version=53; class EditorData { moveGridStep=1; angleGridStep=0.2617994; scaleGridStep=1; autoGroupingDist=10; toggles=1; class ItemIDProvider { nextID=898; }; class MarkerIDProvider { nextID=12; }; class Camera { pos[]={5508.7847,101.31897,5600.7939}; dir[]={0.69464916,-0.64213699,0.32423034}; up[]={0.58187473,0.76659101,0.27159306}; aside[]={0.42295173,3.1461241e-008,-0.90615404}; }; }; binarizationWanted=0; addons[]= { "SWOP_Characters_Republic", "SWOP_DCRIFLES", "republic_weapon_modifications", "ElectroBinoculars_SW", "A3_Weapons_F", "task_force_radio_items", "SWOP_NVG", "SWOP_clones_nvg", "aux_weap_veh", "SWOP_clones_helmet", "SWOP_clones_uniforms", "SWOP_clones_armor", "ace_common", "ace_medical", "ace_captives", "ace_chemlights", "cTab", "ace_attach", "ace_flashlights", "ace_maptools", "ace_microdagr", "ace_grenades", "ace_realisticnames", "BlasterSquadShield", "SWOP_Weapons_Explosives", "ace_trenches", "A3_Weapons_F_Items", "501st_helmets", "ace_logistics_wirecutter", "A3_Weapons_F_Orange", "ace_explosives", "acex_fortify", "ace_hearing", "OPTRE_Weapons_Ammo", "A3_Modules_F_Curator_Curator", "A3_Ui_F", "SWOP_DropTurret", "impammo" }; class AddonsMetaData { class List { items=37; class Item0 { className="SWOP_Characters_Republic"; name="SWOP_Characters_Republic"; author="SWOP"; }; class Item1 { className="SWOP_DCRIFLES"; name="SWOP_DCRIFLES"; author="SWOP"; }; class Item2 { className="republic_weapon_modifications"; name="republic_weapon_modifications"; }; class Item3 { className="ElectroBinoculars_SW"; name="ElectroBinoculars_SW"; author="SWOP"; }; class Item4 { className="A3_Weapons_F"; name="Arma 3 Alpha - Weapons and Accessories"; author="Bohemia Interactive"; url="https://www.arma3.com"; }; class Item5 { className="task_force_radio_items"; name="task_force_radio_items"; author="[TF]Nkey"; url="https://github.com/michail-nikolaev/task-force-arma-3-radio"; }; class Item6 { className="SWOP_NVG"; name="SWOP_NVG"; author="SWOP"; }; class Item7 { className="SWOP_clones_nvg"; name="SWOP_clones_nvg"; author="SWOP"; }; class Item8 { className="aux_weap_veh"; name="aux_weap_veh"; }; class Item9 { className="SWOP_clones_helmet"; name="SWOP_clones_helmet"; author="SWOP"; }; class Item10 { className="SWOP_clones_uniforms"; name="SWOP_clones_uniforms"; author="SWOP"; }; class Item11 { className="SWOP_clones_armor"; name="SWOP_clones_armor"; author="SWOP"; }; class Item12 { className="ace_common"; name="ACE3 - Common"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item13 { className="ace_medical"; name="ACE3 - Medical"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item14 { className="ace_captives"; name="ACE3 - Captives"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item15 { className="ace_chemlights"; name="ace_chemlights"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item16 { className="cTab"; name="cTab"; }; class Item17 { className="ace_attach"; name="ACE3 - Attach"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item18 { className="ace_flashlights"; name="ACE3 - Flashlights"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item19 { className="ace_maptools"; name="ACE3 - Map Tools"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item20 { className="ace_microdagr"; name="ACE3 - MicroDAGR"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item21 { className="ace_grenades"; name="ACE3 - Grenades"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item22 { className="A3_Characters_F"; name="Arma 3 Alpha - Characters and Clothing"; author="Bohemia Interactive"; url="https://www.arma3.com"; }; class Item23 { className="BlasterSquadShield"; name="BlasterSquadShield"; author="Scar - SWOP"; }; class Item24 { className="SWOP_Weapons_Explosives"; name="SWOP_Weapons_Explosives"; author="SWOP"; }; class Item25 { className="ace_trenches"; name="ACE3 - Trenches"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item26 { className="501st_helmets"; name="501st_helmets"; }; class Item27 { className="ace_logistics_wirecutter"; name="ACE3 - Logistics Wire Cutter"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item28 { className="A3_Weapons_F_Orange"; name="Arma 3 Orange - Weapons and Accessories"; author="Bohemia Interactive"; url="https://www.arma3.com"; }; class Item29 { className="ace_explosives"; name="ACE3 - Explosives"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item30 { className="acex_fortify"; name="acex_fortify"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item31 { className="ace_hearing"; name="ACE3 - Hearing"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item32 { className="OPTRE_Weapons_Ammo"; name="OPTRE_Weapons_Ammo"; author="Article 2 Studios"; }; class Item33 { className="A3_Modules_F_Curator"; name="Arma 3 Zeus Update - Scripted Modules"; author="Bohemia Interactive"; url="https://www.arma3.com"; }; class Item34 { className="A3_Ui_F"; name="Arma 3 - User Interface"; author="Bohemia Interactive"; url="https://www.arma3.com"; }; class Item35 { className="SWOP_DropTurret"; name="SWOP_DropTurret"; author="SWOP"; }; class Item36 { className="impammo"; name="impammo"; author="SWOP"; }; }; }; randomSeed=6012443; class ScenarioData { author="Earthknite"; }; class Mission { class Intel { timeOfChanges=1800.0002; startWeather=0; startWind=0.1; startWaves=0.1; forecastWeather=0; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; wavesForced=1; windForced=1; year=2035; day=28; hour=13; minute=37; startFogDecay=0.014; forecastFogDecay=0.014; }; class Entities { items=126; class Item0 { dataType="Group"; side="West"; class Entities { items=6; class Item0 { dataType="Object"; class PositionInfo { position[]={5554.1782,5.0014391,5639.3252}; angles[]={0,5.40799,0}; }; side="West"; flags=7; class Attributes { rank="CAPTAIN"; description="Hailstorm Battalion CO"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501jay_helmet"; }; }; id=1; type="SWOP_501_Axio"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1.03; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; nAttributes=4; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5554.8374,5.0014391,5640.0313}; angles[]={0,5.3993678,0}; }; side="West"; flags=5; class Attributes { rank="CAPTAIN"; init="call{player enableFatigue false;}"; description="Hailstorm Battalion XO"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501bondoer_helmet"; }; }; id=2; type="SWOP_501_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.98000002; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5555.4824,5.0014391,5640.751}; angles[]={0,5.3993678,0}; }; side="West"; flags=5; class Attributes { rank="CAPTAIN"; init="call{player enableFatigue false;}"; description="Hailstorm Battalion Shop Commander"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=3; type="SWOP_501_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="face"; expression="_this setface _value;"; class Value { class data { class type { type[]= { "STRING" }; }; value="tfHead_cruisie_A3"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.98000002; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5556.0938,5.0014391,5641.6152}; angles[]={0,5.3993678,0}; }; side="West"; flags=5; class Attributes { rank="CAPTAIN"; init="call{player enableFatigue false;}"; description="Hailstorm Battalion NCOIC"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_pauldrons2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_range"; headgear="SWOP_Clonetrooper_501sorensic_helmet"; }; }; id=4; type="SWOP_501_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.98000002; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5556.791,5.0014391,5642.3311}; angles[]={0,5.4500175,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; description="Hailstorm Battalion Medic"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=5; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5557.4629,5.0014391,5643.0703}; angles[]={0,5.3706574,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; description="Hailstorm Battalion RT"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_kama_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_BlackBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_seashelmet"; }; }; id=6; type="SWOP_501_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; }; class Attributes { }; id=0; }; class Item1 { dataType="Group"; side="West"; class Entities { items=6; class Item0 { dataType="Object"; class PositionInfo { position[]={5551.3154,5.0014391,5641.6372}; angles[]={0,5.4491854,0}; }; side="West"; flags=7; class Attributes { rank="CAPTAIN"; description="Avalanche Company Commander"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501jay_helmet"; }; }; id=8; type="SWOP_501_Axio"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1.03; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; nAttributes=4; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5551.9307,5.0014391,5642.2554}; angles[]={0,5.4405632,0}; }; side="West"; flags=5; class Attributes { rank="CAPTAIN"; init="call{player enableFatigue false;}"; description="Avalanche Company Executive Officer"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501bondoer_helmet"; }; }; id=9; type="SWOP_501_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.98000002; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5552.5405,5.0014391,5643.0879}; angles[]={0,5.4405642,0}; }; side="West"; flags=5; class Attributes { rank="CAPTAIN"; init="call{player enableFatigue false;}"; description="Company Adjuntant"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=10; type="SWOP_501_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.98000002; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5553.0688,5.0014391,5643.8442}; angles[]={0,5.4405632,0}; }; side="West"; flags=5; class Attributes { rank="CAPTAIN"; init="call{player enableFatigue false;}"; description="Avalanche Company Operations NCOIC"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_pauldrons2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_range"; headgear="SWOP_Clonetrooper_501sorensic_helmet"; }; }; id=11; type="SWOP_501_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.98000002; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5553.771,5.0014391,5644.5366}; angles[]={0,5.4912128,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; description="Avalanche Company Medic"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=12; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5554.4761,5.0014391,5645.2959}; angles[]={0,5.4118528,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; description="Avalanche Company RT"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_kama_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_BlackBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_seashelmet"; }; }; id=13; type="SWOP_501_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; }; class Attributes { }; id=7; }; class Item2 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={5544.2368,5.0014391,5639.4053}; angles[]={0,5.4380217,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; description="Platoon Commander Avalanche 1-6"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=15; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5544.7798,5.0014391,5640}; angles[]={0,5.5333166,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Platoon Sergeant-Major Avalanche 1-7"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_pauldrons2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_range"; headgear="SWOP_Clonetrooper_501sparrow_helmet"; }; }; id=16; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5545.3613,5.0014391,5640.6533}; angles[]={0,5.5333166,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Platoon RT Avalanche 1-Romeo "; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_kama_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_BlackBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_seashelmet"; }; }; id=17; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5546.0181,5.0014391,5641.1973}; angles[]={0,5.5333166,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Platoon Medic Avalanche 1-Mike"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=18; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=14; }; class Item3 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5543.6753,5.0014391,5644.0903}; angles[]={0,2.2667575,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=20; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5542.7534,5.0014391,5643.2466}; angles[]={0,2.2667575,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=21; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5542.8789,5.0014391,5644.7554}; angles[]={0,2.2667575,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=22; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5541.8848,5.0014391,5644.1519}; angles[]={0,2.2667463,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=23; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5541.0938,5.0014391,5643.3281}; angles[]={0,2.2667463,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio01_2"; description="Trooper Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=24; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5541.0112,5.0014391,5641.3164}; angles[]={0,2.2667508,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=25; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5541.9878,5.0014391,5642.3579}; angles[]={0,2.2667575,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=26; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5540.2051,5.0014391,5644.0479}; angles[]={0,2.2667463,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=27; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5541.8276,5.0014391,5645.6201}; angles[]={0,2.2667463,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=28; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5541.0264,5.0014391,5644.9365}; angles[]={0,2.2667463,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=29; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5540.064,5.0014391,5642.2744}; angles[]={0,2.2667508,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=30; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=19; }; class Item4 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5540.7749,5.00144,5646.5161}; angles[]={0,2.2913942,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=32; type="SWOP_Clonetrooper_a"; atlOffset=9.5367432e-007; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5540.0269,5.0014391,5645.8906}; angles[]={0,2.2913942,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-2 "; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=33; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5539.9521,5.0014391,5647.3047}; angles[]={0,2.2913942,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=34; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5539.1392,5.0014391,5646.6519}; angles[]={0,2.2913904,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=35; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5538.2837,5.0014391,5645.8188}; angles[]={0,2.2913904,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio02_2"; description="Trooper Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=36; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5538.2808,5.0014396,5644.3008}; angles[]={0,2.291388,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=37; type="SWOP_Clonetrooper_a"; atlOffset=4.7683716e-007; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5539.0405,5.0014391,5645.0049}; angles[]={0,2.2913942,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=38; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5538.9419,5.0014391,5648.2188}; angles[]={0,2.2913904,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=39; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5538.0869,5.0014391,5647.4312}; angles[]={0,2.2913904,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=40; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5537.3687,5.0014391,5646.6289}; angles[]={0,2.2913904,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=41; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5537.416,5.0014391,5645.1265}; angles[]={0,2.291388,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=42; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=31; atlOffset=9.5367432e-007; }; class Item5 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5537.7427,5.0014391,5649.2979}; angles[]={0,2.2759757,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=44; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5537.1226,5.0014391,5648.7461}; angles[]={0,2.2759757,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=45; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5536.7495,5.0014391,5650.1074}; angles[]={0,2.2759757,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=46; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5536.0425,5.0014391,5649.5059}; angles[]={0,2.2759616,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=47; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5535.374,5.0014391,5648.8574}; angles[]={0,2.2759616,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio03_2"; description="Trooper Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=48; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5536.0029,5.0014391,5647.439}; angles[]={0,2.2759695,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=49; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5536.5825,5.0014391,5648.1655}; angles[]={0,2.2759757,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=50; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5535.7329,5.0014391,5650.9722}; angles[]={0,2.2759616,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=51; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5535.1152,5.0014391,5650.3096}; angles[]={0,2.2759616,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=52; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5534.4326,5.0014391,5649.688}; angles[]={0,2.2759616,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=53; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5534.8853,5.0014391,5648.2183}; angles[]={0,2.2759695,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=54; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=43; }; class Item6 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5534.7778,5.0014391,5652.0396}; angles[]={0,2.2979879,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=56; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5534.1265,5.0014391,5651.438}; angles[]={0,2.2979879,0}; }; side="West"; flags=5; class Attributes { skill=0.39667904; rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=57; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5533.8955,5.0014391,5652.8994}; angles[]={0,2.2979879,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=58; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5533.2393,5.0014391,5652.3564}; angles[]={0,2.2979877,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=59; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5532.5654,5.0014391,5651.6084}; angles[]={0,2.2979877,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio04_2"; description="Trooper Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=60; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5532.7656,5.0014391,5649.9419}; angles[]={0,2.2979817,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=61; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5533.5234,5.0014391,5650.811}; angles[]={0,2.2979879,0}; }; side="West"; flags=5; class Attributes { skill=0.39667904; rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=62; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5532.894,5.0014391,5653.8345}; angles[]={0,2.2979877,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=63; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5532.3306,5.0014396,5653.2178}; angles[]={0,2.2979877,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=64; type="SWOP_Clonetrooper_a"; atlOffset=4.7683716e-007; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5531.6338,5.0014391,5652.5464}; angles[]={0,2.2979877,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=65; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5531.8218,5.0014391,5650.9155}; angles[]={0,2.2979817,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=66; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=55; }; class Item7 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={5548.6758,5.0014391,5642.7495}; angles[]={0,5.4625645,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; description="Platoon Commander Avalanche 2-6"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=68; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5549.2803,5.0014391,5643.4902}; angles[]={0,5.4527664,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Platoon Sergeant-Major Avalanche 2-7"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_pauldrons2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_range"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=69; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5549.875,5.0014391,5644.2104}; angles[]={0,5.4406776,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Platoon RT Avalanche 2-Romeo"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_kama_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_BlackBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_seashelmet"; }; }; id=70; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5550.4658,5.0014391,5644.9492}; angles[]={0,5.4471703,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Platoon Medic Avalanche 2-Mike"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=71; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=67; }; class Item8 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5548.2603,5.0014391,5647.0024}; angles[]={0,2.2718797,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=73; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5547.6274,5.0014391,5646.3799}; angles[]={0,2.2718797,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=74; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5547.502,5.0014391,5647.5337}; angles[]={0,2.2718797,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=75; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5546.7983,5.0014391,5647.1362}; angles[]={0,2.2718778,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=76; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5546.0732,5.0014391,5646.4985}; angles[]={0,2.2718778,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio05_1"; description="Trooper Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=77; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5546.1255,5.0014391,5645.0249}; angles[]={0,2.2718792,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=78; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5546.9272,5.0014391,5645.6665}; angles[]={0,2.2718797,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=79; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5546.4961,5.0014391,5648.395}; angles[]={0,2.2718778,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=80; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5545.8774,5.0014391,5647.8105}; angles[]={0,2.2718778,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=81; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5545.2954,5.0014391,5647.2271}; angles[]={0,2.2718778,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=82; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5545.4038,5.0014391,5645.833}; angles[]={0,2.2718792,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=83; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=72; }; class Item9 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5545.144,5.0014391,5649.626}; angles[]={0,2.28123,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=85; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5544.4277,5.0014391,5648.9561}; angles[]={0,2.28123,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=86; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5544.2939,5.0014391,5650.3057}; angles[]={0,2.28123,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=87; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5543.4888,5.0014396,5649.7021}; angles[]={0,2.2812326,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=88; type="SWOP_Clonetrooper_a"; atlOffset=4.7683716e-007; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5542.7676,5.0014391,5649.0752}; angles[]={0,2.2812326,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio06_1"; description="Trooper Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=89; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5543.0439,5.0014391,5647.4268}; angles[]={0,2.2812295,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=90; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5543.7563,5.0014391,5648.2168}; angles[]={0,2.28123,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=91; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5543.2339,5.0014391,5651.1934}; angles[]={0,2.2812326,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=92; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5542.437,5.0014391,5650.4956}; angles[]={0,2.2812326,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=93; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5541.8281,5.0014391,5649.7773}; angles[]={0,2.2812326,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=94; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5542.1689,5.0014391,5648.1978}; angles[]={0,2.2812295,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=95; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=84; }; class Item10 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5541.7646,5.0014391,5652.562}; angles[]={0,2.2941914,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=97; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5541.041,5.0014391,5651.9902}; angles[]={0,2.2941914,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=98; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5540.9331,5.0014396,5653.3306}; angles[]={0,2.2941914,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=99; type="SWOP_Clonetrooper_a"; atlOffset=4.7683716e-007; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5540.2329,5.0014391,5652.769}; angles[]={0,2.294183,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=100; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5539.4351,5.0014391,5652.0132}; angles[]={0,2.294183,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio07_1"; description="Trooper Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=101; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5539.7949,5.0014391,5650.6377}; angles[]={0,2.2941856,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=102; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5540.418,5.0014391,5651.3491}; angles[]={0,2.2941914,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-3 "; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=103; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5540.0186,5.0014391,5654.1313}; angles[]={0,2.294183,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=104; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5539.2251,5.0014391,5653.4668}; angles[]={0,2.294183,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=105; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5538.4302,5.0014391,5652.8301}; angles[]={0,2.294183,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=106; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5538.7998,5.0014391,5651.3452}; angles[]={0,2.2941856,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=107; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=96; }; class Item11 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5538.9297,5.0014391,5655.3052}; angles[]={0,2.3029966,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=109; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5538.2871,5.0014391,5654.7061}; angles[]={0,2.3029795,0}; }; side="West"; flags=5; class Attributes { skill=0.39667904; rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=110; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5537.959,5.0014391,5656.0884}; angles[]={0,2.3029795,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=111; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5537.3843,5.0014391,5655.4585}; angles[]={0,2.3029795,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=112; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5536.6372,5.0014391,5654.6982}; angles[]={0,2.3029795,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio08_1"; description="Trooper Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=113; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5536.6606,5.0014391,5653.0283}; angles[]={0,2.3029838,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=114; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5537.4556,5.0014391,5653.8628}; angles[]={0,2.3029795,0}; }; side="West"; flags=5; class Attributes { skill=0.39667904; rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=115; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5537.0117,5.0014391,5656.9707}; angles[]={0,2.3029795,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=116; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5536.4263,5.0014391,5656.4043}; angles[]={0,2.3029795,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=117; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5535.6875,5.0014391,5655.6133}; angles[]={0,2.3029795,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=118; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5535.7163,5.0014391,5653.8032}; angles[]={0,2.3029838,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=119; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=108; }; class Item12 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={5551.4712,5.0014391,5646.1851}; angles[]={0,5.3804016,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; description="Platoon Commander Avalanche 3-6"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=121; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5552.0342,5.0014391,5646.7788}; angles[]={0,5.4756966,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Platoon Sergeant-Major Avalanche 3-7"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_pauldrons2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_range"; headgear="SWOP_Clonetrooper_501sparrow_helmet"; }; }; id=122; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5552.7334,5.0014396,5647.5386}; angles[]={0,5.4756966,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Platoon RT Avalanche 3-Romeo "; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_kama_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_BlackBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_seashelmet"; }; }; id=123; type="SWOP_Clonetrooper_a"; atlOffset=4.7683716e-007; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5553.3345,5.0014391,5648.2607}; angles[]={0,5.4756966,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Platoon Medic Avalanche 3-Mike"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=124; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=120; }; class Item13 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5551.1475,5.0014391,5650.6675}; angles[]={0,2.3271937,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=126; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5550.564,5.0014391,5650.1992}; angles[]={0,2.3271937,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=127; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5550.3354,5.0014391,5651.519}; angles[]={0,2.3271937,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=128; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5549.729,5.0014391,5651.0874}; angles[]={0,2.3271871,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=129; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5549.0288,5.0014391,5650.5225}; angles[]={0,2.3271871,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio09_2"; description="Trooper Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=130; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5549.3682,5.0014391,5649.0781}; angles[]={0,2.3271918,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=131; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5549.9419,5.0014391,5649.6514}; angles[]={0,2.3271937,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=132; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5549.2744,5.0014391,5652.5083}; angles[]={0,2.3271871,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=133; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5548.7222,5.0014391,5651.9893}; angles[]={0,2.3271871,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=134; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5548.106,5.0014391,5651.3882}; angles[]={0,2.3271871,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=135; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5548.4365,5.0014391,5649.9302}; angles[]={0,2.3271918,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=136; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=125; }; class Item14 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5548.1968,5.0014391,5653.6455}; angles[]={0,2.294054,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=138; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5547.6563,5.0014391,5653.1587}; angles[]={0,2.294054,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=139; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5547.3755,5.0014391,5654.2793}; angles[]={0,2.294054,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=140; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5546.6992,5.0014391,5653.9092}; angles[]={0,2.2940433,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=141; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5546.1357,5.0014391,5653.3921}; angles[]={0,2.2940433,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio10_2"; description="Trooper Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=142; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5546.481,5.0014391,5652.0234}; angles[]={0,2.2940521,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=143; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5547.106,5.0014391,5652.6743}; angles[]={0,2.294054,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=144; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5546.4736,5.0014391,5655.0576}; angles[]={0,2.2940433,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=145; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5545.7944,5.0014391,5654.5469}; angles[]={0,2.2940433,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=146; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5545.105,5.0014391,5654.0908}; angles[]={0,2.2940433,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=147; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5545.3667,5.0014391,5652.7832}; angles[]={0,2.2940521,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=148; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=137; }; class Item15 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5545.5698,5.0014391,5656.2109}; angles[]={0,2.4138079,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=150; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5544.8345,5.0014391,5655.563}; angles[]={0,2.4138079,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=151; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5544.8242,5.0014391,5656.9067}; angles[]={0,2.4137902,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=152; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5544.1167,5.0014391,5656.4292}; angles[]={0,2.4137905,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=153; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5543.3623,5.0014391,5655.8481}; angles[]={0,2.4137905,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio11_2"; description="Trooper Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=154; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5543.4868,5.0014391,5654.4316}; angles[]={0,2.4137969,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=155; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5544.1563,5.0014391,5655.0049}; angles[]={0,2.4137969,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=156; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5543.9189,5.0014391,5657.7666}; angles[]={0,2.4137905,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=157; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5543.3789,5.0014391,5657.1426}; angles[]={0,2.4137905,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=158; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5542.6182,5.0014391,5656.5352}; angles[]={0,2.4137905,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=159; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5542.6899,5.0014391,5655.2983}; angles[]={0,2.4137969,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=160; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=149; }; class Item16 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5542.854,5.0014391,5658.7827}; angles[]={0,2.3809018,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=162; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5542.127,5.0014391,5658.0854}; angles[]={0,2.3808951,0}; }; side="West"; flags=5; class Attributes { skill=0.39667904; rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=163; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5542.104,5.0014391,5659.481}; angles[]={0,2.3808951,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=164; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5541.439,5.0014391,5658.8838}; angles[]={0,2.3809083,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=165; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5540.7231,5.0014391,5658.3994}; angles[]={0,2.3809083,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio12_2"; description="Trooper Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=166; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5540.9038,5.0014391,5656.9121}; angles[]={0,2.3809018,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=167; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5541.5835,5.0014391,5657.5522}; angles[]={0,2.3808951,0}; }; side="West"; flags=5; class Attributes { skill=0.39667904; rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=168; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5541.2974,5.0014391,5660.1763}; angles[]={0,2.3809083,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=169; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5540.6118,5.0014391,5659.5674}; angles[]={0,2.3809083,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=170; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5539.9438,5.0014391,5659.0352}; angles[]={0,2.3809083,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=171; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5540.02,5.0014391,5657.7661}; angles[]={0,2.3809018,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=172; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=161; }; class Item17 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={5554.4209,5.0014391,5649.6509}; angles[]={0,5.3971515,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; description="Platoon Commander Avalanche 4-6"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=174; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5555.1133,5.0014396,5650.1943}; angles[]={0,5.4924464,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Platoon Sergeant-Major Avalanche 4-7"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_pauldrons2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_range"; headgear="SWOP_Clonetrooper_501sparrow_helmet"; }; }; id=175; type="SWOP_Clonetrooper_a"; atlOffset=4.7683716e-007; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5555.6572,5.0014396,5650.8325}; angles[]={0,5.4924464,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Platoon RT Avalanche 4-Romeo "; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_kama_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_BlackBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_seashelmet"; }; }; id=176; type="SWOP_Clonetrooper_a"; atlOffset=4.7683716e-007; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5556.6309,5.0014396,5651.6797}; angles[]={0,5.4924464,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Platoon Medic Avalanche 4-Mike"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=177; type="SWOP_Clonetrooper_a"; atlOffset=4.7683716e-007; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=173; }; class Item18 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5553.8506,5.0014391,5654.1294}; angles[]={0,2.3439424,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 4-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=179; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5553.3569,5.0014391,5653.5464}; angles[]={0,2.3439424,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 4-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=180; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5553.0747,5.0014391,5654.8286}; angles[]={0,2.3439424,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 4-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=181; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5552.5068,5.0014391,5654.2803}; angles[]={0,2.3439424,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=182; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5551.8662,5.0014391,5653.7363}; angles[]={0,2.3439424,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio09_3"; description="Trooper Avalanche 4-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=183; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5552.1738,5.0014391,5652.4136}; angles[]={0,2.3439424,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 4-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=184; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5552.8174,5.0014391,5652.9375}; angles[]={0,2.3439424,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 4-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=185; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5552.1504,5.0014391,5655.71}; angles[]={0,2.3439424,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=186; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5551.561,5.0014391,5655.0166}; angles[]={0,2.3439424,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=187; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5550.9419,5.0014391,5654.4946}; angles[]={0,2.3439424,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=188; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5551.2368,5.0014391,5653.1802}; angles[]={0,2.3439424,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 4-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=189; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=178; }; class Item19 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5550.752,5.0014391,5657.0396}; angles[]={0,2.3107998,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=191; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5550.1382,5.0014391,5656.4263}; angles[]={0,2.3107984,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 4-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=192; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5549.9902,5.0014391,5657.6475}; angles[]={0,2.3107984,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 4-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=193; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5549.2402,5.0014391,5657.1934}; angles[]={0,2.3107984,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=194; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5548.6069,5.0014391,5656.6001}; angles[]={0,2.3107984,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio10_3"; description="Trooper Avalanche 4-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=195; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5548.9858,5.0014391,5655.1963}; angles[]={0,2.3107984,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 4-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=196; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5549.707,5.0014391,5655.8389}; angles[]={0,2.3107984,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 4-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=197; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5549.0308,5.0014391,5658.4995}; angles[]={0,2.3107984,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=198; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5548.3608,5.0014391,5657.876}; angles[]={0,2.3107984,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=199; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5547.7998,5.0014391,5657.2998}; angles[]={0,2.3107984,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=200; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5548.0747,5.0014391,5655.9185}; angles[]={0,2.3107984,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 4-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=201; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=190; }; class Item20 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5547.8931,5.0014391,5659.6548}; angles[]={0,2.3581524,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=203; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5547.2397,5.0014391,5659.0684}; angles[]={0,2.3581524,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 4-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=204; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5547.1685,5.0014391,5660.2378}; angles[]={0,2.3581271,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 4-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=205; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5546.4512,5.0014391,5659.7671}; angles[]={0,2.3581443,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=206; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5545.7563,5.0014391,5659.1445}; angles[]={0,2.3581443,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio11_3"; description="Trooper Avalanche 4-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=207; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5545.833,5.0014391,5657.7417}; angles[]={0,2.3581443,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 4-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=208; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5546.5981,5.0014391,5658.3633}; angles[]={0,2.3581417,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 4-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=209; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5546.208,5.0014391,5661.0669}; angles[]={0,2.3581443,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=210; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5545.5264,5.0014391,5660.4927}; angles[]={0,2.3581443,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=211; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5544.8472,5.0014396,5659.9448}; angles[]={0,2.3581443,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=212; type="SWOP_Clonetrooper_a"; atlOffset=4.7683716e-007; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5544.9634,5.0014391,5658.5518}; angles[]={0,2.3581443,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 4-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=213; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=202; }; class Item21 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5545.1763,5.0014391,5661.9546}; angles[]={0,2.427577,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=215; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5544.5684,5.0014391,5661.4204}; angles[]={0,2.4275756,0}; }; side="West"; flags=5; class Attributes { skill=0.39667904; rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 4-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=216; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5544.4771,5.0014391,5662.6333}; angles[]={0,2.4275756,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 4-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=217; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5543.8384,5.0014391,5662.2388}; angles[]={0,2.4275756,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=218; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5543.1895,5.0014391,5661.771}; angles[]={0,2.4275756,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio12_3"; description="Trooper Avalanche 4-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=219; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5543.3276,5.0014391,5660.4253}; angles[]={0,2.4275756,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 4-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=220; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5543.9912,5.0014391,5660.937}; angles[]={0,2.4275756,0}; }; side="West"; flags=5; class Attributes { skill=0.39667904; rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 4-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=221; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5543.6421,5.0014391,5663.542}; angles[]={0,2.4275756,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=222; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5542.9854,5.0014396,5663.083}; angles[]={0,2.4275756,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=223; type="SWOP_Clonetrooper_a"; atlOffset=4.7683716e-007; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5542.396,5.0014391,5662.583}; angles[]={0,2.4275756,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=224; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5542.5723,5.0014391,5661.269}; angles[]={0,2.4275756,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 4-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=225; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=214; }; class Item22 { dataType="Group"; side="West"; class Entities { items=3; class Item0 { dataType="Object"; class PositionInfo { position[]={5555.8389,5.0014391,5647.5889}; angles[]={0,5.3702397,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pio17_2"; description="ARC Commander"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=227; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5556.2773,5.0014391,5648.373}; angles[]={0,5.3702569,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio18_3"; description="ARC RT"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=228; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5557.0771,5.0014391,5649.1318}; angles[]={0,5.3702559,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio18_4"; description="ARC Medic"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=229; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=226; }; class Item23 { dataType="Group"; side="West"; class Entities { items=2; class Item0 { dataType="Object"; class PositionInfo { position[]={5558.3853,5.0014391,5648.3359}; angles[]={0,5.3702383,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio19_6"; description="Alpha Arc ""Vulcan"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=231; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5559.1694,5.0014391,5649.1367}; angles[]={0,5.3702383,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio19_7"; description="Alpha Arc ""Vulcan"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=232; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=230; }; class Item24 { dataType="Group"; side="West"; class Entities { items=2; class Item0 { dataType="Object"; class PositionInfo { position[]={5556.6475,5.0014391,5646.3047}; angles[]={0,5.3702383,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio19_8"; description="Alpha Arc ""Atlas"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=234; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5557.4312,5.0014391,5647.1055}; angles[]={0,5.3702383,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio19_9"; description="Alpha Arc ""Atlas"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=235; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=233; }; class Item25 { dataType="Group"; side="West"; class Entities { items=5; class Item0 { dataType="Object"; class PositionInfo { position[]={5557.7402,5.0014391,5645.1846}; angles[]={0,5.3702569,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_29"; description="ARC Gen 2 ""Cronus"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=237; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5558.8203,5.0014391,5646.2754}; angles[]={0,5.3702397,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_30"; description="ARC Gen 2 ""Cronus"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=238; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5559.3174,5.0014391,5643.5967}; angles[]={0,5.3702397,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_31"; description="ARC Gen 2 ""Cronus"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=239; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5560.4824,5.0014391,5644.8027}; angles[]={0,5.3702397,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_32"; description="ARC Gen 2 ""Cronus"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=240; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5561.1543,5.0014391,5642.083}; angles[]={0,5.3702397,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_33"; description="ARC Gen 2 ""Cronus"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=241; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="Enh_allowFleeing"; expression="_this allowFleeing _value"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.76999998; }; }; }; class Attribute7 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=8; }; }; }; class Attributes { }; id=236; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=1; }; }; class Item26 { dataType="Group"; side="West"; class Entities { items=5; class Item0 { dataType="Object"; class PositionInfo { position[]={5559.9019,5.0014391,5647.5645}; angles[]={0,5.3702559,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_34"; description="ARC Gen 2 ""Kreios"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=243; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5560.9819,5.0014391,5648.6553}; angles[]={0,5.3702383,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_35"; description="ARC Gen 2 ""Kreios"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=244; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5561.4785,5.0014391,5645.9766}; angles[]={0,5.3702383,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_36"; description="ARC Gen 2 ""Kreios"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=245; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5562.6436,5.0014391,5647.1826}; angles[]={0,5.3702383,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_37"; description="ARC Gen 2 ""Kreios"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=246; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5563.3159,5.0014391,5644.4629}; angles[]={0,5.3702383,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_38"; description="ARC Gen 2 ""Kreios"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=247; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="Enh_allowFleeing"; expression="_this allowFleeing _value"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.76999998; }; }; }; class Attribute7 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=8; }; }; }; class Attributes { }; id=242; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=1; }; }; class Item27 { dataType="Group"; side="West"; class Entities { items=5; class Item0 { dataType="Object"; class PositionInfo { position[]={5562.1885,5.0014391,5649.7793}; angles[]={0,5.3702559,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_39"; description="ARC Gen 2 ""Helios"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=249; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5563.2686,5.0014391,5650.8691}; angles[]={0,5.3702383,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_40"; description="ARC Gen 2 ""Helios"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=250; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5563.7656,5.0014391,5648.1914}; angles[]={0,5.3702383,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_41"; description="ARC Gen 2 ""Helios"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=251; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5564.9307,5.0014391,5649.3975}; angles[]={0,5.3702383,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_42"; description="ARC Gen 2 ""Helios"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=252; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5565.6025,5.0014391,5646.6777}; angles[]={0,5.3702383,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_43"; description="ARC Gen 2 ""Helios"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=253; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="Enh_allowFleeing"; expression="_this allowFleeing _value"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.76999998; }; }; }; class Attribute7 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=8; }; }; }; class Attributes { }; id=248; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=1; }; }; class Item28 { dataType="Group"; side="West"; class Entities { items=5; class Item0 { dataType="Object"; class PositionInfo { position[]={5564.2588,5.0014391,5652.0293}; angles[]={0,5.3702559,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_44"; description="ARC Gen 2 ""Hydra"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=255; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5565.3389,5.0014391,5653.1191}; angles[]={0,5.3702383,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_45"; description="ARC Gen 2 ""Hydra"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=256; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5565.8359,5.0014391,5650.4414}; angles[]={0,5.3702383,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_46"; description="ARC Gen 2 ""Hydra"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=257; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5567.001,5.0014391,5651.6475}; angles[]={0,5.3702383,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_47"; description="ARC Gen 2 ""Hydra"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=258; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5567.6729,5.0014391,5648.9277}; angles[]={0,5.3702383,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_48"; description="ARC Gen 2 ""Hydra"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=259; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="Enh_allowFleeing"; expression="_this allowFleeing _value"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.76999998; }; }; }; class Attribute7 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=8; }; }; }; class Attributes { }; id=254; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=1; }; }; class Item29 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={5558.6816,5.0014391,5653.4502}; angles[]={0,5.3716874,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; description="Airborne Commander Acklay 1-6"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_mod0"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=2; }; }; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_range"; headgear="501st_Commander_helmet"; }; }; id=261; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5559.334,5.0014391,5654.2578}; angles[]={0,5.3691916,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; description="Airborne Sergeant-Major Acklay 1-7"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_mod0"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=2; }; }; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="501st_Trooper_helmet"; }; }; id=262; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5559.9487,5.00144,5655.0088}; angles[]={0,5.3834333,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; description="Platoon RT Acklay 1-Romeo"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_mod0"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=2; }; }; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="501st_Trooper_helmet"; }; }; id=263; type="SWOP_Clonetrooper_a"; atlOffset=9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5560.6338,5.0014391,5655.7549}; angles[]={0,5.3772373,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; description="Platoon Medic Acklay 1-Mike"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_mod0"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=2; }; }; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="501st_Trooper_helmet"; }; }; id=264; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=260; }; class Item30 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5558.188,5.0014391,5657.6768}; angles[]={0,2.2432547,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_antenna"; headgear="501st_Trooper_helmet"; }; }; id=266; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5557.5596,5.0014391,5657.0098}; angles[]={0,2.2432547,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="RD501_visor_w2"; headgear="501st_Trooper_helmet"; }; }; id=267; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5557.1895,5.0014391,5658.4053}; angles[]={0,2.2432547,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=268; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=-1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5556.4912,5.0014391,5657.7598}; angles[]={0,2.2432494,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=269; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5555.7998,5.0014391,5657.1504}; angles[]={0,2.2432494,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio09_9"; description="Assault Trooper Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=270; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5556.2524,5.0014391,5655.6514}; angles[]={0,2.2432547,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=271; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5556.8813,5.0014391,5656.3359}; angles[]={0,2.2432547,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="RD501_visor_w2"; headgear="501st_Trooper_helmet"; }; }; id=272; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5556.1377,5.0014391,5659.2246}; angles[]={0,2.2432494,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=273; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5555.4517,5.0014391,5658.541}; angles[]={0,2.2432494,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=274; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5554.812,5.0014391,5657.8721}; angles[]={0,2.2432494,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=275; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5555.1812,5.0014391,5656.4717}; angles[]={0,2.2432494,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=276; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=265; }; class Item31 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5554.9858,5.0014391,5660.1514}; angles[]={0,2.2432547,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_antenna"; headgear="501st_Trooper_helmet"; }; }; id=278; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5554.2837,5.0014391,5659.498}; angles[]={0,2.2432547,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="RD501_visor_w2"; headgear="501st_Trooper_helmet"; }; }; id=279; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5553.7856,5.0014391,5660.9854}; angles[]={0,2.2432547,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=280; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=-1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5553.25,5.0014391,5660.3037}; angles[]={0,2.2432494,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=281; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5552.582,5.0014391,5659.5928}; angles[]={0,2.2432494,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio09_10"; description="Assault Trooper Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=282; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5553.0596,5.0014391,5658.0498}; angles[]={0,2.2432494,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=283; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5553.6108,5.0014391,5658.7832}; angles[]={0,2.2432547,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="RD501_visor_w2"; headgear="501st_Trooper_helmet"; }; }; id=284; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5552.708,5.0014391,5661.7549}; angles[]={0,2.2432494,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=285; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5552.1807,5.0014391,5660.998}; angles[]={0,2.2432494,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=286; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5551.5659,5.0014391,5660.2217}; angles[]={0,2.2432494,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=287; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5551.9814,5.0014391,5658.8975}; angles[]={0,2.2432494,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=288; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=277; }; class Item32 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5551.6763,5.0014391,5662.5884}; angles[]={0,2.2432547,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_antenna"; headgear="501st_Trooper_helmet"; }; }; id=290; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5551.0137,5.0014391,5661.9063}; angles[]={0,2.2432547,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="RD501_visor_w2"; headgear="501st_Trooper_helmet"; }; }; id=291; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5550.6211,5.0014391,5663.4229}; angles[]={0,2.2432547,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=292; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=-1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5550.063,5.0014391,5662.6221}; angles[]={0,2.2432547,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=293; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5549.4702,5.0014391,5662.0498}; angles[]={0,2.2432547,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio09_11"; description="Assault Trooper Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=294; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5549.8516,5.0014391,5660.6055}; angles[]={0,2.2432547,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=295; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5550.4663,5.0014391,5661.2451}; angles[]={0,2.2432547,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="RD501_visor_w2"; headgear="501st_Trooper_helmet"; }; }; id=296; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5549.5801,5.0014391,5664.2168}; angles[]={0,2.2432547,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=297; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5549.0806,5.0014391,5663.4307}; angles[]={0,2.2432547,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=298; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5548.5122,5.0014391,5662.7402}; angles[]={0,2.2432547,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=299; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5548.8916,5.0014391,5661.3467}; angles[]={0,2.2432547,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=300; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=289; }; class Item33 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5548.5103,5.0014391,5665.0547}; angles[]={0,2.2432494,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Acklay 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_antenna"; headgear="501st_Trooper_helmet"; }; }; id=302; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5547.9346,5.0014391,5664.3398}; angles[]={0,2.2432494,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Acklay 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="RD501_visor_w2"; headgear="501st_Trooper_helmet"; }; }; id=303; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5547.4595,5.0014391,5665.8916}; angles[]={0,2.2432547,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Acklay 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=304; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=-1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5546.8555,5.0014391,5665.127}; angles[]={0,2.2432494,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Acklay 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=305; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5546.29,5.0014391,5664.4209}; angles[]={0,2.2432494,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio09_12"; description="Assault Trooper Acklay 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=306; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5546.7651,5.0014391,5662.9131}; angles[]={0,2.2432494,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Acklay 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=307; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5547.3887,5.0014391,5663.6006}; angles[]={0,2.2432494,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Acklay 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="RD501_visor_w2"; headgear="501st_Trooper_helmet"; }; }; id=308; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5546.4209,5.0014391,5666.668}; angles[]={0,2.2432494,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Acklay 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=309; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5545.7949,5.0014391,5665.9082}; angles[]={0,2.2432494,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Acklay 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=310; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5545.2573,5.0014391,5665.249}; angles[]={0,2.2432494,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Acklay 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=311; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5545.7065,5.0014391,5663.7354}; angles[]={0,2.2432494,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Acklay 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=312; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=301; }; class Item34 { dataType="Group"; side="West"; class Entities { items=2; class Item0 { dataType="Object"; class PositionInfo { position[]={5565.4058,5.0014391,5663.5288}; angles[]={0,2.0844131,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot01_1"; description="Squadron Commander Razor 1-6"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501dogma_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501raven"; }; }; id=314; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5564.334,5.0014391,5661.8818}; angles[]={0,2.0844131,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot02_1"; description="Squadron Sub-Commander Razor 1-7"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501dogma_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501hawk"; }; }; id=315; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=313; }; class Item35 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={5563.8779,5.0014391,5664.2773}; angles[]={0,2.0844121,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot11_1"; description="Pilot Razor 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=317; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5562.9912,5.0014391,5662.668}; angles[]={0,2.0844121,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot12_1"; description="Co-Pilot Razor 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=318; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5561.9258,5.0014391,5661.0332}; angles[]={0,2.0844121,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot13_1"; description="Pilot Razor 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=319; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5560.9639,5.0014391,5659.1211}; angles[]={0,2.0844121,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot14_1"; description="Co-Pilot Razor 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=320; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=316; }; class Item36 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={5560.9917,5.0014391,5661.8477}; angles[]={0,2.0844121,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot05_1"; description="Pilot Razor 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=322; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5559.7847,5.0014391,5660.1426}; angles[]={0,2.0844121,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot06_1"; description="Co-Pilot Razor 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=323; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5562.7109,5.0014391,5665.0259}; angles[]={0,2.0844121,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot03_1"; description="Pilot Razor 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=324; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5561.7051,5.0014391,5663.3691}; angles[]={0,2.0844121,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot04_1"; description="Co-Pilot Razor 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=325; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=321; }; class Item37 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={5561.0806,5.0014391,5666.2813}; angles[]={0,2.0844131,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot11_6"; description="Pilot Razor 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=327; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5560.1924,5.0014391,5664.6719}; angles[]={0,2.0844131,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot12_6"; description="Co-Pilot Razor 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=328; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5559.1274,5.0014391,5663.0371}; angles[]={0,2.0844121,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot13_6"; description="Pilot Razor 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=329; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5558.165,5.0014391,5661.125}; angles[]={0,2.0844121,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot14_6"; description="Co-Pilot Razor 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=330; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=326; }; class Item38 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={5559.4219,5.0014391,5667.6631}; angles[]={0,2.0844121,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot11_7"; description="Pilot Razor 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=332; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5558.5342,5.0014391,5666.0547}; angles[]={0,2.0844121,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot12_7"; description="Co-Pilot Razor 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=333; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5557.4683,5.0014391,5664.4199}; angles[]={0,2.0844131,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot13_7"; description="Pilot Razor 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=334; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5556.5063,5.0014391,5662.5068}; angles[]={0,2.0844131,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot14_7"; description="Co-Pilot Razor 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=335; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=331; }; class Item39 { dataType="Group"; side="West"; class Entities { items=2; class Item0 { dataType="Object"; class PositionInfo { position[]={5557.7842,5.0014391,5668.8691}; angles[]={0,2.0844097,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot15_1"; description="Lightning Flight Commander"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501corporal_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=7; class Item0 { name="swop_SmokeShell"; count=3; ammoLeft=1; }; class Item1 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item2 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShellOrange"; count=2; ammoLeft=1; }; class Item4 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item5 { name="SWOP_DC15_Mag"; count=1; ammoLeft=60; }; class Item6 { name="DCStun_Mag"; count=1; ammoLeft=2; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor_kama"; isBackpack=0; class MagazineCargo { items=3; class Item0 { name="SWOP_DC15_Mag"; count=4; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=1; ammoLeft=1; }; class Item2 { name="OPTRE_M2_Smoke_Yellow"; count=2; ammoLeft=1; }; }; class ItemCargo { items=2; class Item0 { name="ACE_elasticBandage"; count=1; }; class Item1 { name="ACE_Fortify"; count=1; }; }; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOPthrowableExplosive"; count=2; ammoLeft=1; }; class Item2 { name="SWOPthrowablectype"; count=1; ammoLeft=1; }; class Item3 { name="swop_SmokeShell"; count=3; ammoLeft=1; }; class Item4 { name="swop_mag_gimpact"; count=3; ammoLeft=1; }; class Item5 { name="SWOP_SCAR_EMP_GrenadeGM"; count=1; ammoLeft=1; }; class Item6 { name="SWOP_termDet_G"; count=1; ammoLeft=1; }; }; class ItemCargo { items=18; class Item0 { name="ACE_elasticBandage"; count=21; }; class Item1 { name="ACE_quikclot"; count=5; }; class Item2 { name="ACE_fieldDressing"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_epinephrine"; count=5; }; class Item5 { name="ACE_Clacker"; count=1; }; class Item6 { name="ACE_Flashlight_XL50"; count=1; }; class Item7 { name="ACE_MapTools"; count=1; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_morphine"; count=5; }; class Item10 { name="ACE_packingBandage"; count=10; }; class Item11 { name="ACE_plasmaIV_250"; count=3; }; class Item12 { name="ACE_plasmaIV_500"; count=4; }; class Item13 { name="ACE_tourniquet"; count=4; }; class Item14 { name="MineDetector"; count=1; }; class Item15 { name="ACE_wirecutter"; count=1; }; class Item16 { name="ACE_surgicalKit"; count=1; }; class Item17 { name="ACE_plasmaIV"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="tf_microdagr"; goggles="SWOP_Clones_HUD"; headgear="SWOP_Clonetrooper_pilot_helmet501_RD501_namenai"; }; }; id=337; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5556.6909,5.0014391,5667.1489}; angles[]={0,2.0844097,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot16_1"; description=" Lightning Co-Commander"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501corporal_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=7; class Item0 { name="swop_SmokeShell"; count=3; ammoLeft=1; }; class Item1 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item2 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShellOrange"; count=2; ammoLeft=1; }; class Item4 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item5 { name="SWOP_DC15_Mag"; count=1; ammoLeft=60; }; class Item6 { name="DCStun_Mag"; count=1; ammoLeft=2; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor_kama"; isBackpack=0; class MagazineCargo { items=3; class Item0 { name="SWOP_DC15_Mag"; count=4; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=1; ammoLeft=1; }; class Item2 { name="OPTRE_M2_Smoke_Yellow"; count=2; ammoLeft=1; }; }; class ItemCargo { items=2; class Item0 { name="ACE_elasticBandage"; count=1; }; class Item1 { name="ACE_Fortify"; count=1; }; }; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOPthrowableExplosive"; count=2; ammoLeft=1; }; class Item2 { name="SWOPthrowablectype"; count=1; ammoLeft=1; }; class Item3 { name="swop_SmokeShell"; count=3; ammoLeft=1; }; class Item4 { name="swop_mag_gimpact"; count=3; ammoLeft=1; }; class Item5 { name="SWOP_SCAR_EMP_GrenadeGM"; count=1; ammoLeft=1; }; class Item6 { name="SWOP_termDet_G"; count=1; ammoLeft=1; }; }; class ItemCargo { items=18; class Item0 { name="ACE_elasticBandage"; count=21; }; class Item1 { name="ACE_quikclot"; count=5; }; class Item2 { name="ACE_fieldDressing"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_epinephrine"; count=5; }; class Item5 { name="ACE_Clacker"; count=1; }; class Item6 { name="ACE_Flashlight_XL50"; count=1; }; class Item7 { name="ACE_MapTools"; count=1; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_morphine"; count=5; }; class Item10 { name="ACE_packingBandage"; count=10; }; class Item11 { name="ACE_plasmaIV_250"; count=3; }; class Item12 { name="ACE_plasmaIV_500"; count=4; }; class Item13 { name="ACE_tourniquet"; count=4; }; class Item14 { name="MineDetector"; count=1; }; class Item15 { name="ACE_wirecutter"; count=1; }; class Item16 { name="ACE_surgicalKit"; count=1; }; class Item17 { name="ACE_plasmaIV"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="tf_microdagr"; goggles="SWOP_Clones_HUD"; headgear="SWOP_Clonetrooper_pilot_helmet501_RD501_namenai"; }; }; id=338; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=336; }; class Item40 { dataType="Group"; side="West"; class Entities { items=2; class Item0 { dataType="Object"; class PositionInfo { position[]={5555.0234,5.0014391,5665.7051}; angles[]={0,2.0844097,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot17_2"; description="Pilot Lightning 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501corporal_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=7; class Item0 { name="swop_SmokeShell"; count=3; ammoLeft=1; }; class Item1 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item2 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShellOrange"; count=2; ammoLeft=1; }; class Item4 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item5 { name="SWOP_DC15_Mag"; count=1; ammoLeft=60; }; class Item6 { name="DCStun_Mag"; count=1; ammoLeft=2; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor_kama"; isBackpack=0; class MagazineCargo { items=3; class Item0 { name="SWOP_DC15_Mag"; count=4; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=1; ammoLeft=1; }; class Item2 { name="OPTRE_M2_Smoke_Yellow"; count=2; ammoLeft=1; }; }; class ItemCargo { items=2; class Item0 { name="ACE_elasticBandage"; count=1; }; class Item1 { name="ACE_Fortify"; count=1; }; }; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOPthrowableExplosive"; count=2; ammoLeft=1; }; class Item2 { name="SWOPthrowablectype"; count=1; ammoLeft=1; }; class Item3 { name="swop_SmokeShell"; count=3; ammoLeft=1; }; class Item4 { name="swop_mag_gimpact"; count=3; ammoLeft=1; }; class Item5 { name="SWOP_SCAR_EMP_GrenadeGM"; count=1; ammoLeft=1; }; class Item6 { name="SWOP_termDet_G"; count=1; ammoLeft=1; }; }; class ItemCargo { items=18; class Item0 { name="ACE_elasticBandage"; count=21; }; class Item1 { name="ACE_quikclot"; count=5; }; class Item2 { name="ACE_fieldDressing"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_epinephrine"; count=5; }; class Item5 { name="ACE_Clacker"; count=1; }; class Item6 { name="ACE_Flashlight_XL50"; count=1; }; class Item7 { name="ACE_MapTools"; count=1; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_morphine"; count=5; }; class Item10 { name="ACE_packingBandage"; count=10; }; class Item11 { name="ACE_plasmaIV_250"; count=3; }; class Item12 { name="ACE_plasmaIV_500"; count=4; }; class Item13 { name="ACE_tourniquet"; count=4; }; class Item14 { name="MineDetector"; count=1; }; class Item15 { name="ACE_wirecutter"; count=1; }; class Item16 { name="ACE_surgicalKit"; count=1; }; class Item17 { name="ACE_plasmaIV"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="tf_microdagr"; goggles="SWOP_Clones_HUD"; headgear="SWOP_Clonetrooper_pilot_helmet501_RD501_namenai"; }; }; id=340; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="Enh_allowFleeing"; expression="_this allowFleeing _value"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.77999997; }; }; }; class Attribute7 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=8; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5554.0693,5.0014391,5664.0874}; angles[]={0,2.0844097,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot18_2"; description="Pilot Lightning 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501corporal_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=7; class Item0 { name="swop_SmokeShell"; count=3; ammoLeft=1; }; class Item1 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item2 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShellOrange"; count=2; ammoLeft=1; }; class Item4 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item5 { name="SWOP_DC15_Mag"; count=1; ammoLeft=60; }; class Item6 { name="DCStun_Mag"; count=1; ammoLeft=2; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor_kama"; isBackpack=0; class MagazineCargo { items=3; class Item0 { name="SWOP_DC15_Mag"; count=4; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=1; ammoLeft=1; }; class Item2 { name="OPTRE_M2_Smoke_Yellow"; count=2; ammoLeft=1; }; }; class ItemCargo { items=2; class Item0 { name="ACE_elasticBandage"; count=1; }; class Item1 { name="ACE_Fortify"; count=1; }; }; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOPthrowableExplosive"; count=2; ammoLeft=1; }; class Item2 { name="SWOPthrowablectype"; count=1; ammoLeft=1; }; class Item3 { name="swop_SmokeShell"; count=3; ammoLeft=1; }; class Item4 { name="swop_mag_gimpact"; count=3; ammoLeft=1; }; class Item5 { name="SWOP_SCAR_EMP_GrenadeGM"; count=1; ammoLeft=1; }; class Item6 { name="SWOP_termDet_G"; count=1; ammoLeft=1; }; }; class ItemCargo { items=18; class Item0 { name="ACE_elasticBandage"; count=21; }; class Item1 { name="ACE_quikclot"; count=5; }; class Item2 { name="ACE_fieldDressing"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_epinephrine"; count=5; }; class Item5 { name="ACE_Clacker"; count=1; }; class Item6 { name="ACE_Flashlight_XL50"; count=1; }; class Item7 { name="ACE_MapTools"; count=1; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_morphine"; count=5; }; class Item10 { name="ACE_packingBandage"; count=10; }; class Item11 { name="ACE_plasmaIV_250"; count=3; }; class Item12 { name="ACE_plasmaIV_500"; count=4; }; class Item13 { name="ACE_tourniquet"; count=4; }; class Item14 { name="MineDetector"; count=1; }; class Item15 { name="ACE_wirecutter"; count=1; }; class Item16 { name="ACE_surgicalKit"; count=1; }; class Item17 { name="ACE_plasmaIV"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="tf_microdagr"; goggles="SWOP_Clones_HUD"; headgear="SWOP_Clonetrooper_pilot_helmet501_RD501_namenai"; }; }; id=341; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=339; }; class Item41 { dataType="Logic"; class PositionInfo { position[]={5567.1201,5.000001,5663.3379}; angles[]={-0,4.8698502,0}; }; id=342; type="ModuleCurator_F"; atlOffset=9.5367432e-007; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="pilot01"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item42 { dataType="Logic"; class PositionInfo { position[]={5565.9585,5.000001,5661.4585}; angles[]={-0,4.8698502,0}; }; id=343; type="ModuleCurator_F"; atlOffset=9.5367432e-007; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="pilot02"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item43 { dataType="Group"; side="West"; class Entities { items=2; class Item0 { dataType="Object"; class PositionInfo { position[]={5555.7832,5.0014391,5669.7881}; angles[]={0,2.0844097,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot17_3"; description="Pilot Lightning 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501corporal_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=7; class Item0 { name="swop_SmokeShell"; count=3; ammoLeft=1; }; class Item1 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item2 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShellOrange"; count=2; ammoLeft=1; }; class Item4 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item5 { name="SWOP_DC15_Mag"; count=1; ammoLeft=60; }; class Item6 { name="DCStun_Mag"; count=1; ammoLeft=2; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor_kama"; isBackpack=0; class MagazineCargo { items=3; class Item0 { name="SWOP_DC15_Mag"; count=4; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=1; ammoLeft=1; }; class Item2 { name="OPTRE_M2_Smoke_Yellow"; count=2; ammoLeft=1; }; }; class ItemCargo { items=2; class Item0 { name="ACE_elasticBandage"; count=1; }; class Item1 { name="ACE_Fortify"; count=1; }; }; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOPthrowableExplosive"; count=2; ammoLeft=1; }; class Item2 { name="SWOPthrowablectype"; count=1; ammoLeft=1; }; class Item3 { name="swop_SmokeShell"; count=3; ammoLeft=1; }; class Item4 { name="swop_mag_gimpact"; count=3; ammoLeft=1; }; class Item5 { name="SWOP_SCAR_EMP_GrenadeGM"; count=1; ammoLeft=1; }; class Item6 { name="SWOP_termDet_G"; count=1; ammoLeft=1; }; }; class ItemCargo { items=18; class Item0 { name="ACE_elasticBandage"; count=21; }; class Item1 { name="ACE_quikclot"; count=5; }; class Item2 { name="ACE_fieldDressing"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_epinephrine"; count=5; }; class Item5 { name="ACE_Clacker"; count=1; }; class Item6 { name="ACE_Flashlight_XL50"; count=1; }; class Item7 { name="ACE_MapTools"; count=1; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_morphine"; count=5; }; class Item10 { name="ACE_packingBandage"; count=10; }; class Item11 { name="ACE_plasmaIV_250"; count=3; }; class Item12 { name="ACE_plasmaIV_500"; count=4; }; class Item13 { name="ACE_tourniquet"; count=4; }; class Item14 { name="MineDetector"; count=1; }; class Item15 { name="ACE_wirecutter"; count=1; }; class Item16 { name="ACE_surgicalKit"; count=1; }; class Item17 { name="ACE_plasmaIV"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="tf_microdagr"; goggles="SWOP_Clones_HUD"; headgear="SWOP_Clonetrooper_pilot_helmet501_RD501_namenai"; }; }; id=345; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="Enh_allowFleeing"; expression="_this allowFleeing _value"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.77999997; }; }; }; class Attribute7 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=8; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5554.8301,5.0014391,5668.1709}; angles[]={0,2.0844097,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot18_3"; description="Pilot Lightning 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501corporal_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=7; class Item0 { name="swop_SmokeShell"; count=3; ammoLeft=1; }; class Item1 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item2 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShellOrange"; count=2; ammoLeft=1; }; class Item4 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item5 { name="SWOP_DC15_Mag"; count=1; ammoLeft=60; }; class Item6 { name="DCStun_Mag"; count=1; ammoLeft=2; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor_kama"; isBackpack=0; class MagazineCargo { items=3; class Item0 { name="SWOP_DC15_Mag"; count=4; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=1; ammoLeft=1; }; class Item2 { name="OPTRE_M2_Smoke_Yellow"; count=2; ammoLeft=1; }; }; class ItemCargo { items=2; class Item0 { name="ACE_elasticBandage"; count=1; }; class Item1 { name="ACE_Fortify"; count=1; }; }; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOPthrowableExplosive"; count=2; ammoLeft=1; }; class Item2 { name="SWOPthrowablectype"; count=1; ammoLeft=1; }; class Item3 { name="swop_SmokeShell"; count=3; ammoLeft=1; }; class Item4 { name="swop_mag_gimpact"; count=3; ammoLeft=1; }; class Item5 { name="SWOP_SCAR_EMP_GrenadeGM"; count=1; ammoLeft=1; }; class Item6 { name="SWOP_termDet_G"; count=1; ammoLeft=1; }; }; class ItemCargo { items=18; class Item0 { name="ACE_elasticBandage"; count=21; }; class Item1 { name="ACE_quikclot"; count=5; }; class Item2 { name="ACE_fieldDressing"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_epinephrine"; count=5; }; class Item5 { name="ACE_Clacker"; count=1; }; class Item6 { name="ACE_Flashlight_XL50"; count=1; }; class Item7 { name="ACE_MapTools"; count=1; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_morphine"; count=5; }; class Item10 { name="ACE_packingBandage"; count=10; }; class Item11 { name="ACE_plasmaIV_250"; count=3; }; class Item12 { name="ACE_plasmaIV_500"; count=4; }; class Item13 { name="ACE_tourniquet"; count=4; }; class Item14 { name="MineDetector"; count=1; }; class Item15 { name="ACE_wirecutter"; count=1; }; class Item16 { name="ACE_surgicalKit"; count=1; }; class Item17 { name="ACE_plasmaIV"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="tf_microdagr"; goggles="SWOP_Clones_HUD"; headgear="SWOP_Clonetrooper_pilot_helmet501_RD501_namenai"; }; }; id=346; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=344; }; class Item44 { dataType="Group"; side="West"; class Entities { items=3; class Item0 { dataType="Object"; class PositionInfo { position[]={5551.9819,5.0014391,5668.0068}; angles[]={0,2.0637624,0}; }; side="West"; flags=7; class Attributes { name="Warden_Actual_1"; description="Warden-Actual"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=348; type="SWOP_Clonetrooper_pilot"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute3 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute4 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1.05; }; }; }; class Attribute5 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; nAttributes=6; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5552.6519,5.0014391,5669.3535}; angles[]={0,2.0521049,0}; }; side="West"; flags=5; class Attributes { description="Warden 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=349; type="SWOP_Clonetrooper_pilot"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute3 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute4 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute5 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; nAttributes=6; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5553.5093,5.0014391,5670.6494}; angles[]={0,2.0332208,0}; }; side="West"; flags=5; class Attributes { description="Warden 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=350; type="SWOP_Clonetrooper_pilot"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute3 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute4 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1.01; }; }; }; class Attribute5 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=347; }; class Item45 { dataType="Logic"; class PositionInfo { position[]={5551.3511,5.000001,5666.2393}; angles[]={-0,5.5164247,0}; }; id=351; type="ModuleCurator_F"; atlOffset=9.5367432e-007; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="Warden_Actual"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item46 { dataType="Group"; side="West"; class Entities { items=3; class Item0 { dataType="Object"; class PositionInfo { position[]={5548.647,5.0014391,5668.7036}; angles[]={0,2.0637624,0}; }; side="West"; flags=7; class Attributes { name="Warden_Sub_1"; description="Warden-Actual"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=353; type="SWOP_Clonetrooper_pilot"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute3 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute4 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1.05; }; }; }; class Attribute5 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; nAttributes=6; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5549.3169,5.0014391,5670.0508}; angles[]={0,2.0521049,0}; }; side="West"; flags=5; class Attributes { description="Warden 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=354; type="SWOP_Clonetrooper_pilot"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute3 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute4 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute5 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; nAttributes=6; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5550.1738,5.0014391,5671.3462}; angles[]={0,2.0332208,0}; }; side="West"; flags=5; class Attributes { description="Warden 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=355; type="SWOP_Clonetrooper_pilot"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute3 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute4 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1.01; }; }; }; class Attribute5 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=352; }; class Item47 { dataType="Logic"; class PositionInfo { position[]={5548.0161,5.000001,5666.9365}; angles[]={-0,5.5164247,0}; }; id=356; type="ModuleCurator_F"; atlOffset=9.5367432e-007; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="Warden_Sub"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item48 { dataType="Group"; side="West"; class Entities { items=48; class Item0 { dataType="Object"; class PositionInfo { position[]={5527.6201,5.0014391,5649.0791}; angles[]={0,0.68198609,0}; }; side="West"; flags=7; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=358; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5526.2119,5.0014391,5647.5137}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=359; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5525.1162,5.0014391,5646.082}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=360; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5526.4805,5.0014391,5644.8379}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=361; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5529.2158,5.0014391,5644.9307}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=362; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5528.1221,5.0014391,5643.501}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=363; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5530.623,5.0014391,5646.4971}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=364; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5530.6123,5.0014391,5643.5303}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=365; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5529.5146,5.0014391,5642.1035}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=366; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5532.0166,5.0014391,5645.0986}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=367; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5532.252,5.1308928,5642.1953}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=368; type="SWOP_Clonetrooper_a"; atlOffset=0.12945366; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item11 { dataType="Object"; class PositionInfo { position[]={5531.1553,5.3750582,5640.7656}; angles[]={0,0.68198609,0}; }; side="West"; flags=1; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=369; type="SWOP_Clonetrooper_a"; atlOffset=0.37361908; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item12 { dataType="Object"; class PositionInfo { position[]={5533.6602,5.0014391,5643.7607}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=370; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item13 { dataType="Object"; class PositionInfo { position[]={5533.6982,5.0014391,5640.9834}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=371; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item14 { dataType="Object"; class PositionInfo { position[]={5532.6045,5.0014391,5639.5547}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=372; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item15 { dataType="Object"; class PositionInfo { position[]={5535.1055,5.0014391,5642.5508}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=373; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item16 { dataType="Object"; class PositionInfo { position[]={5535.3408,5.0014391,5639.6475}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=374; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item17 { dataType="Object"; class PositionInfo { position[]={5534.2441,5.0014391,5638.2178}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=375; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item18 { dataType="Object"; class PositionInfo { position[]={5536.7451,5.0014391,5641.2148}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=376; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item19 { dataType="Object"; class PositionInfo { position[]={5536.8086,5.0014391,5638.3818}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=377; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item20 { dataType="Object"; class PositionInfo { position[]={5535.7119,5.0014391,5636.9551}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=378; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item21 { dataType="Object"; class PositionInfo { position[]={5538.2168,5.0014391,5639.9502}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=379; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item22 { dataType="Object"; class PositionInfo { position[]={5538.4492,5.0014391,5637.0469}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=380; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item23 { dataType="Object"; class PositionInfo { position[]={5537.3555,5.0014391,5635.6172}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=381; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item24 { dataType="Object"; class PositionInfo { position[]={5539.8555,5.0014391,5638.6133}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=382; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item25 { dataType="Object"; class PositionInfo { position[]={5542.042,5.0014391,5631.8115}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=383; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item26 { dataType="Object"; class PositionInfo { position[]={5544.5449,5.0014391,5634.8086}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=384; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item27 { dataType="Object"; class PositionInfo { position[]={5544.6084,5.0014391,5631.9746}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=385; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item28 { dataType="Object"; class PositionInfo { position[]={5543.5156,5.0014391,5630.5469}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=386; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item29 { dataType="Object"; class PositionInfo { position[]={5546.0166,5.0014391,5633.543}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=387; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item30 { dataType="Object"; class PositionInfo { position[]={5546.25,5.0014391,5630.6387}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=388; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item31 { dataType="Object"; class PositionInfo { position[]={5545.1533,5.0014391,5629.2119}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=389; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item32 { dataType="Object"; class PositionInfo { position[]={5547.6563,5.0014391,5632.208}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=390; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item33 { dataType="Object"; class PositionInfo { position[]={5540.0498,5.0014391,5635.7891}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=391; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item34 { dataType="Object"; class PositionInfo { position[]={5538.9531,5.0014391,5634.3594}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=392; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item35 { dataType="Object"; class PositionInfo { position[]={5541.458,5.0014391,5637.3555}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=393; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item36 { dataType="Object"; class PositionInfo { position[]={5541.498,5.0014391,5634.5762}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=394; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item37 { dataType="Object"; class PositionInfo { position[]={5540.4023,5.0014391,5633.1484}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=395; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item38 { dataType="Object"; class PositionInfo { position[]={5542.9063,5.0014391,5636.1445}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=396; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item39 { dataType="Object"; class PositionInfo { position[]={5543.1387,5.0014391,5633.2412}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=397; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item40 { dataType="Object"; class PositionInfo { position[]={5548.7861,5.0014391,5628.417}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=398; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item41 { dataType="Object"; class PositionInfo { position[]={5547.6904,5.0014391,5626.9863}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=399; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item42 { dataType="Object"; class PositionInfo { position[]={5550.1934,5.0014391,5629.9854}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=400; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item43 { dataType="Object"; class PositionInfo { position[]={5547.5039,5.0014391,5629.6807}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=401; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item44 { dataType="Object"; class PositionInfo { position[]={5546.4102,5.0014391,5628.252}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501cadet_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=402; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item45 { dataType="Object"; class PositionInfo { position[]={5548.9131,5.0014391,5631.248}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=403; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item46 { dataType="Object"; class PositionInfo { position[]={5527.5771,5.0014391,5646.2676}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=404; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item47 { dataType="Object"; class PositionInfo { position[]={5528.9834,5.0014391,5647.834}; angles[]={0,0.68198609,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=405; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; }; class Attributes { }; id=357; }; class Item49 { dataType="Logic"; class PositionInfo { position[]={5564.3862,5.8634796,5641.7607}; angles[]={0,5.182344,0}; }; id=406; type="ModuleCurator_F"; atlOffset=0.86347961; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="a4"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item50 { dataType="Logic"; class PositionInfo { position[]={5568.8452,5.84021,5645.5698}; angles[]={0,5.1823516,0}; }; id=407; type="ModuleCurator_F"; atlOffset=0.84020996; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="a6"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item51 { dataType="Logic"; class PositionInfo { position[]={5567.6162,5.844841,5644.5562}; angles[]={0,5.1823516,0}; }; id=408; type="ModuleCurator_F"; atlOffset=0.844841; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="a5"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item52 { dataType="Group"; side="West"; class Entities { items=5; class Item0 { dataType="Object"; class PositionInfo { position[]={5563.9414,5.0014391,5639.0244}; angles[]={0,5.4976621,0}; }; side="West"; flags=7; class Attributes { rank="MAJOR"; init="call{player enableFatigue false;}"; name="a2_1"; description="Zeus Operator"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_501appo_helmet"; }; }; id=410; type="SWOP_501_Appo"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.97000003; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5565.3652,5.0109453,5640.2979}; angles[]={0,5.5305357,0}; }; side="West"; flags=5; class Attributes { rank="MAJOR"; init="call{player enableFatigue false;}"; name="a4_1"; description="Zeus Operator "; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_501appo_helmet"; }; }; id=411; type="SWOP_501_Appo"; atlOffset=0.0095062256; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.97000003; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5566.9507,5.0202303,5641.5654}; angles[]={0,5.4362693,0}; }; side="West"; flags=5; class Attributes { rank="MAJOR"; init="call{player enableFatigue false;}"; name="a3_1"; description="Zeus Operator"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_501appo_helmet"; }; }; id=412; type="SWOP_501_Appo"; atlOffset=0.018791199; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.97000003; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5570.0273,5.0820894,5644.4043}; angles[]={0,5.5772476,0}; }; side="West"; flags=5; class Attributes { rank="MAJOR"; init="call{player enableFatigue false;}"; name="a6_1"; description="Zeus Operator [ Reserverd for Senior Zeus ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_501appo_helmet"; }; }; id=413; type="SWOP_501_Appo"; atlOffset=0.08065033; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.97000003; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5568.5732,5.0449038,5642.9712}; angles[]={0,5.4976668,0}; }; side="West"; flags=5; class Attributes { rank="MAJOR"; init="call{player enableFatigue false;}"; name="a5_1"; description="Zeus Operator [ Reserverd for Head Zeus ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_501appo_helmet"; }; }; id=414; type="SWOP_501_Appo"; atlOffset=0.043464661; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.97000003; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; }; class Attributes { }; id=409; }; class Item53 { dataType="Logic"; class PositionInfo { position[]={5562.9883,5.8562622,5640.6465}; angles[]={0,5.1823516,0}; }; id=415; type="ModuleCurator_F"; atlOffset=0.85626221; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="a2"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item54 { dataType="Logic"; class PositionInfo { position[]={5566.0757,5.8453293,5643.2231}; angles[]={0,5.182344,0}; }; id=416; type="ModuleCurator_F"; atlOffset=0.84532928; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="a3"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item55 { dataType="Marker"; position[]={5511.0771,5,5694.4409}; name="marker_0"; text="Full 3rd Battalion Spawn"; type="mil_dot"; id=417; }; class Item56 { dataType="Group"; side="West"; class Entities { items=6; class Item0 { dataType="Object"; class PositionInfo { position[]={5651.1528,5.001441,5672.8843}; angles[]={0,3.1002889,0}; }; side="West"; flags=7; class Attributes { rank="CAPTAIN"; description="Avalanche Company Commander"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501jay_helmet"; }; }; id=419; type="SWOP_501_Axio"; atlOffset=1.9073486e-006; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1.03; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; nAttributes=4; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5650.2808,5.001441,5672.8887}; angles[]={0,3.0916667,0}; }; side="West"; flags=5; class Attributes { rank="CAPTAIN"; init="call{player enableFatigue false;}"; description="Avalanche Company Executive Officer"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501bondoer_helmet"; }; }; id=420; type="SWOP_501_a"; atlOffset=1.9073486e-006; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.98000002; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5649.2598,5.0014391,5672.7388}; angles[]={0,3.0916677,0}; }; side="West"; flags=5; class Attributes { rank="CAPTAIN"; init="call{player enableFatigue false;}"; description="Company Adjuntant"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=421; type="SWOP_501_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.98000002; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5648.3501,5.001441,5672.584}; angles[]={0,3.0916667,0}; }; side="West"; flags=5; class Attributes { rank="CAPTAIN"; init="call{player enableFatigue false;}"; description="Avalanche Company Operations NCOIC"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_pauldrons2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_range"; headgear="SWOP_Clonetrooper_501sorensic_helmet"; }; }; id=422; type="SWOP_501_a"; atlOffset=1.9073486e-006; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.98000002; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5647.3643,5.001441,5672.5981}; angles[]={0,3.1423163,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; description="Avalanche Company Medic"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=423; type="SWOP_Clonetrooper_a"; atlOffset=1.9073486e-006; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5646.3286,5.001441,5672.5674}; angles[]={0,3.0629563,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; description="Avalanche Company RT"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_kama_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_BlackBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_seashelmet"; }; }; id=424; type="SWOP_501_a"; atlOffset=1.9073486e-006; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; }; class Attributes { }; id=418; atlOffset=1.9073486e-006; }; class Item57 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={5618.2114,5.0014391,5664.9424}; angles[]={0,3.1755984,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; description="Platoon Commander Avalanche 1-6"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=426; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5617.4072,5.0014391,5664.9814}; angles[]={0,3.2708933,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Platoon Sergeant-Major Avalanche 1-7"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_pauldrons2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_range"; headgear="SWOP_Clonetrooper_501sparrow_helmet"; }; }; id=427; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5616.5332,5.0014391,5665.0127}; angles[]={0,3.2708933,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Platoon RT Avalanche 1-Romeo "; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_kama_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_BlackBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_seashelmet"; }; }; id=428; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5615.6953,5.0014391,5665.1714}; angles[]={0,3.2708933,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Platoon Medic Avalanche 1-Mike"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=429; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=425; }; class Item58 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5614.9614,5.0014391,5661.522}; angles[]={0,0.0043339729,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=431; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5616.1992,5.0014391,5661.3501}; angles[]={0,0.0043339729,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=432; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5614.957,5.0014391,5660.4844}; angles[]={0,0.0043339729,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=433; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5616.0557,5.0014391,5660.1035}; angles[]={0,0.0043230057,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=434; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5617.1948,5.0014391,5660.0195}; angles[]={0,0.0043230057,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio01_1"; description="Trooper Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=435; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5618.7969,5.0014391,5661.2393}; angles[]={0,0.0043272972,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=436; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5617.3721,5.0014391,5661.3271}; angles[]={0,0.0043339729,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=437; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5617.207,5.0014391,5658.876}; angles[]={0,0.0043230057,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=438; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5614.9614,5.0014391,5659.123}; angles[]={0,0.0043230057,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=439; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5615.999,5.0014391,5658.9419}; angles[]={0,0.0043230057,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=440; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5618.6631,5.0014391,5659.8984}; angles[]={0,0.0043272972,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=441; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=430; }; class Item59 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5614.9429,5.00144,5657.7407}; angles[]={0,0.028971195,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=443; type="SWOP_Clonetrooper_a"; atlOffset=9.5367432e-007; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5615.9014,5.0014391,5657.5635}; angles[]={0,0.028971195,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-2 "; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=444; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5614.8599,5.0014391,5656.604}; angles[]={0,0.028971195,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=445; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5615.8813,5.0014391,5656.3945}; angles[]={0,0.028967381,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=446; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5617.0688,5.0014391,5656.2666}; angles[]={0,0.028967381,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio02_1"; description="Trooper Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=447; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5618.2397,5.0014396,5657.2324}; angles[]={0,0.02896452,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=448; type="SWOP_Clonetrooper_a"; atlOffset=4.7683716e-007; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5617.2129,5.0014391,5657.3687}; angles[]={0,0.028971195,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=449; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5614.8003,5.0014391,5655.2432}; angles[]={0,0.028967381,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=450; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5615.9521,5.0014391,5655.0869}; angles[]={0,0.028967381,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=451; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5617.0283,5.0014391,5655.0454}; angles[]={0,0.028967381,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=452; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5618.1553,5.0014391,5656.04}; angles[]={0,0.02896452,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=453; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=442; atlOffset=9.5367432e-007; }; class Item60 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5614.7344,5.0014391,5653.6313}; angles[]={0,0.013552189,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=455; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5615.5547,5.0014391,5653.5054}; angles[]={0,0.013552189,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=456; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5614.7441,5.0014391,5652.3496}; angles[]={0,0.013552189,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=457; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5615.6582,5.0014391,5652.189}; angles[]={0,0.013538361,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=458; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5616.584,5.0014391,5652.0879}; angles[]={0,0.013538361,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio03_1"; description="Trooper Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=459; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5617.2754,5.0014391,5653.4766}; angles[]={0,0.013546467,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=460; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5616.3462,5.0014391,5653.46}; angles[]={0,0.013552189,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=461; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5614.7266,5.0014391,5651.0151}; angles[]={0,0.013538361,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=462; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5615.6309,5.0014391,5650.9624}; angles[]={0,0.013538361,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=463; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5616.5449,5.0014391,5650.833}; angles[]={0,0.013538361,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=464; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5617.3882,5.0014391,5652.1187}; angles[]={0,0.013546467,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=465; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=454; }; class Item61 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5614.5132,5.0014391,5649.5991}; angles[]={0,0.035564899,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=467; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5615.3921,5.0014391,5649.481}; angles[]={0,0.035564899,0}; }; side="West"; flags=5; class Attributes { skill=0.39667904; rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=468; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5614.4141,5.0014391,5648.3711}; angles[]={0,0.035564899,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=469; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5615.2505,5.0014391,5648.2119}; angles[]={0,0.035564423,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=470; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5616.2563,5.0014391,5648.1699}; angles[]={0,0.035564423,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio04_1"; description="Trooper Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=471; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5617.4126,5.0014391,5649.3872}; angles[]={0,0.035558224,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=472; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5616.2598,5.0014391,5649.4165}; angles[]={0,0.035564899,0}; }; side="West"; flags=5; class Attributes { skill=0.39667904; rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=473; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5614.3325,5.0014391,5647.0034}; angles[]={0,0.035564423,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=474; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5615.167,5.0014396,5646.9624}; angles[]={0,0.035564423,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=475; type="SWOP_Clonetrooper_a"; atlOffset=4.7683716e-007; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5616.1284,5.0014391,5646.854}; angles[]={0,0.035564423,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=476; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5617.2646,5.0014391,5648.0391}; angles[]={0,0.035558224,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=477; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=466; }; class Item62 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={5666.1772,5.0014391,5665.0742}; angles[]={0,2.9683666,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; description="Platoon Commander Avalanche 3-6"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=532; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5665.3618,5.0014391,5665.0068}; angles[]={0,3.0636616,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Platoon Sergeant-Major Avalanche 3-7"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_pauldrons2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_range"; headgear="SWOP_Clonetrooper_501sparrow_helmet"; }; }; id=533; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5664.3345,5.0014396,5664.9067}; angles[]={0,3.0636616,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Platoon RT Avalanche 3-Romeo "; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_kama_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_BlackBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_seashelmet"; }; }; id=534; type="SWOP_Clonetrooper_a"; atlOffset=4.7683716e-007; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5663.4048,5.0014391,5664.769}; angles[]={0,3.0636616,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Platoon Medic Avalanche 3-Mike"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=535; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=531; }; class Item63 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5663.4312,5.0014391,5661.5171}; angles[]={0,6.1983442,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=537; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5664.1782,5.0014391,5661.4771}; angles[]={0,6.1983442,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=538; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5663.4688,5.0014391,5660.3408}; angles[]={0,6.1983442,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=539; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5664.2085,5.0014391,5660.2583}; angles[]={0,6.1983376,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=540; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5665.1069,5.0014391,5660.2129}; angles[]={0,6.1983376,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio09_1"; description="Trooper Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=541; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5665.8169,5.0014391,5661.5156}; angles[]={0,6.1983423,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=542; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5665.0073,5.0014391,5661.4707}; angles[]={0,6.1983442,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=543; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5663.6006,5.0014391,5658.8965}; angles[]={0,6.1983376,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=544; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5664.3579,5.0014391,5658.915}; angles[]={0,6.1983376,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=545; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5665.2183,5.0014391,5658.9526}; angles[]={0,6.1983376,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=546; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5665.9434,5.0014391,5660.2598}; angles[]={0,6.1983423,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=547; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=536; }; class Item64 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5663.646,5.0014391,5657.3301}; angles[]={0,6.1652045,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=549; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5664.373,5.0014391,5657.333}; angles[]={0,6.1652045,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=550; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5663.8354,5.0014391,5656.3105}; angles[]={0,6.1652045,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=551; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5664.5864,5.0014391,5656.1353}; angles[]={0,6.1651936,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=552; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5665.3511,5.0014391,5656.1455}; angles[]={0,6.1651936,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio10_1"; description="Trooper Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=553; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5666.0059,5.0014391,5657.396}; angles[]={0,6.1652026,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=554; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5665.1064,5.0014391,5657.3271}; angles[]={0,6.1652045,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=555; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5663.9893,5.0014391,5655.1289}; angles[]={0,6.1651936,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=556; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5664.8359,5.0014391,5655.0571}; angles[]={0,6.1651936,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=557; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5665.6538,5.0014391,5654.9375}; angles[]={0,6.1651936,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=558; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5666.3301,5.0014391,5656.0869}; angles[]={0,6.1652026,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=559; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=548; }; class Item65 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5663.894,5.0014391,5653.667}; angles[]={0,0.0017728648,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=561; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5664.874,5.0014391,5653.6597}; angles[]={0,0.0017728648,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=562; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5663.9863,5.0014391,5652.6514}; angles[]={0,0.0017552219,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=563; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5664.832,5.0014391,5652.5356}; angles[]={0,0.0017554603,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=564; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5665.7817,5.0014391,5652.4658}; angles[]={0,0.0017554603,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio11_1"; description="Trooper Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=565; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5666.6328,5.0014391,5653.605}; angles[]={0,0.0017618976,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=566; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5665.752,5.0014391,5653.6235}; angles[]={0,0.0017618976,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=567; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5664.0879,5.0014391,5651.4067}; angles[]={0,0.0017554603,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=568; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5664.9063,5.0014391,5651.5122}; angles[]={0,0.0017554603,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=569; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5665.8784,5.0014391,5651.4575}; angles[]={0,0.0017554603,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=570; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5666.6494,5.0014391,5652.4277}; angles[]={0,0.0017618976,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=571; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=560; }; class Item66 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5664.2046,5.0014391,5649.9395}; angles[]={0,6.2520523,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=573; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5665.2114,5.0014391,5649.9746}; angles[]={0,6.2520456,0}; }; side="West"; flags=5; class Attributes { skill=0.39667904; rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=574; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5664.2983,5.0014391,5648.9189}; angles[]={0,6.2520456,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=575; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5665.1919,5.0014391,5648.9209}; angles[]={0,6.2520585,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=576; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5666.0483,5.0014391,5648.8047}; angles[]={0,6.2520585,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio12_1"; description="Trooper Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=577; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5666.9053,5.0014391,5650.0342}; angles[]={0,6.2520523,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=578; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5665.9717,5.0014391,5650.0098}; angles[]={0,6.2520456,0}; }; side="West"; flags=5; class Attributes { skill=0.39667904; rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=579; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5664.436,5.0014391,5647.8628}; angles[]={0,6.2520585,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=580; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5665.353,5.0014391,5647.8599}; angles[]={0,6.2520585,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=581; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5666.2056,5.0014391,5647.8115}; angles[]={0,6.2520585,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=582; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5666.9946,5.0014391,5648.8081}; angles[]={0,6.2520523,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=583; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=572; }; class Item67 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={5687.5142,5.0014391,5665.9805}; angles[]={0,3.0823429,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; description="Platoon Commander Avalanche 4-6"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=585; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5686.645,5.0014391,5666.1226}; angles[]={0,3.1776378,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Platoon Sergeant-Major Avalanche 4-7"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_pauldrons2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_range"; headgear="SWOP_Clonetrooper_501sparrow_helmet"; }; }; id=586; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5685.8076,5.0014391,5666.0903}; angles[]={0,3.1776378,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Platoon RT Avalanche 4-Romeo "; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_kama_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_BlackBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_seashelmet"; }; }; id=587; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5684.5249,5.0014391,5666.2329}; angles[]={0,3.1776378,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Platoon Medic Avalanche 4-Mike"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=588; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=584; }; class Item68 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5684.6055,5.0014391,5662.5283}; angles[]={0,0.029134117,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 4-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=590; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5685.3687,5.0014391,5662.5596}; angles[]={0,0.029134117,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 4-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=591; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5684.6162,5.0014391,5661.4839}; angles[]={0,0.029134117,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 4-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=592; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5685.4043,5.0014391,5661.4375}; angles[]={0,0.029134117,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=593; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5686.2383,5.0014391,5661.3345}; angles[]={0,0.029134117,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio09"; description="Trooper Avalanche 4-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=594; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5687.0034,5.0014391,5662.4565}; angles[]={0,0.029134117,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 4-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=595; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5686.1821,5.0014391,5662.5752}; angles[]={0,0.029134117,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 4-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=596; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5684.5938,5.0014391,5660.2065}; angles[]={0,0.029134117,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=597; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5685.5029,5.0014391,5660.2427}; angles[]={0,0.029134117,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=598; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5686.3066,5.0014391,5660.1406}; angles[]={0,0.029134117,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=599; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5687.0742,5.0014391,5661.248}; angles[]={0,0.029134117,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 4-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=600; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=589; }; class Item69 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5684.5625,5.0014391,5658.2773}; angles[]={0,6.2791767,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=602; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5685.4297,5.0014391,5658.2412}; angles[]={0,6.2791758,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 4-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=603; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5684.6313,5.0014391,5657.3052}; angles[]={0,6.2791758,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 4-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=604; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5685.4736,5.0014391,5657.061}; angles[]={0,6.2791758,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=605; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5686.3389,5.0014391,5656.9971}; angles[]={0,6.2791758,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio10"; description="Trooper Avalanche 4-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=606; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5687.1147,5.0014391,5658.2261}; angles[]={0,6.2791758,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 4-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=607; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5686.1538,5.0014391,5658.3218}; angles[]={0,6.2791758,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 4-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=608; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5684.6543,5.0014391,5656.0225}; angles[]={0,6.2791758,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=609; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5685.5664,5.0014391,5655.9517}; angles[]={0,6.2791758,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=610; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5686.3701,5.0014391,5655.9292}; angles[]={0,6.2791758,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=611; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5687.2002,5.0014391,5657.0669}; angles[]={0,6.2791758,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 4-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=612; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=601; }; class Item70 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5684.5747,5.0014391,5654.4028}; angles[]={0,0.043343864,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=614; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5685.4482,5.0014391,5654.3193}; angles[]={0,0.043343864,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 4-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=615; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5684.6367,5.0014391,5653.4751}; angles[]={0,0.043318592,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 4-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=616; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5685.4688,5.0014391,5653.2661}; angles[]={0,0.043335758,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=617; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5686.3975,5.0014391,5653.1763}; angles[]={0,0.043335758,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio11"; description="Trooper Avalanche 4-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=618; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5687.3774,5.0014391,5654.1831}; angles[]={0,0.043335758,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 4-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=619; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5686.4019,5.0014391,5654.3247}; angles[]={0,0.043333374,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 4-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=620; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5684.6768,5.0014391,5652.2065}; angles[]={0,0.043335758,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=621; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5685.5605,5.0014391,5652.0938}; angles[]={0,0.043335758,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=622; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5686.4238,5.0014391,5651.9653}; angles[]={0,0.043335758,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=623; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5687.3701,5.0014391,5652.9941}; angles[]={0,0.043335758,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 4-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=624; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=613; }; class Item71 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5684.7222,5.0014391,5650.8467}; angles[]={0,0.11276849,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=626; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5685.5273,5.0014391,5650.7607}; angles[]={0,0.11276706,0}; }; side="West"; flags=5; class Attributes { skill=0.39667904; rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 4-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=627; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5684.6963,5.0014391,5649.8721}; angles[]={0,0.11276706,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 4-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=628; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5685.4194,5.0014391,5649.6694}; angles[]={0,0.11276706,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=629; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5686.2031,5.0014391,5649.5088}; angles[]={0,0.11276706,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio12"; description="Trooper Avalanche 4-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=630; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5687.1001,5.0014391,5650.522}; angles[]={0,0.11276706,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 4-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=631; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5686.2734,5.0014391,5650.6636}; angles[]={0,0.11276706,0}; }; side="West"; flags=5; class Attributes { skill=0.39667904; rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 4-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=632; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5684.5933,5.0014391,5648.6426}; angles[]={0,0.11276706,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=633; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5685.376,5.0014391,5648.4702}; angles[]={0,0.11276706,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=634; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5686.1431,5.0014391,5648.375}; angles[]={0,0.11276706,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 4-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=635; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5686.9902,5.0014391,5649.3945}; angles[]={0,0.11276706,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 4-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=636; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=625; }; class Item72 { dataType="Marker"; position[]={5647.021,5,5676.4771}; name="marker_1"; text="Avalanche HQ"; type="mil_dot"; id=637; }; class Item73 { dataType="Marker"; position[]={5612.7671,5,5644.4521}; name="marker_2"; text="Avalanche 1"; type="mil_dot"; id=638; }; class Item74 { dataType="Marker"; position[]={5638.2432,5,5645.6572}; name="marker_3"; text="Avalanche 2"; type="mil_dot"; id=639; }; class Item75 { dataType="Marker"; position[]={5664.4072,5,5644.624}; name="marker_4"; text="Avalanche 3"; type="mil_dot"; id=640; }; class Item76 { dataType="Marker"; position[]={5686.269,5,5645.1411}; name="marker_5"; text="Avalanche 4"; type="mil_dot"; id=641; }; class Item77 { dataType="Group"; side="West"; class Entities { items=6; class Item0 { dataType="Object"; class PositionInfo { position[]={5653.2339,5.0014391,5693.4541}; angles[]={0,3.1840651,0}; }; side="West"; flags=7; class Attributes { rank="CAPTAIN"; description="Hailstorm Battalion CO"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501jay_helmet"; }; }; id=643; type="SWOP_501_Axio"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1.03; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; nAttributes=4; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5652.2725,5.0014386,5693.5488}; angles[]={0,3.1754429,0}; }; side="West"; flags=5; class Attributes { rank="CAPTAIN"; init="call{player enableFatigue false;}"; description="Hailstorm Battalion XO"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501bondoer_helmet"; }; }; id=644; type="SWOP_501_a"; atlOffset=-4.7683716e-007; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.98000002; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5651.3091,5.0014391,5693.6235}; angles[]={0,3.1754429,0}; }; side="West"; flags=5; class Attributes { rank="CAPTAIN"; init="call{player enableFatigue false;}"; description="Hailstorm Battalion Shop Commander"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=645; type="SWOP_501_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.98000002; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="face"; expression="_this setface _value;"; class Value { class data { class type { type[]= { "STRING" }; }; value="tfHead_cruisie_A3"; }; }; }; nAttributes=6; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5650.2515,5.0014391,5693.584}; angles[]={0,3.1754429,0}; }; side="West"; flags=5; class Attributes { rank="CAPTAIN"; init="call{player enableFatigue false;}"; description="Hailstorm Battalion NCOIC"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_pauldrons2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_range"; headgear="SWOP_Clonetrooper_501sorensic_helmet"; }; }; id=646; type="SWOP_501_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.98000002; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5649.2588,5.0014391,5693.7026}; angles[]={0,3.2260926,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; description="Hailstorm Battalion Medic"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=647; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5648.2632,5.0014391,5693.7871}; angles[]={0,3.1467326,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; description="Hailstorm Battalion RT"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_kama_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_BlackBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_seashelmet"; }; }; id=648; type="SWOP_501_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; }; class Attributes { }; id=642; }; class Item78 { dataType="Marker"; position[]={5649.4199,5,5690.0049}; name="marker_6"; text="Hailstorm"; type="mil_dot"; id=649; }; class Item79 { dataType="Group"; side="West"; class Entities { items=2; class Item0 { dataType="Object"; class PositionInfo { position[]={5729.0435,5.0014381,5685.4185}; angles[]={0,1.5930876,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot01"; description="Squadron Commander Razor 1-6"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501dogma_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501raven"; }; }; id=651; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5728.8755,5.0014381,5683.4604}; angles[]={0,1.5930876,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot02"; description="Squadron Sub-Commander Razor 1-7"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501dogma_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501hawk"; }; }; id=652; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=650; atlOffset=-9.5367432e-007; }; class Item80 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={5727.3433,5.0014381,5685.3574}; angles[]={0,1.5930866,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot11"; description="Pilot Razor 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=654; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5727.3208,5.0014381,5683.52}; angles[]={0,1.5930866,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot12"; description="Co-Pilot Razor 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=655; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5727.1528,5.0014381,5681.5762}; angles[]={0,1.5930866,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot13"; description="Pilot Razor 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=656; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5727.2065,5.0014381,5679.4365}; angles[]={0,1.5930866,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot14"; description="Co-Pilot Razor 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=657; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=653; atlOffset=-9.5367432e-007; }; class Item81 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={5725.9448,5.0014381,5681.8535}; angles[]={0,1.5930866,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot05"; description="Pilot Razor 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=659; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5725.6851,5.0014381,5679.7808}; angles[]={0,1.5930866,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot06"; description="Co-Pilot Razor 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=660; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5725.9614,5.0014381,5685.4668}; angles[]={0,1.5930866,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot03"; description="Pilot Razor 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=661; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5725.856,5.0014381,5683.5313}; angles[]={0,1.5930866,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot04"; description="Co-Pilot Razor 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=662; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=658; atlOffset=-9.5367432e-007; }; class Item82 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={5723.9312,5.0014381,5685.8047}; angles[]={0,1.5930876,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot11_4"; description="Pilot Razor 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=664; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5723.9077,5.0014381,5683.9668}; angles[]={0,1.5930876,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot12_4"; description="Co-Pilot Razor 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=665; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5723.7397,5.0014381,5682.0229}; angles[]={0,1.5930866,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot13_4"; description="Pilot Razor 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=666; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5723.7935,5.0014381,5679.8828}; angles[]={0,1.5930866,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot14_4"; description="Co-Pilot Razor 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=667; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=663; atlOffset=-9.5367432e-007; }; class Item83 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={5721.8169,5.0014381,5686.2402}; angles[]={0,1.5930866,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot11_5"; description="Pilot Razor 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=669; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5721.7935,5.0014381,5684.4033}; angles[]={0,1.5930866,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot12_5"; description="Co-Pilot Razor 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=670; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5721.6245,5.0014381,5682.459}; angles[]={0,1.5930876,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot13_5"; description="Pilot Razor 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=671; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5721.6792,5.0014381,5680.3184}; angles[]={0,1.5930876,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot14_5"; description="Co-Pilot Razor 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=672; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=668; atlOffset=-9.5367432e-007; }; class Item84 { dataType="Group"; side="West"; class Entities { items=2; class Item0 { dataType="Object"; class PositionInfo { position[]={5719.8042,5.0014381,5686.5313}; angles[]={0,1.5930842,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot15"; description="Lightning Flight Commander"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501corporal_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=9; class Item0 { name="swop_SmokeShell"; count=3; ammoLeft=1; }; class Item1 { name="SW_DropTurret_Mag"; count=1; ammoLeft=1; }; class Item2 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item4 { name="SmokeShellOrange"; count=2; ammoLeft=1; }; class Item5 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item6 { name="SWOP_DC15_Mag"; count=1; ammoLeft=60; }; class Item7 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item8 { name="Laserbatteries"; count=1; ammoLeft=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_srtrooparmor_air"; isBackpack=0; class MagazineCargo { items=6; class Item0 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item2 { name="OPTRE_M2_Smoke_Yellow"; count=2; ammoLeft=1; }; class Item3 { name="OPTRE_M2_Smoke_Red"; count=2; ammoLeft=1; }; class Item4 { name="OPTRE_M2_Smoke_Purple"; count=2; ammoLeft=1; }; class Item5 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; class ItemCargo { items=2; class Item0 { name="ACE_elasticBandage"; count=1; }; class Item1 { name="ACE_Fortify"; count=1; }; }; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=8; class Item0 { name="SW_SquadShield_magCARGA"; count=1; ammoLeft=1; }; class Item1 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item2 { name="SWOPthrowableExplosive"; count=2; ammoLeft=1; }; class Item3 { name="SWOPthrowablectype"; count=1; ammoLeft=1; }; class Item4 { name="swop_SmokeShell"; count=3; ammoLeft=1; }; class Item5 { name="swop_mag_gimpact"; count=3; ammoLeft=1; }; class Item6 { name="SWOP_SCAR_EMP_GrenadeGM"; count=1; ammoLeft=1; }; class Item7 { name="SWOP_termDet_G"; count=1; ammoLeft=1; }; }; class ItemCargo { items=18; class Item0 { name="ACE_elasticBandage"; count=21; }; class Item1 { name="ACE_quikclot"; count=5; }; class Item2 { name="ACE_fieldDressing"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_epinephrine"; count=5; }; class Item5 { name="ACE_Clacker"; count=1; }; class Item6 { name="ACE_Flashlight_XL50"; count=1; }; class Item7 { name="ACE_MapTools"; count=1; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_morphine"; count=5; }; class Item10 { name="ACE_packingBandage"; count=10; }; class Item11 { name="ACE_plasmaIV_250"; count=3; }; class Item12 { name="ACE_plasmaIV_500"; count=4; }; class Item13 { name="ACE_tourniquet"; count=4; }; class Item14 { name="MineDetector"; count=1; }; class Item15 { name="ACE_wirecutter"; count=1; }; class Item16 { name="ACE_surgicalKit"; count=1; }; class Item17 { name="ACE_plasmaIV"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="tf_microdagr"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=674; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5719.6519,5.0014381,5684.4985}; angles[]={0,1.5930842,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot16"; description=" Lightning Co-Commander"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=675; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=673; atlOffset=-9.5367432e-007; }; class Item85 { dataType="Group"; side="West"; class Entities { items=2; class Item0 { dataType="Object"; class PositionInfo { position[]={5718.8628,5.0014381,5682.4385}; angles[]={0,1.5930842,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot17"; description="Pilot Lightning 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=677; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="Enh_allowFleeing"; expression="_this allowFleeing _value"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.77999997; }; }; }; class Attribute7 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=8; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5718.7847,5.0014381,5680.5625}; angles[]={0,1.5930842,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot18"; description="Pilot Lightning 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=678; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=676; atlOffset=-9.5367432e-007; }; class Item86 { dataType="Logic"; class PositionInfo { position[]={5730.6216,5,5686.0527}; angles[]={0,4.3785248,0}; }; id=679; type="ModuleCurator_F"; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="pilot01"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item87 { dataType="Logic"; class PositionInfo { position[]={5730.4839,5,5683.8477}; angles[]={0,4.3785248,0}; }; id=680; type="ModuleCurator_F"; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="pilot02"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item88 { dataType="Group"; side="West"; class Entities { items=2; class Item0 { dataType="Object"; class PositionInfo { position[]={5717.606,5.0014381,5686.3975}; angles[]={0,1.5930842,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot17_1"; description="Pilot Lightning 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=682; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="Enh_allowFleeing"; expression="_this allowFleeing _value"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.77999997; }; }; }; class Attribute7 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=8; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5717.5288,5.0014381,5684.5215}; angles[]={0,1.5930842,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot18_1"; description="Pilot Lightning 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=683; type="SWOP_501_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=681; atlOffset=-9.5367432e-007; }; class Item89 { dataType="Group"; side="West"; class Entities { items=3; class Item0 { dataType="Object"; class PositionInfo { position[]={5715.0952,5.0014381,5683.0332}; angles[]={0,1.5724369,0}; }; side="West"; flags=7; class Attributes { name="Warden_Actual"; description="Warden-Actual"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=685; type="SWOP_Clonetrooper_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute3 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute4 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1.05; }; }; }; class Attribute5 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; nAttributes=6; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5715.0503,5.0014381,5684.5371}; angles[]={0,1.5607795,0}; }; side="West"; flags=5; class Attributes { description="Warden 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=686; type="SWOP_Clonetrooper_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute3 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute4 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute5 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; nAttributes=6; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5715.1948,5.0014381,5686.0835}; angles[]={0,1.5418953,0}; }; side="West"; flags=5; class Attributes { description="Warden 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=687; type="SWOP_Clonetrooper_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute3 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute4 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1.01; }; }; }; class Attribute5 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=684; atlOffset=-9.5367432e-007; }; class Item90 { dataType="Logic"; class PositionInfo { position[]={5715.3491,5,5681.1714}; angles[]={0,5.0250993,0}; }; id=688; type="ModuleCurator_F"; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="Warden_Actual"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item91 { dataType="Group"; side="West"; class Entities { items=3; class Item0 { dataType="Object"; class PositionInfo { position[]={5711.8257,5.0014381,5682.0742}; angles[]={0,1.5724369,0}; }; side="West"; flags=7; class Attributes { name="Warden_Sub"; description="Warden-Actual"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=690; type="SWOP_Clonetrooper_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute3 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute4 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1.05; }; }; }; class Attribute5 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; nAttributes=6; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5711.7808,5.0014381,5683.5781}; angles[]={0,1.5607795,0}; }; side="West"; flags=5; class Attributes { description="Warden 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=691; type="SWOP_Clonetrooper_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute3 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute4 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute5 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; nAttributes=6; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5711.9253,5.0014381,5685.1245}; angles[]={0,1.5418953,0}; }; side="West"; flags=5; class Attributes { description="Warden 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_CloudBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=3; class Item0 { name="TermMineC_Mag"; count=2; ammoLeft=1; }; class Item1 { name="SWOP_DC15_Mag"; count=11; ammoLeft=60; }; class Item2 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; }; class ItemCargo { items=22; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_plasmaIV"; count=3; }; class Item3 { name="ACE_plasmaIV_250"; count=12; }; class Item4 { name="ACE_plasmaIV_500"; count=6; }; class Item5 { name="ACE_personalAidKit"; count=1; }; class Item6 { name="ACE_packingBandage"; count=20; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="ACE_microDAGR"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_Flashlight_XL50"; count=1; }; class Item11 { name="ACE_Clacker"; count=1; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_IR_Strobe_Item"; count=2; }; class Item14 { name="ACE_Fortify"; count=1; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=15; }; class Item19 { name="ACE_Banana"; count=1; }; class Item20 { name="ACE_fieldDressing"; count=15; }; class Item21 { name="ACE_elasticBandage"; count=50; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=692; type="SWOP_Clonetrooper_pilot"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute3 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute4 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1.01; }; }; }; class Attribute5 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=689; atlOffset=-9.5367432e-007; }; class Item92 { dataType="Logic"; class PositionInfo { position[]={5712.0796,5,5680.2124}; angles[]={0,5.0250993,0}; }; id=693; type="ModuleCurator_F"; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="Warden_Sub"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item93 { dataType="Group"; side="West"; class Entities { items=48; class Item0 { dataType="Object"; class PositionInfo { position[]={5773.4692,5.0014391,5668.0435}; angles[]={0,4.69345,0}; }; side="West"; flags=7; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=695; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5775.5742,5.0014391,5667.9771}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=696; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5777.375,5.0014391,5668.063}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=697; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5777.4458,5.0014391,5669.9077}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=698; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5775.6108,5.0014391,5671.9385}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=699; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5777.4087,5.0014391,5672.0249}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=700; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5773.5063,5.0014391,5672.0039}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=701; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5775.7803,5.0014391,5673.9092}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=702; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5777.5786,5.0014391,5673.9902}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=703; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5773.6763,5.0014391,5673.9707}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=704; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5775.7432,5.1308928,5676.0229}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=705; type="SWOP_Clonetrooper_a"; atlOffset=0.12945366; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item11 { dataType="Object"; class PositionInfo { position[]={5777.543,5.3750582,5676.1069}; angles[]={0,4.69345,0}; }; side="West"; flags=1; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=706; type="SWOP_Clonetrooper_a"; atlOffset=0.37361908; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item12 { dataType="Object"; class PositionInfo { position[]={5773.6387,5.0014391,5676.0898}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=707; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item13 { dataType="Object"; class PositionInfo { position[]={5775.7368,5.0014391,5677.9102}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=708; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item14 { dataType="Object"; class PositionInfo { position[]={5777.5337,5.0014391,5677.9956}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=709; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item15 { dataType="Object"; class PositionInfo { position[]={5773.6313,5.0014391,5677.9746}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=710; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item16 { dataType="Object"; class PositionInfo { position[]={5775.6982,5.0014391,5680.0269}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=711; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item17 { dataType="Object"; class PositionInfo { position[]={5777.498,5.0014391,5680.1108}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=712; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item18 { dataType="Object"; class PositionInfo { position[]={5773.5947,5.0014391,5680.0894}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=713; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item19 { dataType="Object"; class PositionInfo { position[]={5775.7188,5.0014391,5681.9648}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=714; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item20 { dataType="Object"; class PositionInfo { position[]={5777.5166,5.0014391,5682.0469}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=715; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item21 { dataType="Object"; class PositionInfo { position[]={5773.6123,5.0014391,5682.0298}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=716; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item22 { dataType="Object"; class PositionInfo { position[]={5775.6812,5.0014391,5684.0796}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=717; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item23 { dataType="Object"; class PositionInfo { position[]={5777.479,5.0014391,5684.166}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=718; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item24 { dataType="Object"; class PositionInfo { position[]={5773.5771,5.0014391,5684.144}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=719; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item25 { dataType="Object"; class PositionInfo { position[]={5777.3652,5.0014391,5690.2017}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=720; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item26 { dataType="Object"; class PositionInfo { position[]={5773.4604,5.0014391,5690.1816}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=721; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item27 { dataType="Object"; class PositionInfo { position[]={5775.5854,5.0014391,5692.0581}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=722; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item28 { dataType="Object"; class PositionInfo { position[]={5777.3813,5.0014391,5692.1436}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=723; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item29 { dataType="Object"; class PositionInfo { position[]={5773.4785,5.0014391,5692.1226}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=724; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item30 { dataType="Object"; class PositionInfo { position[]={5775.5479,5.0014391,5694.1743}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=725; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item31 { dataType="Object"; class PositionInfo { position[]={5777.3452,5.0014391,5694.2563}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=726; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item32 { dataType="Object"; class PositionInfo { position[]={5773.4414,5.0014391,5694.2368}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=727; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item33 { dataType="Object"; class PositionInfo { position[]={5775.6104,5.0014391,5686.1143}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=728; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item34 { dataType="Object"; class PositionInfo { position[]={5777.4102,5.0014391,5686.1978}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=729; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item35 { dataType="Object"; class PositionInfo { position[]={5773.5049,5.0014391,5686.1802}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=730; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item36 { dataType="Object"; class PositionInfo { position[]={5775.603,5.0014391,5688.0029}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=731; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item37 { dataType="Object"; class PositionInfo { position[]={5777.4009,5.0014391,5688.0864}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=732; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item38 { dataType="Object"; class PositionInfo { position[]={5773.4961,5.0014391,5688.0679}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=733; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item39 { dataType="Object"; class PositionInfo { position[]={5775.5654,5.0014391,5690.1177}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=734; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item40 { dataType="Object"; class PositionInfo { position[]={5775.6099,5.0014391,5697.5454}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=735; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item41 { dataType="Object"; class PositionInfo { position[]={5777.4102,5.0014391,5697.6304}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=736; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item42 { dataType="Object"; class PositionInfo { position[]={5773.5039,5.0014391,5697.6094}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=737; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item43 { dataType="Object"; class PositionInfo { position[]={5775.4712,5.0014391,5695.7505}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=738; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item44 { dataType="Object"; class PositionInfo { position[]={5777.2686,5.0014391,5695.8359}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501cadet_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=739; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item45 { dataType="Object"; class PositionInfo { position[]={5773.3643,5.0014391,5695.8164}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=740; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item46 { dataType="Object"; class PositionInfo { position[]={5775.646,5.0014391,5669.8242}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=741; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item47 { dataType="Object"; class PositionInfo { position[]={5773.542,5.0014391,5669.8887}; angles[]={0,4.69345,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=742; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; }; class Attributes { }; id=694; }; class Item94 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={5716.5229,9.3014383,5628.0342}; angles[]={0,3.150053,0}; }; side="West"; flags=3; class Attributes { rank="LIEUTENANT"; description="Airborne Commander Acklay 1-6"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_mod0"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=2; }; }; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_range"; headgear="501st_Commander_helmet"; }; }; id=744; type="SWOP_Clonetrooper_a"; atlOffset=4.2999992; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5715.4854,5.0014391,5628.064}; angles[]={0,3.1475573,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; description="Airborne Sergeant-Major Acklay 1-7"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_mod0"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=2; }; }; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="501st_Trooper_helmet"; }; }; id=745; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5714.5151,5.00144,5628.0977}; angles[]={0,3.161799,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; description="Platoon RT Acklay 1-Romeo"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_mod0"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=2; }; }; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="501st_Trooper_helmet"; }; }; id=746; type="SWOP_Clonetrooper_a"; atlOffset=9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5713.5068,5.0014391,5628.1909}; angles[]={0,3.1556029,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; description="Platoon Medic Acklay 1-Mike"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_mod0"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=2; }; }; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="501st_Trooper_helmet"; }; }; id=747; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=743; atlOffset=4.2999992; }; class Item95 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5713.4595,5.0014391,5625.0806}; angles[]={0,0.021620311,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_antenna"; headgear="501st_Trooper_helmet"; }; }; id=749; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5714.3706,5.0014391,5624.9849}; angles[]={0,0.021620311,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="RD501_visor_w2"; headgear="501st_Trooper_helmet"; }; }; id=750; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5713.4849,5.0014391,5623.8447}; angles[]={0,0.021620311,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=751; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=-1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5714.4214,5.0014391,5623.6807}; angles[]={0,0.021615066,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=752; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5715.3252,5.0014391,5623.4995}; angles[]={0,0.021615066,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio09_5"; description="Assault Trooper Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=753; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5716.2437,5.0014391,5624.7681}; angles[]={0,0.021620311,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=754; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5715.3179,5.0014391,5624.8535}; angles[]={0,0.021620311,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="RD501_visor_w2"; headgear="501st_Trooper_helmet"; }; }; id=755; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5713.4702,5.0014391,5622.5117}; angles[]={0,0.021615066,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=756; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5714.4297,5.0014391,5622.3799}; angles[]={0,0.021615066,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=757; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5715.3496,5.0014391,5622.2764}; angles[]={0,0.021615066,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=758; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5716.2397,5.0014391,5623.4185}; angles[]={0,0.021615066,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=759; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=748; }; class Item96 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5713.4307,5.0014391,5621.0337}; angles[]={0,0.021620311,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_antenna"; headgear="501st_Trooper_helmet"; }; }; id=761; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5714.376,5.0014391,5620.8711}; angles[]={0,0.021620311,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="RD501_visor_w2"; headgear="501st_Trooper_helmet"; }; }; id=762; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5713.4941,5.0014391,5619.5737}; angles[]={0,0.021620311,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=763; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=-1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5714.3613,5.0014391,5619.5605}; angles[]={0,0.021615066,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=764; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5715.3315,5.0014391,5619.46}; angles[]={0,0.021615066,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio09_6"; description="Assault Trooper Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=765; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5716.2695,5.0014391,5620.7744}; angles[]={0,0.021615066,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=766; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5715.3521,5.0014391,5620.769}; angles[]={0,0.021620311,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="RD501_visor_w2"; headgear="501st_Trooper_helmet"; }; }; id=767; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5713.5352,5.0014391,5618.25}; angles[]={0,0.021615066,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=768; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5714.4565,5.0014391,5618.2891}; angles[]={0,0.021615066,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=769; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5715.4468,5.0014391,5618.2705}; angles[]={0,0.021615066,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=770; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5716.2485,5.0014391,5619.4033}; angles[]={0,0.021615066,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=771; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=760; }; class Item97 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5713.4976,5.0014391,5616.9248}; angles[]={0,0.021620311,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_antenna"; headgear="501st_Trooper_helmet"; }; }; id=773; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5714.4409,5.0014391,5616.8105}; angles[]={0,0.021620311,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="RD501_visor_w2"; headgear="501st_Trooper_helmet"; }; }; id=774; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5713.4727,5.0014391,5615.5791}; angles[]={0,0.021620311,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=775; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=-1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5714.4478,5.0014391,5615.6206}; angles[]={0,0.021620311,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=776; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5715.2622,5.0014391,5615.4956}; angles[]={0,0.021620311,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio09_7"; description="Assault Trooper Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=777; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5716.1802,5.0014391,5616.6738}; angles[]={0,0.021620311,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=778; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5715.2988,5.0014391,5616.7754}; angles[]={0,0.021620311,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="RD501_visor_w2"; headgear="501st_Trooper_helmet"; }; }; id=779; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5713.4717,5.0014391,5614.27}; angles[]={0,0.021620311,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=780; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5714.3994,5.0014391,5614.3491}; angles[]={0,0.021620311,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=781; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5715.293,5.0014391,5614.3149}; angles[]={0,0.021620311,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=782; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5716.1719,5.0014391,5615.4614}; angles[]={0,0.021620311,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=783; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=772; }; class Item98 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5713.4531,5.0014391,5612.9111}; angles[]={0,0.021615066,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Acklay 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_antenna"; headgear="501st_Trooper_helmet"; }; }; id=785; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5714.3706,5.0014391,5612.8862}; angles[]={0,0.021615066,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Acklay 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="RD501_visor_w2"; headgear="501st_Trooper_helmet"; }; }; id=786; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5713.4238,5.0014391,5611.5684}; angles[]={0,0.021620311,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Acklay 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=787; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=-1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5714.3979,5.0014391,5611.5513}; angles[]={0,0.021615066,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Acklay 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=788; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5715.3022,5.0014391,5611.5288}; angles[]={0,0.021615066,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio09_8"; description="Assault Trooper Acklay 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=789; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5716.2144,5.0014391,5612.8203}; angles[]={0,0.021615066,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Acklay 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=790; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5715.2896,5.0014391,5612.8999}; angles[]={0,0.021615066,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Acklay 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="RD501_visor_w2"; headgear="501st_Trooper_helmet"; }; }; id=791; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5713.4355,5.0014391,5610.2715}; angles[]={0,0.021615066,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Acklay 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=792; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5714.4189,5.0014391,5610.2339}; angles[]={0,0.021615066,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Acklay 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=793; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5715.269,5.0014391,5610.2056}; angles[]={0,0.021615066,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Acklay 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=794; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5716.2012,5.0014391,5611.48}; angles[]={0,0.021615066,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Acklay 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501trooper_F_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_trooparmor_air"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneDV"; isBackpack=1; class MagazineCargo { items=4; class Item0 { name="SWOP_termDet_G"; count=3; ammoLeft=1; }; class Item1 { name="swop_mag_flashbang"; count=3; ammoLeft=1; }; class Item2 { name="SW_SquadShield_Mag"; count=2; ammoLeft=1; }; class Item3 { name="SmokeShell"; count=3; ammoLeft=1; }; }; class ItemCargo { items=22; class Item0 { name="ACE_wirecutter"; count=1; }; class Item1 { name="ACE_surgicalKit"; count=1; }; class Item2 { name="ACE_tourniquet"; count=4; }; class Item3 { name="ACE_packingBandage"; count=20; }; class Item4 { name="ACE_plasmaIV"; count=1; }; class Item5 { name="ACE_plasmaIV_250"; count=4; }; class Item6 { name="ACE_plasmaIV_500"; count=2; }; class Item7 { name="ACE_morphine"; count=5; }; class Item8 { name="MineDetector"; count=1; }; class Item9 { name="ACE_Flashlight_XL50"; count=1; }; class Item10 { name="ACE_Clacker"; count=1; }; class Item11 { name="ACE_IR_Strobe_Item"; count=2; }; class Item12 { name="ItemcTabHCam"; count=1; }; class Item13 { name="ACE_Fortify"; count=1; }; class Item14 { name="ACE_epinephrine"; count=5; }; class Item15 { name="ACE_EntrenchingTool"; count=1; }; class Item16 { name="ACE_EarPlugs"; count=1; }; class Item17 { name="ACE_CableTie"; count=5; }; class Item18 { name="ACE_quikclot"; count=10; }; class Item19 { name="ACE_fieldDressing"; count=10; }; class Item20 { name="ACE_elasticBandage"; count=30; }; class Item21 { name="ACE_Banana"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChipClean"; headgear="501st_Trooper_helmet"; }; }; id=795; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=784; }; class Item99 { dataType="Group"; side="West"; class Entities { items=3; class Item0 { dataType="Object"; class PositionInfo { position[]={5779.7832,5.0014391,5616.9409}; angles[]={0,6.178422,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pio17_3"; description="ARC Commander"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=797; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5780.6528,5.0014391,5617.165}; angles[]={0,6.1784391,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio18_5"; description="ARC RT"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=798; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5781.7539,5.0014391,5617.1108}; angles[]={0,6.1784382,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio18_6"; description="ARC Medic"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=799; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=796; }; class Item100 { dataType="Group"; side="West"; class Entities { items=2; class Item0 { dataType="Object"; class PositionInfo { position[]={5782.0825,5.0014391,5615.6157}; angles[]={0,6.1784205,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio19_10"; description="Alpha Arc ""Vulcan"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=801; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5783.2031,5.0014391,5615.6021}; angles[]={0,6.1784205,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio19_11"; description="Alpha Arc ""Vulcan"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=802; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=800; }; class Item101 { dataType="Group"; side="West"; class Entities { items=2; class Item0 { dataType="Object"; class PositionInfo { position[]={5779.4136,5.0014391,5615.4692}; angles[]={0,6.1784205,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio19_12"; description="Alpha Arc ""Atlas"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=804; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5780.5337,5.0014391,5615.4556}; angles[]={0,6.1784205,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio19_13"; description="Alpha Arc ""Atlas"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=805; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=803; }; class Item102 { dataType="Group"; side="West"; class Entities { items=5; class Item0 { dataType="Object"; class PositionInfo { position[]={5779.3579,5.0014391,5613.9048}; angles[]={0,6.1784391,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_49"; description="ARC Gen 2 ""Cronus"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=807; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5780.8931,5.0014391,5613.8774}; angles[]={0,6.178422,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_50"; description="ARC Gen 2 ""Cronus"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=808; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5779.2993,5.0014391,5611.6675}; angles[]={0,6.178422,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_51"; description="ARC Gen 2 ""Cronus"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=809; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5780.9766,5.0014391,5611.6582}; angles[]={0,6.178422,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_52"; description="ARC Gen 2 ""Cronus"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=810; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5779.4741,5.0014391,5609.2939}; angles[]={0,6.178422,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_53"; description="ARC Gen 2 ""Cronus"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=811; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="Enh_allowFleeing"; expression="_this allowFleeing _value"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.76999998; }; }; }; class Attribute7 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=8; }; }; }; class Attributes { }; id=806; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=1; }; }; class Item103 { dataType="Group"; side="West"; class Entities { items=5; class Item0 { dataType="Object"; class PositionInfo { position[]={5782.5723,5.0014391,5613.9858}; angles[]={0,6.1784382,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_54"; description="ARC Gen 2 ""Kreios"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=813; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5784.1069,5.0014391,5613.9585}; angles[]={0,6.1784205,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_55"; description="ARC Gen 2 ""Kreios"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=814; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5782.5132,5.0014391,5611.749}; angles[]={0,6.1784205,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_56"; description="ARC Gen 2 ""Kreios"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=815; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5784.1899,5.0014391,5611.7397}; angles[]={0,6.1784205,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_57"; description="ARC Gen 2 ""Kreios"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=816; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5782.6885,5.0014391,5609.375}; angles[]={0,6.1784205,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_58"; description="ARC Gen 2 ""Kreios"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=817; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="Enh_allowFleeing"; expression="_this allowFleeing _value"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.76999998; }; }; }; class Attribute7 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=8; }; }; }; class Attributes { }; id=812; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=1; }; }; class Item104 { dataType="Group"; side="West"; class Entities { items=5; class Item0 { dataType="Object"; class PositionInfo { position[]={5785.7529,5.0014391,5613.8628}; angles[]={0,6.1784382,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_59"; description="ARC Gen 2 ""Helios"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=819; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5787.2871,5.0014391,5613.8345}; angles[]={0,6.1784205,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_60"; description="ARC Gen 2 ""Helios"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=820; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5785.6943,5.0014391,5611.6255}; angles[]={0,6.1784205,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_61"; description="ARC Gen 2 ""Helios"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=821; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5787.3716,5.0014391,5611.6162}; angles[]={0,6.1784205,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_62"; description="ARC Gen 2 ""Helios"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=822; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5785.8691,5.0014391,5609.2515}; angles[]={0,6.1784205,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_63"; description="ARC Gen 2 ""Helios"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=823; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="Enh_allowFleeing"; expression="_this allowFleeing _value"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.76999998; }; }; }; class Attribute7 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=8; }; }; }; class Attributes { }; id=818; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=1; }; }; class Item105 { dataType="Group"; side="West"; class Entities { items=5; class Item0 { dataType="Object"; class PositionInfo { position[]={5788.8101,5.0014391,5613.9199}; angles[]={0,6.1784382,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_64"; description="ARC Gen 2 ""Hydra"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=825; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5790.3442,5.0014391,5613.8921}; angles[]={0,6.1784205,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_65"; description="ARC Gen 2 ""Hydra"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=826; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5788.7515,5.0014391,5611.6826}; angles[]={0,6.1784205,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_66"; description="ARC Gen 2 ""Hydra"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=827; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5790.4282,5.0014391,5611.6738}; angles[]={0,6.1784205,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_67"; description="ARC Gen 2 ""Hydra"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=828; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5788.9263,5.0014391,5609.3091}; angles[]={0,6.1784205,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_68"; description="ARC Gen 2 ""Hydra"""; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=829; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="Enh_allowFleeing"; expression="_this allowFleeing _value"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.76999998; }; }; }; class Attribute7 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=8; }; }; }; class Attributes { }; id=824; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=1; }; }; class Item106 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={5638.0898,5.0014391,5649.4004}; angles[]={0,0.03348732,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; description="Platoon Commander Avalanche 2-6"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=479; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5639.0454,5.0014391,5649.4312}; angles[]={0,0.02368927,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Platoon Sergeant-Major Avalanche 2-7"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_pauldrons2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_range"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=480; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5639.979,5.0014391,5649.4561}; angles[]={0,0.011600494,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Platoon RT Avalanche 2-Romeo"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_kama_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_BlackBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_seashelmet"; }; }; id=481; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5640.9238,5.0014391,5649.4956}; angles[]={0,0.018093109,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Platoon Medic Avalanche 2-Mike"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=482; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=478; }; class Item107 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5641.0234,5.0014391,5652.5073}; angles[]={0,3.125988,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=484; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5640.1382,5.0014391,5652.5757}; angles[]={0,3.125988,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=485; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5640.9258,5.0014391,5653.4282}; angles[]={0,3.125988,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=486; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5640.1641,5.0014391,5653.6978}; angles[]={0,3.1259861,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=487; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5639.2065,5.0014391,5653.8257}; angles[]={0,3.1259861,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio05"; description="Trooper Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=488; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5638.1299,5.0014391,5652.8179}; angles[]={0,3.1259875,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=489; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5639.1406,5.0014391,5652.6353}; angles[]={0,3.125988,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=490; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5640.9146,5.0014391,5654.7524}; angles[]={0,3.1259861,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=491; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5640.0674,5.0014391,5654.835}; angles[]={0,3.1259861,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=492; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5639.2451,5.0014391,5654.8906}; angles[]={0,3.1259861,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=493; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5638.2651,5.0014391,5653.8931}; angles[]={0,3.1259875,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=494; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=483; }; class Item108 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5640.9546,5.0014391,5656.5806}; angles[]={0,3.1353383,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=496; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5639.979,5.0014391,5656.6807}; angles[]={0,3.1353383,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=497; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5640.9087,5.0014391,5657.668}; angles[]={0,3.1353383,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=498; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5639.9243,5.0014396,5657.8784}; angles[]={0,3.1353409,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=499; type="SWOP_Clonetrooper_a"; atlOffset=4.7683716e-007; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5638.978,5.0014391,5658.0103}; angles[]={0,3.1353409,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio06"; description="Trooper Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=500; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5637.9165,5.0014391,5656.7192}; angles[]={0,3.1353378,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=501; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5638.9805,5.0014391,5656.7012}; angles[]={0,3.1353383,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=502; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5640.8813,5.0014391,5659.0503}; angles[]={0,3.1353409,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=503; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5639.832,5.0014391,5659.1929}; angles[]={0,3.1353409,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=504; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5638.8901,5.0014391,5659.1802}; angles[]={0,3.1353409,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=505; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5637.9233,5.0014391,5657.8853}; angles[]={0,3.1353378,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=506; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=495; }; class Item109 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5640.9482,5.0014391,5661.0571}; angles[]={0,3.1482997,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=508; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5640.042,5.0014391,5661.2271}; angles[]={0,3.1482997,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=509; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5640.9814,5.0014396,5662.189}; angles[]={0,3.1482997,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=510; type="SWOP_Clonetrooper_a"; atlOffset=4.7683716e-007; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5640.0981,5.0014391,5662.3481}; angles[]={0,3.1482913,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=511; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5639.0044,5.0014391,5662.4531}; angles[]={0,3.1482913,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio07"; description="Trooper Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=512; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5638.2036,5.0014391,5661.2783}; angles[]={0,3.148294,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=513; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5639.1489,5.0014391,5661.2759}; angles[]={0,3.1482997,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-3 "; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=514; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5640.9844,5.0014391,5663.4048}; angles[]={0,3.1482913,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=515; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5639.9624,5.0014391,5663.5664}; angles[]={0,3.1482913,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=516; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5638.96,5.0014391,5663.7476}; angles[]={0,3.1482913,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=517; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5638.083,5.0014391,5662.4932}; angles[]={0,3.148294,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=518; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=507; }; class Item110 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={5641.1543,5.0014391,5664.9966}; angles[]={0,3.157105,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=520; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5640.2803,5.0014391,5665.0874}; angles[]={0,3.1570878,0}; }; side="West"; flags=5; class Attributes { skill=0.39667904; rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=521; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5641.1074,5.0014391,5666.2432}; angles[]={0,3.1570878,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501kix_F_CombatUniform"; isBackpack=0; class ItemCargo { items=17; class Item0 { name="ACE_Banana"; count=1; }; class Item1 { name="ACE_elasticBandage"; count=15; }; class Item2 { name="ACE_quikclot"; count=5; }; class Item3 { name="ACE_CableTie"; count=5; }; class Item4 { name="ACE_Chemlight_Shield"; count=1; }; class Item5 { name="ACE_epinephrine"; count=2; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_IR_Strobe_Item"; count=5; }; class Item8 { name="ACE_Flashlight_XL50"; count=1; }; class Item9 { name="ACE_MapTools"; count=1; }; class Item10 { name="ACE_microDAGR"; count=1; }; class Item11 { name="ACE_morphine"; count=2; }; class Item12 { name="ACE_packingBandage"; count=15; }; class Item13 { name="ACE_plasmaIV"; count=1; }; class Item14 { name="ACE_plasmaIV_250"; count=4; }; class Item15 { name="ACE_plasmaIV_500"; count=2; }; class Item16 { name="ACE_tourniquet"; count=8; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor_antenna"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item1 { name="SWOP_DC15_Mag"; count=6; ammoLeft=60; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; class MagazineCargo { items=21; class Item0 { name="Chemlight_blue"; count=2; ammoLeft=1; }; class Item1 { name="Chemlight_green"; count=2; ammoLeft=1; }; class Item2 { name="ACE_Chemlight_HiRed"; count=2; ammoLeft=1; }; class Item3 { name="ACE_Chemlight_HiWhite"; count=2; ammoLeft=1; }; class Item4 { name="ACE_Chemlight_HiYellow"; count=2; ammoLeft=1; }; class Item5 { name="ACE_HandFlare_Green"; count=2; ammoLeft=1; }; class Item6 { name="ACE_HandFlare_Red"; count=2; ammoLeft=1; }; class Item7 { name="ACE_HandFlare_White"; count=2; ammoLeft=1; }; class Item8 { name="ACE_HandFlare_Yellow"; count=2; ammoLeft=1; }; class Item9 { name="SmokeShellBlue"; count=2; ammoLeft=1; }; class Item10 { name="SmokeShellGreen"; count=2; ammoLeft=1; }; class Item11 { name="SmokeShellPurple"; count=2; ammoLeft=1; }; class Item12 { name="SmokeShellRed"; count=2; ammoLeft=1; }; class Item13 { name="SmokeShellYellow"; count=2; ammoLeft=1; }; class Item14 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item15 { name="SW_SquadShield_Mag"; count=1; ammoLeft=1; }; class Item16 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item17 { name="Laserbatteries"; count=1; ammoLeft=1; }; class Item18 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item19 { name="SWOP_DC15_Mag"; count=9; ammoLeft=60; }; class Item20 { name="DCStun_Mag"; count=1; ammoLeft=10; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=522; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5640.2549,5.0014391,5666.2627}; angles[]={0,3.1570878,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=523; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5639.1909,5.0014391,5666.3267}; angles[]={0,3.1570878,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio08"; description="Trooper Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=524; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={5637.9473,5.0014391,5665.2119}; angles[]={0,3.1570921,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=525; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={5639.0986,5.0014391,5665.1606}; angles[]={0,3.1570878,0}; }; side="West"; flags=5; class Attributes { skill=0.39667904; rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=526; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={5641.1504,5.0014391,5667.5366}; angles[]={0,3.1570878,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=527; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={5640.3384,5.0014391,5667.606}; angles[]={0,3.1570878,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=528; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={5639.2568,5.0014391,5667.6436}; angles[]={0,3.1570878,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle_RD501"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15ABlasterRifle_Mag"; count=3; ammoLeft=30; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=529; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType parseNumber (_value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={5637.9111,5.0014391,5666.4326}; angles[]={0,3.1570921,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; class secondaryMuzzleMag { name="DCStun_Mag"; ammoLeft=10; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501med_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack_med"; isBackpack=1; class MagazineCargo { items=7; class Item0 { name="SmokeShell"; count=5; ammoLeft=1; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; class Item2 { name="SWOP_DC15ABlasterRifle_Low_Mag"; count=3; ammoLeft=60; }; class Item3 { name="SWOP_DC15_UW_Mag"; count=1; ammoLeft=60; }; class Item4 { name="DCStun_Mag"; count=1; ammoLeft=10; }; class Item5 { name="SWOP_DC15ABlasterRifle_Full_Mag"; count=2; ammoLeft=10; }; class Item6 { name="SWOP_DC15ABlasterRifle_Mag"; count=5; ammoLeft=30; }; }; class ItemCargo { items=17; class Item0 { name="ACE_tourniquet"; count=8; }; class Item1 { name="ACE_plasmaIV_250"; count=12; }; class Item2 { name="ACE_packingBandage"; count=20; }; class Item3 { name="ACE_morphine"; count=2; }; class Item4 { name="ACE_Flashlight_XL50"; count=1; }; class Item5 { name="ACE_IR_Strobe_Item"; count=1; }; class Item6 { name="ItemcTabHCam"; count=1; }; class Item7 { name="ACE_EntrenchingTool"; count=1; }; class Item8 { name="ACE_epinephrine"; count=2; }; class Item9 { name="ACE_CableTie"; count=2; }; class Item10 { name="ACE_elasticBandage"; count=44; }; class Item11 { name="ACE_fieldDressing"; count=5; }; class Item12 { name="ACE_quikclot"; count=5; }; class Item13 { name="ACE_Banana"; count=1; }; class Item14 { name="ACE_plasmaIV"; count=3; }; class Item15 { name="ACE_plasmaIV_500"; count=6; }; class Item16 { name="ACE_surgicalKit"; count=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_501kix_helmet"; }; }; id=530; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=519; }; class Item111 { dataType="Marker"; position[]={5783.958,5,5622.2178}; name="marker_7"; text="ARC"; type="hd_dot"; id=878; }; class Item112 { dataType="Marker"; position[]={5773.8018,5,5665.2632}; name="marker_8"; text="Reserves"; type="hd_dot"; id=879; }; class Item113 { dataType="Marker"; position[]={5719.9248,5,5629.4502}; name="marker_9"; text="Acklay"; type="hd_dot"; id=880; }; class Item114 { dataType="Marker"; position[]={5720.7852,5,5674.9048}; name="marker_10"; text="Razor"; type="hd_dot"; id=881; }; class Item115 { dataType="Logic"; class PositionInfo { position[]={5747.6948,5.8634796,5652.1387}; angles[]={0,5.908957,0}; }; id=882; type="ModuleCurator_F"; atlOffset=0.86347961; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="a4"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item116 { dataType="Logic"; class PositionInfo { position[]={5753.5581,5.84021,5652.0234}; angles[]={0,5.9089646,0}; }; id=883; type="ModuleCurator_F"; atlOffset=0.84020996; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="a6"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item117 { dataType="Logic"; class PositionInfo { position[]={5751.9663,5.844841,5652.082}; angles[]={0,5.9089646,0}; }; id=884; type="ModuleCurator_F"; atlOffset=0.844841; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="a5"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item118 { dataType="Group"; side="West"; class Entities { items=5; class Item0 { dataType="Object"; class PositionInfo { position[]={5745.5112,5.0014391,5650.4014}; angles[]={0,6.2242751,0}; }; side="West"; flags=7; class Attributes { rank="MAJOR"; init="call{player enableFatigue false;}"; name="a2"; description="Zeus Operator"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_501appo_helmet"; }; }; id=886; type="SWOP_501_Appo"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.97000003; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={5747.4214,5.0109453,5650.4072}; angles[]={0,6.2571487,0}; }; side="West"; flags=5; class Attributes { rank="MAJOR"; init="call{player enableFatigue false;}"; name="a4"; description="Zeus Operator "; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_501appo_helmet"; }; }; id=887; type="SWOP_501_Appo"; atlOffset=0.0095062256; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.97000003; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={5749.4487,5.0202303,5650.3018}; angles[]={0,6.1628823,0}; }; side="West"; flags=5; class Attributes { rank="MAJOR"; init="call{player enableFatigue false;}"; name="a3"; description="Zeus Operator"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_501appo_helmet"; }; }; id=888; type="SWOP_501_Appo"; atlOffset=0.018791199; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.97000003; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={5753.6343,5.0820894,5650.3799}; angles[]={0,0.0206753,0}; }; side="West"; flags=5; class Attributes { rank="MAJOR"; init="call{player enableFatigue false;}"; name="a6"; description="Zeus Operator [ Reserverd for Senior Zeus ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_501appo_helmet"; }; }; id=889; type="SWOP_501_Appo"; atlOffset=0.08065033; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.97000003; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={5751.5952,5.0449038,5650.2744}; angles[]={0,6.2242799,0}; }; side="West"; flags=5; class Attributes { rank="MAJOR"; init="call{player enableFatigue false;}"; name="a5"; description="Zeus Operator [ Reserverd for Head Zeus ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class binocular { name="ElectroBinocularsW_F"; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; class backpack { typeName="SWOP_B_SnowBackpack_RTdv_Base"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_501appo_helmet"; }; }; id=890; type="SWOP_501_Appo"; atlOffset=0.043464661; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.97000003; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; }; class Attributes { }; id=885; }; class Item119 { dataType="Logic"; class PositionInfo { position[]={5745.9097,5.8562622,5652.2344}; angles[]={0,5.9089646,0}; }; id=891; type="ModuleCurator_F"; atlOffset=0.85626221; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="a2"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item120 { dataType="Logic"; class PositionInfo { position[]={5749.9292,5.8453293,5652.1094}; angles[]={0,5.908957,0}; }; id=892; type="ModuleCurator_F"; atlOffset=0.84532928; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="a3"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item121 { dataType="Marker"; position[]={5749.8711,5,5644.9189}; name="marker_11"; text="Zeus"; type="hd_dot"; id=893; }; class Item122 { dataType="Object"; class PositionInfo { position[]={5558.1694,5.6961875,5637.9966}; angles[]={-0,0.67314351,0}; }; side="Empty"; flags=4; class Attributes { init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}"; }; id=894; type="repammobox2"; class CustomAttributes { class Attribute0 { property="ammoBox"; expression="[_this,_value] call bis_fnc_initAmmoBox;"; class Value { class data { class type { type[]= { "STRING" }; }; value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]"; }; }; }; nAttributes=1; }; }; class Item123 { dataType="Object"; class PositionInfo { position[]={5569.8218,5.6961875,5649.8008}; angles[]={-0,0.67314351,0}; }; side="Empty"; flags=4; class Attributes { init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}"; }; id=895; type="repammobox2"; class CustomAttributes { class Attribute0 { property="ammoBox"; expression="[_this,_value] call bis_fnc_initAmmoBox;"; class Value { class data { class type { type[]= { "STRING" }; }; value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]"; }; }; }; nAttributes=1; }; }; class Item124 { dataType="Object"; class PositionInfo { position[]={5548.5161,5.6961875,5638.4966}; angles[]={-0,0.67314351,0}; }; side="Empty"; flags=4; class Attributes { init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}"; }; id=896; type="repammobox2"; class CustomAttributes { class Attribute0 { property="ammoBox"; expression="[_this,_value] call bis_fnc_initAmmoBox;"; class Value { class data { class type { type[]= { "STRING" }; }; value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]"; }; }; }; nAttributes=1; }; }; class Item125 { dataType="Object"; class PositionInfo { position[]={5564.8076,5.6961875,5657.0723}; angles[]={-0,0.67314351,0}; }; side="Empty"; flags=4; class Attributes { init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}"; }; id=897; type="repammobox2"; class CustomAttributes { class Attribute0 { property="ammoBox"; expression="[_this,_value] call bis_fnc_initAmmoBox;"; class Value { class data { class type { type[]= { "STRING" }; }; value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]"; }; }; }; nAttributes=1; }; }; }; class Connections { class LinkIDProvider { nextID=22; }; class Links { items=22; class Item0 { linkID=0; item0=299; item1=296; class CustomData { type="TriggerOwner"; }; }; class Item1 { linkID=1; item0=311; item1=308; class CustomData { type="TriggerOwner"; }; }; class Item2 { linkID=2; item0=331; item1=328; class CustomData { type="TriggerOwner"; }; }; class Item3 { linkID=3; item0=351; item1=348; class CustomData { type="TriggerOwner"; }; }; class Item4 { linkID=4; item0=356; item1=353; class CustomData { type="TriggerOwner"; }; }; class Item5 { linkID=5; item0=376; item1=373; class CustomData { type="TriggerOwner"; }; }; class Item6 { linkID=6; item0=415; item1=410; class CustomData { type="Sync"; }; }; class Item7 { linkID=7; item0=416; item1=412; class CustomData { type="Sync"; }; }; class Item8 { linkID=8; item0=406; item1=411; class CustomData { type="Sync"; }; }; class Item9 { linkID=9; item0=407; item1=413; class CustomData { type="Sync"; }; }; class Item10 { linkID=10; item0=408; item1=414; class CustomData { type="Sync"; }; }; class Item11 { linkID=11; item0=668; item1=665; class CustomData { type="TriggerOwner"; }; }; class Item12 { linkID=12; item0=688; item1=685; class CustomData { type="TriggerOwner"; }; }; class Item13 { linkID=13; item0=693; item1=690; class CustomData { type="TriggerOwner"; }; }; class Item14 { linkID=14; item0=713; item1=710; class CustomData { type="TriggerOwner"; }; }; class Item15 { linkID=15; item0=782; item1=779; class CustomData { type="TriggerOwner"; }; }; class Item16 { linkID=16; item0=794; item1=791; class CustomData { type="TriggerOwner"; }; }; class Item17 { linkID=17; item0=891; item1=886; class CustomData { type="Sync"; }; }; class Item18 { linkID=18; item0=892; item1=888; class CustomData { type="Sync"; }; }; class Item19 { linkID=19; item0=882; item1=887; class CustomData { type="Sync"; }; }; class Item20 { linkID=20; item0=883; item1=889; class CustomData { type="Sync"; }; }; class Item21 { linkID=21; item0=884; item1=890; class CustomData { type="Sync"; }; }; }; }; };