Browse Source

Changed Files of Munificent

Deleted Old
Updated moved to Dev_Missions
earthknite 7 years ago
parent
commit
f32bdae009
35 changed files with 456 additions and 31374 deletions
  1. 16 16
      Dev_Missions/MunificentV_02.VR/CISCapturedDroidFab.sqs
  2. 16 16
      Dev_Missions/MunificentV_02.VR/CISCapturedGen.sqs
  3. 16 16
      Dev_Missions/MunificentV_02.VR/CISCapturedGunRoom.sqs
  4. 16 16
      Dev_Missions/MunificentV_02.VR/CISCapturedHanger.sqs
  5. 64 64
      Dev_Missions/MunificentV_02.VR/CISHeld.sqs
  6. 16 16
      Dev_Missions/MunificentV_02.VR/NCISCapturedDroidFab.sqs
  7. 16 16
      Dev_Missions/MunificentV_02.VR/NCISCapturedGen.sqs
  8. 16 16
      Dev_Missions/MunificentV_02.VR/NCISCapturedGunRoom.sqs
  9. 16 16
      Dev_Missions/MunificentV_02.VR/NCISCapturedHanger.sqs
  10. 16 16
      Dev_Missions/MunificentV_02.VR/NRepublicCapturedDroidFab.sqs
  11. 16 16
      Dev_Missions/MunificentV_02.VR/NRepublicCapturedGen.sqs
  12. 16 16
      Dev_Missions/MunificentV_02.VR/NRepublicCapturedGunRoom.sqs
  13. 16 16
      Dev_Missions/MunificentV_02.VR/NRepublicCapturedHanger.sqs
  14. 36 36
      Dev_Missions/MunificentV_02.VR/PVP1.sqs
  15. 36 36
      Dev_Missions/MunificentV_02.VR/PVP2.sqs
  16. 64 64
      Dev_Missions/MunificentV_02.VR/RepHeld.sqs
  17. 16 16
      Dev_Missions/MunificentV_02.VR/RepublicCapturedDroidFab.sqs
  18. 16 16
      Dev_Missions/MunificentV_02.VR/RepublicCapturedGen.sqs
  19. 16 16
      Dev_Missions/MunificentV_02.VR/RepublicCapturedGunRoom.sqs
  20. 16 16
      Dev_Missions/MunificentV_02.VR/RepublicCapturedHanger.sqs
  21. 0 16115
      Dev_Missions/MunificentV_02.VR/mission.sqm
  22. 0 10
      Missions/TEST_Munificent.VR/CISCapturedDroidFab.sqs
  23. 0 4
      Missions/TEST_Munificent.VR/CISCapturedGen.sqs
  24. 0 4
      Missions/TEST_Munificent.VR/CISCapturedGen.txt
  25. 0 6
      Missions/TEST_Munificent.VR/CISCapturedGunRoom.sqs
  26. 0 10
      Missions/TEST_Munificent.VR/CISCapturedHanger.sqs
  27. 0 30
      Missions/TEST_Munificent.VR/CISHeld.sqs
  28. 0 30
      Missions/TEST_Munificent.VR/PVP1.sqs
  29. 0 30
      Missions/TEST_Munificent.VR/PVP2.sqs
  30. 0 30
      Missions/TEST_Munificent.VR/RepHeld.sqs
  31. 0 10
      Missions/TEST_Munificent.VR/RepublicCapturedDroidFab.sqs
  32. 0 4
      Missions/TEST_Munificent.VR/RepublicCapturedGen.sqs
  33. 0 6
      Missions/TEST_Munificent.VR/RepublicCapturedGunRoom.sqs
  34. 0 10
      Missions/TEST_Munificent.VR/RepublicCapturedHanger.sqs
  35. 0 14619
      Missions/TEST_Munificent.VR/mission.sqm

+ 16 - 16
Missions/MunificentV_02.VR/CISCapturedDroidFab.sqs → Dev_Missions/MunificentV_02.VR/CISCapturedDroidFab.sqs

@@ -1,17 +1,17 @@
-CISDroidFab = "land_SW_pc_cisr" createVehicle (getPosASL RepublicDroidFab);
-CISDroidFab1 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicDroidFab1);
-CISDroidFab2 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicDroidFab2);
-CISDroidFab attachTo [RepublicDroidFab,[0,0,0]];
-CISDroidFab1 attachTo [RepublicDroidFab1,[0,0,0]];
-CISDroidFab2 attachTo [RepublicDroidFab2,[0,0,0]]; 
-RepublicDroidFab disableCollisionWith CISDroidFab;
-CISDroidFab disableCollisionWith RepublicDroidFab;
-RepublicDroidFab1 disableCollisionWith CISDroidFab1;
-CISDroidFab1 disableCollisionWith RepublicDroidFab1;
-RepublicDroidFab2 disableCollisionWith CISDroidFab2;
-CISDroidFab2 disableCollisionWith RepublicDroidFab2;
-deletevehicle RepublicDroidFab;
-deletevehicle RepublicDroidFab1;
-deletevehicle RepublicDroidFab2;
-CISDroidFab addAction ["Republic Captured","RepublicCapturedDroidFab.sqs"]
+CISDroidFab = "land_SW_pc_cisr" createVehicle (getPosASL RepublicDroidFab);
+CISDroidFab1 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicDroidFab1);
+CISDroidFab2 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicDroidFab2);
+CISDroidFab attachTo [RepublicDroidFab,[0,0,0]];
+CISDroidFab1 attachTo [RepublicDroidFab1,[0,0,0]];
+CISDroidFab2 attachTo [RepublicDroidFab2,[0,0,0]]; 
+RepublicDroidFab disableCollisionWith CISDroidFab;
+CISDroidFab disableCollisionWith RepublicDroidFab;
+RepublicDroidFab1 disableCollisionWith CISDroidFab1;
+CISDroidFab1 disableCollisionWith RepublicDroidFab1;
+RepublicDroidFab2 disableCollisionWith CISDroidFab2;
+CISDroidFab2 disableCollisionWith RepublicDroidFab2;
+deletevehicle RepublicDroidFab;
+deletevehicle RepublicDroidFab1;
+deletevehicle RepublicDroidFab2;
+CISDroidFab addAction ["Republic Captured","RepublicCapturedDroidFab.sqs"]
 "CIS has captured the Droid Fabrication!" RemoteExec Hint

+ 16 - 16
Missions/MunificentV_02.VR/CISCapturedGen.sqs → Dev_Missions/MunificentV_02.VR/CISCapturedGen.sqs

@@ -1,17 +1,17 @@
-CISGen = "land_SW_pc_cisr" createVehicle (getPosASL RepublicGen);
-CISGen1 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicGen1);
-CISGen2 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicGen2);
-CISGen attachTo [RepublicGen,[0,0,0]];
-CISGen1 attachTo [RepublicGen1,[0,0,0]];
-CISGen2 attachTo [RepublicGen2,[0,0,0]]; 
-RepublicGen disableCollisionWith CISGen;
-CISGen disableCollisionWith RepublicGen;
-RepublicGen1 disableCollisionWith CISGen1;
-CISGen1 disableCollisionWith RepublicGen1;
-RepublicGen2 disableCollisionWith CISGen2;
-CISGen2 disableCollisionWith RepublicGen2;
-deletevehicle RepublicGen;
-deletevehicle RepublicGen1;
-deletevehicle RepublicGen2;
-CISGen addAction ["Republic Captured","RepublicCapturedGen.sqs"]
+CISGen = "land_SW_pc_cisr" createVehicle (getPosASL RepublicGen);
+CISGen1 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicGen1);
+CISGen2 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicGen2);
+CISGen attachTo [RepublicGen,[0,0,0]];
+CISGen1 attachTo [RepublicGen1,[0,0,0]];
+CISGen2 attachTo [RepublicGen2,[0,0,0]]; 
+RepublicGen disableCollisionWith CISGen;
+CISGen disableCollisionWith RepublicGen;
+RepublicGen1 disableCollisionWith CISGen1;
+CISGen1 disableCollisionWith RepublicGen1;
+RepublicGen2 disableCollisionWith CISGen2;
+CISGen2 disableCollisionWith RepublicGen2;
+deletevehicle RepublicGen;
+deletevehicle RepublicGen1;
+deletevehicle RepublicGen2;
+CISGen addAction ["Republic Captured","RepublicCapturedGen.sqs"]
 "CIS has captured the Generator Room!" RemoteExec Hint

+ 16 - 16
Missions/MunificentV_02.VR/CISCapturedGunRoom.sqs → Dev_Missions/MunificentV_02.VR/CISCapturedGunRoom.sqs

@@ -1,17 +1,17 @@
-CISGunRoom = "land_SW_pc_cisr" createVehicle (getPosASL RepublicGunRoom);
-CISGunRoom1 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicGunRoom1);
-CISGunRoom2 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicGunRoom2);
-CISGunRoom attachTo [RepublicGunRoom,[0,0,0]];
-CISGunRoom1 attachTo [RepublicGunRoom1,[0,0,0]];
-CISGunRoom2 attachTo [RepublicGunRoom2,[0,0,0]]; 
-RepublicGunRoom disableCollisionWith CISGunRoom;
-CISGunRoom disableCollisionWith RepublicGunRoom;
-RepublicGunRoom1 disableCollisionWith CISGunRoom1;
-CISGunRoom1 disableCollisionWith RepublicGunRoom1;
-RepublicGunRoom2 disableCollisionWith CISGunRoom2;
-CISGunRoom2 disableCollisionWith RepublicGunRoom2;
-deletevehicle RepublicGunRoom;
-deletevehicle RepublicGunRoom1;
-deletevehicle RepublicGunRoom2;
-CISGunRoom addAction ["Republic Captured","RepublicCapturedGunRoom.sqs"]
+CISGunRoom = "land_SW_pc_cisr" createVehicle (getPosASL RepublicGunRoom);
+CISGunRoom1 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicGunRoom1);
+CISGunRoom2 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicGunRoom2);
+CISGunRoom attachTo [RepublicGunRoom,[0,0,0]];
+CISGunRoom1 attachTo [RepublicGunRoom1,[0,0,0]];
+CISGunRoom2 attachTo [RepublicGunRoom2,[0,0,0]]; 
+RepublicGunRoom disableCollisionWith CISGunRoom;
+CISGunRoom disableCollisionWith RepublicGunRoom;
+RepublicGunRoom1 disableCollisionWith CISGunRoom1;
+CISGunRoom1 disableCollisionWith RepublicGunRoom1;
+RepublicGunRoom2 disableCollisionWith CISGunRoom2;
+CISGunRoom2 disableCollisionWith RepublicGunRoom2;
+deletevehicle RepublicGunRoom;
+deletevehicle RepublicGunRoom1;
+deletevehicle RepublicGunRoom2;
+CISGunRoom addAction ["Republic Captured","RepublicCapturedGunRoom.sqs"]
 "CIS has captured the Gun Room!" RemoteExec Hint

+ 16 - 16
Missions/MunificentV_02.VR/CISCapturedHanger.sqs → Dev_Missions/MunificentV_02.VR/CISCapturedHanger.sqs

@@ -1,17 +1,17 @@
-CISHanger = "land_SW_pc_cisr" createVehicle (getPosASL RepublicHanger);
-CISHanger1 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicHanger1);
-CISHanger2 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicHanger2);
-CISHanger attachTo [RepublicHanger,[0,0,0]];
-CISHanger1 attachTo [RepublicHanger1,[0,0,0]];
-CISHanger2 attachTo [RepublicHanger2,[0,0,0]]; 
-RepublicHanger disableCollisionWith CISHanger;
-CISHanger disableCollisionWith RepublicHanger;
-RepublicHanger1 disableCollisionWith CISHanger1;
-CISHanger1 disableCollisionWith RepublicHanger1;
-RepublicHanger2 disableCollisionWith CISHanger2;
-CISHanger2 disableCollisionWith RepublicHanger2;
-deletevehicle RepublicHanger;
-deletevehicle RepublicHanger1;
-deletevehicle RepublicHanger2;
-CISHanger addAction ["Republic Captured","RepublicCapturedHanger.sqs"]
+CISHanger = "land_SW_pc_cisr" createVehicle (getPosASL RepublicHanger);
+CISHanger1 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicHanger1);
+CISHanger2 = "land_SW_pc_cisr" createVehicle (getPosASL RepublicHanger2);
+CISHanger attachTo [RepublicHanger,[0,0,0]];
+CISHanger1 attachTo [RepublicHanger1,[0,0,0]];
+CISHanger2 attachTo [RepublicHanger2,[0,0,0]]; 
+RepublicHanger disableCollisionWith CISHanger;
+CISHanger disableCollisionWith RepublicHanger;
+RepublicHanger1 disableCollisionWith CISHanger1;
+CISHanger1 disableCollisionWith RepublicHanger1;
+RepublicHanger2 disableCollisionWith CISHanger2;
+CISHanger2 disableCollisionWith RepublicHanger2;
+deletevehicle RepublicHanger;
+deletevehicle RepublicHanger1;
+deletevehicle RepublicHanger2;
+CISHanger addAction ["Republic Captured","RepublicCapturedHanger.sqs"]
 "CIS has captured the Hanger!" RemoteExec Hint

+ 64 - 64
Missions/MunificentV_02.VR/CISHeld.sqs → Dev_Missions/MunificentV_02.VR/CISHeld.sqs

@@ -1,65 +1,65 @@
-CISGunRoom = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom);
-CISGunRoom1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom1);
-CISGunRoom2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom2);
-CISDroidFab = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab);
-CISDroidFab1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab1);
-CISDroidFab2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab2);
-CISGen = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen);
-CISGen1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen1);
-CISGen2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen2);
-CISHanger = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger);
-CISHanger1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger1);
-CISHanger2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger2);
-CISGunRoom attachTo [NeutralGunRoom,[0,0,0]];
-CISGunRoom1 attachTo [NeutralGunRoom1,[0,0,0]];
-CISGunRoom2 attachTo [NeutralGunRoom2,[0,0,0]]; 
-CISDroidFab attachTo [NeutralDroidFab,[0,0,0]];
-CISDroidFab1 attachTo [NeutralDroidFab1,[0,0,0]];
-CISDroidFab2 attachTo [NeutralDroidFab2,[0,0,0]]; 
-CISGen attachTo [NeutralGen,[0,0,0]];
-CISGen1 attachTo [NeutralGen1,[0,0,0]];
-CISGen2 attachTo [NeutralGen2,[0,0,0]]; 
-CISHanger attachTo [NeutralHanger,[0,0,0]];
-CISHanger1 attachTo [NeutralHanger1,[0,0,0]];
-CISHanger2 attachTo [NeutralHanger2,[0,0,0]]; 
-NeutralGunRoom disableCollisionWith CISGunRoom;
-CISGunRoom disableCollisionWith NeutralGunRoom;
-NeutralGunRoom1 disableCollisionWith CISGunRoom1;
-CISGunRoom1 disableCollisionWith NeutralGunRoom1;
-NeutralGunRoom2 disableCollisionWith CISGunRoom2;
-CISGunRoom2 disableCollisionWith NeutralGunRoom2;
-NeutralDroidFab disableCollisionWith CISDroidFab;
-CISDroidFab disableCollisionWith NeutralDroidFab;
-NeutralDroidFab1 disableCollisionWith CISDroidFab1;
-CISDroidFab1 disableCollisionWith NeutralDroidFab1;
-NeutralDroidFab2 disableCollisionWith CISDroidFab2;
-CISDroidFab2 disableCollisionWith NeutralDroidFab2;
-NeutralGen disableCollisionWith CISGen;
-CISGen disableCollisionWith NeutralGen;
-NeutralGen1 disableCollisionWith CISGen1;
-CISGen1 disableCollisionWith NeutralGen1;
-NeutralGen2 disableCollisionWith CISGen2;
-CISGen2 disableCollisionWith NeutralGen2;
-NeutralHanger disableCollisionWith CISHanger;
-CISHanger disableCollisionWith NeutralHanger;
-NeutralHanger1 disableCollisionWith CISHanger1;
-CISHanger1 disableCollisionWith NeutralHanger1;
-NeutralHanger2 disableCollisionWith CISHanger2;
-CISHanger2 disableCollisionWith NeutralHanger2;
-deletevehicle NeutralGunRoom;
-deletevehicle NeutralGunRoom1;
-deletevehicle NeutralGunRoom2;
-deletevehicle NeutralDroidFab;
-deletevehicle NeutralDroidFab1;
-deletevehicle NeutralDroidFab2;
-deletevehicle NeutralGen;
-deletevehicle NeutralGen1;
-deletevehicle NeutralGen2;
-deletevehicle NeutralHanger;
-deletevehicle NeutralHanger1;
-deletevehicle NeutralHanger2;
-CISGunRoom addAction ["Republic Captured","RepublicCapturedGunRoom.sqs"];
-CISDroidFab addAction ["Republic Captured","RepublicCapturedDroidFab.sqs"];
-CISGen addAction ["Republic Captured","RepublicCapturedGen.sqs"];
-CISHanger addAction ["Republic Captured","RepublicCapturedHanger.sqs"];
+CISGunRoom = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom);
+CISGunRoom1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom1);
+CISGunRoom2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom2);
+CISDroidFab = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab);
+CISDroidFab1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab1);
+CISDroidFab2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab2);
+CISGen = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen);
+CISGen1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen1);
+CISGen2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen2);
+CISHanger = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger);
+CISHanger1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger1);
+CISHanger2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger2);
+CISGunRoom attachTo [NeutralGunRoom,[0,0,0]];
+CISGunRoom1 attachTo [NeutralGunRoom1,[0,0,0]];
+CISGunRoom2 attachTo [NeutralGunRoom2,[0,0,0]]; 
+CISDroidFab attachTo [NeutralDroidFab,[0,0,0]];
+CISDroidFab1 attachTo [NeutralDroidFab1,[0,0,0]];
+CISDroidFab2 attachTo [NeutralDroidFab2,[0,0,0]]; 
+CISGen attachTo [NeutralGen,[0,0,0]];
+CISGen1 attachTo [NeutralGen1,[0,0,0]];
+CISGen2 attachTo [NeutralGen2,[0,0,0]]; 
+CISHanger attachTo [NeutralHanger,[0,0,0]];
+CISHanger1 attachTo [NeutralHanger1,[0,0,0]];
+CISHanger2 attachTo [NeutralHanger2,[0,0,0]]; 
+NeutralGunRoom disableCollisionWith CISGunRoom;
+CISGunRoom disableCollisionWith NeutralGunRoom;
+NeutralGunRoom1 disableCollisionWith CISGunRoom1;
+CISGunRoom1 disableCollisionWith NeutralGunRoom1;
+NeutralGunRoom2 disableCollisionWith CISGunRoom2;
+CISGunRoom2 disableCollisionWith NeutralGunRoom2;
+NeutralDroidFab disableCollisionWith CISDroidFab;
+CISDroidFab disableCollisionWith NeutralDroidFab;
+NeutralDroidFab1 disableCollisionWith CISDroidFab1;
+CISDroidFab1 disableCollisionWith NeutralDroidFab1;
+NeutralDroidFab2 disableCollisionWith CISDroidFab2;
+CISDroidFab2 disableCollisionWith NeutralDroidFab2;
+NeutralGen disableCollisionWith CISGen;
+CISGen disableCollisionWith NeutralGen;
+NeutralGen1 disableCollisionWith CISGen1;
+CISGen1 disableCollisionWith NeutralGen1;
+NeutralGen2 disableCollisionWith CISGen2;
+CISGen2 disableCollisionWith NeutralGen2;
+NeutralHanger disableCollisionWith CISHanger;
+CISHanger disableCollisionWith NeutralHanger;
+NeutralHanger1 disableCollisionWith CISHanger1;
+CISHanger1 disableCollisionWith NeutralHanger1;
+NeutralHanger2 disableCollisionWith CISHanger2;
+CISHanger2 disableCollisionWith NeutralHanger2;
+deletevehicle NeutralGunRoom;
+deletevehicle NeutralGunRoom1;
+deletevehicle NeutralGunRoom2;
+deletevehicle NeutralDroidFab;
+deletevehicle NeutralDroidFab1;
+deletevehicle NeutralDroidFab2;
+deletevehicle NeutralGen;
+deletevehicle NeutralGen1;
+deletevehicle NeutralGen2;
+deletevehicle NeutralHanger;
+deletevehicle NeutralHanger1;
+deletevehicle NeutralHanger2;
+CISGunRoom addAction ["Republic Captured","RepublicCapturedGunRoom.sqs"];
+CISDroidFab addAction ["Republic Captured","RepublicCapturedDroidFab.sqs"];
+CISGen addAction ["Republic Captured","RepublicCapturedGen.sqs"];
+CISHanger addAction ["Republic Captured","RepublicCapturedHanger.sqs"];
 "CIS has taken controlled of the Ship!" RemoteExec Hint

+ 16 - 16
Missions/MunificentV_02.VR/NCISCapturedDroidFab.sqs → Dev_Missions/MunificentV_02.VR/NCISCapturedDroidFab.sqs

@@ -1,17 +1,17 @@
-CISDroidFab = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab);
-CISDroidFab1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab1);
-CISDroidFab2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab2);
-CISDroidFab attachTo [NeutralDroidFab,[0,0,0.8]];
-CISDroidFab1 attachTo [NeutralDroidFab1,[0,0,0.8]];
-CISDroidFab2 attachTo [NeutralDroidFab2,[0,0,0.8]]; 
-CISDroidFab disableCollisionWith NeutralDroidFab;
-NeutralDroidFab disableCollisionWith CISDroidFab;
-CISDroidFab1 disableCollisionWith NeutralDroidFab1;
-NeutralDroidFab1 disableCollisionWith CISDroidFab1;
-CISDroidFab2 disableCollisionWith NeutralDroidFab2;
-NeutralDroidFab2 disableCollisionWith CISDroidFab2;
-deletevehicle NeutralDroidFab;
-deletevehicle NeutralDroidFab1;
-deletevehicle NeutralDroidFab2;
-CISDroidFab addAction ["Republic Captured","RepublicCapturedDroidFab.sqs"]
+CISDroidFab = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab);
+CISDroidFab1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab1);
+CISDroidFab2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab2);
+CISDroidFab attachTo [NeutralDroidFab,[0,0,0.8]];
+CISDroidFab1 attachTo [NeutralDroidFab1,[0,0,0.8]];
+CISDroidFab2 attachTo [NeutralDroidFab2,[0,0,0.8]]; 
+CISDroidFab disableCollisionWith NeutralDroidFab;
+NeutralDroidFab disableCollisionWith CISDroidFab;
+CISDroidFab1 disableCollisionWith NeutralDroidFab1;
+NeutralDroidFab1 disableCollisionWith CISDroidFab1;
+CISDroidFab2 disableCollisionWith NeutralDroidFab2;
+NeutralDroidFab2 disableCollisionWith CISDroidFab2;
+deletevehicle NeutralDroidFab;
+deletevehicle NeutralDroidFab1;
+deletevehicle NeutralDroidFab2;
+CISDroidFab addAction ["Republic Captured","RepublicCapturedDroidFab.sqs"]
 "CIS has captured the Droid Fabrication!" RemoteExec Hint

+ 16 - 16
Missions/MunificentV_02.VR/NCISCapturedGen.sqs → Dev_Missions/MunificentV_02.VR/NCISCapturedGen.sqs

@@ -1,17 +1,17 @@
-CISGen = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen);
-CISGen1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen1);
-CISGen2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen2);
-CISGen attachTo [NeutralGen,[0,0,0.8]];
-CISGen1 attachTo [NeutralGen1,[0,0,0.8]];
-CISGen2 attachTo [NeutralGen2,[0,0,0.8]]; 
-CISGen disableCollisionWith NeutralGen;
-NeutralGen disableCollisionWith CISGen;
-CISGen1 disableCollisionWith NeutralGen1;
-NeutralGen1 disableCollisionWith CISGen1;
-CISGen2 disableCollisionWith NeutralGen2;
-NeutralGen2 disableCollisionWith CISGen2;
-deletevehicle NeutralGen;
-deletevehicle NeutralGen1;
-deletevehicle NeutralGen2;
-CISGen addAction ["Republic Captured","RepublicCapturedGen.sqs"]
+CISGen = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen);
+CISGen1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen1);
+CISGen2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen2);
+CISGen attachTo [NeutralGen,[0,0,0.8]];
+CISGen1 attachTo [NeutralGen1,[0,0,0.8]];
+CISGen2 attachTo [NeutralGen2,[0,0,0.8]]; 
+CISGen disableCollisionWith NeutralGen;
+NeutralGen disableCollisionWith CISGen;
+CISGen1 disableCollisionWith NeutralGen1;
+NeutralGen1 disableCollisionWith CISGen1;
+CISGen2 disableCollisionWith NeutralGen2;
+NeutralGen2 disableCollisionWith CISGen2;
+deletevehicle NeutralGen;
+deletevehicle NeutralGen1;
+deletevehicle NeutralGen2;
+CISGen addAction ["Republic Captured","RepublicCapturedGen.sqs"]
 "CIS has captured the Generator Room!" RemoteExec Hint

+ 16 - 16
Missions/MunificentV_02.VR/NCISCapturedGunRoom.sqs → Dev_Missions/MunificentV_02.VR/NCISCapturedGunRoom.sqs

@@ -1,17 +1,17 @@
-CISGunRoom = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom);
-CISGunRoom1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom1);
-CISGunRoom2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom2);
-CISGunRoom attachTo [NeutralGunRoom,[0,0,0.8]];
-CISGunRoom1 attachTo [NeutralGunRoom1,[0,0,0.8]];
-CISGunRoom2 attachTo [NeutralGunRoom2,[0,0,0.8]]; 
-CISGunRoom disableCollisionWith NeutralGunRoom;
-NeutralGunRoom disableCollisionWith CISGunRoom;
-CISGunRoom1 disableCollisionWith NeutralGunRoom1;
-NeutralGunRoom1 disableCollisionWith CISGunRoom1;
-CISGunRoom2 disableCollisionWith NeutralGunRoom2;
-NeutralGunRoom2 disableCollisionWith CISGunRoom2;
-deletevehicle NeutralGunRoom;
-deletevehicle NeutralGunRoom1;
-deletevehicle NeutralGunRoom2;
-CISGunRoom addAction ["Republic Captured","RepublicCapturedGunRoom.sqs"]
+CISGunRoom = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom);
+CISGunRoom1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom1);
+CISGunRoom2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom2);
+CISGunRoom attachTo [NeutralGunRoom,[0,0,0.8]];
+CISGunRoom1 attachTo [NeutralGunRoom1,[0,0,0.8]];
+CISGunRoom2 attachTo [NeutralGunRoom2,[0,0,0.8]]; 
+CISGunRoom disableCollisionWith NeutralGunRoom;
+NeutralGunRoom disableCollisionWith CISGunRoom;
+CISGunRoom1 disableCollisionWith NeutralGunRoom1;
+NeutralGunRoom1 disableCollisionWith CISGunRoom1;
+CISGunRoom2 disableCollisionWith NeutralGunRoom2;
+NeutralGunRoom2 disableCollisionWith CISGunRoom2;
+deletevehicle NeutralGunRoom;
+deletevehicle NeutralGunRoom1;
+deletevehicle NeutralGunRoom2;
+CISGunRoom addAction ["Republic Captured","RepublicCapturedGunRoom.sqs"]
 "CIS has captured the Gun Room!" RemoteExec Hint

+ 16 - 16
Missions/MunificentV_02.VR/NCISCapturedHanger.sqs → Dev_Missions/MunificentV_02.VR/NCISCapturedHanger.sqs

@@ -1,17 +1,17 @@
-CISHanger = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger);
-CISHanger1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger1);
-CISHanger2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger2);
-CISHanger attachTo [NeutralHanger,[0,0,0.8]];
-CISHanger1 attachTo [NeutralHanger1,[0,0,0]];
-CISHanger2 attachTo [NeutralHanger2,[0,0,0]]; 
-CISHanger disableCollisionWith NeutralHanger;
-NeutralHanger disableCollisionWith CISHanger;
-CISHanger1 disableCollisionWith NeutralHanger1;
-NeutralHanger1 disableCollisionWith CISHanger1;
-CISHanger2 disableCollisionWith NeutralHanger2;
-NeutralHanger2 disableCollisionWith CISHanger2;
-deletevehicle NeutralHanger;
-deletevehicle NeutralHanger1;
-deletevehicle NeutralHanger2;
-CISHanger addAction ["Republic Captured","RepublicCapturedHanger.sqs"]
+CISHanger = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger);
+CISHanger1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger1);
+CISHanger2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger2);
+CISHanger attachTo [NeutralHanger,[0,0,0.8]];
+CISHanger1 attachTo [NeutralHanger1,[0,0,0]];
+CISHanger2 attachTo [NeutralHanger2,[0,0,0]]; 
+CISHanger disableCollisionWith NeutralHanger;
+NeutralHanger disableCollisionWith CISHanger;
+CISHanger1 disableCollisionWith NeutralHanger1;
+NeutralHanger1 disableCollisionWith CISHanger1;
+CISHanger2 disableCollisionWith NeutralHanger2;
+NeutralHanger2 disableCollisionWith CISHanger2;
+deletevehicle NeutralHanger;
+deletevehicle NeutralHanger1;
+deletevehicle NeutralHanger2;
+CISHanger addAction ["Republic Captured","RepublicCapturedHanger.sqs"]
 "CIS has captured the Hanger!" RemoteExec Hint

+ 16 - 16
Missions/MunificentV_02.VR/NRepublicCapturedDroidFab.sqs → Dev_Missions/MunificentV_02.VR/NRepublicCapturedDroidFab.sqs

@@ -1,17 +1,17 @@
-RepublicDroidFab = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab);
-RepublicDroidFab1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab1);
-RepublicDroidFab2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab2);
-RepublicDroidFab attachTo [NeutralDroidFab,[0,0,0.8]];
-RepublicDroidFab1 attachTo [NeutralDroidFab1,[0,0,0.8]];
-RepublicDroidFab2 attachTo [NeutralDroidFab2,[0,0,0.8]]; 
-RepublicDroidFab disableCollisionWith NeutralDroidFab;
-NeutralDroidFab disableCollisionWith RepublicDroidFab;
-RepublicDroidFab1 disableCollisionWith NeutralDroidFab1;
-NeutralDroidFab1 disableCollisionWith RepublicDroidFab1;
-RepublicDroidFab2 disableCollisionWith NeutralDroidFab2;
-NeutralDroidFab2 disableCollisionWith RepublicDroidFab2;
-deletevehicle NeutralDroidFab;
-deletevehicle NeutralDroidFab1;
-deletevehicle NeutralDroidFab2;
-RepublicDroidFab addAction ["CIS Captured","CISCapturedDroidFab.sqs"]
+RepublicDroidFab = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab);
+RepublicDroidFab1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab1);
+RepublicDroidFab2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab2);
+RepublicDroidFab attachTo [NeutralDroidFab,[0,0,0.8]];
+RepublicDroidFab1 attachTo [NeutralDroidFab1,[0,0,0.8]];
+RepublicDroidFab2 attachTo [NeutralDroidFab2,[0,0,0.8]]; 
+RepublicDroidFab disableCollisionWith NeutralDroidFab;
+NeutralDroidFab disableCollisionWith RepublicDroidFab;
+RepublicDroidFab1 disableCollisionWith NeutralDroidFab1;
+NeutralDroidFab1 disableCollisionWith RepublicDroidFab1;
+RepublicDroidFab2 disableCollisionWith NeutralDroidFab2;
+NeutralDroidFab2 disableCollisionWith RepublicDroidFab2;
+deletevehicle NeutralDroidFab;
+deletevehicle NeutralDroidFab1;
+deletevehicle NeutralDroidFab2;
+RepublicDroidFab addAction ["CIS Captured","CISCapturedDroidFab.sqs"]
 "Republic has captured the Droid Fabrication!" RemoteExec Hint

+ 16 - 16
Missions/MunificentV_02.VR/NRepublicCapturedGen.sqs → Dev_Missions/MunificentV_02.VR/NRepublicCapturedGen.sqs

@@ -1,17 +1,17 @@
-RepublicGen = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen);
-RepublicGen1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen1);
-RepublicGen2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen2);
-RepublicGen attachTo [NeutralGen,[0,0,0.8]];
-RepublicGen1 attachTo [NeutralGen1,[0,0,0.8]];
-RepublicGen2 attachTo [NeutralGen2,[0,0,0.8]]; 
-RepublicGen disableCollisionWith NeutralGen;
-NeutralGen disableCollisionWith RepublicGen;
-RepublicGen1 disableCollisionWith NeutralGen1;
-NeutralGen1 disableCollisionWith RepublicGen1;
-RepublicGen2 disableCollisionWith NeutralGen2;
-NeutralGen2 disableCollisionWith RepublicGen2;
-deletevehicle NeutralGen;
-deletevehicle NeutralGen1;
-deletevehicle NeutralGen2;
-RepublicGen addAction ["Republic Captured","CISCapturedGen.sqs"]
+RepublicGen = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen);
+RepublicGen1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen1);
+RepublicGen2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen2);
+RepublicGen attachTo [NeutralGen,[0,0,0.8]];
+RepublicGen1 attachTo [NeutralGen1,[0,0,0.8]];
+RepublicGen2 attachTo [NeutralGen2,[0,0,0.8]]; 
+RepublicGen disableCollisionWith NeutralGen;
+NeutralGen disableCollisionWith RepublicGen;
+RepublicGen1 disableCollisionWith NeutralGen1;
+NeutralGen1 disableCollisionWith RepublicGen1;
+RepublicGen2 disableCollisionWith NeutralGen2;
+NeutralGen2 disableCollisionWith RepublicGen2;
+deletevehicle NeutralGen;
+deletevehicle NeutralGen1;
+deletevehicle NeutralGen2;
+RepublicGen addAction ["Republic Captured","CISCapturedGen.sqs"]
 "Republic has captured the Generator Room!" RemoteExec Hint

+ 16 - 16
Missions/MunificentV_02.VR/NRepublicCapturedGunRoom.sqs → Dev_Missions/MunificentV_02.VR/NRepublicCapturedGunRoom.sqs

@@ -1,17 +1,17 @@
-RepublicGunRoom = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom);
-RepublicGunRoom1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom1);
-RepublicGunRoom2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom2);
-RepublicGunRoom attachTo [NeutralGunRoom,[0,0,0.8]];
-RepublicGunRoom1 attachTo [NeutralGunRoom1,[0,0,0.8]];
-RepublicGunRoom2 attachTo [NeutralGunRoom2,[0,0,0.8]]; 
-RepublicGunRoom disableCollisionWith NeutralGunRoom;
-NeutralGunRoom disableCollisionWith RepublicGunRoom;
-RepublicGunRoom1 disableCollisionWith NeutralGunRoom1;
-NeutralGunRoom1 disableCollisionWith RepublicGunRoom1;
-RepublicGunRoom2 disableCollisionWith NeutralGunRoom2;
-NeutralGunRoom2 disableCollisionWith RepublicGunRoom2;
-deletevehicle NeutralGunRoom;
-deletevehicle NeutralGunRoom1;
-deletevehicle NeutralGunRoom2;
-RepublicGunRoom addAction ["CIS Captured","CISCapturedGunRoom.sqs"]
+RepublicGunRoom = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom);
+RepublicGunRoom1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom1);
+RepublicGunRoom2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom2);
+RepublicGunRoom attachTo [NeutralGunRoom,[0,0,0.8]];
+RepublicGunRoom1 attachTo [NeutralGunRoom1,[0,0,0.8]];
+RepublicGunRoom2 attachTo [NeutralGunRoom2,[0,0,0.8]]; 
+RepublicGunRoom disableCollisionWith NeutralGunRoom;
+NeutralGunRoom disableCollisionWith RepublicGunRoom;
+RepublicGunRoom1 disableCollisionWith NeutralGunRoom1;
+NeutralGunRoom1 disableCollisionWith RepublicGunRoom1;
+RepublicGunRoom2 disableCollisionWith NeutralGunRoom2;
+NeutralGunRoom2 disableCollisionWith RepublicGunRoom2;
+deletevehicle NeutralGunRoom;
+deletevehicle NeutralGunRoom1;
+deletevehicle NeutralGunRoom2;
+RepublicGunRoom addAction ["CIS Captured","CISCapturedGunRoom.sqs"]
 "Republic has captured the Gun Room!" RemoteExec Hint

+ 16 - 16
Missions/MunificentV_02.VR/NRepublicCapturedHanger.sqs → Dev_Missions/MunificentV_02.VR/NRepublicCapturedHanger.sqs

@@ -1,17 +1,17 @@
-RepublicHanger = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger);
-RepublicHanger1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger1);
-RepublicHanger2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger2);
-RepublicHanger attachTo [NeutralHanger,[0,0,0.8]];
-RepublicHanger1 attachTo [NeutralHanger1,[0,0,0]];
-RepublicHanger2 attachTo [NeutralHanger2,[0,0,0]]; 
-RepublicHanger disableCollisionWith NeutralHanger;
-NeutralHanger disableCollisionWith RepublicHanger;
-RepublicHanger1 disableCollisionWith NeutralHanger1;
-NeutralHanger1 disableCollisionWith RepublicHanger1;
-RepublicHanger2 disableCollisionWith NeutralHanger2;
-NeutralHanger2 disableCollisionWith RepublicHanger2;
-deletevehicle NeutralHanger;
-deletevehicle NeutralHanger1;
-deletevehicle NeutralHanger2;
-RepublicHanger addAction ["Republic Captured","CISCapturedHanger.sqs"]
+RepublicHanger = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger);
+RepublicHanger1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger1);
+RepublicHanger2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger2);
+RepublicHanger attachTo [NeutralHanger,[0,0,0.8]];
+RepublicHanger1 attachTo [NeutralHanger1,[0,0,0]];
+RepublicHanger2 attachTo [NeutralHanger2,[0,0,0]]; 
+RepublicHanger disableCollisionWith NeutralHanger;
+NeutralHanger disableCollisionWith RepublicHanger;
+RepublicHanger1 disableCollisionWith NeutralHanger1;
+NeutralHanger1 disableCollisionWith RepublicHanger1;
+RepublicHanger2 disableCollisionWith NeutralHanger2;
+NeutralHanger2 disableCollisionWith RepublicHanger2;
+deletevehicle NeutralHanger;
+deletevehicle NeutralHanger1;
+deletevehicle NeutralHanger2;
+RepublicHanger addAction ["Republic Captured","CISCapturedHanger.sqs"]
 "Republic has captured the Hanger!" RemoteExec Hint

+ 36 - 36
Missions/MunificentV_02.VR/PVP1.sqs → Dev_Missions/MunificentV_02.VR/PVP1.sqs

@@ -1,37 +1,37 @@
-CISGen = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen);
-CISGen1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen1);
-CISGen2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen2);
-RepublicGunRoom = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom);
-RepublicGunRoom1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom1);
-RepublicGunRoom2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom2);
-RepublicGunRoom attachTo [NeutralGunRoom,[0,0,0]];
-RepublicGunRoom1 attachTo [NeutralGunRoom1,[0,0,0]];
-RepublicGunRoom2 attachTo [NeutralGunRoom2,[0,0,0]]; 
-CISGen attachTo [NeutralGen,[0,0,0]];
-CISGen1 attachTo [NeutralGen1,[0,0,0]];
-CISGen2 attachTo [NeutralGen2,[0,0,0]]; 
-NeutralGunRoom disableCollisionWith RepublicGunRoom;
-RepublicGunRoom disableCollisionWith NeutralGunRoom;
-NeutralGunRoom1 disableCollisionWith RepublicGunRoom1;
-RepublicGunRoom1 disableCollisionWith NeutralGunRoom1;
-NeutralGunRoom2 disableCollisionWith RepublicGunRoom2;
-RepublicGunRoom2 disableCollisionWith NeutralGunRoom2;
-NeutralGen disableCollisionWith CISGen;
-CISGen disableCollisionWith NeutralGen;
-NeutralGen1 disableCollisionWith CISGen1;
-CISGen1 disableCollisionWith NeutralGen1;
-NeutralGen2 disableCollisionWith CISGen2;
-CISGen2 disableCollisionWith NeutralGen2;
-deletevehicle NeutralGunRoom;
-deletevehicle NeutralGunRoom1;
-deletevehicle NeutralGunRoom2;
-deletevehicle NeutralGen;
-deletevehicle NeutralGen1;
-deletevehicle NeutralGen2;
-RepublicGunRoom addAction ["CIS Captured","CISCapturedGunRoom.sqs"];
-NeutralDroidFab addAction ["CIS Captured","NCISCapturedDroidFab.sqs"];
-NeutralDroidFab addAction ["Republic Captured","NRepublicCapturedDroidFab.sqs"];
-CISGen addAction ["Republic Captured","RepublicCapturedGen.sqs"];
-NeutralHanger addAction ["CIS Captured","NCISCapturedHanger.sqs"];
-NeutralHanger addAction ["Republic Captured","NRepublicCapturedHanger.sqs"];
+CISGen = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen);
+CISGen1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen1);
+CISGen2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen2);
+RepublicGunRoom = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom);
+RepublicGunRoom1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom1);
+RepublicGunRoom2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom2);
+RepublicGunRoom attachTo [NeutralGunRoom,[0,0,0]];
+RepublicGunRoom1 attachTo [NeutralGunRoom1,[0,0,0]];
+RepublicGunRoom2 attachTo [NeutralGunRoom2,[0,0,0]]; 
+CISGen attachTo [NeutralGen,[0,0,0]];
+CISGen1 attachTo [NeutralGen1,[0,0,0]];
+CISGen2 attachTo [NeutralGen2,[0,0,0]]; 
+NeutralGunRoom disableCollisionWith RepublicGunRoom;
+RepublicGunRoom disableCollisionWith NeutralGunRoom;
+NeutralGunRoom1 disableCollisionWith RepublicGunRoom1;
+RepublicGunRoom1 disableCollisionWith NeutralGunRoom1;
+NeutralGunRoom2 disableCollisionWith RepublicGunRoom2;
+RepublicGunRoom2 disableCollisionWith NeutralGunRoom2;
+NeutralGen disableCollisionWith CISGen;
+CISGen disableCollisionWith NeutralGen;
+NeutralGen1 disableCollisionWith CISGen1;
+CISGen1 disableCollisionWith NeutralGen1;
+NeutralGen2 disableCollisionWith CISGen2;
+CISGen2 disableCollisionWith NeutralGen2;
+deletevehicle NeutralGunRoom;
+deletevehicle NeutralGunRoom1;
+deletevehicle NeutralGunRoom2;
+deletevehicle NeutralGen;
+deletevehicle NeutralGen1;
+deletevehicle NeutralGen2;
+RepublicGunRoom addAction ["CIS Captured","CISCapturedGunRoom.sqs"];
+NeutralDroidFab addAction ["CIS Captured","NCISCapturedDroidFab.sqs"];
+NeutralDroidFab addAction ["Republic Captured","NRepublicCapturedDroidFab.sqs"];
+CISGen addAction ["Republic Captured","RepublicCapturedGen.sqs"];
+NeutralHanger addAction ["CIS Captured","NCISCapturedHanger.sqs"];
+NeutralHanger addAction ["Republic Captured","NRepublicCapturedHanger.sqs"];
 "PVP Version 1 has been selected!" RemoteExec Hint

+ 36 - 36
Missions/MunificentV_02.VR/PVP2.sqs → Dev_Missions/MunificentV_02.VR/PVP2.sqs

@@ -1,37 +1,37 @@
-RepublicGen = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen);
-RepublicGen1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen1);
-RepublicGen2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen2);
-CISGunRoom = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom);
-CISGunRoom1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom1);
-CISGunRoom2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom2);
-CISGunRoom attachTo [NeutralGunRoom,[0,0,0]];
-CISGunRoom1 attachTo [NeutralGunRoom1,[0,0,0]];
-CISGunRoom2 attachTo [NeutralGunRoom2,[0,0,0]]; 
-CISGen attachTo [NeutralGen,[0,0,0]];
-CISGen1 attachTo [NeutralGen1,[0,0,0]];
-CISGen2 attachTo [NeutralGen2,[0,0,0]]; 
-NeutralGunRoom disableCollisionWith CISGunRoom;
-CISGunRoom disableCollisionWith NeutralGunRoom;
-NeutralGunRoom1 disableCollisionWith CISGunRoom1;
-CISGunRoom1 disableCollisionWith NeutralGunRoom1;
-NeutralGunRoom2 disableCollisionWith CISGunRoom2;
-CISGunRoom2 disableCollisionWith NeutralGunRoom2;
-NeutralGen disableCollisionWith RepublicGen;
-RepublicGen disableCollisionWith NeutralGen;
-NeutralGen1 disableCollisionWith RepublicGen1;
-RepublicGen1 disableCollisionWith NeutralGen1;
-NeutralGen2 disableCollisionWith RepublicGen2;
-RepublicGen2 disableCollisionWith NeutralGen2;
-deletevehicle NeutralGunRoom;
-deletevehicle NeutralGunRoom1;
-deletevehicle NeutralGunRoom2;
-deletevehicle NeutralGen;
-deletevehicle NeutralGen1;
-deletevehicle NeutralGen2;
-CISGunRoom addAction ["Republic Captured","RepublicCapturedGen.sqs"];
-NeutralDroidFab addAction ["CIS Captured","NCISCapturedDroidFab.sqs"];
-NeutralDroidFab addAction ["Republic Captured","NRepublicCapturedDroidFab.sqs"];
-RepublicGen addAction ["CIS Captured","CISCapturedGen.sqs"];
-NeutralHanger addAction ["CIS Captured","NCISCapturedHanger.sqs"];
-NeutralHanger addAction ["Republic Captured","NRepublicCapturedHanger.sqs"];
+RepublicGen = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen);
+RepublicGen1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen1);
+RepublicGen2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen2);
+CISGunRoom = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom);
+CISGunRoom1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom1);
+CISGunRoom2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom2);
+CISGunRoom attachTo [NeutralGunRoom,[0,0,0]];
+CISGunRoom1 attachTo [NeutralGunRoom1,[0,0,0]];
+CISGunRoom2 attachTo [NeutralGunRoom2,[0,0,0]]; 
+CISGen attachTo [NeutralGen,[0,0,0]];
+CISGen1 attachTo [NeutralGen1,[0,0,0]];
+CISGen2 attachTo [NeutralGen2,[0,0,0]]; 
+NeutralGunRoom disableCollisionWith CISGunRoom;
+CISGunRoom disableCollisionWith NeutralGunRoom;
+NeutralGunRoom1 disableCollisionWith CISGunRoom1;
+CISGunRoom1 disableCollisionWith NeutralGunRoom1;
+NeutralGunRoom2 disableCollisionWith CISGunRoom2;
+CISGunRoom2 disableCollisionWith NeutralGunRoom2;
+NeutralGen disableCollisionWith RepublicGen;
+RepublicGen disableCollisionWith NeutralGen;
+NeutralGen1 disableCollisionWith RepublicGen1;
+RepublicGen1 disableCollisionWith NeutralGen1;
+NeutralGen2 disableCollisionWith RepublicGen2;
+RepublicGen2 disableCollisionWith NeutralGen2;
+deletevehicle NeutralGunRoom;
+deletevehicle NeutralGunRoom1;
+deletevehicle NeutralGunRoom2;
+deletevehicle NeutralGen;
+deletevehicle NeutralGen1;
+deletevehicle NeutralGen2;
+CISGunRoom addAction ["Republic Captured","RepublicCapturedGen.sqs"];
+NeutralDroidFab addAction ["CIS Captured","NCISCapturedDroidFab.sqs"];
+NeutralDroidFab addAction ["Republic Captured","NRepublicCapturedDroidFab.sqs"];
+RepublicGen addAction ["CIS Captured","CISCapturedGen.sqs"];
+NeutralHanger addAction ["CIS Captured","NCISCapturedHanger.sqs"];
+NeutralHanger addAction ["Republic Captured","NRepublicCapturedHanger.sqs"];
 "PVP Version 2 has been selected!" RemoteExec Hint

+ 64 - 64
Missions/MunificentV_02.VR/RepHeld.sqs → Dev_Missions/MunificentV_02.VR/RepHeld.sqs

@@ -1,65 +1,65 @@
-RepublicGen = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen);
-RepublicGen1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen1);
-RepublicGen2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen2);
-RepublicHanger = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger);
-RepublicHanger1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger1);
-RepublicHanger2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger2);
-RepublicGunRoom = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom);
-RepublicGunRoom1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom1);
-RepublicGunRoom2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom2);
-RepublicDroidFab = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab);
-RepublicDroidFab1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab1);
-RepublicDroidFab2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab2);
-RepublicGunRoom attachTo [NeutralGunRoom,[0,0,0.8]];
-RepublicGunRoom1 attachTo [NeutralGunRoom1,[0,0,0.8]];
-RepublicGunRoom2 attachTo [NeutralGunRoom2,[0,0,0.8]]; 
-RepublicDroidFab attachTo [NeutralDroidFab,[0,0,0.8]];
-RepublicDroidFab1 attachTo [NeutralDroidFab1,[0,0,0.8]];
-RepublicDroidFab2 attachTo [NeutralDroidFab2,[0,0,0.8]]; 
-RepublicGen attachTo [NeutralGen,[0,0,0]];
-RepublicGen1 attachTo [NeutralGen1,[0,0,0]];
-RepublicGen2 attachTo [NeutralGen2,[0,0,0]]; 
-RepublicHanger attachTo [NeutralHanger,[0,0,0]];
-RepublicHanger1 attachTo [NeutralHanger1,[0,0,0]];
-RepublicHanger2 attachTo [NeutralHanger2,[0,0,0]]; 
-NeutralGunRoom disableCollisionWith RepublicGunRoom;
-RepublicGunRoom disableCollisionWith NeutralGunRoom;
-NeutralGunRoom1 disableCollisionWith RepublicGunRoom1;
-RepublicGunRoom1 disableCollisionWith NeutralGunRoom1;
-NeutralGunRoom2 disableCollisionWith RepublicGunRoom2;
-RepublicGunRoom2 disableCollisionWith NeutralGunRoom2;
-NeutralDroidFab disableCollisionWith RepublicDroidFab;
-RepublicDroidFab disableCollisionWith NeutralDroidFab;
-NeutralDroidFab1 disableCollisionWith RepublicDroidFab1;
-RepublicDroidFab1 disableCollisionWith NeutralDroidFab1;
-NeutralDroidFab2 disableCollisionWith RepublicDroidFab2;
-RepublicDroidFab2 disableCollisionWith NeutralDroidFab2;
-NeutralGen disableCollisionWith RepublicGen;
-RepublicGen disableCollisionWith NeutralGen;
-NeutralGen1 disableCollisionWith RepublicGen1;
-RepublicGen1 disableCollisionWith NeutralGen1;
-NeutralGen2 disableCollisionWith RepublicGen2;
-RepublicGen2 disableCollisionWith NeutralGen2;
-NeutralHanger disableCollisionWith RepublicHanger;
-RepublicHanger disableCollisionWith NeutralHanger;
-NeutralHanger1 disableCollisionWith RepublicHanger1;
-RepublicHanger1 disableCollisionWith NeutralHanger1;
-NeutralHanger2 disableCollisionWith RepublicHanger2;
-RepublicHanger2 disableCollisionWith NeutralHanger2;
-deletevehicle NeutralGunRoom;
-deletevehicle NeutralGunRoom1;
-deletevehicle NeutralGunRoom2;
-deletevehicle NeutralDroidFab;
-deletevehicle NeutralDroidFab1;
-deletevehicle NeutralDroidFab2;
-deletevehicle NeutralGen;
-deletevehicle NeutralGen1;
-deletevehicle NeutralGen2;
-deletevehicle NeutralHanger;
-deletevehicle NeutralHanger1;
-deletevehicle NeutralHanger2;
-RepublicGunRoom addAction ["CIS Captured","CISCapturedGunRoom.sqs"];
-RepublicDroidFab addAction ["CIS Captured","CISCapturedDroidFab.sqs"];
-RepublicGen addAction ["CIS Captured","CISCapturedGen.sqs"];
-RepublicHanger addAction ["CIS Captured","CISCapturedHanger.sqs"];
+RepublicGen = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen);
+RepublicGen1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen1);
+RepublicGen2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen2);
+RepublicHanger = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger);
+RepublicHanger1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger1);
+RepublicHanger2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger2);
+RepublicGunRoom = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom);
+RepublicGunRoom1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom1);
+RepublicGunRoom2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom2);
+RepublicDroidFab = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab);
+RepublicDroidFab1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab1);
+RepublicDroidFab2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab2);
+RepublicGunRoom attachTo [NeutralGunRoom,[0,0,0.8]];
+RepublicGunRoom1 attachTo [NeutralGunRoom1,[0,0,0.8]];
+RepublicGunRoom2 attachTo [NeutralGunRoom2,[0,0,0.8]]; 
+RepublicDroidFab attachTo [NeutralDroidFab,[0,0,0.8]];
+RepublicDroidFab1 attachTo [NeutralDroidFab1,[0,0,0.8]];
+RepublicDroidFab2 attachTo [NeutralDroidFab2,[0,0,0.8]]; 
+RepublicGen attachTo [NeutralGen,[0,0,0]];
+RepublicGen1 attachTo [NeutralGen1,[0,0,0]];
+RepublicGen2 attachTo [NeutralGen2,[0,0,0]]; 
+RepublicHanger attachTo [NeutralHanger,[0,0,0]];
+RepublicHanger1 attachTo [NeutralHanger1,[0,0,0]];
+RepublicHanger2 attachTo [NeutralHanger2,[0,0,0]]; 
+NeutralGunRoom disableCollisionWith RepublicGunRoom;
+RepublicGunRoom disableCollisionWith NeutralGunRoom;
+NeutralGunRoom1 disableCollisionWith RepublicGunRoom1;
+RepublicGunRoom1 disableCollisionWith NeutralGunRoom1;
+NeutralGunRoom2 disableCollisionWith RepublicGunRoom2;
+RepublicGunRoom2 disableCollisionWith NeutralGunRoom2;
+NeutralDroidFab disableCollisionWith RepublicDroidFab;
+RepublicDroidFab disableCollisionWith NeutralDroidFab;
+NeutralDroidFab1 disableCollisionWith RepublicDroidFab1;
+RepublicDroidFab1 disableCollisionWith NeutralDroidFab1;
+NeutralDroidFab2 disableCollisionWith RepublicDroidFab2;
+RepublicDroidFab2 disableCollisionWith NeutralDroidFab2;
+NeutralGen disableCollisionWith RepublicGen;
+RepublicGen disableCollisionWith NeutralGen;
+NeutralGen1 disableCollisionWith RepublicGen1;
+RepublicGen1 disableCollisionWith NeutralGen1;
+NeutralGen2 disableCollisionWith RepublicGen2;
+RepublicGen2 disableCollisionWith NeutralGen2;
+NeutralHanger disableCollisionWith RepublicHanger;
+RepublicHanger disableCollisionWith NeutralHanger;
+NeutralHanger1 disableCollisionWith RepublicHanger1;
+RepublicHanger1 disableCollisionWith NeutralHanger1;
+NeutralHanger2 disableCollisionWith RepublicHanger2;
+RepublicHanger2 disableCollisionWith NeutralHanger2;
+deletevehicle NeutralGunRoom;
+deletevehicle NeutralGunRoom1;
+deletevehicle NeutralGunRoom2;
+deletevehicle NeutralDroidFab;
+deletevehicle NeutralDroidFab1;
+deletevehicle NeutralDroidFab2;
+deletevehicle NeutralGen;
+deletevehicle NeutralGen1;
+deletevehicle NeutralGen2;
+deletevehicle NeutralHanger;
+deletevehicle NeutralHanger1;
+deletevehicle NeutralHanger2;
+RepublicGunRoom addAction ["CIS Captured","CISCapturedGunRoom.sqs"];
+RepublicDroidFab addAction ["CIS Captured","CISCapturedDroidFab.sqs"];
+RepublicGen addAction ["CIS Captured","CISCapturedGen.sqs"];
+RepublicHanger addAction ["CIS Captured","CISCapturedHanger.sqs"];
 "Republic has taken controlled of the Ship!" RemoteExec Hint

+ 16 - 16
Missions/MunificentV_02.VR/RepublicCapturedDroidFab.sqs → Dev_Missions/MunificentV_02.VR/RepublicCapturedDroidFab.sqs

@@ -1,17 +1,17 @@
-RepublicDroidFab = "land_SW_pc_REPb" createVehicle (getPosASL CISDroidFab);
-RepublicDroidFab1 = "land_SW_pc_REPb" createVehicle (getPosASL CISDroidFab1);
-RepublicDroidFab2 = "land_SW_pc_REPb" createVehicle (getPosASL CISDroidFab2);
-RepublicDroidFab attachTo [CISDroidFab,[0,0,0]];
-RepublicDroidFab1 attachTo [CISDroidFab1,[0,0,0]];
-RepublicDroidFab2 attachTo [CISDroidFab2,[0,0,0]]; 
-RepublicDroidFab disableCollisionWith CISDroidFab;
-CISDroidFab disableCollisionWith RepublicDroidFab;
-RepublicDroidFab1 disableCollisionWith CISDroidFab1;
-CISDroidFab1 disableCollisionWith RepublicDroidFab1;
-RepublicDroidFab2 disableCollisionWith CISDroidFab2;
-CISDroidFab2 disableCollisionWith RepublicDroidFab2;
-deletevehicle CISDroidFab;
-deletevehicle CISDroidFab1;
-deletevehicle CISDroidFab2;
-RepublicDroidFab addAction ["CIS Captured","CISCapturedDroidFab.sqs"]
+RepublicDroidFab = "land_SW_pc_REPb" createVehicle (getPosASL CISDroidFab);
+RepublicDroidFab1 = "land_SW_pc_REPb" createVehicle (getPosASL CISDroidFab1);
+RepublicDroidFab2 = "land_SW_pc_REPb" createVehicle (getPosASL CISDroidFab2);
+RepublicDroidFab attachTo [CISDroidFab,[0,0,0]];
+RepublicDroidFab1 attachTo [CISDroidFab1,[0,0,0]];
+RepublicDroidFab2 attachTo [CISDroidFab2,[0,0,0]]; 
+RepublicDroidFab disableCollisionWith CISDroidFab;
+CISDroidFab disableCollisionWith RepublicDroidFab;
+RepublicDroidFab1 disableCollisionWith CISDroidFab1;
+CISDroidFab1 disableCollisionWith RepublicDroidFab1;
+RepublicDroidFab2 disableCollisionWith CISDroidFab2;
+CISDroidFab2 disableCollisionWith RepublicDroidFab2;
+deletevehicle CISDroidFab;
+deletevehicle CISDroidFab1;
+deletevehicle CISDroidFab2;
+RepublicDroidFab addAction ["CIS Captured","CISCapturedDroidFab.sqs"]
 "Republic has captured the Droid Fabrication!" RemoteExec Hint

+ 16 - 16
Missions/MunificentV_02.VR/RepublicCapturedGen.sqs → Dev_Missions/MunificentV_02.VR/RepublicCapturedGen.sqs

@@ -1,17 +1,17 @@
-RepublicGen = "land_SW_pc_REPb" createVehicle (getPosASL CISGen);
-RepublicGen1 = "land_SW_pc_REPb" createVehicle (getPosASL CISGen1);
-RepublicGen2 = "land_SW_pc_REPb" createVehicle (getPosASL CISGen2);
-RepublicGen attachTo [CISGen,[0,0,0]];
-RepublicGen1 attachTo [CISGen1,[0,0,0]];
-RepublicGen2 attachTo [CISGen2,[0,0,0]]; 
-RepublicGen disableCollisionWith CISGen;
-CISGen disableCollisionWith RepublicGen;
-RepublicGen1 disableCollisionWith CISGen1;
-CISGen1 disableCollisionWith RepublicGen1;
-RepublicGen2 disableCollisionWith CISGen2;
-CISGen2 disableCollisionWith RepublicGen2;
-deletevehicle CISGen;
-deletevehicle CISGen1;
-deletevehicle CISGen2;
-RepublicGen addAction ["CIS Captured","CISCapturedGen.sqs"]
+RepublicGen = "land_SW_pc_REPb" createVehicle (getPosASL CISGen);
+RepublicGen1 = "land_SW_pc_REPb" createVehicle (getPosASL CISGen1);
+RepublicGen2 = "land_SW_pc_REPb" createVehicle (getPosASL CISGen2);
+RepublicGen attachTo [CISGen,[0,0,0]];
+RepublicGen1 attachTo [CISGen1,[0,0,0]];
+RepublicGen2 attachTo [CISGen2,[0,0,0]]; 
+RepublicGen disableCollisionWith CISGen;
+CISGen disableCollisionWith RepublicGen;
+RepublicGen1 disableCollisionWith CISGen1;
+CISGen1 disableCollisionWith RepublicGen1;
+RepublicGen2 disableCollisionWith CISGen2;
+CISGen2 disableCollisionWith RepublicGen2;
+deletevehicle CISGen;
+deletevehicle CISGen1;
+deletevehicle CISGen2;
+RepublicGen addAction ["CIS Captured","CISCapturedGen.sqs"]
 "Republic has captured the Generator Room!" RemoteExec Hint

+ 16 - 16
Missions/MunificentV_02.VR/RepublicCapturedGunRoom.sqs → Dev_Missions/MunificentV_02.VR/RepublicCapturedGunRoom.sqs

@@ -1,17 +1,17 @@
-RepublicGunRoom = "land_SW_pc_REPb" createVehicle (getPosASL CISGunRoom);
-RepublicGunRoom1 = "land_SW_pc_REPb" createVehicle (getPosASL CISGunRoom1);
-RepublicGunRoom2 = "land_SW_pc_REPb" createVehicle (getPosASL CISGunRoom2);
-RepublicGunRoom attachTo [CISGunRoom,[0,0,0]];
-RepublicGunRoom1 attachTo [CISGunRoom1,[0,0,0]];
-RepublicGunRoom2 attachTo [CISGunRoom2,[0,0,0]]; 
-RepublicGunRoom disableCollisionWith CISGunRoom;
-CISGunRoom disableCollisionWith RepublicGunRoom;
-RepublicGunRoom1 disableCollisionWith CISGunRoom1;
-CISGunRoom1 disableCollisionWith RepublicGunRoom1;
-RepublicGunRoom2 disableCollisionWith CISGunRoom2;
-CISGunRoom2 disableCollisionWith RepublicGunRoom2;
-deletevehicle CISGunRoom;
-deletevehicle CISGunRoom1;
-deletevehicle CISGunRoom2;
-RepublicGunRoom addAction ["CIS Captured","CISCapturedGunRoom.sqs"]
+RepublicGunRoom = "land_SW_pc_REPb" createVehicle (getPosASL CISGunRoom);
+RepublicGunRoom1 = "land_SW_pc_REPb" createVehicle (getPosASL CISGunRoom1);
+RepublicGunRoom2 = "land_SW_pc_REPb" createVehicle (getPosASL CISGunRoom2);
+RepublicGunRoom attachTo [CISGunRoom,[0,0,0]];
+RepublicGunRoom1 attachTo [CISGunRoom1,[0,0,0]];
+RepublicGunRoom2 attachTo [CISGunRoom2,[0,0,0]]; 
+RepublicGunRoom disableCollisionWith CISGunRoom;
+CISGunRoom disableCollisionWith RepublicGunRoom;
+RepublicGunRoom1 disableCollisionWith CISGunRoom1;
+CISGunRoom1 disableCollisionWith RepublicGunRoom1;
+RepublicGunRoom2 disableCollisionWith CISGunRoom2;
+CISGunRoom2 disableCollisionWith RepublicGunRoom2;
+deletevehicle CISGunRoom;
+deletevehicle CISGunRoom1;
+deletevehicle CISGunRoom2;
+RepublicGunRoom addAction ["CIS Captured","CISCapturedGunRoom.sqs"]
 "Republic has captured the Gun Room!" RemoteExec Hint

+ 16 - 16
Missions/MunificentV_02.VR/RepublicCapturedHanger.sqs → Dev_Missions/MunificentV_02.VR/RepublicCapturedHanger.sqs

@@ -1,17 +1,17 @@
-RepublicHanger = "land_SW_pc_REPb" createVehicle (getPosASL CISHanger);
-RepublicHanger1 = "land_SW_pc_REPb" createVehicle (getPosASL CISHanger1);
-RepublicHanger2 = "land_SW_pc_REPb" createVehicle (getPosASL CISHanger2);
-RepublicHanger attachTo [CISHanger,[0,0,0]];
-RepublicHanger1 attachTo [CISHanger1,[0,0,0]];
-RepublicHanger2 attachTo [CISHanger2,[0,0,0]]; 
-RepublicHanger disableCollisionWith CISHanger;
-CISHanger disableCollisionWith RepublicHanger;
-RepublicHanger1 disableCollisionWith CISHanger1;
-CISHanger1 disableCollisionWith RepublicHanger1;
-RepublicHanger2 disableCollisionWith CISHanger2;
-CISHanger2 disableCollisionWith RepublicHanger2;
-deletevehicle CISHanger;
-deletevehicle CISHanger1;
-deletevehicle CISHanger2;
-RepublicHanger addAction ["CIS Captured","CISCapturedHanger.sqs"]
+RepublicHanger = "land_SW_pc_REPb" createVehicle (getPosASL CISHanger);
+RepublicHanger1 = "land_SW_pc_REPb" createVehicle (getPosASL CISHanger1);
+RepublicHanger2 = "land_SW_pc_REPb" createVehicle (getPosASL CISHanger2);
+RepublicHanger attachTo [CISHanger,[0,0,0]];
+RepublicHanger1 attachTo [CISHanger1,[0,0,0]];
+RepublicHanger2 attachTo [CISHanger2,[0,0,0]]; 
+RepublicHanger disableCollisionWith CISHanger;
+CISHanger disableCollisionWith RepublicHanger;
+RepublicHanger1 disableCollisionWith CISHanger1;
+CISHanger1 disableCollisionWith RepublicHanger1;
+RepublicHanger2 disableCollisionWith CISHanger2;
+CISHanger2 disableCollisionWith RepublicHanger2;
+deletevehicle CISHanger;
+deletevehicle CISHanger1;
+deletevehicle CISHanger2;
+RepublicHanger addAction ["CIS Captured","CISCapturedHanger.sqs"]
 "Republic has captured the Hanger!" RemoteExec Hint

File diff suppressed because it is too large
+ 0 - 16115
Dev_Missions/MunificentV_02.VR/mission.sqm


+ 0 - 10
Missions/TEST_Munificent.VR/CISCapturedDroidFab.sqs

@@ -1,10 +0,0 @@
-CISDroidFab hideobject false;
-CISDroidFab1 hideobject false;
-CISDroidFab2 hideobject false;
-RepDroidFab hideobject true;
-RepDroidFab1 hideobject true;
-RepDroidFab2 hideobject true;
-DroidFab hideobject true;
-DroidFab1 hideobject true;
-DroidFab_1 hideobject true;
-DroidFab_2 hideobject true;

+ 0 - 4
Missions/TEST_Munificent.VR/CISCapturedGen.sqs

@@ -1,4 +0,0 @@
-CISGen hideobject false;
-CISGen1 hideobject false;
-RepGen hideobject true;
-RepGen1 hideobject true;

+ 0 - 4
Missions/TEST_Munificent.VR/CISCapturedGen.txt

@@ -1,4 +0,0 @@
-CISGen hideobject false;
-CISGen1 hideobject false;
-RepGen hideobject true;
-RepGen1 hideobject true;

+ 0 - 6
Missions/TEST_Munificent.VR/CISCapturedGunRoom.sqs

@@ -1,6 +0,0 @@
-GunRoomCIS hideobject false;
-GunRoomCIS1 hideobject false;
-GunRoomCIS2 hideobject false;
-GunRoomRep hideobject true;
-GunRoomRep1 hideobject true;
-GunRoomRep2 hideobject true;

+ 0 - 10
Missions/TEST_Munificent.VR/CISCapturedHanger.sqs

@@ -1,10 +0,0 @@
-CISHanger hideobject false;
-CIS1Hanger hideobject false;
-CIS2Hanger hideobject false;
-RepHanger hideobject true;
-Rep1Hanger hideobject true;
-Rep2Hanger hideobject true;
-Han hideobject true;
-Han1 hideobject true;
-Han_1 hideobject true;
-Han_2 hideobject true;

+ 0 - 30
Missions/TEST_Munificent.VR/CISHeld.sqs

@@ -1,30 +0,0 @@
-GunRoomCIS hideobject false;
-GunRoomCIS1 hideobject false;
-GunRoomCIS2 hideobject false;
-GunRoomRep hideobject true;
-GunRoomRep1 hideobject true;
-GunRoomRep2 hideobject true;
-CISHanger hideobject false;
-CIS1Hanger hideobject false;
-CIS2Hanger hideobject false;
-RepHanger hideobject true;
-Rep1Hanger hideobject true;
-Rep2Hanger hideobject true;
-CISDroidFab hideobject false;
-CISDroidFab1 hideobject false;
-CISDroidFab2 hideobject false;
-RepDroidFab hideobject true;
-RepDroidFab1 hideobject true;
-RepDroidFab2 hideobject true;
-CISGen hideobject false;
-CISGen1 hideobject false;
-RepGen hideobject true;
-RepGen1 hideobject true;
-Han hideobject true;
-Han1 hideobject true;
-Han_1 hideobject true;
-Han_2 hideobject true;
-DroidFab hideobject true;
-DroidFab1 hideobject true;
-DroidFab_1 hideobject true;
-DroidFab_2 hideobject true;

+ 0 - 30
Missions/TEST_Munificent.VR/PVP1.sqs

@@ -1,30 +0,0 @@
-GunRoomCIS hideobject true;
-GunRoomCIS1 hideobject true;
-GunRoomCIS2 hideobject true;
-GunRoomRep hideobject false;
-GunRoomRep1 hideobject false;
-GunRoomRep2 hideobject false;
-Han hideobject false;
-Han1 hideobject false;
-Han_1 hideobject false;
-Han_2 hideobject false;
-CISHanger hideobject true;
-CIS1Hanger hideobject true;
-CIS2Hanger hideobject true;
-RepHanger hideobject true;
-Rep1Hanger hideobject true;
-Rep2Hanger hideobject true;
-CISDroidFab hideobject true;
-CISDroidFab1 hideobject true;
-CISDroidFab2 hideobject true;
-RepDroidFab hideobject true;
-RepDroidFab1 hideobject true;
-RepDroidFab2 hideobject true;
-DroidFab hideobject false;
-DroidFab1 hideobject false;
-DroidFab_1 hideobject false;
-DroidFab_2 hideobject false;
-CISGen hideobject false;
-CISGen1 hideobject false;
-RepGen hideobject true;
-RepGen1 hideobject true;

+ 0 - 30
Missions/TEST_Munificent.VR/PVP2.sqs

@@ -1,30 +0,0 @@
-GunRoomCIS hideobject false;
-GunRoomCIS1 hideobject false;
-GunRoomCIS2 hideobject false;
-GunRoomRep hideobject true;
-GunRoomRep1 hideobject true;
-GunRoomRep2 hideobject true;
-Han hideobject false;
-Han1 hideobject false;
-Han_1 hideobject false;
-Han_2 hideobject false;
-CISHanger hideobject true;
-CIS1Hanger hideobject true;
-CIS2Hanger hideobject true;
-RepHanger hideobject true;
-Rep1Hanger hideobject true;
-Rep2Hanger hideobject true;
-CISDroidFab hideobject true;
-CISDroidFab1 hideobject true;
-CISDroidFab2 hideobject true;
-RepDroidFab hideobject true;
-RepDroidFab1 hideobject true;
-RepDroidFab2 hideobject true;
-DroidFab hideobject false;
-DroidFab1 hideobject false;
-DroidFab_1 hideobject false;
-DroidFab_2 hideobject false;
-CISGen hideobject true;
-CISGen1 hideobject true;
-RepGen hideobject false;
-RepGen1 hideobject false;

+ 0 - 30
Missions/TEST_Munificent.VR/RepHeld.sqs

@@ -1,30 +0,0 @@
-GunRoomCIS hideobject true;
-GunRoomCIS1 hideobject true;
-GunRoomCIS2 hideobject true;
-GunRoomRep hideobject false;
-GunRoomRep1 hideobject false;
-GunRoomRep2 hideobject false;
-CISHanger hideobject true;
-CIS1Hanger hideobject true;
-CIS2Hanger hideobject true;
-RepHanger hideobject false;
-Rep1Hanger hideobject false;
-Rep2Hanger hideobject false;
-CISDroidFab hideobject true;
-CISDroidFab1 hideobject true;
-CISDroidFab2 hideobject true;
-RepDroidFab hideobject false;
-RepDroidFab1 hideobject false;
-RepDroidFab2 hideobject false;
-CISGen hideobject true;
-CISGen1 hideobject true;
-RepGen hideobject false;
-RepGen1 hideobject false;
-Han hideobject true;
-Han1 hideobject true;
-Han_1 hideobject true;
-Han_2 hideobject true;
-DroidFab hideobject true;
-DroidFab1 hideobject true;
-DroidFab_1 hideobject true;
-DroidFab_2 hideobject true;

+ 0 - 10
Missions/TEST_Munificent.VR/RepublicCapturedDroidFab.sqs

@@ -1,10 +0,0 @@
-CISDroidFab hideobject true;
-CISDroidFab1 hideobject true;
-CISDroidFab2 hideobject true;
-RepDroidFab hideobject false;
-RepDroidFab1 hideobject false;
-RepDroidFab2 hideobject false;
-DroidFab hideobject true;
-DroidFab1 hideobject true;
-DroidFab_1 hideobject true;
-DroidFab_2 hideobject true;

+ 0 - 4
Missions/TEST_Munificent.VR/RepublicCapturedGen.sqs

@@ -1,4 +0,0 @@
-CISGen hideobject true;
-CISGen1 hideobject true;
-RepGen hideobject false;
-RepGen1 hideobject false;

+ 0 - 6
Missions/TEST_Munificent.VR/RepublicCapturedGunRoom.sqs

@@ -1,6 +0,0 @@
-GunRoomCIS hideobject true;
-GunRoomCIS1 hideobject true;
-GunRoomCIS2 hideobject true;
-GunRoomRep hideobject false;
-GunRoomRep1 hideobject false;
-GunRoomRep2 hideobject false;

+ 0 - 10
Missions/TEST_Munificent.VR/RepublicCapturedHanger.sqs

@@ -1,10 +0,0 @@
-CISHanger hideobject true;
-CIS1Hanger hideobject true;
-CIS2Hanger hideobject true;
-RepHanger hideobject false;
-Rep1Hanger hideobject false;
-Rep2Hanger hideobject false;
-Han hideobject true;
-Han1 hideobject true;
-Han_1 hideobject true;
-Han_2 hideobject true;

File diff suppressed because it is too large
+ 0 - 14619
Missions/TEST_Munificent.VR/mission.sqm


Some files were not shown because too many files changed in this diff