CISGen = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen); CISGen1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen1); CISGen2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen2); RepublicGunRoom = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom); RepublicGunRoom1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom1); RepublicGunRoom2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom2); RepublicGunRoom attachTo [NeutralGunRoom,[0,0,0]]; RepublicGunRoom1 attachTo [NeutralGunRoom1,[0,0,0]]; RepublicGunRoom2 attachTo [NeutralGunRoom2,[0,0,0]]; CISGen attachTo [NeutralGen,[0,0,0]]; CISGen1 attachTo [NeutralGen1,[0,0,0]]; CISGen2 attachTo [NeutralGen2,[0,0,0]]; NeutralGunRoom disableCollisionWith RepublicGunRoom; RepublicGunRoom disableCollisionWith NeutralGunRoom; NeutralGunRoom1 disableCollisionWith RepublicGunRoom1; RepublicGunRoom1 disableCollisionWith NeutralGunRoom1; NeutralGunRoom2 disableCollisionWith RepublicGunRoom2; RepublicGunRoom2 disableCollisionWith NeutralGunRoom2; NeutralGen disableCollisionWith CISGen; CISGen disableCollisionWith NeutralGen; NeutralGen1 disableCollisionWith CISGen1; CISGen1 disableCollisionWith NeutralGen1; NeutralGen2 disableCollisionWith CISGen2; CISGen2 disableCollisionWith NeutralGen2; deletevehicle NeutralGunRoom; deletevehicle NeutralGunRoom1; deletevehicle NeutralGunRoom2; deletevehicle NeutralGen; deletevehicle NeutralGen1; deletevehicle NeutralGen2; RepublicGunRoom addAction ["CIS Captured","CISCapturedGunRoom.sqs"]; NeutralDroidFab addAction ["CIS Captured","NCISCapturedDroidFab.sqs"]; NeutralDroidFab addAction ["Republic Captured","NRepublicCapturedDroidFab.sqs"]; CISGen addAction ["Republic Captured","RepublicCapturedGen.sqs"]; NeutralHanger addAction ["CIS Captured","NCISCapturedHanger.sqs"]; NeutralHanger addAction ["Republic Captured","NRepublicCapturedHanger.sqs"]; "PVP Version 1 has been selected!" RemoteExec Hint