sleep 7; Comment "1st Charges"; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; Comment "2nd Charges"; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; Comment "3rd Charges"; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; Comment "4th Charges"; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; Comment "5th Charges"; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; Comment "6th Charges"; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; Comment "7th Charges"; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; Comment "8th Charges"; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; Comment "9th Charges"; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; Comment "10th Charges"; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; sleep 3; LAAT_Wreck_096 hideobjectglobal true; Munificent hideobjectglobal true; a hideobjectglobal true; b hideobjectglobal true; c hideobjectglobal true; d hideobjectglobal true; e hideobjectglobal true; f hideobjectglobal true; m hideobjectglobal true; n hideobjectglobal true; o hideobjectglobal true; p hideobjectglobal true; j hideobjectglobal true; k hideobjectglobal true; l hideobjectglobal true; h hideobjectglobal true; g hideobjectglobal true; Laser1 hideobjectglobal true; Laser2 hideobjectglobal true; Laser3 hideobjectglobal true; Laser4 hideobjectglobal true; Laser5 hideobjectglobal true; Laser6 hideobjectglobal true; Laser7 hideobjectglobal true; Laser8 hideobjectglobal true; Laser9 hideobjectglobal true; Laser10 hideobjectglobal true; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6, [], 0, "NONE"]; _charge5 setdamage 1; sleep 1; Munificent_1 hideobjectglobal false; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_1, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_1, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_1, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_1, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_1, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_1, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_1, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_1, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_1, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_1, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_1, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_1, [], 0, "NONE"]; _charge5 setdamage 1; sleep 3; Munificent_1 hideobjectglobal true; Munificent_2 hideobjectglobal false; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_2, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_2, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_2, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_2, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_2, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_2, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_2, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_2, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_2, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_2, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_2, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_2, [], 0, "NONE"]; _charge5 setdamage 1; sleep 3; Munificent_2 hideobjectglobal true; Munificent_3 hideobjectglobal false; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_3, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_3, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_3, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_3, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_3, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_3, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_3, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_3, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_3, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_3, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_3, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_3, [], 0, "NONE"]; _charge5 setdamage 1; sleep 3; Munificent_3 hideobjectglobal true; Munificent_4 hideobjectglobal false; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_4, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_4, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_4, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_4, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_4, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_4, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_4, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_4, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_4, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_4, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_4, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_4, [], 0, "NONE"]; _charge5 setdamage 1; sleep 3; Munificent_4 hideobjectglobal true; Munificent_5 hideobjectglobal false; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_5, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_5, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_5, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_5, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_5, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_5, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_5, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_5, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_5, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_5, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_5, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_5, [], 0, "NONE"]; _charge5 setdamage 1; sleep 3; Munificent_5 hideobjectglobal true; Munificent_6 hideobjectglobal false; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_6, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_6, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_6, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_6, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_6, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_6, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_6, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_6, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_6, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_6, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_6, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_6, [], 0, "NONE"]; _charge5 setdamage 1; sleep 3; Munificent_6 hideobjectglobal true; Munificent_7 hideobjectglobal false; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_7, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_7, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_7, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_7, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_7, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_7, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_7, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_7, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_7, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_7, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_7, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_7, [], 0, "NONE"]; _charge5 setdamage 1; sleep 3; Munificent_7 hideobjectglobal true; Munificent_8 hideobjectglobal false; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_8, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_8, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_8, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_8, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_8, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_8, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_8, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_8, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_8, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_8, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_8, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_8, [], 0, "NONE"]; _charge5 setdamage 1; sleep 3; Munificent_8 hideobjectglobal true; Munificent_9 hideobjectglobal false; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_9, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_9, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_9, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_9, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_9, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_9, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_9, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_9, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_9, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_9, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_9, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_9, [], 0, "NONE"]; _charge5 setdamage 1; sleep 3; Munificent_9 hideobjectglobal true; Munificent_10 hideobjectglobal false; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_10, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_10, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_10, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_10, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_10, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_10, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_10, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_10, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_10, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_10, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_10, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_10, [], 0, "NONE"]; _charge5 setdamage 1; sleep 3; Munificent_10 hideobjectglobal true; Munificent_11 hideobjectglobal false; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_11, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_11, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_11, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_11, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_11, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_11, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_11, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_11, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_11, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_11, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_11, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_11, [], 0, "NONE"]; _charge5 setdamage 1; sleep 3; Munificent_11 hideobjectglobal true; Munificent_12 hideobjectglobal false; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_12, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_12, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_12, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_12, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_12, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_12, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_12, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_12, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_12, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_12, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_12, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_12, [], 0, "NONE"]; _charge5 setdamage 1; sleep 3; Munificent_12 hideobjectglobal true; Munificent_13 hideobjectglobal false; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_13, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_13, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_13, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_13, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_13, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_13, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_13, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_13, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_13, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_13, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_13, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_13, [], 0, "NONE"]; _charge5 setdamage 1; sleep 3; Munificent_13 hideobjectglobal true; Munificent_14 hideobjectglobal false; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_14, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_14, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_14, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_14, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_14, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_14, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_14, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_14, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_14, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_14, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_14, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_14, [], 0, "NONE"]; _charge5 setdamage 1; sleep 3; Munificent_14 hideobjectglobal true; Munificent_15 hideobjectglobal false; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_15, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_15, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_15, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_15, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_15, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_15, [], 0, "NONE"]; _charge5 setdamage 1; sleep 2; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object1_15, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object2_15, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object3_15, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object4_15, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object5_15, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position object6_15, [], 0, "NONE"]; _charge5 setdamage 1; sleep 1; _charge = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position box, [], 0, "NONE"]; _charge setdamage 1; _charge1 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position box_1, [], 0, "NONE"]; _charge1 setdamage 1; _charge2 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position box_2, [], 0, "NONE"]; _charge2 setdamage 1; _charge3 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position box_3, [], 0, "NONE"]; _charge3 setdamage 1; _charge4 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position box_4, [], 0, "NONE"]; _charge4 setdamage 1; _charge5 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position box_5, [], 0, "NONE"]; _charge5 setdamage 1; _charge6 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position box_6, [], 0, "NONE"]; _charge6 setdamage 1; _charge7 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position box_7, [], 0, "NONE"]; _charge7 setdamage 1; _charge8 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position box_8, [], 0, "NONE"]; _charge8 setdamage 1; _charge9 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position box_9, [], 0, "NONE"]; _charge9 setdamage 1; _charge10 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position box_10, [], 0, "NONE"]; _charge10 setdamage 1; _charge11 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position box_11, [], 0, "NONE"]; _charge11 setdamage 1; _charge12 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position box_12, [], 0, "NONE"]; _charge12 setdamage 1; _charge13 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position box_13, [], 0, "NONE"]; _charge13 setdamage 1; _charge14 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position box_14, [], 0, "NONE"]; _charge14 setdamage 1; _charge15 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position box_15, [], 0, "NONE"]; _charge15 setdamage 1; _charge16 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position box_16, [], 0, "NONE"]; _charge16 setdamage 1; _charge17 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position box_17, [], 0, "NONE"]; _charge17 setdamage 1; _charge18 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position box_18, [], 0, "NONE"]; _charge18 setdamage 1; _charge19 = createVehicle ["SatchelCharge_Remote_Ammo_Scripted", Position box_19, [], 0, "NONE"]; _charge19 setdamage 1;