kill_manager = compileFinal preprocessFileLineNumbers "scripts\shared\kill_manager.sqf"; build_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\build_remote_call.sqf"; build_fob_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\build_fob_remote_call.sqf"; cancel_build_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\cancel_build_remote_call.sqf"; prisonner_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\prisonner_remote_call.sqf"; recycle_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\recycle_remote_call.sqf"; reinforcements_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\reinforcements_remote_call.sqf"; sector_liberated_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\sector_liberated_remote_call.sqf"; intel_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\intel_remote_call.sqf"; start_secondary_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\start_secondary_remote_call.sqf"; zeus_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\zeus_remote_call.sqf"; change_prod_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\change_prod_remote_call.sqf"; build_fac_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\build_fac_remote_call.sqf"; check_sector_ress_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\check_sector_ress_remote_call.sqf"; if (IA_liberation_ailogistics) then { add_logiGroup_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\add_logiGroup_remote_call.sqf"; del_logiGroup_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\del_logiGroup_remote_call.sqf"; add_logiTruck_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\add_logiTruck_remote_call.sqf"; del_logiTruck_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\del_logiTruck_remote_call.sqf"; save_logi_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\save_logi_remote_call.sqf"; abort_logi_remote_call = compileFinal preprocessFileLineNumbers "scripts\server\remotecall\abort_logi_remote_call.sqf"; }; remote_call_sector = compileFinal preprocessFileLineNumbers "scripts\client\remotecall\remote_call_sector.sqf"; remote_call_fob = compileFinal preprocessFileLineNumbers "scripts\client\remotecall\remote_call_fob.sqf"; remote_call_battlegroup = compileFinal preprocessFileLineNumbers "scripts\client\remotecall\remote_call_battlegroup.sqf"; remote_call_endgame = compileFinal preprocessFileLineNumbers "scripts\client\remotecall\remote_call_endgame.sqf"; remote_call_prisonner = compileFinal preprocessFileLineNumbers "scripts\client\remotecall\remote_call_prisonner.sqf"; remote_call_switchmove = compileFinal preprocessFileLineNumbers "scripts\client\remotecall\remote_call_switchmove.sqf"; remote_call_intel = compileFinal preprocessFileLineNumbers "scripts\client\remotecall\remote_call_intel.sqf"; remote_call_incoming = compileFinal preprocessFileLineNumbers "scripts\client\remotecall\remote_call_incoming.sqf"; [] spawn compileFinal preprocessFileLineNumbers "scripts\shared\scan_skill.sqf"; [] spawn compileFinal preprocessFileLineNumbers "scripts\shared\diagnostics.sqf"; if (!IA_liberation_ace) then {[] spawn compileFinal preprocessFileLineNumbers "scripts\shared\manage_weather.sqf";}; if (IA_liberation_debug) then {private _text = format ["[IA LIBERATION] [DEBUG] init_shared.sqf done for: %1", (name player)];_text remoteExec ["diag_log",2];};