@@ -1,4 +1,7 @@
params["_vic"];
//remove the new gusn
+(_vic) setobjecttextureglobal [0,"aat\base_co.paa"];
+(_vic) setobjecttextureglobal [1,"aat\gun_co.paa"];
+
_vic RemoveWeaponTurret ["Cannon_EWEBSWBFgun", [0]];