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@@ -1,65 +1,65 @@
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-RepublicGen = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen);
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-RepublicGen1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen1);
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-RepublicGen2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen2);
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-RepublicHanger = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger);
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-RepublicHanger1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger1);
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-RepublicHanger2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger2);
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-RepublicGunRoom = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom);
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-RepublicGunRoom1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom1);
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-RepublicGunRoom2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom2);
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-RepublicDroidFab = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab);
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-RepublicDroidFab1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab1);
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-RepublicDroidFab2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab2);
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-RepublicGunRoom attachTo [NeutralGunRoom,[0,0,0.8]];
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-RepublicGunRoom1 attachTo [NeutralGunRoom1,[0,0,0.8]];
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-RepublicGunRoom2 attachTo [NeutralGunRoom2,[0,0,0.8]];
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-RepublicDroidFab attachTo [NeutralDroidFab,[0,0,0.8]];
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-RepublicDroidFab1 attachTo [NeutralDroidFab1,[0,0,0.8]];
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-RepublicDroidFab2 attachTo [NeutralDroidFab2,[0,0,0.8]];
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-RepublicGen attachTo [NeutralGen,[0,0,0]];
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-RepublicGen1 attachTo [NeutralGen1,[0,0,0]];
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-RepublicGen2 attachTo [NeutralGen2,[0,0,0]];
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-RepublicHanger attachTo [NeutralHanger,[0,0,0]];
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-RepublicHanger1 attachTo [NeutralHanger1,[0,0,0]];
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-RepublicHanger2 attachTo [NeutralHanger2,[0,0,0]];
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-NeutralGunRoom disableCollisionWith RepublicGunRoom;
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-RepublicGunRoom disableCollisionWith NeutralGunRoom;
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-NeutralGunRoom1 disableCollisionWith RepublicGunRoom1;
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-RepublicGunRoom1 disableCollisionWith NeutralGunRoom1;
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-NeutralGunRoom2 disableCollisionWith RepublicGunRoom2;
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-RepublicGunRoom2 disableCollisionWith NeutralGunRoom2;
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-NeutralDroidFab disableCollisionWith RepublicDroidFab;
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-RepublicDroidFab disableCollisionWith NeutralDroidFab;
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-NeutralDroidFab1 disableCollisionWith RepublicDroidFab1;
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-RepublicDroidFab1 disableCollisionWith NeutralDroidFab1;
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-NeutralDroidFab2 disableCollisionWith RepublicDroidFab2;
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-RepublicDroidFab2 disableCollisionWith NeutralDroidFab2;
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-NeutralGen disableCollisionWith RepublicGen;
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-RepublicGen disableCollisionWith NeutralGen;
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-NeutralGen1 disableCollisionWith RepublicGen1;
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-RepublicGen1 disableCollisionWith NeutralGen1;
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-NeutralGen2 disableCollisionWith RepublicGen2;
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-RepublicGen2 disableCollisionWith NeutralGen2;
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-NeutralHanger disableCollisionWith RepublicHanger;
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-RepublicHanger disableCollisionWith NeutralHanger;
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-NeutralHanger1 disableCollisionWith RepublicHanger1;
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-RepublicHanger1 disableCollisionWith NeutralHanger1;
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-NeutralHanger2 disableCollisionWith RepublicHanger2;
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-RepublicHanger2 disableCollisionWith NeutralHanger2;
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-deletevehicle NeutralGunRoom;
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-deletevehicle NeutralGunRoom1;
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-deletevehicle NeutralGunRoom2;
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-deletevehicle NeutralDroidFab;
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-deletevehicle NeutralDroidFab1;
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-deletevehicle NeutralDroidFab2;
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-deletevehicle NeutralGen;
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-deletevehicle NeutralGen1;
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-deletevehicle NeutralGen2;
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-deletevehicle NeutralHanger;
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-deletevehicle NeutralHanger1;
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-deletevehicle NeutralHanger2;
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-RepublicGunRoom addAction ["CIS Captured","CISCapturedGunRoom.sqs"];
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-RepublicDroidFab addAction ["CIS Captured","CISCapturedDroidFab.sqs"];
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-RepublicGen addAction ["CIS Captured","CISCapturedGen.sqs"];
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-RepublicHanger addAction ["CIS Captured","CISCapturedHanger.sqs"];
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+RepublicGen = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen);
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+RepublicGen1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen1);
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+RepublicGen2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen2);
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+RepublicHanger = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger);
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+RepublicHanger1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger1);
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+RepublicHanger2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger2);
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+RepublicGunRoom = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom);
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+RepublicGunRoom1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom1);
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+RepublicGunRoom2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom2);
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+RepublicDroidFab = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab);
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+RepublicDroidFab1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab1);
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+RepublicDroidFab2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab2);
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+RepublicGunRoom attachTo [NeutralGunRoom,[0,0,0.8]];
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+RepublicGunRoom1 attachTo [NeutralGunRoom1,[0,0,0.8]];
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+RepublicGunRoom2 attachTo [NeutralGunRoom2,[0,0,0.8]];
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+RepublicDroidFab attachTo [NeutralDroidFab,[0,0,0.8]];
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+RepublicDroidFab1 attachTo [NeutralDroidFab1,[0,0,0.8]];
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+RepublicDroidFab2 attachTo [NeutralDroidFab2,[0,0,0.8]];
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+RepublicGen attachTo [NeutralGen,[0,0,0]];
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+RepublicGen1 attachTo [NeutralGen1,[0,0,0]];
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+RepublicGen2 attachTo [NeutralGen2,[0,0,0]];
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+RepublicHanger attachTo [NeutralHanger,[0,0,0]];
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+RepublicHanger1 attachTo [NeutralHanger1,[0,0,0]];
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+RepublicHanger2 attachTo [NeutralHanger2,[0,0,0]];
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+NeutralGunRoom disableCollisionWith RepublicGunRoom;
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+RepublicGunRoom disableCollisionWith NeutralGunRoom;
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+NeutralGunRoom1 disableCollisionWith RepublicGunRoom1;
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+RepublicGunRoom1 disableCollisionWith NeutralGunRoom1;
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+NeutralGunRoom2 disableCollisionWith RepublicGunRoom2;
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+RepublicGunRoom2 disableCollisionWith NeutralGunRoom2;
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+NeutralDroidFab disableCollisionWith RepublicDroidFab;
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+RepublicDroidFab disableCollisionWith NeutralDroidFab;
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+NeutralDroidFab1 disableCollisionWith RepublicDroidFab1;
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+RepublicDroidFab1 disableCollisionWith NeutralDroidFab1;
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+NeutralDroidFab2 disableCollisionWith RepublicDroidFab2;
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+RepublicDroidFab2 disableCollisionWith NeutralDroidFab2;
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+NeutralGen disableCollisionWith RepublicGen;
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+RepublicGen disableCollisionWith NeutralGen;
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+NeutralGen1 disableCollisionWith RepublicGen1;
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+RepublicGen1 disableCollisionWith NeutralGen1;
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+NeutralGen2 disableCollisionWith RepublicGen2;
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+RepublicGen2 disableCollisionWith NeutralGen2;
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+NeutralHanger disableCollisionWith RepublicHanger;
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+RepublicHanger disableCollisionWith NeutralHanger;
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+NeutralHanger1 disableCollisionWith RepublicHanger1;
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+RepublicHanger1 disableCollisionWith NeutralHanger1;
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+NeutralHanger2 disableCollisionWith RepublicHanger2;
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+RepublicHanger2 disableCollisionWith NeutralHanger2;
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+deletevehicle NeutralGunRoom;
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+deletevehicle NeutralGunRoom1;
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+deletevehicle NeutralGunRoom2;
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+deletevehicle NeutralDroidFab;
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+deletevehicle NeutralDroidFab1;
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+deletevehicle NeutralDroidFab2;
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+deletevehicle NeutralGen;
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+deletevehicle NeutralGen1;
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+deletevehicle NeutralGen2;
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+deletevehicle NeutralHanger;
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+deletevehicle NeutralHanger1;
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+deletevehicle NeutralHanger2;
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+RepublicGunRoom addAction ["CIS Captured","CISCapturedGunRoom.sqs"];
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+RepublicDroidFab addAction ["CIS Captured","CISCapturedDroidFab.sqs"];
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+RepublicGen addAction ["CIS Captured","CISCapturedGen.sqs"];
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+RepublicHanger addAction ["CIS Captured","CISCapturedHanger.sqs"];
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"Republic has taken controlled of the Ship!" RemoteExec Hint
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