F_getNearestFob = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_getNearestFob.sqf"; F_getMobileRespawns = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_getMobileRespawns.sqf"; F_getUnitsCount = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_getUnitsCount.sqf"; F_spartanScan = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_spartanScan.sqf"; F_getGroupType = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_getGroupType.sqf"; F_getForceRatio = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_getForceRatio.sqf"; F_localCap = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_localCap.sqf"; F_opforCap = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_opforCap.sqf"; F_getNearestSector = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_getNearestSector.sqf"; F_getNearestTower = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_getNearestTower.sqf"; F_getNearestBluforObjective = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_getNearestBluforObjective.sqf"; F_libSpawnVehicle = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_libSpawnVehicle.sqf"; F_libSpawnMilitiaCrew = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_libSpawnMilitiaCrew.sqf"; F_sectorOwnership = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_sectorOwnership.sqf"; F_spawnBuildingSquad = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_spawnBuildingSquad.sqf"; F_spawnMilitaryPostSquad = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_spawnMilitaryPostSquad.sqf"; F_findOpforSpawnPoint = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_findOpforSpawnPoint.sqf"; F_getAdaptiveSquadComp = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_getAdaptiveSquadComp.sqf"; F_getAdaptiveVehicle = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_getAdaptiveVehicle.sqf"; F_secondsToTimer = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_secondsToTimer.sqf"; F_squadRespawn = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_squadRespawn.sqf"; F_checkClass = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_checkClass.sqf"; F_filterMods = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_filterMods.sqf"; F_swapInventory = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_swapInventory.sqf"; F_spawnRegularSquad = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_spawnRegularSquad.sqf"; F_spawnCivilians = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_spawnCivilians.sqf"; F_limitSkill = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_limitSkill.sqf"; F_getNearbyPlayers = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_getNearbyPlayers.sqf"; F_lessLoadedHC = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_lessLoadedHC.sqf"; F_setMass = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_setMass.sqf"; F_adaptiveOpforFactor = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_adaptiveOpforFactor.sqf"; F_getFobName = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_getFobName.sqf"; F_objectProtection = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_objectProtection.sqf"; F_isBigtownActive = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_isBigtownActive.sqf"; F_getUnitPositionId = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_getUnitPositionId.sqf"; F_getCommander = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_getCommander.sqf"; F_fetchPermission = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_fetchPermission.sqf"; LARs_fnc_addAllVirtualCargo = compileFinal preprocessFileLineNumbers "scripts\shared\functions\LARs_fnc_addAllVirtualCargo.sqf"; F_isAdmin = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_isAdmin.sqf"; F_cleanOpforVehicle = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_cleanOpforVehicle.sqf"; F_getLoadout = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_getLoadout.sqf"; F_setLoadout = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_setLoadout.sqf"; F_rearmVehicle = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_rearmVehicle.sqf"; F_setFuel = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_setFuel.sqf"; F_forceBluforCrew = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_forceBluforCrew.sqf"; F_getCorrectedSectorRange = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_getCorrectedSectorRange.sqf"; F_getLocationName = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_getLocationName.sqf"; F_correctLaserBatteries = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_correctLaserBatteries.sqf"; F_crateToStorage = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_ia_crate_to_storage.sqf"; F_crateFromStorage = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_ia_crate_from_storage.sqf"; F_crateCheckValue = compileFinal preprocessFileLineNumbers "scripts\shared\functions\F_ia_crate_checkValue.sqf";