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- last update 3/12/2018 2:12 pm est by namenai
- Here is the file path of various scripts,if its not listed here then its probably 1)scripts being prepped or 2) we forgot :P
- /////////////////NOTE THESE FILE PATHS ARE/HAVE TO BE RELAVTIVE TO THE MAIN INIT.SQF FILE////////////////////////////////
- /////////////// KEY ////////////////////
- /*
- ---H means head,usually a script that is automatically ran via EH or CBA XEH.
- ---X means tied to a ---H, no need to really apply it.
- ---F free script,meaning you can either use in 3den or zeus if you need it.
- */
- /////////////// END KEY ////////////////////
- //To run namenaiInit do/add the following to the main init.sqf
- [] execVM "scripts\zeus3denScripts\namenaisInit.sqf";
- //Vehicle scripts
- //weapon
- //laat weapon,no need to worry as it will auto apply ---H
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf";
-
- //arc-170 weapon,no need to worry as it will auto apply ---H
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf";
-
- //arc-170 prevent ejection,note this is tied into the arc-170 weapon script ---X
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\removeEject.sqf";
-
- //y-wing weapons,no need to worry as it will auto apply ---H
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf";
-
- //supporting vehicle scripts
- //arc-170 wing tip smoke,tied to arc weapon ---X
- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipPrB.sqf";
- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipRB.sqf";
- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipWB.sqf";
- //laat wing tip smoke ,tied to laat weapon ---X
- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\LAAT\laatSmokeTip.sqf";
- //Y-wing thruster tip smoke ,tied to y-wing weapon ---X
- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\YWING\ywingSmokeTip.sqf";
-
- //Vehicle Action Menu Based
- //kappa-cruisie boost ---F
- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
-
- //3den use,note dont use both,working on fixing so that both can be used
- [this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
- [this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
-
- //zeus use,note dont use both,working on fixing so that both can be used
- [_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
- [_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
-
- //Played Based
- //Aviation Based
- //pilot kill detector ---F
- [] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";
- [this] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";//for when you want this on a object in 3den
- [_this] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";//for when you want to apply it during zeus
-
- //warden resupply ammo ---F
- [] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";
- [this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want this on a object in 3den
- [_this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want to apply it during zeus
-
-
- //AI Based
- //FactionBased
- //OPFOR Based
- //CIS
- //b2 reconfig,forces b2's to walk--H
- [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b2\b2Reconfig.sqf";
- //BLUFOR Based
-
- //INDEPENDENT Based
-
- //CIVILLIAN Based
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