waitUntil { !isNil "chosen_weather" }; while { true } do { 3600 setOvercast chosen_weather; if ( overcast < 0.75 ) then { 2 setRain 0 }; if ( overcast >= 0.75 && overcast < 0.95 ) then { 2 setRain 0.1 }; if ( overcast >= 0.95 ) then { 2 setRain 0.2 }; // Removed heavy rain due to severe fps issues sleep 5; };