//last update 3/25/2018 3:04 pm est by namenai //global variables that are used----------------------- decommissioned due to public variables being too hard-------------------- //[] execVM "scripts\zeus3denScripts\globalVars\globalVar.sqf"; //Allow zeus to change global variables [] execVM "scripts\zeus3denScripts\globalFncAndVarPanel\zeusVariableAndFunctionPanel.sqf"; //laat weapons,adds weapons and wingtip smoke [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf"; //arc-170 weapon,adds weapons,wingtip smoke and ejection prevention [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf"; //y-wing weapons,adds weapons and wingtip smoke [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf"; //b2 reconfig,forces b2's to walk [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b2\b2Reconfig.sqf"; //Blufor Speedboat,adds republic eweb for rear and u-wing gunner gun for main cannon [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Blufor\bluforSpeedBoat.sqf"; //Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Opfor\opforSpeedBoat.sqf"; //AT-TE Base scripts,the armor and repair [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteBase.sqf"; //AT-TE Type Selector that spawns in the at-te class type [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTypeSelector.sqf"; //AAT weapons [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aatMohawkClassBase.sqf"; //Adds random star wars uniforms to the AAF vr entity soldier ---H [] execVM "scripts\zeus3denScripts\aiBased\factionBased\independent\AAF\RandomSWCIV.sqf";