//onPlayerRespawn.sqf private ["_role", "_safeItems"]; restricted = []; waitUntil { alive player }; _role = player getVariable ["role", "none"]; _safeItems = getArray (missionConfigFile >> "CfgRespawnInventory" >> _role >> "restrictions"); restricted = (allItems - _safeItems); VAS_pre_weapons = VAS_pre_weapons_original - restricted; VAS_pre_magazines = VAS_pre_magazines_original - restricted; VAS_pre_items = VAS_pre_items_original - restricted; VAS_pre_backpacks = VAS_pre_backpacks_original - restricted; VAS_pre_glasses = VAS_pre_glasses_original - restricted; player addEventHandler [ "Take", { private ["_obj", "_tmp"]; _obj = _this select 2; if (_obj in restricted) then { _tmp = false; while { !_tmp } do { _tmp = true; if (_obj == primaryWeapon player || _obj == secondaryWeapon player) exitWith { player removeWeapon _obj; }; if (_obj == backpack player) exitWith { removeBackpack player; }; if (_obj == uniform player) exitWith { removeUniform player; }; if (_obj == headgear player) exitWith { removeHeadgear player; }; if (_obj in (items player)) exitWith { player removeItem _obj; }; }; hint parseText "Restricted
Item

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The class you have selected is not qualified to use that item.

Make sure to play your class!"; }; } ];