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- //Vwing Reupply Data By Rexi
- _vic = cursorTarget;
- if (player distance cursorTarget < 5) then
- {
- player playMove "AinvPknlMstpsnonWnonDnon_medic_1";
- sleep 3;
-
- player playMove "AinvPknlMstpsnonWnonDnon_medic_1";
- sleep 3;
- player playActionNow "stop";
-
- player playMove "AinvPknlMstpsnonWnonDnon_medic_1";
- sleep 3;
- player playMove "AinvPknlMstpsnonWnonDnon_medic_1";
- sleep 3;
-
- player playMove "AinvPknlMstpsnonWnonDnon_medic_1";
- sleep 3;
- player playActionNow "stop";
-
- player playMove "AinvPknlMstpsnonWnonDnon_medic_1";
- sleep 3;
- //Remove
- comment "data for weapons";
- comment"format of [weapon,weaponMagType,[[seat,ammoPerMag,MagCount],[seat,ammoPerMag,MagCount],......etc]]";
- weaponData=[
- ["Cannon_Vwing","1000Rnd_Cannon_Vwing",[[-1,10000,2]]],
- ["Cannon_Vwing_FAST","10Rnd_Cannon_Vwing",[[-1,10,20]]],
- ["weapon_rim116Launcher","magazine_Missile_rim116_x21",[[-1,20,1]]],
- ["HM6missilelauncher","ProtonMissile_mag",[[-1,8,1]]],
- ["PomehiLauncherXT","400Rnd_Pomehi_Mag",[[-1,400,10]]],
- ["CMFlareLauncher","300Rnd_CMFlare_Chaff_Magazine",[[-1,300,10]]]
- ];
- comment "For each weapon";
- for [{ _i=0 }, { _i<(count weaponData)}, {_i=_i+1}] do
- {
- itemList=weaponData select _i;
- itemWeapon=itemList select 0;
- itemMagType=itemList select 1;
- itemSeats=itemList select 2;
- comment "for each seat";
- for [{ _j=0}, { _j<(count itemSeats)}, {_j=_j+1}] do
- {
- seatData=itemSeats select _j;
- seatIndex=seatData select 0;
- seatAmmoPerMag=seatData select 1;
- seatMags=seatData select 2;
- _vic removeWeaponTurret[itemWeapon,[seatIndex]];
- };
- comment "adds mags";
- _vic removeMagazinesTurret [itemMagType,[seatIndex]];
- };
-
-
-
- comment "For each weapon";
- for [{ _i=0 }, { _i<(count weaponData)}, {_i=_i+1}] do
- {
- itemList=weaponData select _i;
- itemWeapon=itemList select 0;
- itemMagType=itemList select 1;
- itemSeats=itemList select 2;
- comment "for each seat";
- for [{ _j=0}, { _j<(count itemSeats)}, {_j=_j+1}] do
- {
- seatData=itemSeats select _j;
- seatIndex=seatData select 0;
- seatAmmoPerMag=seatData select 1;
- seatMags=seatData select 2;
- _vic addWeaponTurret[itemWeapon, [seatIndex]];
-
- comment "adds mags";
- for [{_k=0}, {_k<(seatMags)}, {_k=_k+1}] do
- {
- _vic addMagazineTurret [itemMagType ,[seatIndex],seatAmmoPerMag];
- };
- };
- };
- Hint "Resupplied Vwing Interceptor";
- };
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