namenaisInit.sqf 2.0 KB

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  1. //last update 3/26/2018 4:40 pm est by namenai
  2. //global variables that are used----------------------- decommissioned due to public variables being too hard--------------------
  3. //[] execVM "scripts\zeus3denScripts\globalVars\globalVar.sqf";
  4. //Allow zeus to change global variables-also Hermes Panel
  5. [] execVM "scripts\zeus3denScripts\globalFncAndVarPanel\zeusVariableAndFunctionPanel.sqf";
  6. //laat weapons,adds weapons and wingtip smoke
  7. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf";
  8. //arc-170 weapon,adds weapons,wingtip smoke and ejection prevention
  9. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf";
  10. //y-wing weapons,adds weapons and wingtip smoke
  11. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf";
  12. //b2 reconfig,forces b2's to walk
  13. [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b2\b2Reconfig.sqf";
  14. //Blufor Speedboat,adds republic eweb for rear and u-wing gunner gun for main cannon
  15. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Blufor\bluforSpeedBoat.sqf";
  16. //Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon
  17. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Opfor\opforSpeedBoat.sqf";
  18. //AT-TE Base scripts,the armor and repair
  19. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteBase.sqf";
  20. //AT-TE Type Selector that spawns in the at-te class type
  21. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTypeSelector.sqf";
  22. //AAT weapons
  23. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aatMohawkClassBase.sqf";
  24. //Adds random star wars uniforms to the AAF vr entity soldier ---H
  25. [] execVM "scripts\zeus3denScripts\aiBased\factionBased\independent\AAF\RandomSWCIV.sqf";
  26. //Vulture droid weapons
  27. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\VULTURE\vultureBase.sqf";