vultureBase.sqf 1.1 KB

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  1. namVultureBase=
  2. {
  3. params["_vic"];
  4. comment "data for weapons";
  5. comment"format of [weapon,weaponMagType,[[seat,ammoPerMag,MagCount],[seat,ammoPerMag,MagCount],......etc]]";
  6. weaponData=[
  7. ["energy_torpedo_w","energy_torpedo_mag",[[-1,8,8]]],
  8. ["CMFlareLauncher","300Rnd_CMFlare_Chaff_Magazine",[[-1,300,10]]]
  9. ];
  10. // ["PomehiLauncherXT","400Rnd_Pomehi_Mag",[[-1,400,10]]]
  11. comment "For each weapon";
  12. for [{ _i=0 }, { _i<(count weaponData)}, {_i=_i+1}] do
  13. {
  14. itemList=weaponData select _i;
  15. itemWeapon=itemList select 0;
  16. itemMagType=itemList select 1;
  17. itemSeats=itemList select 2;
  18. comment "for each seat";
  19. for [{ _j=0}, { _j<(count itemSeats)}, {_j=_j+1}] do
  20. {
  21. seatData=itemSeats select _j;
  22. seatIndex=seatData select 0;
  23. seatAmmoPerMag=seatData select 1;
  24. seatMags=seatData select 2;
  25. _vic addWeaponTurret[itemWeapon, [seatIndex]];
  26. comment "adds mags";
  27. for [{_k=0}, {_k<(seatMags)}, {_k=_k+1}] do
  28. {
  29. _vic addMagazineTurret [itemMagType ,[seatIndex],seatAmmoPerMag];
  30. };
  31. };
  32. };//end weapon additon
  33. };
  34. ["swop_vulture", "init",namVultureBase, true, [], true] call CBA_fnc_addClassEventHandler;