namVultureBase= { params["_vic"]; comment "data for weapons"; comment"format of [weapon,weaponMagType,[[seat,ammoPerMag,MagCount],[seat,ammoPerMag,MagCount],......etc]]"; weaponData=[ ["energy_torpedo_w","energy_torpedo_mag",[[-1,8,8]]], ["PomehiLauncherXT","400Rnd_Pomehi_Mag",[[-1,400,10]]] ]; comment "For each weapon"; for [{ _i=0 }, { _i<(count weaponData)}, {_i=_i+1}] do { itemList=weaponData select _i; itemWeapon=itemList select 0; itemMagType=itemList select 1; itemSeats=itemList select 2; comment "for each seat"; for [{ _j=0}, { _j<(count itemSeats)}, {_j=_j+1}] do { seatData=itemSeats select _j; seatIndex=seatData select 0; seatAmmoPerMag=seatData select 1; seatMags=seatData select 2; _vic addWeaponTurret[itemWeapon, [seatIndex]]; comment "adds mags"; for [{_k=0}, {_k<(seatMags)}, {_k=_k+1}] do { _vic addMagazineTurret [itemMagType ,[seatIndex],seatAmmoPerMag]; }; }; };//end weapon additon }; ["swop_vulture", "init",namVultureBase, true, [], true] call CBA_fnc_addClassEventHandler;