if (debugMode) exitWith {}; /*******************************************************************\ You may, of course, remove this if you wish. */ //onPlayerConnected "if (_uid == 76561197979546789) then { cutText [""Rarek, creator of Invade & Annex, has joined the server."", ""PLAIN""]; };"; /* I just thought it'd be a humorous touch seeing as I put a lot of work in. :) \*******************************************************************/ allBases = []; basesOwned = []; baseSpawns = []; JIPmarkers = []; publicVariable "JIPmarkers"; localMarkers = []; JIPactions = []; publicVariable "JIPactions"; result = false; AW_dead = []; _paramCount = count paramsArray; for [ {_i = 0}, {_i < _paramCount}, {_i = _i + 1} ] do { call compile format [ "PARAMS_%1 = %2;", (configName ((missionConfigFile >> "Params") select _i)), (paramsArray select _i) ]; }; //PV the vars we need players to see publicVariable "PARAMS_restrictWeapons"; publicVariable "PARAMS_pilotRestrictions"; //Set time skipTime (PARAMS_startTimeHour + PARAMS_startTimeMinutes); //Grab points of interest pointsOfInterest = []; { if (["poi_", _x] call BIS_fnc_inString) then { pointsOfInterest = pointsOfInterest + [_x]; }; } forEach allMapMarkers; //Set up radio channels [] call AW_fnc_setRadioChannels; /*******************************************************************\ RESPAWN INVENTORIES START _inventories = missionConfigFile >> "CfgRespawnInventory"; _lastIndex = ((count _inventories) - 1); for "_i" from 0 to _lastIndex do { _x = _inventories select _i; _name = configName _x; [WEST, format["%1", _name]] call BIS_fnc_addRespawnInventory; }; RESPAWN INVENTORIES FINISH */ //Horrendous work-around for weird cfg issue [WEST, "standard"] call BIS_fnc_addRespawnInventory; [WEST, "medic"] call BIS_fnc_addRespawnInventory; [WEST, "sniper"] call BIS_fnc_addRespawnInventory; [WEST, "aa"] call BIS_fnc_addRespawnInventory; [WEST, "at"] call BIS_fnc_addRespawnInventory; [WEST, "engineer"] call BIS_fnc_addRespawnInventory; [WEST, "grenadier"] call BIS_fnc_addRespawnInventory; [WEST, "autorifleman"] call BIS_fnc_addRespawnInventory; [WEST, "ammo"] call BIS_fnc_addRespawnInventory; [WEST, "uav"] call BIS_fnc_addRespawnInventory; [WEST, "pilot"] call BIS_fnc_addRespawnInventory; [WEST, "explosives"] call BIS_fnc_addRespawnInventory; /* \*******************************************************************/ /*******************************************************************\ BASES START */ _bases = missionConfigFile >> "AW_base"; _lastIndex = ((count _bases) - 1); for "_i" from 0 to _lastIndex do { _x = _bases select _i; [ ["name", getText (_x >> "name")], ["isOwned", getNumber (_x >> "isOwned")], ["marker", configName _x], ["groups", getNumber (_x >> "groups")], ["respawnGroups", getNumber (_x >> "respawnGroups")], ["respawnTime", getNumber (_x >> "respawnTime")], ["vehicles", getArray (_x >> "vehicles")] ] execFSM "machines\base.fsm"; }; /* BASES FINISH \*******************************************************************/ /*******************************************************************\ MAIN START */ _locs = ["AW_main"] call BIS_fnc_getCfgSubClasses; [_locs] execFSM "machines\main.fsm"; /* MAIN FINISH \*******************************************************************/ /*******************************************************************\ MISSIONS START */ { _param = 0; call compile format["_param = PARAMS_%1MissionsEnabled;", _x]; if (_param == 1) then { _amount = 1; call compile format["_amount = PARAMS_%1Number;", _x]; for "_i" from 1 to _amount do { [_x, [], true] execFSM "machines\mission.fsm"; }; }; } foreach ["tactical", "ghost", "priority"]; /* MISSIONS FINISH \*******************************************************************/ serverInitComplete = true; publicVariable "serverInitComplete";