// !! IF YOU WANT TO EDIT THIS FOR MODDING PURPOSES, PLEASE USE PRESETS/CUSTOM.SQF INSTEAD !! // If you know what you're doing then sure, proceed :) squads = [ [blufor_squad_inf_light,200,0,0], [blufor_squad_inf,300,0,0], [blufor_squad_at,200,250,0], [blufor_squad_aa,200,250,0], [blufor_squad_recon,250,0,0], [blufor_squad_para,200,0,0] ]; infantry_units = [ infantry_units ] call F_filterMods; light_vehicles = [ light_vehicles ] call F_filterMods; heavy_vehicles = [ heavy_vehicles ] call F_filterMods; air_vehicles = [ air_vehicles ] call F_filterMods; support_vehicles = [ support_vehicles ] call F_filterMods; static_vehicles = [ static_vehicles ] call F_filterMods; buildings = [ buildings ] call F_filterMods; build_lists = [[],infantry_units,light_vehicles,heavy_vehicles,air_vehicles,static_vehicles,buildings,support_vehicles,squads]; IA_liberation_storage_buildings = [IA_liberation_small_storage_building,IA_liberation_large_storage_building]; IA_liberation_crates = [IA_liberation_supply_crate,IA_liberation_ammo_crate,IA_liberation_fuel_crate]; IA_liberation_upgrade_buildings = [IA_liberation_recycle_building,IA_liberation_air_vehicle_building,IA_liberation_heli_slot_building,IA_liberation_plane_slot_building]; IA_liberation_air_slots = [IA_liberation_heli_slot_building,IA_liberation_plane_slot_building]; militia_squad = [ militia_squad , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect; militia_vehicles = [ militia_vehicles , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect; opfor_vehicles = [ opfor_vehicles , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect; opfor_vehicles_low_intensity = [ opfor_vehicles_low_intensity , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect; opfor_battlegroup_vehicles = [ opfor_battlegroup_vehicles , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect; opfor_battlegroup_vehicles_low_intensity = [ opfor_battlegroup_vehicles_low_intensity , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect; opfor_troup_transports = [ opfor_troup_transports , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect; opfor_choppers = [ opfor_choppers , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect; opfor_air = [ opfor_air , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect; civilians = [ civilians , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect; civilian_vehicles = [ civilian_vehicles , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect; military_alphabet = ["Alpha","Bravo","Charlie","Delta","Echo","Foxtrot","Golf","Hotel","India","Juliet","Kilo","Lima","Mike","November","Oscar","Papa","Quebec","Romeo","Sierra","Tango","Uniform","Victor","Whiskey","X-Ray","Yankee","Zulu"]; land_vehicles_classnames = (opfor_vehicles + militia_vehicles); opfor_squad_low_intensity = [opfor_team_leader,opfor_machinegunner,opfor_medic,opfor_rpg,opfor_sentry,opfor_sentry,opfor_sentry,opfor_sentry]; opfor_squad_8_standard = [opfor_squad_leader,opfor_team_leader,opfor_machinegunner,opfor_heavygunner,opfor_medic,opfor_marksman,opfor_grenadier,opfor_rpg]; opfor_squad_8_infkillers = [opfor_squad_leader,opfor_machinegunner,opfor_machinegunner,opfor_heavygunner,opfor_medic,opfor_marksman,opfor_sharpshooter,opfor_sniper]; opfor_squad_8_tankkillers = [opfor_squad_leader,opfor_medic,opfor_machinegunner,opfor_rpg,opfor_rpg,opfor_at,opfor_at,opfor_at]; opfor_squad_8_airkillers = [opfor_squad_leader,opfor_medic,opfor_machinegunner,opfor_rpg,opfor_rpg,opfor_aa,opfor_aa,opfor_aa]; all_resistance_troops = [] + militia_squad; all_hostile_classnames = (land_vehicles_classnames + opfor_air + opfor_choppers + opfor_troup_transports + opfor_vehicles_low_intensity); { land_vehicles_classnames pushback (_x select 0); } foreach (heavy_vehicles + light_vehicles); air_vehicles_classnames = [] + opfor_choppers; IA_liberation_friendly_air_classnames = []; {air_vehicles_classnames pushback (_x select 0); IA_liberation_friendly_air_classnames pushback (_x select 0);} foreach air_vehicles; ai_resupply_sources = ai_resupply_sources + [Respawn_truck_typename, huron_typename, Arsenal_typename]; markers_reset = [99999,99999,0]; zeropos = [0,0,0]; squads_names = [ localize "STR_LIGHT_RIFLE_SQUAD", localize "STR_RIFLE_SQUAD", localize "STR_AT_SQUAD", localize "STR_AA_SQUAD", localize "STR_RECON_SQUAD", localize "STR_PARA_SQUAD" ]; ammobox_transports_typenames = []; { ammobox_transports_typenames pushback (_x select 0) } foreach box_transport_config; ammobox_transports_typenames = [ ammobox_transports_typenames , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect; elite_vehicles = [ elite_vehicles , { [ _x ] call F_checkClass } ] call BIS_fnc_conditionalSelect; original_resistance = ["O_G_Soldier_TL_F","O_G_Soldier_SL_F","O_G_Soldier_lite_F","O_G_Soldier_F","O_G_Soldier_F","O_G_Soldier_LAT_F","O_G_Soldier_GL_F","O_G_Soldier_AR_F","O_G_Soldier_AR_F","O_G_Soldier_M_F","O_G_engineer_F","O_G_Soldier_exp_F"]; opfor_infantry = [opfor_sentry,opfor_rifleman,opfor_grenadier,opfor_squad_leader,opfor_team_leader,opfor_marksman,opfor_machinegunner,opfor_heavygunner,opfor_medic,opfor_rpg,opfor_at,opfor_aa,opfor_officer,opfor_sharpshooter,opfor_sniper,opfor_engineer]; GRLIB_intel_file = "Land_File1_F"; GRLIB_intel_laptop = "Land_Laptop_device_F"; GRLIB_sar_wreck = "Land_Wreck_Heli_Attack_01_F"; GRLIB_sar_fire = "test_EmptyObjectForFireBig"; GRLIB_ignore_colisions_when_building = [ "ContainmentArea_02_sand_F", "ContainmentArea_01_sand_F", "Land_CarService_F", "Land_Radar_Small_F", "Land_HelipadSquare_F", "Land_TentHangar_V1_F", "Land_runway_edgelight", "Land_runway_edgelight_blue_F", "Land_Flush_Light_green_F", "Land_Flush_Light_red_F", "Land_Flush_Light_yellow_F", "TMR_Autorest_Georef", "Flag_NATO_F", "Flag_White_F", "Flag_RedCrystal_F", "CamoNet_BLUFOR_F", "CamoNet_BLUFOR_open_F", "CamoNet_BLUFOR_big_F", "Land_PortableLight_single_F", "Land_PortableLight_double_F", "Land_HelipadCircle_F", "PortableHelipadLight_01_blue_F", "PortableHelipadLight_01_green_F", "PortableHelipadLight_01_red_F", "Land_BagFence_Round_F", "Land_BagFence_Short_F", "Land_BagFence_Long_F", "Land_BagFence_Corner_F", "Land_BagFence_End_F", "Land_Sign_WarningMilitaryArea_F", "Land_Sign_WarningMilAreaSmall_F", "Land_Sign_WarningMilitaryVehicles_F", "Land_Razorwire_F", "Sign_Sphere100cm_F", "Land_ClutterCutter_large_F", "B_HMG_01_A_F", //Mk30A HMG .50 "B_HMG_01_high_F", //Mk30 HMG .50 (Raised) "B_GMG_01_A_F", //Mk32A GMG 20mm "B_GMG_01_high_F", //Mk32 GMG 20mm (Raised) "B_static_AT_F", //Static TTitan Launcher (AT) "B_static_AA_F" //Static Titan Launcher (AA) ];