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edited at-te,function panel and getter methods

Namenai 7 年之前
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a3a1eb4104

+ 2 - 1
Scripts/scripts/zeus3denScripts/globalFnc/namEnableConfigAAT/getnamEnableConfigAAT.sqf

@@ -1,6 +1,7 @@
 try
 {
-namEnableConfigAAT;
+namEnableConfigAAT
+hint format["%1",namEnableConfigAAT];
 }
 catch
 {

+ 3 - 0
Scripts/scripts/zeus3denScripts/globalFncAndVarPanel/zeusVariableAndFunctionPanel.sqf

@@ -2,6 +2,9 @@
 namZeusPanelHermes={
 	params["_objToPlacePanelsOn"];
 	
+	//makes him handcuffed
+	([_objToPlacePanelsOn,true] call ace_captives_fnc_setHandcuffed) 
+	
 	 removeGoggles _objToPlacePanelsOn;
 	_objToPlacePanelsOn AddUniform "SWOP_CloneOf_red_F_CombatUniform";
 	_objToPlacePanelsOn Addheadgear "SWOP_Cloneofficer_capR";

+ 1 - 1
Scripts/scripts/zeus3denScripts/vehicleBased/vehicleVariants/landBased/ATTE/atteTypeSelector.sqf

@@ -15,6 +15,6 @@ rexiAtteTypeSelector={
     
     ["B_Soldier_VR_F", "init",rexiAtteTypeSelector, true, [], true] call CBA_fnc_addClassEventHandler; 
 	
-	["swclonerecondroid", "init",rexiAtteTypeSelector, true, [], true] call CBA_fnc_addClassEventHandler; 
+