_House3Droid = creategroup [east, true]; _House3Civ = creategroup [civilian, true]; "SWOP_CIS_Droid" createUnit [position House3Temp1Droid1, _House3Droid, "this setPosASL (getPosASL House3Temp1Droid1); this disableAI 'PATH';"]; "SWOP_CIS_Droid" createUnit [position House3Temp1Droid2, _House3Droid, "this setPosASL (getPosASL House3Temp1Droid2); this disableAI 'PATH';"]; "SWOP_CIS_Droid" createUnit [position House3Temp1Droid3, _House3Droid, "this setPosASL (getPosASL House3Temp1Droid3); this disableAI 'PATH';"]; "SWOP_CIS_Droid" createUnit [position House3Temp1Droid4, _House3Droid, "this setPosASL (getPosASL House3Temp1Droid4); this disableAI 'PATH';"]; "SWOP_CIS_Droid" createUnit [position House3Temp1Droid5, _House3Droid, "this setPosASL (getPosASL House3Temp1Droid5); this disableAI 'PATH';"]; "SWOP_CIS_SuperDroid_B2" createUnit [position House3Temp1Droid6, _House3Droid, "this setPosASL (getPosASL House3Temp1Droid6); this disableAI 'PATH';"]; "SWOP_CIS_Droid" createUnit [position House3Temp1Droid7, _House3Droid, "this setPosASL (getPosASL House3Temp1Droid7); this disableAI 'PATH';"]; "SWOP_CIS_Droid" createUnit [position House3Temp1Droid8, _House3Droid, "this setPosASL (getPosASL House3Temp1Droid8); this disableAI 'PATH';"]; "SWOP_CIS_Droid" createUnit [position House3Temp1Droid9, _House3Droid, "this setPosASL (getPosASL House3Temp1Droid9); this disableAI 'PATH';"]; "SWOP_CIS_Droid" createUnit [position House3Temp1Droid10, _House3Droid, "this setPosASL (getPosASL House3Temp1Droid10); this disableAI 'PATH';"]; "C_man_1" createUnit [position House3Temp1Civ1, _House3Civ, "this setPosASL (getPosASL House3Temp1Civ1); this disableAI 'PATH';"]; "SWOP_CIS_Droid_Tactic_Blue" createUnit [position House3Temp1Civ2, _House3Civ, "this setPosASL (getPosASL House3Temp1Civ2); this disableAI 'ALL'; removeAllWeapons this;"];