claymoreI={ params["_vic"]; //for Ai _vic limitSpeed 220; comment "data for weapons"; comment"format of [weapon,weaponMagType,[[seat,ammoPerMag,MagCount],[seat,ammoPerMag,MagCount],......etc]]"; weaponData=[ ["Cannon_LAAT","1000Rnd_Laser_Cannon_LAAT",[[-1,1000,2]]], ["missiles_Jian","4Rnd_LG_Jian",[[-1,10,8],[0,4,1]]], ["weapon_rim116Launcher","magazine_Missile_rim116_x21",[[-1,8,1],[0,8,1]]], ["SmokeLauncher","SmokeLauncherMag",[[-1,2,20]]], ["CMFlareLauncher","300Rnd_CMFlare_Chaff_Magazine",[[-1,300,10]]], ["PomehiLauncherXT","400Rnd_Pomehi_Mag",[[-1,400,10]]], ["Cannon_TIE_FAST","10Rnd_FAST_Cannon_TIE",[[1,10,100],[2,10,100]]], ["Laserdesignator_pilotCamera","Laserbatteries",[[-1,1,1]]] ]; /* comment "remove torpedos"; for [{_i=0}, {_i<2}, {_i=_i+1}] do { _vic removeMagazineTurret ["laat_proton_torpedo" ,[-1]]; _vic removeWeaponTurret["laat_proton_torpedo_launcher", [-1]]; };*/ comment "For each weapon"; for [{_i=0}, {_i<(count weaponData)}, {_i=_i+1}] do { itemList=weaponData select _i; itemWeapon=itemList select 0; itemMagType=itemList select 1; itemSeats=itemList select 2; comment "for each seat"; for [{_j=0}, {_j<(count itemSeats)}, {_j=_j+1}] do { seatData=itemSeats select _j; seatIndex=seatData select 0; seatAmmoPerMag=seatData select 1; seatMags=seatData select 2; _vic addWeaponTurret[itemWeapon, [seatIndex]]; comment "adds mags"; for [{_k=0}, {_k<(seatMags)}, {_k=_k+1}] do { _vic addMagazineTurret [itemMagType ,[seatIndex],seatAmmoPerMag]; }; }; };//end weapon additon //removes torpedos //_vic removeWeaponTurret["laat_proton_torpedo_launcher", [-1]]; // function as file add the wing tip smoke for laat _vic addAction ["Smoker--------U13", {[_this select 0] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\LAAT\laatSmokeTip.sqf";} ,[1],0,false,true,"User13"," driver _target == _this"]; comment "gets health"; _vic addAction ["Damage Report", { hint parseText format[" Hull Integrity is :%1%2",((1-(damage (_this select 0)))*100),"%"]; },[1],0,false,true,""," driver _target == _this "]; //by default boost is off _vic setvariable ["OPTRE_Thruster_EngagedStatus",false,true]; //adds action to engage boost _vic addAction ["Engage C.R.U.I.S.I.E Control System -------- U18", { [_this select 0,620,10,25] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\boostStart.sqf"; },[1],0,false,true,"User18"," driver _target == _this"]; //adds action to disengage boost _vic addAction ["Disengage C.R.U.I.S.I.E Control System -------- U19", { [_this select 0,80,5] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\boostStop.sqf"; },[1],0,false,true,"User19"," driver _target == _this"]; _vic addEventHandler ["HandleDamage", { if(((_this select 0) getVariable["isCrashing",false]) || {(damage (_this select 0))>=.7}) then { _namResultingDmg=0; }; _namUnit=_this select 0; _namDmg=_this select 2; _namCurrentDmg=damage _namUnit;//0 if health 1 if dead _namResultingDmg=_namDmg/2; if((_namCurrentDmg+_namDmg)>.7) then { _namUnit allowDamage false; _namUnit setFuel 0; _namUnit setDamage .7; _namUnit vehicleChat format["MAYDAY MAYDAY MAYDAY THIS IS %1 GOING DOWN OVER GRID %2 BRRRRRRR*****BRRRRR ****BRRRRR",(name (driver _namUnit)),(mapGridPosition _namUnit)]; _namResultingDmg=0; _namIsCrashing=((_namUnit) getVariable["isCrashing",false]); if(!_namIsCrashing) then { _null = _this spawn { _namUnitSpawn=_this select 0; [west, "HQ"] sideChat format["fire made %1",time]; _namLaatFirePosArray=[[6,-2.5,-1],[-6,-2.5,-1], [1.5,-5,2.5], [-1.5,-5,2.5],[0,3,0],[0,6,-.5],[0,0,-2]]; _namLaatFireObj=[]; for "_i" from 0 to 1 do { _fire = "test_EmptyObjectForFireBig" createVehicle position (_namUnitSpawn); _fire attachTo [_namUnitSpawn,(selectRandom _namLaatFirePosArray)]; _namLaatFireObj=_namLaatFireObj+[_fire]; };//makes two fires or watever much, and then stores them in the array while also randomly palcing on laat sleep 50; { deleteVehicle _x; _namLaatFireObj=[]; } forEach _namLaatFireObj;//delets all of them }; }; _namUnit setVariable ["isCrashing", true,true]; } else { _namResultingDmg=_namDmg/2; }; }]; }; ["swop_LAAT", "init",claymoreI, true, [], true] call CBA_fnc_addClassEventHandler;