/* Nam's Jetpack script is disabled until seperate testing can be completed.
(_this select 0) addEventHandler ["InventoryOpened", {
namUnit=(_this select 0);
_namBackPack=typeof(unitBackpack namUnit);
_namIsConfigured=namUnit getVariable ["namJumpPackConfig", false];
if(!_namIsConfigured && {_namBackPack isEqualTo "SWOP_B_CloneDV"}) then
{
[namUnit] execVM "scripts\zeus3denScripts\playerBased\airborne\HJS Protocal\jumpAssinger.sqf";
[namUnit] execVM "scripts\zeus3denScripts\playerBased\airborne\HJS Protocal\jumpShort.sqf";
[namUnit] execVM "scripts\zeus3denScripts\playerBased\airborne\HJS Protocal\jumpLong.sqf";
[namUnit] execVM "scripts\zeus3denScripts\playerBased\airborne\HJS Protocal\jumpVertical.sqf";
[namUnit] execVM "scripts\zeus3denScripts\playerBased\airborne\HJS Protocal\jumpHandler.sqf";
namUnit setVariable ["namJumpPackConfig", true, true];
hint parseText format["Namenai's Horseborne JumpScript Protocal has been initiated.(HJS Protocal) at time %1 ",time];
};
}];
(_this select 0) addMPEventHandler ["MPRespawn", {
namUnit=(_this select 0);
namUnit setVariable ["namJumpPackConfig", false, true];
}];
*/
//delets body on death
Player addEventHandler ["GetInMan", {
_x addMPEventHandler ["MPkilled",{deleteVehicle (_this select 0);}];
}];
Player addEventHandler ["GetOutMan", {
_x removeAllMPEventHandlers "MPKILLED";
}];
player enableFatigue False;
player addEventHandler ["Respawn", {player enableFatigue false}];