow Camo</t>",
- {
- [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b1\b1_snow.sqf";
- }];//end
-
- //Switch camo droids to Forest
- _objToPlacePanelsOn addAction ["<t color='#1E8E00'>Switch B1 CAMO droids to Forest Camo</t>",
- {
- [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b1\b1_forest.sqf";
- }];//end
-
-
- //Switch B1 Secondary to AA
- _objToPlacePanelsOn addAction ["<t color='#073BFC'>Switch B1 Secondary to AA</t>",
- {
- [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b1\b1at_aa.sqf";
- }];//end
-
- //Switch B1 Secondary to AT (RPG)
- _objToPlacePanelsOn addAction ["<t color='#073BFC'>Switch B1 Secondary to RPG</t>",
- {
- [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b1\b1at_at.sqf";
- }];//end
- //Spacer
- _objToPlacePanelsOn addAction ["<t color='#A020F0'> ---Players-----</t>",
- {
- }];//end
-
- //Removes Thermals from players
- _objToPlacePanelsOn addAction ["<t color='#D1021E'>Removes Thermals from players</t>",
- {
- [] execVM "scripts\zeus3denScripts\playerBased\Items\Thermal_R.sqf";
- }];//end
-
- //Adds Thermals back to players
- _objToPlacePanelsOn addAction ["<t color='#0BD102'>Adds Thermals back to players</t>",
- {
- [] execVM "scripts\zeus3denScripts\playerBased\Items\Thermal_A.sqf";
- }];//end
-
- //Removes maps and GPS' from players
- _objToPlacePanelsOn addAction ["<t color='#D1021E'>Removes maps and gps' from players</t>",
- {
- [] execVM "scripts\zeus3denScripts\playerBased\Items\Map_GPS_R.sqf";
- }];//end
-
- //Adds maps and GPS' back to players
- _objToPlacePanelsOn addAction ["<t color='#0BD102'>Add maps and gps' back to players</t>",
- {
- [] execVM "scripts\zeus3denScripts\playerBased\Items\Map_GPS_A.sqf";
- }];//end
-
- //remove NVGS from troopers
- _objToPlacePanelsOn addAction ["<t color='#D1021E'>Remove NVGS from troopers</t>",
- {
- [] execVM "scripts\zeus3denScripts\playerBased\Items\NVG_R.sqf";
- }];//end
-
- };
- ["B_Protagonist_VR_F", "init",namZeusPanelHermes, true, [], true] call CBA_fnc_addClassEventHandler;
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