version=53; class EditorData { moveGridStep=1; angleGridStep=0.2617994; scaleGridStep=0.1; autoGroupingDist=10; toggles=585; class ItemIDProvider { nextID=374; }; class Camera { pos[]={1006.5756,69.858147,965.21381}; dir[]={0.024444524,-0.59495896,0.80340946}; up[]={0.018094918,0.80374891,0.5946936}; aside[]={0.99955523,-7.0984242e-008,-0.030414065}; }; }; binarizationWanted=0; addons[]= { "SWOP_Characters_Republic", "SWOP_DCRIFLES", "ElectroBinoculars_SW", "A3_Weapons_F", "task_force_radio_items", "SWOP_NVG", "SWOP_clones_nvg", "SWOP_clones_helmet", "SWOP_clones_uniforms", "SWOP_clones_armor", "SW_Z6", "SWOP_Weapons_Explosives", "A3_Weapons_F_Items", "ace_medical", "OPTRE_UNSC_Structure_Military", "SWOP_props_computers", "SWOP_props_containers", "A3_Structures_F_Mil_Helipads", "SW_medical", "impammo", "sw_crates", "mcc_sandbox", "SWOP_Voces", "swop_system", "SW_Taunts", "ace_captives", "ace_cargo", "ace_explosives", "acex_fortify", "ace_respawn", "A3_Modules_F_Curator_Curator", "acex_headless", "A3_Characters_F", "ace_medical_menu", "ace_rearm", "ace_refuel", "ace_repair", "acex_sitting", "ace_zeus", "A3_Ui_F" }; class AddonsMetaData { class List { items=39; class Item0 { className="SWOP_Characters_Republic"; name="SWOP_Characters_Republic"; author="SWOP"; }; class Item1 { className="SWOP_DCRIFLES"; name="SWOP_DCRIFLES"; author="SWOP"; }; class Item2 { className="ElectroBinoculars_SW"; name="ElectroBinoculars_SW"; author="SWOP"; }; class Item3 { className="A3_Weapons_F"; name="Arma 3 Alpha - Weapons and Accessories"; author="Bohemia Interactive"; url="https://www.arma3.com"; }; class Item4 { className="task_force_radio_items"; name="task_force_radio_items"; author="[TF]Nkey"; url="https://github.com/michail-nikolaev/task-force-arma-3-radio"; }; class Item5 { className="SWOP_NVG"; name="SWOP_NVG"; author="SWOP"; }; class Item6 { className="SWOP_clones_nvg"; name="SWOP_clones_nvg"; author="SWOP"; }; class Item7 { className="SWOP_clones_helmet"; name="SWOP_clones_helmet"; author="SWOP"; }; class Item8 { className="SWOP_clones_uniforms"; name="SWOP_clones_uniforms"; author="SWOP"; }; class Item9 { className="SWOP_clones_armor"; name="SWOP_clones_armor"; author="SWOP"; }; class Item10 { className="SW_Z6"; name="SW_Z6"; author="SWOP"; }; class Item11 { className="SWOP_Weapons_Explosives"; name="SWOP_Weapons_Explosives"; author="SWOP"; }; class Item12 { className="ace_medical"; name="ACE3 - Medical"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item13 { className="OPTRE_UNSC_Structure_Military"; name="OPTRE_UNSC_Structure_Military"; }; class Item14 { className="SWOP_props_computers"; name="SWOP_props_computers"; author="SWOP"; }; class Item15 { className="SWOP_props_containers"; name="SWOP_props_containers"; author="SWOP"; }; class Item16 { className="A3_Structures_F_Mil"; name="Arma 3 - Military Buildings and Structures"; author="Bohemia Interactive"; url="https://www.arma3.com"; }; class Item17 { className="SW_medical"; name="SW_medical"; }; class Item18 { className="impammo"; name="impammo"; author="SWOP"; }; class Item19 { className="sw_crates"; name="sw_crates"; author="Scar and Clon - SWOP"; }; class Item20 { className="mcc_sandbox"; name="MCC Sandbox"; author="shay_gman"; }; class Item21 { className="SWOP_Voces"; name="SWOP_Voces"; author="Scar - SWOP"; }; class Item22 { className="swop_system"; name="swop_system"; author="SWOP"; url="http://www.vk.com/swopposition"; }; class Item23 { className="SW_Taunts"; name="SW_Taunts"; author="Scar - SWOP"; }; class Item24 { className="ace_captives"; name="ACE3 - Captives"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item25 { className="ace_cargo"; name="ACE3 - Cargo"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item26 { className="ace_explosives"; name="ACE3 - Explosives"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item27 { className="acex_fortify"; name="acex_fortify"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item28 { className="ace_respawn"; name="ACE3 - Respawn"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item29 { className="A3_Modules_F_Curator"; name="Arma 3 Zeus Update - Scripted Modules"; author="Bohemia Interactive"; url="https://www.arma3.com"; }; class Item30 { className="acex_headless"; name="ACEX - Headless"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item31 { className="A3_Characters_F"; name="Arma 3 Alpha - Characters and Clothing"; author="Bohemia Interactive"; url="https://www.arma3.com"; }; class Item32 { className="ace_medical_menu"; name="ACE3 - Medical Menu"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item33 { className="ace_rearm"; name="ACE3 - Rearm"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item34 { className="ace_refuel"; name="ACE3 - Refuel"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item35 { className="ace_repair"; name="ACE3 - Repair"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item36 { className="acex_sitting"; name="ACEX - Sitting"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item37 { className="ace_zeus"; name="ACE3 - Zeus"; author="ACE-Team"; url="http://ace3mod.com/"; }; class Item38 { className="A3_Ui_F"; name="Arma 3 - User Interface"; author="Bohemia Interactive"; url="https://www.arma3.com"; }; }; }; randomSeed=8018393; class ScenarioData { author="Peterson"; briefing=0; debriefing=0; respawnDialog=0; disabledAI=1; respawn=3; respawnDelay=5; class Header { gameType="Coop"; maxPlayers=501; }; }; class CustomAttributes { class Category0 { name="Multiplayer"; class Attribute0 { property="RespawnTemplates"; expression="true"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=1; class Item0 { class data { class type { type[]= { "STRING" }; }; value="Counter"; }; }; }; }; }; }; class Attribute1 { property="Enh_saveLoadout"; expression=" if (!is3DEN && hasInterface && _value) then { [] spawn { waitUntil {sleep 1; !isNull player}; if (isNil {player getVariable 'Enh_savedLoadout'}) then { player setVariable ['Enh_savedLoadout',getUnitloadout player]; player addEventHandler ['Respawn',{player setUnitLoadout (player getVariable 'Enh_savedLoadout')}]; }; }; }; "; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; nAttributes=2; }; class Category1 { name="Scenario"; class Attribute0 { property="Enh_ambientFlyby_speed"; expression="missionNamespace setVariable ['Enh_ambientFlyby_speed',_value]"; class Value { class data { class type { type[]= { "STRING" }; }; value="LIMITED"; }; }; }; class Attribute1 { property="EnableDebugConsole"; expression="true"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; nAttributes=2; }; }; class Mission { assetType="Free"; class Intel { briefingName="20180218_GOS_Al_Rayak_V1"; resistanceWest=0; timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; wavesForced=1; windForced=1; year=2018; month=2; day=18; hour=12; minute=0; startFogDecay=0.014; forecastFogDecay=0.014; class CustomAttributes { name="Intel"; class Attribute0 { property="Enh_disableGrass"; expression="if (((parseNumber _value) > 0) && !is3DEN) then {setTerrainGrid (parseNumber _value)}"; class Value { class data { class type { type[]= { "STRING" }; }; value="-1"; }; }; }; nAttributes=1; }; }; class Entities { items=104; class Item0 { dataType="Group"; side="West"; class Entities { items=6; class Item0 { dataType="Object"; class PositionInfo { position[]={1001.1053,15.041101,1015.9332}; angles[]={0,0.0086756945,0}; }; side="West"; flags=7; class Attributes { rank="CAPTAIN"; description="Company Commander [ Jay ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501jay_helmet"; }; }; id=1; type="SWOP_501_Axio"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1.03; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; nAttributes=4; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1003.0838,15.043335,1016.0001}; angles[]={0,5.543232e-005,0}; }; side="West"; flags=5; class Attributes { rank="CAPTAIN"; init="call{player enableFatigue false;}"; description="Company Executive Officer [ Bondoer ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501bondoer_helmet"; }; }; id=2; type="SWOP_501_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.98000002; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={1005.2244,15.047151,1016.063}; angles[]={0,5.543232e-005,0}; }; side="West"; flags=5; class Attributes { rank="CAPTAIN"; init="call{player enableFatigue false;}"; description="Company Adjuntant [ Cruisie ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=3; type="SWOP_501_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.98000002; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={1007.1873,15.051506,1015.9947}; angles[]={0,5.543232e-005,0}; }; side="West"; flags=5; class Attributes { rank="CAPTAIN"; init="call{player enableFatigue false;}"; description="Company Operations NCOIC [ Sorensic ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_pauldrons2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_range"; headgear="SWOP_Clonetrooper_501sorensic_helmet"; }; }; id=4; type="SWOP_501_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.98000002; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={1009.1102,15.056133,1016.2476}; angles[]={0,0.05069387,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; description="Company Medic [ Shiv ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=5; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={1010.9813,15.057876,1016.0108}; angles[]={0,6.254528,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; description="Company RT [ Brennan ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=6; type="SWOP_501_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; }; class Attributes { }; id=0; }; class Item1 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={999.23907,15.067692,1011.9922}; angles[]={0,6.2563095,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; description="Platoon Commander Avalanche 1-6 [ Klein ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=8; type="SWOP_Clonetrooper_a"; atlOffset=0.026979446; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1001.3304,15.135336,1011.9727}; angles[]={0,0.068422914,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Platoon Sergeant-Major Avalanche 1-7 [ Sparrow ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_pauldrons2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_range"; headgear="SWOP_Clonetrooper_501sparrow_helmet"; }; }; id=9; type="SWOP_Clonetrooper_a"; atlOffset=0.093980789; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={1003.0726,15.067484,1012.1602}; angles[]={0,0.068422914,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Platoon RT Avalanche 1-Romeo [ Quaters ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=10; type="SWOP_Clonetrooper_a"; atlOffset=0.024161339; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={1005.244,15.069931,1012.0679}; angles[]={0,0.068422914,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Platoon Medic Avalanche 1-Mike [ Koda ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=11; type="SWOP_Clonetrooper_a"; atlOffset=0.02415657; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=7; atlOffset=0.026979446; }; class Item2 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={1029.2292,15.052015,1025.1836}; angles[]={0,3.156148,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 1-1 [ Grant ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=13; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1027.0129,15.054518,1025.1855}; angles[]={0,3.1561451,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-1 [ Klown ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=14; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={1029.2039,15.052044,1027.2646}; angles[]={0,3.156142,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=15; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={1027.175,15.054335,1027.1406}; angles[]={0,3.156142,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=16; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={1025.3318,15.056416,1027.291}; angles[]={0,3.156142,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio01"; description="Assault Trooper Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=17; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={1023.1566,15.058872,1025.2754}; angles[]={0,3.156142,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=18; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={1025.0515,15.056732,1025.1001}; angles[]={0,3.1561487,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-1 [ Point ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=19; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={1023.1873,15.058837,1027.1934}; angles[]={0,3.156142,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=20; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={1029.1736,15.052077,1029.2773}; angles[]={0,3.156142,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_Z6Blaster"; class primaryMuzzleMag { name="300Rnd_BlasterLaser_Belt"; ammoLeft=600; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="300Rnd_BlasterLaser_Belt"; count=4; ammoLeft=600; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=21; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={1027.3,15.054193,1029.3745}; angles[]={0,3.156142,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=22; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={1025.051,15.056733,1029.2144}; angles[]={0,3.156142,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=23; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=12; }; class Item3 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={1019.2327,15.062436,1025.1021}; angles[]={0,3.1561306,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 1-2 [ Mungus ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=25; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1017.1658,15.062436,1025.1089}; angles[]={0,3.156131,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-2 "; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=26; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={1019.2342,15.062436,1027.1313}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=27; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={1017.1165,15.062436,1027.0742}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=28; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={1015.2737,15.062436,1027.2256}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio02"; description="Assault Trooper Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=29; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={1013.0916,15.062436,1025.2769}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=30; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={1015.2459,15.062436,1025.2148}; angles[]={0,3.1561277,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-2 [ Buddy ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=31; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={1019.2757,15.062436,1029.085}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=32; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={1017.2278,15.062436,1029.0728}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_Z6Blaster"; class primaryMuzzleMag { name="300Rnd_BlasterLaser_Belt"; ammoLeft=600; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="300Rnd_BlasterLaser_Belt"; count=4; ammoLeft=600; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=33; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={1015.2855,15.062436,1029.1157}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=34; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={1013.2576,15.062436,1027.1074}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=35; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=24; }; class Item4 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={1009.5145,15.061888,1024.9751}; angles[]={0,3.1561306,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 1-3 [ Kappa ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=37; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1007.5418,15.059661,1025.0313}; angles[]={0,3.1561277,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-3 [ Firefly ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=38; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={1009.5706,15.061952,1027.1836}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=39; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={1007.5374,15.059655,1027.0596}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=40; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={1005.6966,15.057577,1027.2075}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio03"; description="Assault Trooper Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=41; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={1003.4925,15.053513,1025.1626}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=42; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={1005.5516,15.057413,1025.1309}; angles[]={0,3.156131,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-3 [ Black ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=43; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={1009.6566,15.062048,1029.4229}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=44; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={1007.6092,15.059736,1029.4102}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_Z6Blaster"; class primaryMuzzleMag { name="300Rnd_BlasterLaser_Belt"; ammoLeft=600; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="300Rnd_BlasterLaser_Belt"; count=4; ammoLeft=600; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=45; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={1005.6639,15.05754,1029.4536}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=46; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={1003.5189,15.055118,1027.3145}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=47; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=36; }; class Item5 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={999.46075,15.045688,1025.2173}; angles[]={0,3.1561306,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 1-4 [ Body ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=49; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={997.42072,15.045733,1025.2573}; angles[]={0,3.1561277,0}; }; side="West"; flags=5; class Attributes { skill=0.39667904; rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-4 [ Zflocco ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=50; type="SWOP_Clonetrooper_a"; atlOffset=9.5367432e-007; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={999.25909,15.04794,1027.2124}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=51; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={997.23077,15.047798,1027.0864}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=52; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={995.38702,15.047969,1027.2373}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio04"; description="Assault Trooper Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=53; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={993.16583,15.04757,1025.1479}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=54; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={995.30255,15.045656,1025.189}; angles[]={0,3.156131,0}; }; side="West"; flags=5; class Attributes { skill=0.39667904; rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 1-4 [ Brad ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=55; type="SWOP_Clonetrooper_a"; atlOffset=9.5367432e-007; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={999.3963,15.05036,1029.355}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=56; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={997.34552,15.050345,1029.3423}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_Z6Blaster"; class primaryMuzzleMag { name="300Rnd_BlasterLaser_Belt"; ammoLeft=600; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="300Rnd_BlasterLaser_Belt"; count=4; ammoLeft=600; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=57; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={995.40265,15.050395,1029.3862}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=58; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={993.36603,15.047929,1027.2021}; angles[]={0,3.1561246,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 1-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=59; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=48; }; class Item6 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={1007.72,15.111672,1011.9615}; angles[]={0,0.017254287,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; description="Platoon Commander Avalanche 2-6 [ Euler ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=61; type="SWOP_Clonetrooper_a"; atlOffset=0.063101768; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1009.8026,15.122136,1011.9322}; angles[]={0,0.0074621169,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Platoon Sergeant-Major Avalanche 2-7"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_pauldrons2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_range"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=62; type="SWOP_Clonetrooper_a"; atlOffset=0.069312096; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={1011.6688,15.114358,1011.7608}; angles[]={0,6.2785597,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Platoon RT Avalanche 2-Romeo [ Benjamin ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=63; type="SWOP_Clonetrooper_a"; atlOffset=0.061281204; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={1013.639,15.11401,1011.8404}; angles[]={0,0.001868911,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Platoon Medic Avalanche 2-Mike [ Odin ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=64; type="SWOP_Clonetrooper_a"; atlOffset=0.060843468; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=60; atlOffset=0.063101768; }; class Item7 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={1029.3494,15.051145,1033.0913}; angles[]={0,3.1762772,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 2-1 [ Phex ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=66; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1027.1272,15.051145,1033.1792}; angles[]={0,3.1762717,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-1 [ Grandpa ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=67; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={1029.261,15.051145,1035.2998}; angles[]={0,3.1762717,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=68; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={1027.2302,15.051145,1035.2173}; angles[]={0,3.1762717,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=69; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={1025.3894,15.051145,1035.4043}; angles[]={0,3.1762717,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio05"; description="Assault Trooper Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=70; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={1023.2015,15.055367,1033.1089}; angles[]={0,3.1762717,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=71; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={1025.2273,15.052925,1033.2456}; angles[]={0,3.1762717,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-1 [ Hasty ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=72; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={1029.3005,15.051145,1037.1519}; angles[]={0,3.1762717,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=73; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={1027.3054,15.051145,1037.2993}; angles[]={0,3.1762717,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_Z6Blaster"; class primaryMuzzleMag { name="300Rnd_BlasterLaser_Belt"; ammoLeft=600; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="300Rnd_BlasterLaser_Belt"; count=4; ammoLeft=600; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=74; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={1025.2336,15.051145,1037.1221}; angles[]={0,3.1762717,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=75; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={1023.1429,15.053187,1035.0981}; angles[]={0,3.1762717,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=76; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=65; }; class Item8 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={1019.2068,15.058907,1033.1758}; angles[]={0,3.1762595,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 2-2 [ Peterson ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=78; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1017.1365,15.058896,1033.1851}; angles[]={0,3.1762543,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-2 [ Mech ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=79; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={1019.1336,15.056759,1035.0776}; angles[]={0,3.176254,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=80; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={1017.1009,15.056852,1034.9951}; angles[]={0,3.176254,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=81; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={1015.2635,15.056643,1035.1807}; angles[]={0,3.176254,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio06"; description="Assault Trooper Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=82; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={1013.181,15.059144,1032.9658}; angles[]={0,3.176254,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=83; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={1015.3558,15.059014,1033.0801}; angles[]={0,3.1762543,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-2 [ Tyler ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=84; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={1019.305,15.054635,1036.959}; angles[]={0,3.176254,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=85; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={1017.2571,15.054603,1036.9878}; angles[]={0,3.176254,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_Z6Blaster"; class primaryMuzzleMag { name="300Rnd_BlasterLaser_Belt"; ammoLeft=600; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="300Rnd_BlasterLaser_Belt"; count=4; ammoLeft=600; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=86; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={1015.3148,15.054509,1037.0703}; angles[]={0,3.176254,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=87; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={1013.2767,15.056751,1035.0845}; angles[]={0,3.176254,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=88; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=77; }; class Item9 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={1009.5003,15.058263,1033.2456}; angles[]={0,3.1795888,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 2-3 [ Wolf ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=90; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1007.5911,15.056408,1032.98}; angles[]={0,3.1795881,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-3 [ Raz ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=91; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={1009.492,15.056084,1035.1685}; angles[]={0,3.1795828,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=92; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={1007.4593,15.053876,1035.0908}; angles[]={0,3.1795828,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=93; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={1005.6209,15.05158,1035.2847}; angles[]={0,3.1795828,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio07"; description="Assault Trooper Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=94; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={1003.511,15.051721,1033.0508}; angles[]={0,3.1795828,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=95; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={1005.5877,15.054104,1033.0171}; angles[]={0,3.1795886,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-3 "; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=96; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={1009.9193,15.0543,1037.1743}; angles[]={0,3.1795828,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=97; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={1007.8724,15.051953,1037.2065}; angles[]={0,3.1795828,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_Z6Blaster"; class primaryMuzzleMag { name="300Rnd_BlasterLaser_Belt"; ammoLeft=600; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="300Rnd_BlasterLaser_Belt"; count=4; ammoLeft=600; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=98; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={1005.9295,15.049657,1037.2974}; angles[]={0,3.1795828,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=99; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={1003.8128,15.049844,1035.0142}; angles[]={0,3.1795828,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=100; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=89; }; class Item10 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={999.3255,15.048395,1033.1597}; angles[]={0,3.1676955,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 2-4 [ Player ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=102; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={997.38654,15.050689,1033.0669}; angles[]={0,3.1676853,0}; }; side="West"; flags=5; class Attributes { skill=0.39667904; rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-4 [ Lupin ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=103; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={999.3172,15.046104,1035.1958}; angles[]={0,3.1676896,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=104; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={997.28644,15.048512,1035.0947}; angles[]={0,3.1676896,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=105; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={995.44464,15.050397,1035.2676}; angles[]={0,3.1676896,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio08"; description="Assault Trooper Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=106; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={993.25714,15.051145,1033.2466}; angles[]={0,3.1676896,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=107; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={995.27863,15.051145,1033.2397}; angles[]={0,3.1676815,0}; }; side="West"; flags=5; class Attributes { skill=0.39667904; rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 2-4 [ Kaiser ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=108; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={999.27228,15.043979,1037.1245}; angles[]={0,3.1676896,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=109; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={997.22345,15.046278,1037.1357}; angles[]={0,3.1676896,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_Z6Blaster"; class primaryMuzzleMag { name="300Rnd_BlasterLaser_Belt"; ammoLeft=600; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="300Rnd_BlasterLaser_Belt"; count=4; ammoLeft=600; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=110; type="SWOP_Clonetrooper_a"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={995.28253,15.048396,1037.2017}; angles[]={0,3.1676896,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=111; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={993.20001,15.051145,1035.0508}; angles[]={0,3.1676896,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 2-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=112; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=101; }; class Item11 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={999.19366,15.039733,1009.3502}; angles[]={0,6.2489953,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; description="Platoon Commander Avalanche 3-6"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=114; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1001.2767,15.040544,1009.378}; angles[]={0,6.2465076,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; description="Platoon Sergeant-Major Avalanche 3-7 [ Machete ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_pauldrons2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_range"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=115; type="SWOP_Clonetrooper_a"; atlOffset=7.6293945e-006; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={1003.2073,15.042753,1009.4117}; angles[]={0,6.2607427,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; description="Platoon RT Avalanche 3-Romeo [ Arturion ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=116; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={1005.1649,15.045032,1009.4713}; angles[]={0,6.2545471,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; description="Platoon Medic Avalanche 3-Mike [ Shade ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=117; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=113; }; class Item12 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={1029.2234,15.051145,1041.0776}; angles[]={0,3.1242735,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 3-1 [ Ewik ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=119; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1027.2019,15.051145,1041.2358}; angles[]={0,3.1242735,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-1 [ Ranque ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=120; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={1029.1443,15.051145,1043.3696}; angles[]={0,3.1242769,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=121; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={1027.1184,15.051145,1043.1816}; angles[]={0,3.1242769,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=122; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={1025.2717,15.051145,1043.2734}; angles[]={0,3.1242769,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio09"; description="Assault Trooper Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=123; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={1023.2225,15.051145,1041.0742}; angles[]={0,3.1242769,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=124; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={1025.1135,15.051145,1041.1841}; angles[]={0,3.1242788,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-1 [ Osprey ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=125; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={1029.0491,15.051145,1045.3315}; angles[]={0,3.1242769,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=126; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={1027.0002,15.051145,1045.2549}; angles[]={0,3.1242769,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_Z6Blaster"; class primaryMuzzleMag { name="300Rnd_BlasterLaser_Belt"; ammoLeft=600; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="300Rnd_BlasterLaser_Belt"; count=4; ammoLeft=600; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=127; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={1025.0583,15.051145,1045.2349}; angles[]={0,3.1242769,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=128; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={1023.1863,15.051145,1043.166}; angles[]={0,3.1242769,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=129; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=118; }; class Item13 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={1019.1273,15.051145,1041.1226}; angles[]={0,3.1242554,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 3-2 [ Swift ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=131; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1017.4095,15.051145,1041.2759}; angles[]={0,3.1242554,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-2 [ Neptune ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=132; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={1019.3611,15.051145,1043.1982}; angles[]={0,3.1242597,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=133; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={1017.3362,15.051145,1043.0083}; angles[]={0,3.1242597,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=134; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={1015.493,15.051145,1043.1006}; angles[]={0,3.1242597,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio10"; description="Assault Trooper Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=135; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={1013.303,15.051145,1041.2559}; angles[]={0,3.1242597,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=136; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={1015.1868,15.051145,1041.2412}; angles[]={0,3.1242554,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-2 [ Nomad ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=137; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={1018.929,15.051145,1045.355}; angles[]={0,3.1242597,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=138; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={1017.0789,15.051145,1045.1533}; angles[]={0,3.1242597,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_Z6Blaster"; class primaryMuzzleMag { name="300Rnd_BlasterLaser_Belt"; ammoLeft=600; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="300Rnd_BlasterLaser_Belt"; count=4; ammoLeft=600; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=139; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={1015.1365,15.051145,1045.1372}; angles[]={0,3.1242597,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=140; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={1012.9393,15.051145,1043.1582}; angles[]={0,3.1242597,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=141; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=130; }; class Item14 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={1009.6238,15.05072,1041.1035}; angles[]={0,3.1541028,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 3-3 [ Trap ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=143; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1007.5789,15.04841,1041.146}; angles[]={0,3.1541066,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-3 [ Sideways ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=144; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={1009.4197,15.050489,1043.3501}; angles[]={0,3.1540959,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=145; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={1007.5467,15.048374,1043.1953}; angles[]={0,3.1540959,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=146; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={1005.5452,15.046115,1043.2861}; angles[]={0,3.1540959,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio11"; description="Assault Trooper Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=147; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={1003.4305,15.043727,1041.395}; angles[]={0,3.1540959,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=148; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={1005.5828,15.046157,1041.1919}; angles[]={0,3.1540959,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=149; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={1009.4647,15.05054,1045.1357}; angles[]={0,3.1540959,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=150; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={1007.4168,15.048228,1045.1187}; angles[]={0,3.1540959,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_Z6Blaster"; class primaryMuzzleMag { name="300Rnd_BlasterLaser_Belt"; ammoLeft=600; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="300Rnd_BlasterLaser_Belt"; count=4; ammoLeft=600; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=151; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={1005.473,15.046033,1045.1587}; angles[]={0,3.1540959,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=152; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={1003.4012,15.043694,1043.1426}; angles[]={0,3.1540959,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=153; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=142; }; class Item15 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={999.20392,15.040752,1041.1978}; angles[]={0,3.1540959,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501dino_helmet"; }; }; id=155; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={997.1629,15.043056,1041.2378}; angles[]={0,3.1540892,0}; }; side="West"; flags=5; class Attributes { skill=0.39667904; rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-4 [ Andromeda ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=156; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={999.19171,15.040766,1043.2046}; angles[]={0,3.1540959,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=157; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={997.16193,15.043057,1043.0757}; angles[]={0,3.1540959,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=158; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={995.31964,15.045138,1043.2222}; angles[]={0,3.1540959,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio12"; description="Assault Trooper Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=159; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={993.31232,15.047404,1041.104}; angles[]={0,3.1540959,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=160; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={995.2337,15.045235,1041.186}; angles[]={0,3.1540892,0}; }; side="West"; flags=5; class Attributes { skill=0.39667904; rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Avalanche 3-4 [ Asher ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_Clonetrooper_501_helmet"; }; }; id=161; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={999.26642,15.040682,1045.251}; angles[]={0,3.1540959,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=162; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={997.21906,15.042994,1045.2329}; angles[]={0,3.1540959,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_Z6Blaster"; class primaryMuzzleMag { name="300Rnd_BlasterLaser_Belt"; ammoLeft=600; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="300Rnd_BlasterLaser_Belt"; count=4; ammoLeft=600; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; class backpack { typeName="SWOP_B_CloneBackpack"; isBackpack=1; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=163; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={995.27618,15.045187,1045.2729}; angles[]={0,3.1540959,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=164; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={993.12433,15.047617,1043.2686}; angles[]={0,3.1540959,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Avalanche 3-4"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=165; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; }; class Attributes { }; id=154; }; class Item16 { dataType="Group"; side="West"; class Entities { items=48; class Item0 { dataType="Object"; class PositionInfo { position[]={981.05353,15.034667,1053.3502}; angles[]={0,1.5658548,0}; }; side="West"; flags=7; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=167; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={978.94952,15.034769,1053.4459}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=168; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={977.15021,15.038763,1053.3854}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=169; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={977.05255,15.036903,1051.5421}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=170; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={978.85919,15.031137,1049.485}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=171; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={977.05939,15.035202,1049.4254}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=172; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={980.9632,15.030737,1049.3912}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=173; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={978.66095,15.031586,1047.5187}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=174; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={976.8631,15.035645,1047.462}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=175; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={980.76447,15.030288,1047.4259}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=176; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={978.66827,15.031569,1045.4033}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=177; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item11 { dataType="Object"; class PositionInfo { position[]={976.86896,15.035632,1045.3447}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=178; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item12 { dataType="Object"; class PositionInfo { position[]={980.77277,15.030307,1045.3081}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=179; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item13 { dataType="Object"; class PositionInfo { position[]={978.64972,15.03161,1043.5156}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=180; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item14 { dataType="Object"; class PositionInfo { position[]={976.85138,15.035672,1043.4561}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=181; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item15 { dataType="Object"; class PositionInfo { position[]={980.75372,15.030264,1043.4224}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=182; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item16 { dataType="Object"; class PositionInfo { position[]={978.65753,15.031593,1041.3984}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=183; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item17 { dataType="Object"; class PositionInfo { position[]={976.85724,15.033567,1041.3403}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=184; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item18 { dataType="Object"; class PositionInfo { position[]={980.76105,15.03028,1041.3062}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=185; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item19 { dataType="Object"; class PositionInfo { position[]={978.61115,15.030793,1039.4619}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=186; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item20 { dataType="Object"; class PositionInfo { position[]={976.81134,15.03289,1039.4048}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=187; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item21 { dataType="Object"; class PositionInfo { position[]={980.71613,15.030179,1039.3672}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=188; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item22 { dataType="Object"; class PositionInfo { position[]={978.61749,15.033175,1037.3472}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=189; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item23 { dataType="Object"; class PositionInfo { position[]={976.81915,15.035274,1037.2861}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=190; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item24 { dataType="Object"; class PositionInfo { position[]={980.7215,15.032536,1037.2515}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=191; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item25 { dataType="Object"; class PositionInfo { position[]={976.84894,15.044262,1031.249}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=192; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item26 { dataType="Object"; class PositionInfo { position[]={980.75323,15.03939,1031.2139}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=193; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item27 { dataType="Object"; class PositionInfo { position[]={978.60284,15.043778,1029.3677}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=194; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item28 { dataType="Object"; class PositionInfo { position[]={976.80499,15.047906,1029.3081}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=195; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item29 { dataType="Object"; class PositionInfo { position[]={980.70782,15.04073,1029.2734}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=196; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item30 { dataType="Object"; class PositionInfo { position[]={978.61066,15.046152,1027.2505}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=197; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item31 { dataType="Object"; class PositionInfo { position[]={976.81134,15.05028,1027.1938}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=198; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item32 { dataType="Object"; class PositionInfo { position[]={980.71564,15.043118,1027.1577}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=199; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item33 { dataType="Object"; class PositionInfo { position[]={978.66095,15.035423,1035.3115}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=200; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item34 { dataType="Object"; class PositionInfo { position[]={976.86017,15.037524,1035.2524}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=201; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item35 { dataType="Object"; class PositionInfo { position[]={980.76495,15.034885,1035.2148}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=202; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item36 { dataType="Object"; class PositionInfo { position[]={978.64288,15.037579,1033.4219}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=203; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item37 { dataType="Object"; class PositionInfo { position[]={976.84308,15.039677,1033.3633}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=204; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item38 { dataType="Object"; class PositionInfo { position[]={980.74738,15.036996,1033.3281}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=205; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item39 { dataType="Object"; class PositionInfo { position[]={978.64874,15.040067,1031.3066}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=206; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item40 { dataType="Object"; class PositionInfo { position[]={978.50177,15.0502,1023.8824}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=207; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item41 { dataType="Object"; class PositionInfo { position[]={976.70148,15.054336,1023.8209}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=208; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item42 { dataType="Object"; class PositionInfo { position[]={980.60577,15.046925,1023.7872}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=209; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item43 { dataType="Object"; class PositionInfo { position[]={978.66632,15.047806,1025.6738}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=210; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item44 { dataType="Object"; class PositionInfo { position[]={976.867,15.051938,1025.6133}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501cadet_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=211; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item45 { dataType="Object"; class PositionInfo { position[]={980.77081,15.044902,1025.5786}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=212; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item46 { dataType="Object"; class PositionInfo { position[]={978.85333,15.032902,1051.6007}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=213; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item47 { dataType="Object"; class PositionInfo { position[]={980.95636,15.032366,1051.506}; angles[]={0,1.5658548,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Recruit | Reserve | Guest"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_armor"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_Clonetrooper_helmet"; }; }; id=214; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; }; class Attributes { }; id=166; }; class Item17 { dataType="Group"; side="West"; class Entities { items=2; class Item0 { dataType="Object"; class PositionInfo { position[]={1023.4178,15.058577,1021.0797}; angles[]={0,6.2541142,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pio17"; description="ARC Commander"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=216; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1025.5667,15.05615,1020.8863}; angles[]={0,6.2541223,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio18"; description="ARC RT [ Enginikts ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=217; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=215; }; class Item18 { dataType="Group"; side="West"; class Entities { items=3; class Item0 { dataType="Object"; class PositionInfo { position[]={1023.4881,15.058497,1018.503}; angles[]={0,6.2541161,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio19"; description="ARC Trooper Krayt [ King ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=219; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1025.5598,15.056158,1018.5513}; angles[]={0,6.2541223,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20"; description="ARC Trooper Krayt [ Crow ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=220; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={1027.7634,15.05367,1018.4742}; angles[]={0,6.2541142,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio20_1"; description="ARC Trooper Krayt [ Salvo ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=221; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=218; }; class Item19 { dataType="Group"; side="West"; class Entities { items=3; class Item0 { dataType="Object"; class PositionInfo { position[]={1023.2376,15.057854,1015.9918}; angles[]={0,6.2541223,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio21"; description="ARC Trooper Malachor [ Gregor ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=223; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1025.1638,15.056605,1015.8585}; angles[]={0,6.2541223,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio22"; description="ARC Trooper Malachor [ Zora ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=224; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={1027.8015,15.053627,1016.0469}; angles[]={0,6.2541223,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; name="pio22_1"; description="ARC Trooper Malachor [ Raptor ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_FIVES_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; hmd="SWOP_rangeARC"; headgear="SWOP_Clonetrooper_501fives_helmet"; }; }; id=225; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=222; }; class Item20 { dataType="Group"; side="West"; class Entities { items=2; class Item0 { dataType="Object"; class PositionInfo { position[]={1045.1438,15.051145,1025.3979}; angles[]={0,3.1235254,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot01"; description="Squadron Commander [ White ] Razor 1-6"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501dogma_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501raven"; }; }; id=227; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1043.1809,15.049582,1025.4858}; angles[]={0,3.1235254,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot02"; description="Squadron Sub-Commander [ Scuba ] Razor 1-7"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501dogma_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor_recon2"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501hawk"; }; }; id=228; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=226; }; class Item21 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={1041.343,15.047763,1025.7119}; angles[]={0,3.1235228,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot03"; description="Pilot Razor 1-1 [ Canik ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=230; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1039.405,15.046277,1025.7388}; angles[]={0,3.1235228,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot04"; description="Co-Pilot Razor 1-1 [ Ox ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=231; type="SWOP_501_pilot"; atlOffset=9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={1037.7327,15.0461,1025.582}; angles[]={0,3.1235285,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot05"; description="Pilot Razor 1-1 [ Delta ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=232; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={1035.6506,15.046299,1025.7588}; angles[]={0,3.1235285,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot06"; description="Co-Pilot Razor 1-1 [ Dalmoran ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=233; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=229; }; class Item22 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={1041.533,15.050159,1027.6436}; angles[]={0,3.1235254,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot07"; description="Pilot Razor 1-2 [ Namenai ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=235; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1039.6155,15.048341,1027.5664}; angles[]={0,3.1235228,0}; }; side="West"; flags=5; class Attributes { skill=0.60677725; rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot08"; description="Co-Pilot Razor 1-2 "; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=236; type="SWOP_501_pilot"; atlOffset=9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={1037.8469,15.048246,1027.4834}; angles[]={0,3.1235228,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot09"; description="Pilot Razor 1-2 [ Zena ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=237; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={1035.7878,15.048258,1027.4937}; angles[]={0,3.1235228,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot10"; description="Co-Pilot Razor 1-2 "; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=238; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=234; }; class Item23 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={1041.6028,15.051145,1029.7979}; angles[]={0,3.1235285,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot11"; description="Pilot Razor 2-1 [ Hart ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=240; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1039.7678,15.050802,1029.7471}; angles[]={0,3.1235285,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot12"; description="Co-Pilot Razor 2-1 [ Fire ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=241; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={1037.8176,15.050904,1029.8369}; angles[]={0,3.1235285,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot13"; description="Pilot Razor 2-1 [ Glue ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=242; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={1035.6804,15.050745,1029.6958}; angles[]={0,3.1235285,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot14"; description="Co-Pilot Razor 2-1 "; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=243; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=239; }; class Item24 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={1041.5696,15.048711,1032.2051}; angles[]={0,3.1235285,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot15"; description="Pilot Razor 2-2 [ Charmer ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=245; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1039.5315,15.049159,1032.2769}; angles[]={0,3.1235285,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot16"; description="Co-Pilot Razor 2-2 "; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=246; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={1037.5588,15.051145,1032.2051}; angles[]={0,3.1235285,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot17"; description="Pilot Razor 2-2 [ Kitti ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=247; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={1035.6819,15.051145,1032.207}; angles[]={0,3.1235285,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot18"; description="Co-Pilot Razor 2-2 "; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=248; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=244; }; class Item25 { dataType="Group"; side="West"; class Entities { items=2; class Item0 { dataType="Object"; class PositionInfo { position[]={1041.344,15.046275,1034.3628}; angles[]={0,3.1235254,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot19"; description="Flight Leader Lightning 1-1 [ Jackson ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=250; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1039.4661,15.046876,1034.3643}; angles[]={0,3.1235197,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot20"; description="Rear Gunner Lightning 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=251; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; }; class Attributes { }; id=249; }; class Item26 { dataType="Group"; side="West"; class Entities { items=2; class Item0 { dataType="Object"; class PositionInfo { position[]={1037.3059,15.049387,1034.3008}; angles[]={0,3.1235228,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot21"; description="Pilot Lightning 1-2 [ Roadboy ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=253; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1035.4299,15.051145,1034.3022}; angles[]={0,3.1235228,0}; }; side="West"; flags=5; class Attributes { rank="LIEUTENANT"; init="call{player enableFatigue false;}"; name="pilot22"; description="Rear Gunner Lightning 1-2 [ Bas ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15"; class primaryMuzzleMag { name="SWOP_DC15_Mag"; ammoLeft=60; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; class MagazineCargo { items=1; class Item0 { name="SWOP_DC15_Mag"; count=5; ammoLeft=60; }; }; class ItemCargo { items=1; class Item0 { name="FirstAidKit"; count=1; }; }; }; class vest { typeName="SWOP_Clonetrooper_501_armor"; isBackpack=0; class MagazineCargo { items=2; class Item0 { name="SWOP_DC15_Mag"; count=2; ammoLeft=60; }; class Item1 { name="SWOP_termDet_G"; count=2; ammoLeft=1; }; }; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="ItemRadio"; gps="ItemGPS"; headgear="SWOP_Clonetrooper_pilot_helmet501"; }; }; id=254; type="SWOP_501_pilot"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.95999998; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=252; }; class Item27 { dataType="Group"; side="West"; class Entities { items=4; class Item0 { dataType="Object"; class PositionInfo { position[]={1007.7015,15.070395,1009.837}; angles[]={0,6.2527113,0}; }; side="West"; flags=7; class Attributes { rank="LIEUTENANT"; description="Airborne Commander Acklay 1-6 [ Angel ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_P2_501_armorkama_officer"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_cosir2"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=256; type="SWOP_Clonetrooper_a"; atlOffset=0.022086143; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1009.7825,15.078574,1009.858}; angles[]={0,6.250216,0}; }; side="West"; flags=5; class Attributes { rank="SERGEANT"; description="Airborne Sergeant-Major Acklay 1-7 [ Whiskers ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_sgtarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_range"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=257; type="SWOP_Clonetrooper_a"; atlOffset=0.027891159; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={1011.7161,15.079436,1009.8878}; angles[]={0,6.2644567,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; description="Platoon RT Acklay 1-Romeo [ Earthknite]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_corporalarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=258; type="SWOP_Clonetrooper_a"; atlOffset=0.028291702; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={1013.6741,15.070972,1009.9356}; angles[]={0,6.2582612,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; description="Platoon Medic Acklay 1-Mike [ Calo ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_corporalarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=259; type="SWOP_Clonetrooper_a"; atlOffset=0.019827843; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=255; atlOffset=0.022086143; }; class Item28 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={989.43829,15.05051,1025.1587}; angles[]={0,3.1242735,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Ackly 1-1 [ Rook ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_sgtarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=261; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={987.44952,15.048265,1025.314}; angles[]={0,3.1242788,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Acklay 1-1 [ Puro ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_corporalarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=262; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={989.45148,15.050526,1027.1841}; angles[]={0,3.1242735,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=263; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={987.14972,15.047926,1027.0693}; angles[]={0,3.1242735,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=264; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={985.30353,15.045841,1027.1606}; angles[]={0,3.1242735,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio09_1"; description="Assault Trooper Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=265; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={983.45538,15.045341,1025.1899}; angles[]={0,3.1242735,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=266; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={985.46075,15.04602,1025.2368}; angles[]={0,3.1242788,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Acklay 1-1 [ Lupus ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_corporalarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=267; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={989.4339,15.050506,1029.4385}; angles[]={0,3.1242735,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=268; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={987.38654,15.048194,1029.3613}; angles[]={0,3.1242735,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=269; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={985.44318,15.046,1029.3428}; angles[]={0,3.1242735,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=270; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={983.24152,15.043513,1027.0552}; angles[]={0,3.1242735,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Acklay 1-1"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=271; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=260; }; class Item29 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={989.42365,15.049843,1033.2432}; angles[]={0,3.1242735,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Ackly 1-2 [ Lava ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_sgtarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=273; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={987.32452,15.045102,1032.9736}; angles[]={0,3.1242788,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Acklay 1-2 [ Killjoy ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_corporalarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=274; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={989.42853,15.049854,1035.0552}; angles[]={0,3.1242735,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=275; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={987.12579,15.044654,1034.9409}; angles[]={0,3.1242735,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=276; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={985.2796,15.040484,1035.0322}; angles[]={0,3.1242735,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio09_2"; description="Assault Trooper Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=277; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={983.41241,15.04019,1033.1636}; angles[]={0,3.1242735,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=278; type="SWOP_Clonetrooper_a"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={985.2879,15.042253,1033.2119}; angles[]={0,3.1242788,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Acklay 1-2 [ Jan ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_corporalarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=279; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={989.40851,15.049809,1037.3105}; angles[]={0,3.1242735,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=280; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={987.36115,15.045185,1037.2334}; angles[]={0,3.1242735,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=281; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={985.41876,15.040799,1037.2144}; angles[]={0,3.1242735,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=282; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={983.19806,15.037841,1035.0303}; angles[]={0,3.1242735,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Acklay 1-2"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=283; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=272; }; class Item30 { dataType="Group"; side="West"; class Entities { items=11; class Item0 { dataType="Object"; class PositionInfo { position[]={989.42365,15.049843,1040.0977}; angles[]={0,3.1242788,0}; }; side="West"; flags=7; class Attributes { rank="SERGEANT"; init="call{player enableFatigue false;}"; description="Squad Leader Ackly 1-3 [ Bruiser ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_sgtarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=285; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={987.32452,15.045102,1039.8276}; angles[]={0,3.1242788,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Acklay 1-3 [ Kaser ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_corporalarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=286; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={989.42853,15.049854,1041.9097}; angles[]={0,3.1242788,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="RTO Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=287; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={987.12579,15.044654,1041.7959}; angles[]={0,3.1242788,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=288; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={985.2796,15.040484,1041.8867}; angles[]={0,3.1242788,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; name="pio09_3"; description="Assault Trooper Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=289; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item5 { dataType="Object"; class PositionInfo { position[]={983.4129,15.036269,1040.0181}; angles[]={0,3.1242788,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=290; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; class Item6 { dataType="Object"; class PositionInfo { position[]={985.2879,15.040504,1040.0669}; angles[]={0,3.1242788,0}; }; side="West"; flags=5; class Attributes { rank="CORPORAL"; init="call{player enableFatigue false;}"; description="Team Leader Acklay 1-3 [ Anton ]"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_corporalarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_visor_w"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=291; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item7 { dataType="Object"; class PositionInfo { position[]={989.40851,15.049809,1044.165}; angles[]={0,3.1242788,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Trooper Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=292; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item8 { dataType="Object"; class PositionInfo { position[]={987.36066,15.045184,1044.0879}; angles[]={0,3.1242788,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Support Trooper Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=293; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item9 { dataType="Object"; class PositionInfo { position[]={985.41876,15.040799,1044.0688}; angles[]={0,3.1242788,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Assistant Support Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=294; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute2 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute3 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item10 { dataType="Object"; class PositionInfo { position[]={983.19757,15.035783,1041.8848}; angles[]={0,3.1242788,0}; }; side="West"; flags=5; class Attributes { init="call{player enableFatigue false;}"; description="Medic Acklay 1-3"; isPlayable=1; class Inventory { class primaryWeapon { name="SWOP_DC15ABlasterRifle"; optics="SWOP_DC15A_HoloScope"; class primaryMuzzleMag { name="SWOP_DC15ABlasterRifle_Mag"; ammoLeft=30; }; }; class binocular { name="ElectroBinocularsW_F"; class primaryMuzzleMag { name="Laserbatteries"; ammoLeft=1; }; }; class uniform { typeName="SWOP_Clonetrooper_501_F_CombatUniform"; isBackpack=0; }; class vest { typeName="SWOP_Clonetrooper_501_cadetarmor_air"; isBackpack=0; }; map="ItemMap"; compass="ItemCompass"; watch="ItemWatch"; radio="tf_anprc152"; gps="ItemGPS"; goggles="SWOP_Clones_HUD"; hmd="SWOP_NVChip"; headgear="SWOP_cloneHelmetairborne_helmet"; }; }; id=295; type="SWOP_Clonetrooper_a"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.99000001; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=6; }; }; }; class Attributes { }; id=284; }; class Item31 { dataType="Group"; side="West"; class Entities { items=5; class Item0 { dataType="Object"; class PositionInfo { position[]={1004.032,15.040721,1006.7803}; angles[]={0,6.2242751,0}; }; side="West"; flags=7; class Attributes { rank="MAJOR"; init="call{player enableFatigue false;}"; name="a2"; description="Zeus Operator"; isPlayable=1; }; id=297; type="SWOP_501_Appo"; atlOffset=6.6757202e-006; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.97000003; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item1 { dataType="Object"; class PositionInfo { position[]={1005.9417,15.042876,1006.7857}; angles[]={0,6.2571487,0}; }; side="West"; flags=5; class Attributes { rank="MAJOR"; init="call{player enableFatigue false;}"; name="a4"; description="Zeus Operator "; isPlayable=1; }; id=298; type="SWOP_501_Appo"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.97000003; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item2 { dataType="Object"; class PositionInfo { position[]={1007.971,15.045049,1006.6802}; angles[]={0,6.1628823,0}; }; side="West"; flags=5; class Attributes { rank="MAJOR"; init="call{player enableFatigue false;}"; name="a3"; description="Zeus Operator"; isPlayable=1; }; id=299; type="SWOP_501_Appo"; class CustomAttributes { class Attribute0 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.97000003; }; }; }; class Attribute4 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=5; }; }; class Item3 { dataType="Object"; class PositionInfo { position[]={1012.1556,15.064761,1006.7589}; angles[]={0,0.0206753,0}; }; side="West"; flags=5; class Attributes { rank="MAJOR"; init="call{player enableFatigue false;}"; name="a6"; description="Zeus Operator [ Reserverd for Senior Zeus ]"; isPlayable=1; }; id=300; type="SWOP_501_Appo"; atlOffset=0.014899254; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.97000003; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; class Item4 { dataType="Object"; class PositionInfo { position[]={1010.117,15.047441,1006.6524}; angles[]={0,6.2242799,0}; }; side="West"; flags=5; class Attributes { rank="MAJOR"; init="call{player enableFatigue false;}"; name="a5"; description="Zeus Operator [ Reserverd for Head Zeus ]"; isPlayable=1; }; id=301; type="SWOP_501_Appo"; class CustomAttributes { class Attribute0 { property="ace_isEngineer"; expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute1 { property="pitch"; expression="_this setpitch _value;"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.97000003; }; }; }; class Attribute2 { property="ace_isMedic"; expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute3 { property="acex_headless_blacklist"; expression="_this setVariable [""acex_headless_blacklist"",_value,true]"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute4 { property="Enh_ambientAnimParams"; expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "STRING" }; }; value=""; }; }; class Item1 { class data { class type { type[]= { "STRING" }; }; value="ASIS"; }; }; }; }; }; }; class Attribute5 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute6 { property="enableStamina"; expression="_this enablestamina _value;"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=7; }; }; }; class Attributes { }; id=296; atlOffset=6.6757202e-006; }; class Item32 { dataType="Object"; class PositionInfo { position[]={978.62433,14.554987,1087.5167}; }; side="Empty"; flags=5; class Attributes { disableSimulation=1; }; id=302; type="Land_OPTRE_catwalk_helipad"; atlOffset=-0.49316502; class CustomAttributes { class Attribute0 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; nAttributes=1; }; }; class Item33 { dataType="Object"; class PositionInfo { position[]={1010.3133,14.56144,1087.5167}; }; side="Empty"; flags=5; class Attributes { disableSimulation=1; }; id=303; type="Land_OPTRE_catwalk_helipad"; atlOffset=-0.49316502; class CustomAttributes { class Attribute0 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; nAttributes=1; }; }; class Item34 { dataType="Object"; class PositionInfo { position[]={1041.9788,14.55654,1087.5167}; }; side="Empty"; flags=5; class Attributes { disableSimulation=1; }; id=304; type="Land_OPTRE_catwalk_helipad"; atlOffset=-0.49316502; class CustomAttributes { class Attribute0 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; nAttributes=1; }; }; class Item35 { dataType="Object"; class PositionInfo { position[]={1010.7596,16.913946,1068.0929}; }; side="Empty"; flags=5; class Attributes { init="call{scriptlaunch=this execVM ""vicSpawner.sqf"";}"; name="Selector"; disableSimulation=1; }; id=305; type="SWOP_ConsoleEngineering"; class CustomAttributes { class Attribute0 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; nAttributes=1; }; }; class Item36 { dataType="Object"; class PositionInfo { position[]={1013.4393,15.640939,1066.5846}; angles[]={0,2.5390003,0}; }; side="Empty"; flags=5; class Attributes { init="call{scriptlaunch=this execVM ""padSelector.sqf"";}"; disableSimulation=1; }; id=306; type="SWOP_controlPanelLarge"; class CustomAttributes { class Attribute0 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; nAttributes=1; }; }; class Item37 { dataType="Object"; class PositionInfo { position[]={977.4671,15.656643,1007.7037}; angles[]={0,1.5570122,0}; }; side="Empty"; flags=5; class Attributes { name="pilotsLObox"; }; id=307; type="SWOP_Land_crate_scarifB"; atlOffset=0.017494202; class CustomAttributes { class Attribute0 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute1 { property="ammoBox"; expression="[_this,_value] call bis_fnc_initAmmoBox;"; class Value { class data { class type { type[]= { "STRING" }; }; value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]"; }; }; }; nAttributes=2; }; }; class Item38 { dataType="Object"; class PositionInfo { position[]={977.27032,15.618107,1015.7335}; angles[]={0,1.5424149,0}; }; side="Empty"; flags=5; class Attributes { name="loadOutbox"; }; id=308; type="SWOP_Land_crate_scarif2"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute1 { property="ammoBox"; expression="[_this,_value] call bis_fnc_initAmmoBox;"; class Value { class data { class type { type[]= { "STRING" }; }; value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]"; }; }; }; nAttributes=2; }; }; class Item39 { dataType="Object"; class PositionInfo { position[]={978.77228,15.05012,1088.4547}; angles[]={0,3.1415927,0}; }; side="Empty"; class Attributes { name="pad_left"; disableSimulation=1; }; id=309; type="Land_HelipadEmpty_F"; atlOffset=0.0018014908; }; class Item40 { dataType="Object"; class PositionInfo { position[]={1010.4612,15.05341,1088.4547}; angles[]={0,3.1415927,0}; }; side="Empty"; class Attributes { name="pad_middle"; disableSimulation=1; }; id=310; type="Land_HelipadEmpty_F"; atlOffset=0.0012559891; }; class Item41 { dataType="Object"; class PositionInfo { position[]={1042.1272,15.053715,1088.4547}; angles[]={0,3.1415927,0}; }; side="Empty"; class Attributes { name="pad_right"; disableSimulation=1; }; id=311; type="Land_HelipadEmpty_F"; atlOffset=0.0026950836; }; class Item42 { dataType="Object"; class PositionInfo { position[]={977.47833,15.773089,1011.3668}; angles[]={6.2764111,6.2712889,0.0022640675}; }; side="Empty"; flags=4; class Attributes { name="medicsLObox"; }; id=312; type="Medical_bed"; atlOffset=0.0074319839; class CustomAttributes { class Attribute0 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; nAttributes=1; }; }; class Item43 { dataType="Object"; class PositionInfo { position[]={1006.0526,15.752199,1023.4825}; angles[]={6.2820935,1.5570122,0.0022640675}; }; side="Empty"; flags=4; class Attributes { init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}"; }; id=313; type="repammobox2"; atlOffset=-4.7683716e-006; class CustomAttributes { class Attribute0 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute1 { property="ammoBox"; expression="[_this,_value] call bis_fnc_initAmmoBox;"; class Value { class data { class type { type[]= { "STRING" }; }; value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]"; }; }; }; nAttributes=2; }; }; class Item44 { dataType="Object"; class PositionInfo { position[]={999.14288,15.738631,1023.5704}; angles[]={6.2820935,1.5570122,0}; }; side="Empty"; flags=4; class Attributes { init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}"; }; id=314; type="repammobox2"; atlOffset=-1.9073486e-006; class CustomAttributes { class Attribute0 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute1 { property="ammoBox"; expression="[_this,_value] call bis_fnc_initAmmoBox;"; class Value { class data { class type { type[]= { "STRING" }; }; value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]"; }; }; }; nAttributes=2; }; }; class Item45 { dataType="Object"; class PositionInfo { position[]={1010.1522,15.757184,1023.4254}; angles[]={-0,1.5570122,0}; }; side="Empty"; flags=4; class Attributes { init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}"; }; id=315; type="repammobox2"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute1 { property="ammoBox"; expression="[_this,_value] call bis_fnc_initAmmoBox;"; class Value { class data { class type { type[]= { "STRING" }; }; value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]"; }; }; }; nAttributes=2; }; }; class Item46 { dataType="Object"; class PositionInfo { position[]={1015.2396,15.757184,1023.5386}; angles[]={-0,1.5570122,0}; }; side="Empty"; flags=4; class Attributes { init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}"; }; id=316; type="repammobox2"; atlOffset=-9.5367432e-007; class CustomAttributes { class Attribute0 { property="Enh_featureType"; expression="_this setFeatureType (parseNumber _value)"; class Value { class data { class type { type[]= { "STRING" }; }; value="0"; }; }; }; class Attribute1 { property="ammoBox"; expression="[_this,_value] call bis_fnc_initAmmoBox;"; class Value { class data { class type { type[]= { "STRING" }; }; value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]"; }; }; }; nAttributes=2; }; }; class Item47 { dataType="Object"; class PositionInfo { position[]={1016.261,16.036482,1003.7501}; angles[]={-0,3.1452067,0}; }; side="Empty"; flags=4; class Attributes { }; id=317; type="Land_barricada"; atlOffset=-9.5367432e-007; }; class Item48 { dataType="Object"; class PositionInfo { position[]={1012.2698,16.031967,1003.7315}; angles[]={6.2820935,3.1452067,0.0010918301}; }; side="Empty"; flags=4; class Attributes { }; id=318; type="Land_barricada"; }; class Item49 { dataType="Object"; class PositionInfo { position[]={1008.2752,16.027449,1003.7247}; angles[]={6.2820935,3.1452067,0.0010918301}; }; side="Empty"; flags=4; class Attributes { }; id=319; type="Land_barricada"; atlOffset=-9.5367432e-007; }; class Item50 { dataType="Object"; class PositionInfo { position[]={1024.2815,16.036482,1003.7217}; angles[]={-0,3.1452067,0}; }; side="Empty"; flags=4; class Attributes { }; id=320; type="Land_barricada"; atlOffset=-9.5367432e-007; }; class Item51 { dataType="Object"; class PositionInfo { position[]={1028.2874,16.036482,1003.712}; angles[]={-0,3.1452067,0}; }; side="Empty"; flags=4; class Attributes { }; id=321; type="Land_barricada"; atlOffset=-9.5367432e-007; }; class Item52 { dataType="Object"; class PositionInfo { position[]={1032.217,16.033979,1003.6924}; angles[]={-0,3.1452067,6.2820935}; }; side="Empty"; flags=4; class Attributes { }; id=322; type="Land_barricada"; }; class Item53 { dataType="Object"; class PositionInfo { position[]={992.32648,16.040688,1003.7803}; angles[]={0.0045149554,3.1452067,6.2809215}; }; side="Empty"; flags=4; class Attributes { }; id=323; type="Land_barricada"; atlOffset=0.003950119; }; class Item54 { dataType="Object"; class PositionInfo { position[]={988.32697,16.059916,1003.7867}; angles[]={0.0045149554,3.1452067,0.0010918301}; }; side="Empty"; flags=4; class Attributes { }; id=324; type="Land_barricada"; atlOffset=0.019842148; }; class Item55 { dataType="Object"; class PositionInfo { position[]={984.33575,16.099937,1003.7681}; angles[]={0.02144869,3.1452067,6.2673821}; }; side="Empty"; flags=4; class Attributes { }; id=325; type="Land_barricada"; atlOffset=0.03217411; }; class Item56 { dataType="Object"; class PositionInfo { position[]={980.34113,16.163244,1003.7613}; angles[]={0.02144869,3.1452067,6.2673821}; }; side="Empty"; flags=4; class Attributes { }; id=326; type="Land_barricada"; atlOffset=0.032188416; }; class Item57 { dataType="Object"; class PositionInfo { position[]={996.34747,16.032074,1003.7579}; angles[]={0.0010918301,3.1452067,0.0010918301}; }; side="Empty"; flags=4; class Attributes { }; id=327; type="Land_barricada"; atlOffset=0.0039587021; }; class Item58 { dataType="Object"; class PositionInfo { position[]={1000.3533,16.031858,1003.7481}; angles[]={0.0010918301,3.1452067,6.2820935}; }; side="Empty"; flags=4; class Attributes { }; id=328; type="Land_barricada"; atlOffset=6.6757202e-006; }; class Item59 { dataType="Object"; class PositionInfo { position[]={1004.283,16.027435,1003.7291}; angles[]={0.0010918301,3.1452067,6.2820935}; }; side="Empty"; flags=4; class Attributes { }; id=329; type="Land_barricada"; atlOffset=-9.5367432e-007; }; class Item60 { dataType="Object"; class PositionInfo { position[]={1048.1394,16.02309,1003.7154}; angles[]={-0,3.1452067,0.0010918301}; }; side="Empty"; flags=4; class Attributes { }; id=330; type="Land_barricada"; }; class Item61 { dataType="Object"; class PositionInfo { position[]={1044.1399,16.020988,1003.7217}; angles[]={0.0010918301,3.1452067,0}; }; side="Empty"; flags=4; class Attributes { }; id=331; type="Land_barricada"; }; class Item62 { dataType="Object"; class PositionInfo { position[]={1040.1487,16.021009,1003.7032}; angles[]={0.0010918301,3.1452067,0}; }; side="Empty"; flags=4; class Attributes { }; id=332; type="Land_barricada"; }; class Item63 { dataType="Object"; class PositionInfo { position[]={1036.1541,16.029533,1003.6964}; angles[]={-0,3.1452067,6.2820935}; }; side="Empty"; flags=4; class Attributes { }; id=333; type="Land_barricada"; atlOffset=-9.5367432e-007; }; class Item64 { dataType="Object"; class PositionInfo { position[]={1052.1604,16.02519,1003.6934}; angles[]={-0,3.1452067,0}; }; side="Empty"; flags=4; class Attributes { }; id=334; type="Land_barricada"; atlOffset=-9.5367432e-007; }; class Item65 { dataType="Object"; class PositionInfo { position[]={1056.1663,16.02519,1003.6837}; angles[]={-0,3.1452067,0}; }; side="Empty"; flags=4; class Attributes { }; id=335; type="Land_barricada"; atlOffset=-9.5367432e-007; }; class Item66 { dataType="Object"; class PositionInfo { position[]={964.39386,16.286285,1003.8262}; angles[]={0.023706093,3.1452067,0.012415296}; }; side="Empty"; flags=4; class Attributes { }; id=336; type="Land_barricada"; atlOffset=0.04884243; }; class Item67 { dataType="Object"; class PositionInfo { position[]={968.41486,16.303274,1003.8043}; angles[]={0.041751795,3.1452067,6.2775435}; }; side="Empty"; flags=4; class Attributes { }; id=337; type="Land_barricada"; atlOffset=0.055457115; }; class Item68 { dataType="Object"; class PositionInfo { position[]={972.42072,16.280239,1003.7945}; angles[]={0.041751795,3.1452067,6.2651219}; }; side="Empty"; flags=4; class Attributes { }; id=338; type="Land_barricada"; atlOffset=0.084693909; }; class Item69 { dataType="Object"; class PositionInfo { position[]={976.3504,16.21261,1003.775}; angles[]={0.02144869,3.1452067,0.0022640675}; }; side="Empty"; flags=4; class Attributes { }; id=339; type="Land_barricada"; atlOffset=0.084693909; }; class Item70 { dataType="Object"; class PositionInfo { position[]={1020.2606,16.036482,1003.7437}; angles[]={-0,3.1452067,0}; }; side="Empty"; flags=4; class Attributes { }; id=340; type="Land_barricada"; atlOffset=-9.5367432e-007; }; class Item71 { dataType="Logic"; class PositionInfo { position[]={1029.8254,18.650471,1128.3966}; angles[]={0,2.5477445,0}; }; id=341; type="MCC_Module_settings"; atlOffset=3.6025753; class CustomAttributes { class Attribute0 { property="defaultCASEnabled"; expression="_this setVariable ['defaultCASEnabled',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="timeAccel"; expression="_this setVariable ['timeAccel',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="defaultSupplyDropsEnabled"; expression="_this setVariable ['defaultSupplyDropsEnabled',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute3 { property="commanderConsole"; expression="_this setVariable ['commanderConsole',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute4 { property="respawnOnGroupLeader"; expression="_this setVariable ['respawnOnGroupLeader',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute5 { property="sync"; expression="_this setVariable ['sync',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute6 { property="allowRTS"; expression="_this setVariable ['allowRTS',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute7 { property="logistics"; expression="_this setVariable ['logistics',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute8 { property="commanderConsoleShowGPS"; expression="_this setVariable ['commanderConsoleShowGPS',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute9 { property="sqlPDA"; expression="_this setVariable ['sqlPDA',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute10 { property="respawnCinematic"; expression="_this setVariable ['respawnCinematic',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute11 { property="deleteBody"; expression="_this setVariable ['deleteBody',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute12 { property="t2t"; expression="_this setVariable ['t2t',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute13 { property="squadDialog"; expression="_this setVariable ['squadDialog',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute14 { property="messages"; expression="_this setVariable ['messages',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute15 { property="respawnMenu"; expression="_this setVariable ['respawnMenu',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute16 { property="artilleryComputer"; expression="_this setVariable ['artilleryComputer',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute17 { property="commanderConsoleAI"; expression="_this setVariable ['commanderConsoleAI',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute18 { property="commanderConsoleWP"; expression="_this setVariable ['commanderConsoleWP',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute19 { property="saveGear"; expression="_this setVariable ['saveGear',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; nAttributes=20; }; }; class Item72 { dataType="Logic"; class PositionInfo { position[]={1021.6307,18.604801,1142.0641}; }; id=342; type="SWOP_DynamicVoiceModule"; atlOffset=3.5574265; class CustomAttributes { class Attribute0 { property="SWOP_DynamicVoiceModule_voiceType"; expression="_this setVariable ['voiceType',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute1 { property="SWOP_DynamicVoiceModule_voiceTimeOutMin"; expression="_this setVariable ['voiceTimeOutMin',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=15; }; }; }; class Attribute2 { property="SWOP_DynamicVoiceModule_voiceTimeOutMax"; expression="_this setVariable ['voiceTimeOutMax',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=60; }; }; }; nAttributes=3; }; }; class Item73 { dataType="Logic"; class PositionInfo { position[]={1021.7752,18.607132,1139.3239}; }; id=343; type="SWOP_ModuleHelmetSounds"; atlOffset=3.5574265; }; class Item74 { dataType="Logic"; class PositionInfo { position[]={1021.5584,18.603195,1143.986}; }; id=344; type="SWOP_ModuleTaunts"; atlOffset=3.5579901; }; class Item75 { dataType="Logic"; class PositionInfo { position[]={1021.8455,18.600113,1124.1505}; angles[]={0,5.5113659,0}; }; id=345; type="ACE_moduleAdvancedMedicalSettings"; atlOffset=3.5570126; class CustomAttributes { class Attribute0 { property="ACE_moduleAdvancedMedicalSettings_enableVehicleCrashes"; expression="_this setVariable ['enableVehicleCrashes',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; class Attribute1 { property="ACE_moduleAdvancedMedicalSettings_consumeItem_SurgicalKit"; expression="_this setVariable ['consumeItem_SurgicalKit',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ACE_moduleAdvancedMedicalSettings_enableAdvancedWounds"; expression="_this setVariable ['enableAdvancedWounds',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; class Attribute3 { property="ACE_moduleAdvancedMedicalSettings_consumeItem_PAK"; expression="_this setVariable ['consumeItem_PAK',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute4 { property="ACE_moduleAdvancedMedicalSettings_useCondition_PAK"; expression="_this setVariable ['useCondition_PAK',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute5 { property="ACE_moduleAdvancedMedicalSettings_medicSetting_PAK"; expression="_this setVariable ['medicSetting_PAK',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute6 { property="ACE_moduleAdvancedMedicalSettings_medicSetting_SurgicalKit"; expression="_this setVariable ['medicSetting_SurgicalKit',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute7 { property="ACE_moduleAdvancedMedicalSettings_healHitPointAfterAdvBandage"; expression="_this setVariable ['healHitPointAfterAdvBandage',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; class Attribute8 { property="ACE_moduleAdvancedMedicalSettings_useLocation_SurgicalKit"; expression="_this setVariable ['useLocation_SurgicalKit',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute9 { property="ACE_moduleAdvancedMedicalSettings_useCondition_SurgicalKit"; expression="_this setVariable ['useCondition_SurgicalKit',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute10 { property="ACE_moduleAdvancedMedicalSettings_useLocation_PAK"; expression="_this setVariable ['useLocation_PAK',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute11 { property="ACE_moduleAdvancedMedicalSettings_enableFor"; expression="_this setVariable ['enableFor',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute12 { property="ACE_moduleAdvancedMedicalSettings_painIsOnlySuppressed"; expression="_this setVariable ['painIsOnlySuppressed',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=13; }; }; class Item76 { dataType="Logic"; class PositionInfo { position[]={1021.7928,18.623821,1128.3185}; angles[]={0,1.7759248,0}; }; id=346; type="ACE_moduleBasicMedicalSettings"; atlOffset=3.5760145; class CustomAttributes { class Attribute0 { property="ACE_moduleBasicMedicalSettings_medicSetting_basicEpi"; expression="_this setVariable ['medicSetting_basicEpi',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="ACE_moduleBasicMedicalSettings_useLocation_basicEpi"; expression="_this setVariable ['useLocation_basicEpi',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; nAttributes=2; }; }; class Item77 { dataType="Logic"; class PositionInfo { position[]={1029.8513,18.607132,1136.1403}; }; id=347; type="ace_captives_moduleSettings"; atlOffset=3.5574265; class CustomAttributes { class Attribute0 { property="ace_captives_moduleSettings_requireSurrender"; expression="_this setVariable ['requireSurrender',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="ace_captives_moduleSettings_allowHandcuffOwnSide"; expression="_this setVariable ['allowHandcuffOwnSide',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; class Attribute2 { property="ace_captives_moduleSettings_allowSurrender"; expression="_this setVariable ['allowSurrender',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; class Attribute3 { property="ace_captives_moduleSettings_requireSurrenderAi"; expression="_this setVariable ['requireSurrenderAi',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item78 { dataType="Logic"; class PositionInfo { position[]={1017.8416,18.618092,1132.3043}; angles[]={0,3.1410341,0}; }; id=348; type="ACE_moduleCargoSettings"; atlOffset=3.5708227; class CustomAttributes { class Attribute0 { property="ACE_moduleCargoSettings_enable"; expression="_this setVariable ['enable',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; class Attribute1 { property="ACE_moduleCargoSettings_paradropTimeCoefficent"; expression="_this setVariable ['paradropTimeCoefficent',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="2.5"; }; }; }; nAttributes=2; }; }; class Item79 { dataType="Logic"; class PositionInfo { position[]={1025.8123,18.682716,1136.1793}; }; id=349; type="ACE_ModuleExplosive"; atlOffset=3.6330109; class CustomAttributes { class Attribute0 { property="ACE_ModuleExplosive_RequireSpecialist"; expression="_this setVariable ['RequireSpecialist',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; class Attribute1 { property="ACE_ModuleExplosive_PunishNonSpecialists"; expression="_this setVariable ['PunishNonSpecialists',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="ACE_ModuleExplosive_ExplodeOnDefuse"; expression="_this setVariable ['ExplodeOnDefuse',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; nAttributes=3; }; }; class Item80 { dataType="Logic"; class PositionInfo { position[]={1025.1082,18.758312,1124.3961}; }; id=350; type="acex_fortify_setupModule"; atlOffset=3.7149343; class CustomAttributes { class Attribute0 { property="acex_fortify_setupModule_AddToolItem"; expression="_this setVariable ['AddToolItem',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="acex_fortify_setupModule_Budget"; expression="_this setVariable ['Budget',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=-1; }; }; }; class Attribute2 { property="acex_fortify_setupModule_Side"; expression="_this setVariable ['Side',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute3 { property="acex_fortify_setupModule_Preset"; expression="_this setVariable ['Preset',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; nAttributes=4; }; }; class Item81 { dataType="Logic"; class PositionInfo { position[]={1025.8044,18.60672,1139.6925}; }; id=351; type="ACE_ModuleFriendlyFire"; atlOffset=3.5570145; }; class Item82 { dataType="Logic"; class PositionInfo { position[]={1004.032,14.748651,986.75348}; angles[]={6.2177925,5.9089646,6.2798028}; }; id=352; type="ModuleCurator_F"; atlOffset=0.071990967; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="a2"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item83 { dataType="Logic"; class PositionInfo { position[]={1008.0521,14.716556,986.62653}; angles[]={6.2177925,5.908957,6.2798028}; }; id=353; type="ModuleCurator_F"; atlOffset=0.06182766; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="a3"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item84 { dataType="Logic"; class PositionInfo { position[]={1005.8167,14.726072,986.65631}; angles[]={6.2177925,5.908957,6.2798028}; }; id=354; type="ModuleCurator_F"; atlOffset=0.061818123; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="a4"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item85 { dataType="Logic"; class PositionInfo { position[]={1011.6819,14.755142,986.54156}; angles[]={6.2177916,5.9089646,0.02144869}; }; id=355; type="ModuleCurator_F"; atlOffset=0.076491356; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="a6"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item86 { dataType="Logic"; class PositionInfo { position[]={1010.0897,14.724763,986.59918}; angles[]={6.2177916,5.9089646,0.02144869}; }; id=356; type="ModuleCurator_F"; atlOffset=0.076498032; class CustomAttributes { class Attribute0 { property="ModuleCurator_F_Owner"; expression="_this setVariable ['Owner',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value="a5"; }; }; }; class Attribute1 { property="ModuleCurator_F_Forced"; expression="_this setVariable ['Forced',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ModuleCurator_F_Name"; expression="_this setVariable ['Name',_value,true];"; class Value { class data { class type { type[]= { "STRING" }; }; value=""; }; }; }; class Attribute3 { property="ModuleCurator_F_Addons"; expression="_this setVariable ['Addons',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=4; }; }; class Item87 { dataType="Logic"; class PositionInfo { position[]={1025.8748,18.761166,1120.2418}; angles[]={0,1.7759193,0}; }; id=357; type="acex_headless_module"; atlOffset=3.7224789; class CustomAttributes { class Attribute0 { property="acex_headless_module_delay"; expression="_this setVariable ['delay',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=15; }; }; }; class Attribute1 { property="acex_headless_module_log"; expression="_this setVariable ['log',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="acex_headless_module_enabled"; expression="_this setVariable ['enabled',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_module_endMission"; expression="_this setVariable ['endMission',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item88 { dataType="Logic"; class PositionInfo { position[]={1023.8846,18.647617,1120.275}; angles[]={0,1.7759193,0}; }; id=358; type="acex_headless_module"; atlOffset=3.6088924; class CustomAttributes { class Attribute0 { property="acex_headless_module_delay"; expression="_this setVariable ['delay',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=15; }; }; }; class Attribute1 { property="acex_headless_module_log"; expression="_this setVariable ['log',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="acex_headless_module_enabled"; expression="_this setVariable ['enabled',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_module_endMission"; expression="_this setVariable ['endMission',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item89 { dataType="Logic"; class PositionInfo { position[]={1021.7205,18.702229,1120.3004}; angles[]={0,1.7759193,0}; }; id=359; type="acex_headless_module"; atlOffset=3.663475; class CustomAttributes { class Attribute0 { property="acex_headless_module_delay"; expression="_this setVariable ['delay',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=15; }; }; }; class Attribute1 { property="acex_headless_module_log"; expression="_this setVariable ['log',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="acex_headless_module_enabled"; expression="_this setVariable ['enabled',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_module_endMission"; expression="_this setVariable ['endMission',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item90 { dataType="Logic"; class PositionInfo { position[]={1019.8494,18.651932,1120.3239}; angles[]={0,1.7759193,0}; }; id=360; type="acex_headless_module"; atlOffset=3.6131525; class CustomAttributes { class Attribute0 { property="acex_headless_module_delay"; expression="_this setVariable ['delay',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=15; }; }; }; class Attribute1 { property="acex_headless_module_log"; expression="_this setVariable ['log',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute2 { property="acex_headless_module_enabled"; expression="_this setVariable ['enabled',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; class Attribute3 { property="acex_headless_module_endMission"; expression="_this setVariable ['endMission',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; nAttributes=4; }; }; class Item91 { dataType="Logic"; class PositionInfo { position[]={1019.9334,18.587982,1118.2164}; angles[]={0,1.7759193,0}; }; name="HC1_1"; isPlayable=1; id=361; type="HeadlessClient_F"; atlOffset=3.5494928; }; class Item92 { dataType="Logic"; class PositionInfo { position[]={1021.699,18.619659,1118.1949}; angles[]={0,1.7759193,0}; }; name="HC2_1"; isPlayable=1; id=362; type="HeadlessClient_F"; atlOffset=3.5812454; }; class Item93 { dataType="Logic"; class PositionInfo { position[]={1023.91,18.643066,1118.2184}; angles[]={0,1.7759193,0}; }; name="HC3_1"; isPlayable=1; id=363; type="HeadlessClient_F"; atlOffset=3.6046524; }; class Item94 { dataType="Logic"; class PositionInfo { position[]={1025.9216,18.610901,1118.2067}; angles[]={0,1.7759193,0}; }; name="HC4_1"; isPlayable=1; id=364; type="HeadlessClient_F"; atlOffset=3.5724869; }; class Item95 { dataType="Logic"; class PositionInfo { position[]={1021.7767,18.669144,1136.2794}; angles[]={0,1.7759248,0}; }; id=365; type="ACE_moduleMedicalMenuSettings"; atlOffset=3.6194382; class CustomAttributes { class Attribute0 { property="ACE_moduleMedicalMenuSettings_allow"; expression="_this setVariable ['allow',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; nAttributes=1; }; }; class Item96 { dataType="Logic"; class PositionInfo { position[]={1021.8445,18.60672,1132.3356}; angles[]={0,5.5113659,0}; }; id=366; type="ACE_moduleMedicalSettings"; atlOffset=3.5570145; class CustomAttributes { class Attribute0 { property="ACE_moduleMedicalSettings_litterCleanUpDelay"; expression="_this setVariable ['litterCleanUpDelay',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=600; }; }; }; class Attribute1 { property="ACE_moduleMedicalSettings_enableScreams"; expression="_this setVariable ['enableScreams',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; class Attribute2 { property="ACE_moduleMedicalSettings_preventInstaDeath"; expression="_this setVariable ['preventInstaDeath',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; class Attribute3 { property="ACE_moduleMedicalSettings_bleedingCoefficient"; expression="_this setVariable ['bleedingCoefficient',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute4 { property="ACE_moduleMedicalSettings_increaseTrainingInLocations"; expression="_this setVariable ['increaseTrainingInLocations',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; class Attribute5 { property="ACE_moduleMedicalSettings_enableUnconsciousnessAI"; expression="_this setVariable ['enableUnconsciousnessAI',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute6 { property="ACE_moduleMedicalSettings_remoteControlledAI"; expression="_this setVariable ['remoteControlledAI',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; class Attribute7 { property="ACE_moduleMedicalSettings_painCoefficient"; expression="_this setVariable ['painCoefficient',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute8 { property="ACE_moduleMedicalSettings_AIDamageThreshold"; expression="_this setVariable ['AIDamageThreshold',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute9 { property="ACE_moduleMedicalSettings_playerDamageThreshold"; expression="_this setVariable ['playerDamageThreshold',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute10 { property="ACE_moduleMedicalSettings_level"; expression="_this setVariable ['level',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; class Attribute11 { property="ACE_moduleMedicalSettings_allowLitterCreation"; expression="_this setVariable ['allowLitterCreation',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; class Attribute12 { property="ACE_moduleMedicalSettings_keepLocalSettingsSynced"; expression="_this setVariable ['keepLocalSettingsSynced',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; class Attribute13 { property="ACE_moduleMedicalSettings_medicSetting"; expression="_this setVariable ['medicSetting',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=2; }; }; }; nAttributes=14; }; }; class Item97 { dataType="Logic"; class PositionInfo { position[]={1017.7747,18.521549,1124.3634}; angles[]={0,3.1410341,0}; }; id=367; type="ACE_moduleRearmSettings"; atlOffset=3.4782085; class CustomAttributes { class Attribute0 { property="ACE_moduleRearmSettings_level"; expression="_this setVariable ['level',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; class Attribute1 { property="ACE_moduleRearmSettings_supply"; expression="_this setVariable ['supply',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; nAttributes=2; }; }; class Item98 { dataType="Logic"; class PositionInfo { position[]={1017.9217,18.602657,1128.3082}; angles[]={0,3.1410341,0}; }; id=368; type="ACE_moduleRefuelSettings"; atlOffset=3.554862; class CustomAttributes { class Attribute0 { property="ACE_moduleRefuelSettings_rate"; expression="_this setVariable ['rate',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=500; }; }; }; class Attribute1 { property="ACE_moduleRefuelSettings_hoseLength"; expression="_this setVariable ['hoseLength',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=20; }; }; }; nAttributes=2; }; }; class Item99 { dataType="Logic"; class PositionInfo { position[]={1017.8846,18.646763,1136.4196}; }; id=369; type="ACE_moduleRepairSettings"; atlOffset=3.5994463; class CustomAttributes { class Attribute0 { property="ACE_moduleRepairSettings_fullRepairLocation"; expression="_this setVariable ['fullRepairLocation',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute1 { property="ACE_moduleRepairSettings_engineerSetting_fullRepair"; expression="_this setVariable ['engineerSetting_fullRepair',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute2 { property="ACE_moduleRepairSettings_engineerSetting_Repair"; expression="_this setVariable ['engineerSetting_Repair',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute3 { property="ACE_moduleRepairSettings_consumeItem_ToolKit"; expression="_this setVariable ['consumeItem_ToolKit',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute4 { property="ACE_moduleRepairSettings_repairDamageThreshold"; expression="_this setVariable ['repairDamageThreshold',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.60000002; }; }; }; class Attribute5 { property="ACE_moduleRepairSettings_wheelRepairRequiredItems"; expression="_this setVariable ['wheelRepairRequiredItems',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute6 { property="ACE_moduleRepairSettings_repairDamageThreshold_Engineer"; expression="_this setVariable ['repairDamageThreshold_Engineer',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0.40000001; }; }; }; class Attribute7 { property="ACE_moduleRepairSettings_engineerSetting_Wheel"; expression="_this setVariable ['engineerSetting_Wheel',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute8 { property="ACE_moduleRepairSettings_addSpareParts"; expression="_this setVariable ['addSpareParts',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; nAttributes=9; }; }; class Item100 { dataType="Logic"; class PositionInfo { position[]={1025.7576,18.625408,1128.4176}; angles[]={0,1.7759136,0}; }; name="respawn_1"; id=370; type="ACE_ModuleRespawn"; atlOffset=3.5774899; class CustomAttributes { class Attribute0 { property="ACE_ModuleRespawn_RemoveDeadBodiesDisconnected"; expression="_this setVariable ['RemoveDeadBodiesDisconnected',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ACE_ModuleRespawn_SavePreDeathGear"; expression="_this setVariable ['SavePreDeathGear',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; nAttributes=2; }; }; class Item101 { dataType="Logic"; class PositionInfo { position[]={1025.8416,18.660019,1132.2535}; angles[]={0,3.1410289,0}; }; id=371; type="ACEX_ModuleSitting"; atlOffset=3.6103134; class CustomAttributes { class Attribute0 { property="ACEX_ModuleSitting_enable"; expression="_this setVariable ['enable',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; nAttributes=1; }; }; class Item102 { dataType="Logic"; class PositionInfo { position[]={1029.8103,18.607117,1132.3942}; }; id=372; type="ace_zeus_moduleSettings"; atlOffset=3.5574112; class CustomAttributes { class Attribute0 { property="ace_zeus_moduleSettings_remoteWind"; expression="_this setVariable ['remoteWind',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute1 { property="ace_zeus_moduleSettings_zeusAscension"; expression="_this setVariable ['zeusAscension',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; class Attribute2 { property="ace_zeus_moduleSettings_radioOrdnance"; expression="_this setVariable ['radioOrdnance',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute3 { property="ace_zeus_moduleSettings_revealMines"; expression="_this setVariable ['revealMines',_value,true];"; class Value { class data { class type { type[]= { "SCALAR" }; }; value=0; }; }; }; class Attribute4 { property="ace_zeus_moduleSettings_zeusBird"; expression="_this setVariable ['zeusBird',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=0; }; }; }; class Attribute5 { property="ace_zeus_moduleSettings_autoAddObjects"; expression="_this setVariable ['autoAddObjects',_value,true];"; class Value { class data { class type { type[]= { "BOOL" }; }; value=1; }; }; }; nAttributes=6; }; }; class Item103 { dataType="Marker"; position[]={1007.7415,15.050537,1035.479}; name="respawn_1"; text="Spawn Area"; type="Select"; id=373; atlOffset=-0.0017232895; }; }; class Connections { class LinkIDProvider { nextID=9; }; class Links { items=9; class Item0 { linkID=0; item0=352; item1=297; class CustomData { type="Sync"; }; }; class Item1 { linkID=1; item0=353; item1=299; class CustomData { type="Sync"; }; }; class Item2 { linkID=2; item0=354; item1=298; class CustomData { type="Sync"; }; }; class Item3 { linkID=3; item0=355; item1=300; class CustomData { type="Sync"; }; }; class Item4 { linkID=4; item0=356; item1=301; class CustomData { type="Sync"; }; }; class Item5 { linkID=5; item0=363; item1=358; class CustomData { type="Sync"; }; }; class Item6 { linkID=6; item0=364; item1=357; class CustomData { type="Sync"; }; }; class Item7 { linkID=7; item0=361; item1=360; class CustomData { type="Sync"; }; }; class Item8 { linkID=8; item0=362; item1=359; class CustomData { type="Sync"; }; }; }; }; };