// TODO: Remove RHS (this is SWOP) _is_rhs = false; _rhs_classnames = [ "rhs_weap_ak74m_camo_folded","rhs_weap_ak74m_camo_npz","rhs_weap_pkm","rhs_weap_akms","rhs_weap_ak74m_camo_npz","rhs_weap_svdp_wd_npz","rhs_weap_akm","rhs_weap_rpg7" ]; if ( count ( [ _rhs_classnames, { isClass ( configFile / "cfgWeapons" / _x ) } ] call BIS_fnc_conditionalSelect ) == ( count _rhs_classnames ) ) then { _is_rhs = true }; _loadouts_folder = "scripts\loadouts\vanilla\"; if ( _is_rhs ) then { _loadouts_folder = "scripts\loadouts\rhs\"; }; loadout_crewman = compile preprocessFileLineNumbers (format ["%1%2.sqf", _loadouts_folder, "crewman" ]); loadout_sl = compile preprocessFileLineNumbers (format ["%1%2.sqf", _loadouts_folder, "sl" ]); loadout_rifleman = compile preprocessFileLineNumbers (format ["%1%2.sqf", _loadouts_folder, "rifleman" ]); loadout_autorifleman = compile preprocessFileLineNumbers (format ["%1%2.sqf", _loadouts_folder, "autorifleman" ]); loadout_rifleman_light = compile preprocessFileLineNumbers (format ["%1%2.sqf", _loadouts_folder, "rifleman_light" ]); loadout_marksman = compile preprocessFileLineNumbers (format ["%1%2.sqf", _loadouts_folder, "marksman" ]); loadout_at = compile preprocessFileLineNumbers (format ["%1%2.sqf", _loadouts_folder, "at" ]); militia_standard_squad = [ loadout_sl, loadout_autorifleman, loadout_rifleman, loadout_rifleman, loadout_rifleman_light, loadout_rifleman_light, loadout_marksman, loadout_at, loadout_at, loadout_at ];