claymoreI={
params["_vic"];
//for Ai
_vic limitSpeed 220;
comment "data for weapons";
comment"format of [weapon,weaponMagType,[[seat,ammoPerMag,MagCount],[seat,ammoPerMag,MagCount],......etc]]";
weaponData=[
["Cannon_LAAT","1000Rnd_Laser_Cannon_LAAT",[[-1,1000,2]]],
["missiles_Jian","4Rnd_LG_Jian",[[-1,10,8],[0,4,1]]],
["weapon_rim116Launcher","magazine_Missile_rim116_x21",[[-1,8,1],[0,8,1]]],
["SmokeLauncher","SmokeLauncherMag",[[-1,2,20]]],
["CMFlareLauncher","300Rnd_CMFlare_Chaff_Magazine",[[-1,300,10]]],
["PomehiLauncherXT","400Rnd_Pomehi_Mag",[[-1,400,10]]],
["Cannon_TIE_FAST","10Rnd_FAST_Cannon_TIE",[[1,10,100],[2,10,100]]],
["Laserdesignator_pilotCamera","Laserbatteries",[[-1,1,1]]]
];
/* comment "remove torpedos";
for [{_i=0}, {_i<2}, {_i=_i+1}] do
{
_vic removeMagazineTurret ["laat_proton_torpedo" ,[-1]];
_vic removeWeaponTurret["laat_proton_torpedo_launcher", [-1]];
};*/
comment "For each weapon";
for [{_i=0}, {_i<(count weaponData)}, {_i=_i+1}] do
{
itemList=weaponData select _i;
itemWeapon=itemList select 0;
itemMagType=itemList select 1;
itemSeats=itemList select 2;
comment "for each seat";
for [{_j=0}, {_j<(count itemSeats)}, {_j=_j+1}] do
{
seatData=itemSeats select _j;
seatIndex=seatData select 0;
seatAmmoPerMag=seatData select 1;
seatMags=seatData select 2;
_vic addWeaponTurret[itemWeapon, [seatIndex]];
comment "adds mags";
for [{_k=0}, {_k<(seatMags)}, {_k=_k+1}] do
{
_vic addMagazineTurret [itemMagType ,[seatIndex],seatAmmoPerMag];
};
};
};//end weapon additon
//removes torpedos
//_vic removeWeaponTurret["laat_proton_torpedo_launcher", [-1]];
// function as file add the wing tip smoke for laat
_vic addAction ["Smoker--------U13",
{[_this select 0] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\LAAT\laatSmokeTip.sqf";}
,[1],0,false,true,"User13"," driver _target == _this"];
comment "gets health";
_vic addAction ["Damage Report",
{
hint parseText format[" Hull Integrity is :%1%2",((1-(damage (_this select 0)))*100),"%"];
},[1],0,false,true,""," driver _target == _this "];
//by default boost is off
_vic setvariable ["OPTRE_Thruster_EngagedStatus",false,true];
//adds action to engage boost
_vic addAction ["Engage C.R.U.I.S.I.E Control System -------- U18",
{
[_this select 0,620,10,25] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\boostStart.sqf";
},[1],0,false,true,"User18"," driver _target == _this"];
//adds action to disengage boost
_vic addAction ["Disengage C.R.U.I.S.I.E Control System -------- U19",
{
[_this select 0,80,5] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\boostStop.sqf";
},[1],0,false,true,"User19"," driver _target == _this"];
_vic addEventHandler ["HandleDamage",
{
if(((_this select 0) getVariable["isCrashing",false]) || {(damage (_this select 0))>=.7}) then
{
_namResultingDmg=0;
};
_namUnit=_this select 0;
_namDmg=_this select 2;
_namCurrentDmg=damage _namUnit;//0 if health 1 if dead
_namResultingDmg=_namDmg/2;
if((_namCurrentDmg+_namDmg)>.7) then
{
_namUnit allowDamage false;
_namUnit setFuel 0;
_namUnit setDamage .7;
_namUnit vehicleChat format["MAYDAY MAYDAY MAYDAY THIS IS %1 GOING DOWN OVER GRID %2 BRRRRRRR*****BRRRRR ****BRRRRR",(name (driver _namUnit)),(mapGridPosition _namUnit)];
_namResultingDmg=0;
_namIsCrashing=((_namUnit) getVariable["isCrashing",false]);
if(!_namIsCrashing) then
{
_null = _this spawn
{
_namUnitSpawn=_this select 0;
[west, "HQ"] sideChat format["fire made %1",time];
_namLaatFirePosArray=[[6,-2.5,-1],[-6,-2.5,-1], [1.5,-5,2.5], [-1.5,-5,2.5],[0,3,0],[0,6,-.5],[0,0,-2]];
_namLaatFireObj=[];
for "_i" from 0 to 1 do
{
_fire = "test_EmptyObjectForFireBig" createVehicle position (_namUnitSpawn);
_fire attachTo [_namUnitSpawn,(selectRandom _namLaatFirePosArray)];
_namLaatFireObj=_namLaatFireObj+[_fire];
};//makes two fires or watever much, and then stores them in the array while also randomly palcing on laat
sleep 50;
{
deleteVehicle _x;
_namLaatFireObj=[];
} forEach _namLaatFireObj;//delets all of them
};
};
_namUnit setVariable ["isCrashing", true,true];
}
else
{
_namResultingDmg=_namDmg/2;
};
}];
};
["swop_LAAT", "init",claymoreI, true, [], true] call CBA_fnc_addClassEventHandler;