config.sqf 3.2 KB

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  1. //Allow player to respawn with his loadout? If true unit will respawn with all ammo from initial save! Set to false to disable this and rely on other scripts!
  2. vas_onRespawn = false;
  3. //Preload Weapon Config?
  4. vas_preload = true;
  5. //If limiting weapons its probably best to set this to true so people aren't loading custom loadouts with restricted gear.
  6. vas_disableLoadSave = false;
  7. //Amount of save/load slots
  8. vas_customslots = 9; //9 is actually 10 slots, starts from 0 to whatever you set, so always remember when setting a number to minus by 1, i.e 12 will be 11.
  9. /*
  10. NOTES ON EDITING!
  11. YOU MUST PUT VALID CLASS NAMES IN THE VARIABLES IN AN ARRAY FORMAT, NOT DOING SO WILL RESULT IN BREAKING THE SYSTEM!
  12. PLACE THE CLASS NAMES OF GUNS/ITEMS/MAGAZINES/BACKPACKS/GOGGLES IN THE CORRECT ARRAYS! TO DISABLE A SELECTION I.E
  13. GOGGLES vas_goggles = [""]; AND THAT WILL DISABLE THE ITEM SELECTION FOR WHATEVER VARIABLE YOU ARE WANTING TO DISABLE!
  14. EXAMPLE
  15. vas_weapons = ["srifle_EBR_ARCO_point_grip_F","arifle_Khaybar_Holo_mzls_F","arifle_TRG21_GL_F","Binocular"];
  16. vas_magazines = ["30Rnd_65x39_case_mag","20Rnd_762x45_Mag","30Rnd_65x39_caseless_green"];
  17. vas_items = ["ItemMap","ItemGPS","NVGoggles"];
  18. vas_backpacks = ["B_Bergen_sgg_Exp","B_AssaultPack_rgr_Medic"];
  19. vas_goggles = [""];
  20. */
  21. //If the arrays below are empty (as they are now) all weapons, magazines, items, backpacks and goggles will be available
  22. //Want to limit VAS to specific weapons? Place the classnames in the array!
  23. vas_weapons = ["SWOP_DC15_GRIP","SWOP_DC15SAPistol","ElectroBinocularsW_F"];
  24. //Want to limit VAS to specific magazines? Place the classnames in the array!
  25. vas_magazines = ["SWOP_DC15SAPistol_Mag","SWOP_DC15_Mag","DCStun_Mag"];
  26. //Want to limit VAS to specific items? Place the classnames in the array!
  27. vas_items = ["ACE_packingBandage","ACE_morphine","ACE_CableTie","ACE_EntrenchingTool","ACE_tourniquet","ACE_EarPlugs","SWOP_DC15S_HoloScope","ItemMap","ItemCompass","tf_microdagr","tf_anprc152_5","ItemcTab",];
  28. //Want to limit backpacks? Place the classnames in the array!
  29. vas_backpacks = [];
  30. //Want to limit goggles? Place the classnames in the array!
  31. vas_glasses = [];
  32. // For the uniforms
  33. vas_uniforms = ["SWOP_Clonetrooper_501jesse_F_CombatUniform",];
  34. // For the vest
  35. vas_vests = ["SWOP_Clonetrooper_P2_501_armorkama_officer"];
  36. // For the helment
  37. vas_headgear = ["SWOP_Clonetrooper_501fives_helmet"];
  38. // For the goggles
  39. vas_goggles = ["SWOP_Clones_HUD"];
  40. /*
  41. NOTES ON EDITING:
  42. THIS IS THE SAME AS THE ABOVE VARIABLES, YOU NEED TO KNOW THE CLASS NAME OF THE ITEM YOU ARE RESTRICTING. THIS DOES NOT WORK IN
  43. CONJUNCTION WITH THE ABOVE METHOD, THIs IS ONLY FOR RESTRICTING / LIMITING ITEMS FROM VAS AND NOTHING MORE
  44. EXAMPLE
  45. vas_r_weapons = ["srifle_EBR_F","arifle_MX_GL_F"];
  46. vas_r_items = ["muzzle_snds_H","muzzle_snds_B","muzzle_snds_L","muzzle_snds_H_MG"]; //Removes suppressors from VAS
  47. vas_r_goggles = ["G_Diving"]; //Remove diving goggles from VAS
  48. */
  49. //Below are variables you can use to restrict certain items from being used.
  50. //Remove Weapon
  51. vas_r_weapons = [];
  52. vas_r_backpacks = [];
  53. //Magazines to remove from VAS
  54. vas_r_magazines = [];
  55. //Items to remove from VAS
  56. vas_r_items = [];
  57. //Goggles to remove from VAS
  58. vas_r_glasses = [];