/* Nam's Jetpack script is disabled until seperate testing can be completed. (_this select 0) addEventHandler ["InventoryOpened", { namUnit=(_this select 0); _namBackPack=typeof(unitBackpack namUnit); _namIsConfigured=namUnit getVariable ["namJumpPackConfig", false]; if(!_namIsConfigured && {_namBackPack isEqualTo "SWOP_B_CloneDV"}) then { [namUnit] execVM "scripts\zeus3denScripts\playerBased\airborne\HJS Protocal\jumpAssinger.sqf"; [namUnit] execVM "scripts\zeus3denScripts\playerBased\airborne\HJS Protocal\jumpShort.sqf"; [namUnit] execVM "scripts\zeus3denScripts\playerBased\airborne\HJS Protocal\jumpLong.sqf"; [namUnit] execVM "scripts\zeus3denScripts\playerBased\airborne\HJS Protocal\jumpVertical.sqf"; [namUnit] execVM "scripts\zeus3denScripts\playerBased\airborne\HJS Protocal\jumpHandler.sqf"; namUnit setVariable ["namJumpPackConfig", true, true]; hint parseText format["Namenai's Horseborne JumpScript Protocal has been initiated.(HJS Protocal) at time %1 ",time]; }; }]; (_this select 0) addMPEventHandler ["MPRespawn", { namUnit=(_this select 0); namUnit setVariable ["namJumpPackConfig", false, true]; }]; */ //delets body on death Player addEventHandler ["GetInMan", { _x addMPEventHandler ["MPkilled",{deleteVehicle (_this select 0);}]; }]; Player addEventHandler ["GetOutMan", { _x removeAllMPEventHandlers "MPKILLED"; }]; player enableFatigue False; player addEventHandler ["Respawn", {player enableFatigue false}];