/***********************************************************\ LEAVE THESE BE AND THE REST OF THE FILE IS YOURS! */ debugMode = false; enableSaving [false, false]; if (isServer) exitWith { [] execVM "init\server.sqf"; }; _settings = player execVM "init\player.sqf"; waitUntil { scriptDone _settings }; /* YE-ARGH! THANK YE! \***********************************************************/ ////////////////////////////////////// ///////////SWOP Scripts////////////// // Fix Loading Screen Issues - BDC // _EndSplashScreen = { for "_x" from 1 to 4 do { endLoadingScreen; sleep 3; }; }; [] spawn _EndSplashScreen; ////////////////////////////////////// //////////LAAT C Monitor///////////// [] execVM "scripts\LAATCMonitor.sqf"; ///////////////////////////////////// waitUntil {alive player}; player allowDamage false; onMapSingleClick "(vehicle player) setPos _pos;"; onEachFrame { { _colour = if (side _x == EAST) then { [1,0,0,0.5] } else { [0,0,1,0.5] }; drawIcon3D [ "a3\ui_f\data\map\MapControl\hospital_ca.paa", _colour, _x, 0.5, 0.5, 45 ]; } forEach allUnits; }; //calls namenai's init.sqf,refer to its readme for its purpose [] execVM "scripts\zeus3denScripts\namenaisInit.sqf"; //In-Game Logo [] execVM "logo.sqf";