_unit = _this select 0; removeAllWeapons _unit; removeAllItems _unit; removeAllAssignedItems _unit; removeVest _unit; removeBackpack _unit; removeHeadgear _unit; removeGoggles _unit; sleep 0.5; _unit addVest "V_Chestrig_rgr"; _unit addItemToVest "FirstAidKit"; for "_i" from 1 to 2 do {_unit addItemToVest "MiniGrenade";}; for "_i" from 1 to 2 do {_unit addItemToVest "16Rnd_9x21_Mag";}; for "_i" from 1 to 5 do {_unit addItemToVest "30Rnd_556x45_Stanag_Tracer_Green";}; _unit addBackpack "B_Carryall_oli"; for "_i" from 1 to 3 do {_unit addItemToBackpack "RPG32_F";}; for "_i" from 1 to 3 do {_unit addItemToBackpack "RPG32_HE_F";}; _unit addHeadgear "H_Cap_grn"; _unit addGoggles "G_Bandanna_aviator"; _unit addWeapon "arifle_TRG20_F"; _unit addPrimaryWeaponItem "optic_ACO_grn"; _unit addWeapon "launch_RPG32_F"; _unit addWeapon "hgun_P07_F"; _unit linkItem "ItemMap"; _unit linkItem "ItemCompass";