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- _sound = [_this,0,"",[""]] call BIS_fnc_param;
- _obj = [_this,1,objNull,[objNull]] call BIS_fnc_param;
- _radius = 30;
- if (isNull _obj) then
- {
- [
- [
- [_sound],
- { playSound (_this select 0); }
- ],
- "BIS_fnc_spawn",
- true,
- false
- ] call BIS_fnc_MP;
- } else {
- {
- if ((_x distance _obj) <= _radius) then
- {
- [
- [
- [_obj, _sound, _radius],
- { (_this select 0) say [(_this select 1), (_this select 2)]; }
- ],
- "BIS_fnc_spawn",
- _x,
- false
- ] call BIS_fnc_MP;
- };
- } forEach playableUnits;
- };
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