zeusVariableAndFunctionPanelHades.sqf 1.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344
  1. // Zeus control panel by Nam and Rexi Hermes evil counterpart !
  2. namZeusPanelHades={
  3. params["_objToPlacePanelsOn"];
  4. //makes him handcuffed
  5. ([_objToPlacePanelsOn,true] call ace_captives_fnc_setHandcuffed);
  6. removeGoggles _objToPlacePanelsOn;
  7. _objToPlacePanelsOn AddUniform "SWOP_Reb_f_cape_kaleesh_CombatUniform";
  8. //Hermes Control Panel
  9. _objToPlacePanelsOn addAction ["<t color='#A020F0'> Hades Control Panel</t>",
  10. {
  11. hint "REeeE-CC Euler Euler stop ReeEeEing--CC Angel Angle 2k18";
  12. }];
  13. //Help Command
  14. _objToPlacePanelsOn addAction ["<t color='#A020F0'>Help</t>",
  15. {
  16. hint "Hades is an opfor special unit spawner! Make sure you are invisible when spawning from Hades,though I cant make you do it because I'm just a script :( "
  17. }];
  18. //Spacer
  19. _objToPlacePanelsOn addAction ["<t color='#A020F0'> ---Infantry-----</t>",
  20. {
  21. }];
  22. //Spawns test group
  23. _objToPlacePanelsOn addAction ["<t color='#47FF1A'>Placeholder </t>",
  24. {
  25. }];//end
  26. };
  27. ["O_Protagonist_VR_F", "init",namZeusPanelHades, true, [], true] call CBA_fnc_addClassEventHandler;