// ACE Advanced Throwing ace_advanced_throwing_enabled = true; force ace_advanced_throwing_enablePickUp = true; force ace_advanced_throwing_enablePickUpAttached = true; ace_advanced_throwing_showMouseControls = true; ace_advanced_throwing_showThrowArc = true; // ACE Arsenal force ace_arsenal_allowDefaultLoadouts = true; force ace_arsenal_allowSharedLoadouts = true; ace_arsenal_camInverted = false; ace_arsenal_enableIdentityTabs = true; ace_arsenal_enableModIcons = true; ace_arsenal_EnableRPTLog = false; ace_arsenal_fontHeight = 4.5; // ACE Captives force ace_captives_allowHandcuffOwnSide = true; force ace_captives_allowSurrender = true; force ace_captives_requireSurrender = 1; force ace_captives_requireSurrenderAi = false; // ACE Common force ace_common_allowFadeMusic = true; force ace_common_checkPBOsAction = 0; force ace_common_checkPBOsCheckAll = false; force ace_common_checkPBOsWhitelist = "[]"; ace_common_displayTextColor = [0,0,0,0.1]; ace_common_displayTextFontColor = [1,1,1,1]; ace_common_settingFeedbackIcons = 1; ace_common_settingProgressBarLocation = 0; force ace_noradio_enabled = true; ace_parachute_hideAltimeter = true; // ACE Explosives force ace_explosives_explodeOnDefuse = true; force ace_explosives_punishNonSpecialists = true; force ace_explosives_requireSpecialist = false; // ACE Fragmentation Simulation force ace_frag_enabled = true; force ace_frag_maxTrack = 10; force ace_frag_maxTrackPerFrame = 10; force ace_frag_reflectionsEnabled = false; force ace_frag_spallEnabled = false; // ACE Goggles force ace_goggles_effects = 2; ace_goggles_showInThirdPerson = false; // ACE Hearing force ace_hearing_autoAddEarplugsToUnits = false; force ace_hearing_disableEarRinging = false; force ace_hearing_earplugsVolume = 0.5; force ace_hearing_enableCombatDeafness = true; force ace_hearing_enabledForZeusUnits = true; force ace_hearing_unconsciousnessVolume = 0.4; // ACE Interaction force ace_interaction_disableNegativeRating = true; ace_interaction_enableMagazinePassing = true; force ace_interaction_enableTeamManagement = true; // ACE Interaction Menu ace_gestures_showOnInteractionMenu = 2; ace_interact_menu_actionOnKeyRelease = true; ace_interact_menu_addBuildingActions = false; ace_interact_menu_alwaysUseCursorInteraction = false; ace_interact_menu_alwaysUseCursorSelfInteraction = false; ace_interact_menu_colorShadowMax = [0,0,0,1]; ace_interact_menu_colorShadowMin = [0,0,0,0.25]; ace_interact_menu_colorTextMax = [1,1,1,1]; ace_interact_menu_colorTextMin = [1,1,1,0.25]; ace_interact_menu_cursorKeepCentered = false; ace_interact_menu_menuAnimationSpeed = 0; ace_interact_menu_menuBackground = 0; ace_interact_menu_shadowSetting = 2; ace_interact_menu_textSize = 2; ace_interact_menu_useListMenu = false; // ACE Logistics force ace_cargo_enable = true; force ace_cargo_paradropTimeCoefficent = 2.5; force ace_refuel_hoseLength = 12; force ace_refuel_rate = 1; force ace_repair_addSpareParts = true; force ace_repair_autoShutOffEngineWhenStartingRepair = true; force ace_repair_consumeItem_toolKit = 0; force ace_repair_displayTextOnRepair = true; force ace_repair_engineerSetting_fullRepair = 2; force ace_repair_engineerSetting_repair = 1; force ace_repair_engineerSetting_wheel = 0; force ace_repair_fullRepairLocation = 3; force ace_repair_repairDamageThreshold = 0.6; force ace_repair_repairDamageThreshold_engineer = 0.4; force ace_repair_wheelRepairRequiredItems = 0; // ACE Magazine Repack force ace_magazinerepack_timePerAmmo = 1.5; force ace_magazinerepack_timePerBeltLink = 8; force ace_magazinerepack_timePerMagazine = 2; // ACE Map force ace_map_BFT_Enabled = false; force ace_map_BFT_HideAiGroups = false; force ace_map_BFT_Interval = 1; force ace_map_BFT_ShowPlayerNames = false; force ace_map_DefaultChannel = -1; force ace_map_mapGlow = true; force ace_map_mapIllumination = true; force ace_map_mapLimitZoom = false; force ace_map_mapShake = true; force ace_map_mapShowCursorCoordinates = false; ace_markers_moveRestriction = 0; // ACE Map Gestures ace_map_gestures_defaultColor = [1,0.88,0,0.7]; ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95]; force ace_map_gestures_enabled = true; force ace_map_gestures_interval = 0.03; force ace_map_gestures_maxRange = 7; ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3]; // ACE Map Tools ace_maptools_drawStraightLines = true; ace_maptools_rotateModifierKey = 1; // ACE Medical force ace_medical_ai_enabledFor = 2; force ace_medical_AIDamageThreshold = 1; force ace_medical_allowLitterCreation = true; force ace_medical_allowUnconsciousAnimationOnTreatment = false; force ace_medical_amountOfReviveLives = -1; force ace_medical_bleedingCoefficient = 1; force ace_medical_blood_enabledFor = 2; force ace_medical_consumeItem_PAK = 1; force ace_medical_consumeItem_SurgicalKit = 0; force ace_medical_delayUnconCaptive = 3; force ace_medical_enableAdvancedWounds = true; force ace_medical_enableFor = 1; force ace_medical_enableOverdosing = true; force ace_medical_enableRevive = 0; force ace_medical_enableScreams = true; force ace_medical_enableUnconsciousnessAI = 1; force ace_medical_enableVehicleCrashes = true; force ace_medical_healHitPointAfterAdvBandage = true; force ace_medical_increaseTrainingInLocations = false; force ace_medical_keepLocalSettingsSynced = true; force ace_medical_level = 2; force ace_medical_litterCleanUpDelay = 3600; force ace_medical_litterSimulationDetail = 3; force ace_medical_maxReviveTime = 120; force ace_medical_medicSetting = 2; force ace_medical_medicSetting_basicEpi = 1; force ace_medical_medicSetting_PAK = 1; force ace_medical_medicSetting_SurgicalKit = 1; force ace_medical_menu_allow = 1; force ace_medical_menu_maxRange = 3; ace_medical_menu_openAfterTreatment = true; force ace_medical_menu_useMenu = 1; ace_medical_menuTypeStyle = 0; force ace_medical_moveUnitsFromGroupOnUnconscious = false; force ace_medical_painCoefficient = 1; ace_medical_painEffectType = 0; force ace_medical_painIsOnlySuppressed = true; force ace_medical_playerDamageThreshold = 1; force ace_medical_preventInstaDeath = true; force ace_medical_remoteControlledAI = true; force ace_medical_useCondition_PAK = 1; force ace_medical_useCondition_SurgicalKit = 0; force ace_medical_useLocation_basicEpi = 0; force ace_medical_useLocation_PAK = 0; force ace_medical_useLocation_SurgicalKit = 0; // ACE Mk6 Mortar force ace_mk6mortar_airResistanceEnabled = false; force ace_mk6mortar_allowCompass = true; force ace_mk6mortar_allowComputerRangefinder = true; force ace_mk6mortar_useAmmoHandling = false; // ACE Name Tags ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1]; force ace_nametags_playerNamesMaxAlpha = 0.8; force ace_nametags_playerNamesViewDistance = 5; force ace_nametags_showCursorTagForVehicles = false; ace_nametags_showNamesForAI = false; ace_nametags_showPlayerNames = 1; ace_nametags_showPlayerRanks = true; ace_nametags_showSoundWaves = 1; ace_nametags_showVehicleCrewInfo = true; ace_nametags_tagSize = 2; // ACE Overheating ace_overheating_displayTextOnJam = true; force ace_overheating_enabled = true; force ace_overheating_overheatingDispersion = true; ace_overheating_showParticleEffects = true; ace_overheating_showParticleEffectsForEveryone = false; force ace_overheating_unJamFailChance = 0.1; force ace_overheating_unJamOnreload = false; // ACE Pointing force ace_finger_enabled = false; ace_finger_indicatorColor = [0.83,0.68,0.21,0.75]; ace_finger_indicatorForSelf = true; force ace_finger_maxRange = 4; // ACE Pylons force ace_pylons_enabled = true; force ace_pylons_rearmNewPylons = false; force ace_pylons_requireEngineer = true; force ace_pylons_requireToolkit = true; force ace_pylons_searchDistance = 15; force ace_pylons_timePerPylon = 5; // ACE Quick Mount force ace_quickmount_distance = 3; ace_quickmount_enabled = true; force ace_quickmount_priority = 3; force ace_quickmount_speed = 18; // ACE Rearm force ace_rearm_level = 1; force ace_rearm_supply = 0; // ACE Respawn force ace_respawn_removeDeadBodiesDisconnected = true; force ace_respawn_savePreDeathGear = true; // ACE Spectator force ace_spectator_enableAI = false; force ace_spectator_restrictModes = 0; force ace_spectator_restrictVisions = 0; // ACE Switch Units force ace_switchunits_enableSafeZone = true; force ace_switchunits_enableSwitchUnits = false; force ace_switchunits_safeZoneRadius = 100; force ace_switchunits_switchToCivilian = false; force ace_switchunits_switchToEast = false; force ace_switchunits_switchToIndependent = false; force ace_switchunits_switchToWest = false; // ACE Tagging ace_tagging_quickTag = 1; // ACE Uncategorized force ace_hitreactions_minDamageToTrigger = 0.1; ace_inventory_inventoryDisplaySize = 0; force ace_laser_dispersionCount = 2; force ace_microdagr_mapDataAvailable = 2; ace_optionsmenu_showNewsOnMainMenu = true; force ace_overpressure_distanceCoefficient = 1; // ACE User Interface force ace_ui_allowSelectiveUI = true; ace_ui_ammoCount = false; ace_ui_ammoType = true; ace_ui_commandMenu = true; ace_ui_firingMode = true; ace_ui_groupBar = false; ace_ui_gunnerAmmoCount = true; ace_ui_gunnerAmmoType = true; ace_ui_gunnerFiringMode = true; ace_ui_gunnerLaunchableCount = true; ace_ui_gunnerLaunchableName = true; ace_ui_gunnerMagCount = true; ace_ui_gunnerWeaponLowerInfoBackground = true; ace_ui_gunnerWeaponName = true; ace_ui_gunnerWeaponNameBackground = true; ace_ui_gunnerZeroing = true; ace_ui_magCount = true; ace_ui_soldierVehicleWeaponInfo = true; ace_ui_staminaBar = true; ace_ui_stance = true; ace_ui_throwableCount = true; ace_ui_throwableName = true; ace_ui_vehicleAltitude = true; ace_ui_vehicleCompass = true; ace_ui_vehicleDamage = true; ace_ui_vehicleFuelBar = true; ace_ui_vehicleInfoBackground = true; ace_ui_vehicleName = true; ace_ui_vehicleNameBackground = true; ace_ui_vehicleRadar = true; ace_ui_vehicleSpeed = true; ace_ui_weaponLowerInfoBackground = true; ace_ui_weaponName = true; ace_ui_weaponNameBackground = true; ace_ui_zeroing = true; // ACE Vehicle Lock force ace_vehiclelock_defaultLockpickStrength = 10; force ace_vehiclelock_lockVehicleInventory = false; force ace_vehiclelock_vehicleStartingLockState = -1; // ACE View Distance Limiter force ace_viewdistance_enabled = true; force ace_viewdistance_limitViewDistance = 10000; ace_viewdistance_objectViewDistanceCoeff = 0; ace_viewdistance_viewDistanceAirVehicle = 0; ace_viewdistance_viewDistanceLandVehicle = 0; ace_viewdistance_viewDistanceOnFoot = 0; // ACE Weapons ace_common_persistentLaserEnabled = false; force ace_laserpointer_enabled = true; ace_reload_displayText = true; ace_weaponselect_displayText = true; // ACE Weather force ace_weather_enabled = true; force ace_weather_updateInterval = 60; force ace_weather_windSimulation = true; // ACE Wind Deflection force ace_winddeflection_enabled = true; force ace_winddeflection_simulationInterval = 0.05; force ace_winddeflection_vehicleEnabled = true; // ACE Zeus force ace_zeus_autoAddObjects = true; force ace_zeus_radioOrdnance = false; force ace_zeus_remoteWind = false; force ace_zeus_revealMines = 0; force ace_zeus_zeusAscension = true; force ace_zeus_zeusBird = false; // ACEX Headless force acex_headless_delay = 60; force acex_headless_enabled = true; force acex_headless_endMission = 0; force acex_headless_log = true; // ACEX Sitting force acex_sitting_enable = true; // Achilles - Available Factions Achilles_var_Bandits = true; Achilles_var_BLU_CTRG_F = true; Achilles_var_BLU_F = true; Achilles_var_BLU_GEN_F = true; Achilles_var_BLU_T_F = true; Achilles_var_C_I_S = true; Achilles_var_DeathWatch = true; Achilles_var_EMPIRE = true; Achilles_var_EMPIRE_B = true; Achilles_var_FIRSTORDER = true; Achilles_var_GALACTIC_REPUBLIC = true; Achilles_var_Geonosians = true; Achilles_var_IND_C_F = true; Achilles_var_IND_F = true; Achilles_var_IND_G_F = true; Achilles_var_JEDIORDER = true; Achilles_var_Mandalorians = true; Achilles_var_Mercenaries = true; Achilles_var_OPF_F = true; Achilles_var_OPF_T_F = true; Achilles_var_OPF_V_F = true; Achilles_var_OPTRE_CAA = true; Achilles_var_OPTRE_Ins = true; Achilles_var_OPTRE_PD = true; Achilles_var_OPTRE_UNSC = true; Achilles_var_RD501FactionOpfor = true; Achilles_var_REBELLION = true; Achilles_var_SITHORDER = true; Achilles_var_SWRESISTANCE = true; Achilles_var_TuskenRaiders = true; Achilles_var_Wookies = true; // Achilles - Curator Vision Modes achilles_curator_vision_blackhot = false; achilles_curator_vision_blackhotgreencold = false; achilles_curator_vision_blackhotredcold = false; achilles_curator_vision_greenhotcold = false; achilles_curator_vision_nvg = true; achilles_curator_vision_redgreen = false; achilles_curator_vision_redhot = false; achilles_curator_vision_whitehot = true; achilles_curator_vision_whitehotredcold = false; // Achilles - Debug Achilles_Debug_Output_Enabled = false; // Achilles - Defaults Achilles_var_setRadioFrequenciesLR_Default = "50"; Achilles_var_setRadioFrequenciesSR_Default = "150"; // Achilles - Icon Selection Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares"; // Achilles - Modules Interface Achilles_var_moduleTreeCollapse = true; Achilles_var_moduleTreeDLC = true; Achilles_var_moduleTreeHelmet = false; // GRAD Trenches grad_trenches_functions_allowBigEnvelope = true; grad_trenches_functions_allowCamouflage = true; grad_trenches_functions_allowDigging = true; grad_trenches_functions_allowGigantEnvelope = true; grad_trenches_functions_allowShortEnvelope = true; grad_trenches_functions_allowSmallEnvelope = true; grad_trenches_functions_allowVehicleEnvelope = true; grad_trenches_functions_bigEnvelopeDigTime = 40; grad_trenches_functions_buildFatigueFactor = 1; grad_trenches_functions_camouflageRequireEntrenchmentTool = false; grad_trenches_functions_gigantEnvelopeDigTime = 90; grad_trenches_functions_shortEnvelopeDigTime = 20; grad_trenches_functions_smallEnvelopeDigTime = 30; grad_trenches_functions_vehicleEnvelopeDigTime = 120; // MRHSatellite Options MRH_SAT_allowFullscreen = true; MRH_SAT_allowLasering = true; MRH_SAT_allowTargetDetection = true; MRH_SAT_allowTargetTracking = true; MRH_SAT_MaxSatAltitude = 300; // STUI Settings STHud_Settings_ColourBlindMode = "Normal"; STHud_Settings_Font = "PuristaSemibold"; STHud_Settings_HUDMode = 3; STHud_Settings_Occlusion = true; STHud_Settings_RemoveDeadViaProximity = true; STHud_Settings_SquadBar = false; STHud_Settings_TextShadow = 1;