private [ "_source" ]; _source = ""; if ( isServer ) then { _source = "Server"; } else { _source = name player; }; diag_log format ["[IA LIBERATION] [MISSIONSTART] Missionfile: %1 - World Name: %2 - Version: %3 - Unit Preset: %4 - Arsenal Preset: %5",(localize "STR_MISSION_TITLE"), worldName, (localize "STR_MISSION_VERSION"),IA_liberation_preset, IA_liberation_arsenal]; while { true } do { diag_log format [ "[IA LIBERATION] [STATS] Source: %1 - Time: %2 - FPS: %3 - Total units: %4 - Hostile units: %5 - Local units: %6 - Vehicles: %7 - Unitcap: %8", _source, time, diag_fps, count allUnits, { side group _x == GRLIB_side_enemy } count allUnits, { local _x } count allUnits, count vehicles, GRLIB_sector_cap ]; sleep 60; };