if ( isMultiplayer ) then { GRLIB_difficulty_modifier = ["Difficulty",2] call bis_fnc_getParamValue; GRLIB_time_factor = ["DayDuration",12] call bis_fnc_getParamValue; GRLIB_resources_multiplier = ["ResourcesMultiplier",3] call bis_fnc_getParamValue; GRLIB_fatigue = ["Fatigue",1] call bis_fnc_getParamValue; GRLIB_introduction = ["Introduction",1] call bis_fnc_getParamValue; GRLIB_deployment_cinematic = ["DeploymentCinematic",1] call bis_fnc_getParamValue; GRLIB_unitcap = ["Unitcap",2] call bis_fnc_getParamValue; GRLIB_adaptive_opfor = ["AdaptToPlayercount",1] call bis_fnc_getParamValue; GRLIB_civilian_activity = ["civilians",1] call bis_fnc_getParamValue; GRLIB_teamkill_penalty = ["TeamkillPenalty",0] call bis_fnc_getParamValue; GRLIB_build_first_fob = ["FirstFob",0] call bis_fnc_getParamValue; GRLIB_param_wipe_savegame_1 = ["WipeSave1",0] call bis_fnc_getParamValue; GRLIB_param_wipe_savegame_2 = ["WipeSave2",0] call bis_fnc_getParamValue; GRLIB_permissions_param = ["Permissions",1] call bis_fnc_getParamValue; GRLIB_halo_param = ["HaloJump",1] call bis_fnc_getParamValue; GRLIB_use_whitelist = ["Whitelist",0] call bis_fnc_getParamValue; GRLIB_cleanup_vehicles = ["CleanupVehicles",2] call bis_fnc_getParamValue; GRLIB_csat_aggressivity = ["Aggressivity",2] call bis_fnc_getParamValue; GRLIB_weather_param = ["Weather",3] call bis_fnc_getParamValue; GRLIB_shorter_nights = ["ShorterNights",0] call bis_fnc_getParamValue; GRLIB_remote_sensors = 0;//[ "DisableRemoteSensors",0] call bis_fnc_getParamValue; GRLIB_blufor_defenders = [ "BluforDefenders",1] call bis_fnc_getParamValue; GRLIB_autodanger = [ "Autodanger",0] call bis_fnc_getParamValue; GRLIB_maximum_fobs = [ "MaximumFobs",26] call bis_fnc_getParamValue; GRLIB_max_squad_size = ["MaxSquadSize",10] call bis_fnc_getParamValue; IA_liberation_arsenalUsePreset = ["ArsenalUsePreset",1] call BIS_fnc_getParamValue; IA_liberation_mapmarkers = ["MapMarkers",1] call bis_fnc_getParamValue; IA_liberation_mobilerespawn = ["MobileRespawn",1] call bis_fnc_getParamValue; IA_liberation_mobilearsenal = ["MobileArsenal",1] call bis_fnc_getParamValue; IA_liberation_ailogistics = ["AiLogistics",1] call bis_fnc_getParamValue; } else { GRLIB_difficulty_modifier = 2; GRLIB_time_factor = 12; GRLIB_resources_multiplier = 3; GRLIB_fatigue = 1; GRLIB_introduction = 1; GRLIB_deployment_cinematic = 1; GRLIB_adaptive_opfor = 1; GRLIB_unitcap = 2; GRLIB_civilian_activity = 1; GRLIB_teamkill_penalty = 0; GRLIB_build_first_fob = 0; GRLIB_param_wipe_savegame_1 = 0; GRLIB_param_wipe_savegame_2 = 0; GRLIB_permissions_param = 0; GRLIB_halo_param = 1; GRLIB_use_whitelist = 0; GRLIB_cleanup_vehicles = 2; GRLIB_csat_aggressivity = 2; GRLIB_weather_param = 3; GRLIB_shorter_nights = 0; GRLIB_remote_sensors = 0; GRLIB_blufor_defenders = 1; GRLIB_autodanger = 0; GRLIB_maximum_fobs = 26; GRLIB_max_squad_size = 10; IA_liberation_arsenalUsePreset = 1; IA_liberation_mapmarkers = 1; IA_liberation_mobilerespawn = 1; IA_liberation_mobilearsenal = 1; IA_liberation_ailogistics = 1; }; if ( GRLIB_fatigue < 0.1 ) then { GRLIB_fatigue = false } else { GRLIB_fatigue = true }; if ( GRLIB_introduction == 1 ) then { GRLIB_introduction = true } else { GRLIB_introduction = false }; if ( GRLIB_deployment_cinematic == 1 ) then { GRLIB_deployment_cinematic = true } else { GRLIB_deployment_cinematic = false }; if ( GRLIB_build_first_fob == 1 ) then { GRLIB_build_first_fob = true } else { GRLIB_build_first_fob = false }; if ( GRLIB_teamkill_penalty == 1 ) then { GRLIB_teamkill_penalty = true } else { GRLIB_teamkill_penalty = false }; if ( GRLIB_adaptive_opfor == 1 ) then { GRLIB_adaptive_opfor = true } else { GRLIB_adaptive_opfor = false }; if ( GRLIB_permissions_param == 1 ) then { GRLIB_permissions_param = true } else { GRLIB_permissions_param = false }; if ( GRLIB_use_whitelist == 1 ) then { GRLIB_use_whitelist = true } else { GRLIB_use_whitelist = false }; if ( GRLIB_shorter_nights == 1 ) then { GRLIB_shorter_nights = true } else { GRLIB_shorter_nights = false }; if ( GRLIB_blufor_defenders == 1 ) then { GRLIB_blufor_defenders = true } else { GRLIB_blufor_defenders = false }; if ( GRLIB_autodanger == 1 ) then { GRLIB_autodanger = true } else { GRLIB_autodanger = false }; if (IA_liberation_arsenalUsePreset == 1) then {IA_liberation_arsenalUsePreset = true} else {IA_liberation_arsenalUsePreset = false}; if (IA_liberation_mapmarkers == 1) then {IA_liberation_mapmarkers = true; GREUH_allow_mapmarkers = true; GREUH_allow_platoonview = true} else {IA_liberation_mapmarkers = false; GREUH_allow_mapmarkers = false; GREUH_allow_platoonview = false; show_platoon = false; show_teammates = false; show_nametags = false}; if (IA_liberation_mobilerespawn == 1) then {IA_liberation_mobilerespawn = true} else {IA_liberation_mobilerespawn = false}; if (IA_liberation_mobilearsenal == 1) then {IA_liberation_mobilearsenal = true} else {IA_liberation_mobilearsenal = false}; if (IA_liberation_ailogistics == 1) then {IA_liberation_ailogistics = true} else {IA_liberation_ailogistics = false}; // Fix for not working float values in mission params switch (GRLIB_unitcap) do { case 0: {GRLIB_unitcap = 0.5;}; case 1: {GRLIB_unitcap = 0.75;}; case 2: {GRLIB_unitcap = 1;}; case 3: {GRLIB_unitcap = 1.25;}; case 4: {GRLIB_unitcap = 1.5;}; case 5: {GRLIB_unitcap = 2;}; default {GRLIB_unitcap = 1;}; }; switch (GRLIB_difficulty_modifier) do { case 0: {GRLIB_difficulty_modifier = 0.5;}; case 1: {GRLIB_difficulty_modifier = 0.75;}; case 2: {GRLIB_difficulty_modifier = 1;}; case 3: {GRLIB_difficulty_modifier = 1.25;}; case 4: {GRLIB_difficulty_modifier = 1.5;}; case 5: {GRLIB_difficulty_modifier = 2;}; case 6: {GRLIB_difficulty_modifier = 4;}; case 7: {GRLIB_difficulty_modifier = 10;}; default {GRLIB_difficulty_modifier = 1;}; }; switch (GRLIB_csat_aggressivity) do { case 0: {GRLIB_csat_aggressivity = 0.25;}; case 1: {GRLIB_csat_aggressivity = 0.5;}; case 2: {GRLIB_csat_aggressivity = 1;}; case 3: {GRLIB_csat_aggressivity = 2;}; case 4: {GRLIB_csat_aggressivity = 4;}; default {GRLIB_csat_aggressivity = 1;}; }; switch (GRLIB_civilian_activity) do { case 0: {GRLIB_civilian_activity = 0;}; case 1: {GRLIB_civilian_activity = 0.5;}; case 2: {GRLIB_civilian_activity = 1;}; case 3: {GRLIB_civilian_activity = 2;}; default {GRLIB_csat_aggressivity = 1;}; }; switch (GRLIB_resources_multiplier) do { case 0: {GRLIB_resources_multiplier = 0.25;}; case 1: {GRLIB_resources_multiplier = 0.5;}; case 2: {GRLIB_resources_multiplier = 0.75;}; case 3: {GRLIB_resources_multiplier = 1;}; case 4: {GRLIB_resources_multiplier = 1.25;}; case 5: {GRLIB_resources_multiplier = 1.5;}; case 6: {GRLIB_resources_multiplier = 2;}; case 7: {GRLIB_resources_multiplier = 3;}; default {GRLIB_resources_multiplier = 1;}; };