if (debugMode) exitWith {};
waitUntil { !isNil "serverInitComplete" };
//Marker and action syncing
if (isNull player) then
{
[] call AW_fnc_JIPmarkers;
[] call AW_fnc_JIPactions;
} else {
localMarkers = [];
};
//Roles / weapon restrictions
if (PARAMS_restrictWeapons == 1) then
{
waitUntil { !isNil "VAS_init_complete" && VAS_init_complete };
[] call AW_fnc_getRoleItems;
};
//Radio channels
[] call AW_fnc_setRadioChannels;
//Pilot restrictions
if (PARAMS_pilotRestrictions > 0) then
{
player addEventHandler
[
"GetIn",
{
_veh = _this select 0;
if ((_veh isKindOf "Helicopter" && !(_veh isKindOf "ParachuteBase")) || _veh isKindOf "Plane") then
{
if ((_this select 1) == "driver") then
{
_canFly = switch (PARAMS_pilotRestrictions) do
{
case 1: //Pilots only
{
_role = player getVariable ["role", "none"];
if (!(_role == "pilot")) then
{
"a pilot"
} else {
""
};
};
case 2:
{
_isAdmin = serverCommandAvailable "#kick";
if (!_isAdmin) then
{
"an administrator"
} else {
""
};
};
case 3:
{
_role = player getVariable ["role", "none"];
_isAdmin = serverCommandAvailable "#kick";
if (!(_role == "pilot") && !_isAdmin) then
{
"either a pilot or an administrator"
} else {
""
};
};
default { "" };
};
if (!(_canFly == "")) then
{
player action ["eject", _veh];
waitUntil { vehicle player == player };
player action ["engineOff", _veh];
_name = "GET VEHICLE NAME HERE";
hint parseText format["Restricted
Vehicle
--------------------
You're not qualified to fly the %1; you must be %2!", _name, _canFly];
};
};
};
}
];
};