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Script update to support mod update

Indominusrexi 6 년 전
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6733bfd0b5

+ 0 - 6
Scripts/scripts/zeus3denScripts/file_paths.sqf

@@ -150,12 +150,6 @@ publicVariable "atteBase";
 atteType=attePath+"\atteTypeSelector.sqf"; 		
 publicVariable "atteType";
 
-b1AA="\b1at_aa.sqf";
-publicVariable "b1at";
-
-b1AT=b1Path+"\b1at_at.sqf"; 		
-publicVariable "b1AT";
-
 b1Forest="\b1_forest.sqf";
 publicVariable "b1Forest";
 

+ 0 - 4
Scripts/scripts/zeus3denScripts/played_based/Items/boxes/Large_ammo.sqf

@@ -9,16 +9,12 @@
 	_vic addMagazineCargoGlobal ["DCStun_Mag", 25]; 	
 	_vic addMagazineCargoGlobal ["SWOP_DC15_Mag", 100];
 	_vic addMagazineCargoGlobal ["300Rnd_BlasterLaser_Belt", 100];
-	_vic addMagazineCargoGlobal [ "RocketHH15CloneHEATFF_Mag", 50];
 	_vic addMagazineCargoGlobal [ "RocketHH15CloneHEATFF_Mag_RD501", 50];	
-	
-		_vic addMagazineCargoGlobal ["300Rnd_BlasterLaser_Belt_RD501", 100];
 	_vic addItemCargoGlobal ["SWOP_termDet_G", 50];
 	_vic addItemCargoGlobal ["SmokeShell", 50];
 	_vic addItemCargoGlobal ["SWOPthrowablectype", 10];
 	_vic addweaponcargoglobal [" SWOP_DC15ABlasterRifle_RD501",10];
 	_vic addMagazineCargoGlobal ["5Rnd_HE_Grenade_DC15A", 35]; 
-	 
 	_vic addMagazineCargoGlobal ["SWOP_DC15ABlasterRifle_Low_highcap_Mag", 50];
 	_vic addMagazineCargoGlobal ["SWOP_DC15ABlasterRifle_Low_highcap_box_Mag", 50];
 	_vic addMagazineCargoGlobal ["1Rnd_AT_Grenade_DC15A",  10];      

+ 1 - 4
Scripts/scripts/zeus3denScripts/played_based/Items/boxes/Small_ammo.sqf

@@ -9,8 +9,7 @@
 	_vic addMagazineCargoGlobal ["SWOP_DC15ABlasterRifle_Mag", 50]; 
 	_vic addMagazineCargoGlobal ["DCStun_Mag", 15]; 	
 	_vic addMagazineCargoGlobal ["SWOP_DC15_Mag", 25];
-	_vic addMagazineCargoGlobal ["300Rnd_BlasterLaser_Belt_RD501", 30];
-	_vic addMagazineCargoGlobal [ "RocketHH15CloneHEATFF_Mag", 10];
+	_vic addMagazineCargoGlobal ["300Rnd_BlasterLaser_Belt", 30];
 	_vic addMagazineCargoGlobal [ "RocketHH15CloneHEATFF_Mag_RD501", 10];
 	_vic addItemCargoGlobal ["SWOP_termDet_G", 20];
 	_vic addItemCargoGlobal ["SmokeShell", 20];
@@ -18,8 +17,6 @@
 	_vic addweaponcargoglobal ["SWOP_DC15ABlasterRifle_RD501",5];
 	_vic addMagazineCargoGlobal ["SWOP_dc15xBlasterRifle_RD501_Mag", 5]; 
 	_vic addMagazineCargoGlobal ["5Rnd_HE_Grenade_DC15A", 10]; 
-	
-	
 	_vic addMagazineCargoGlobal ["SWOP_DC15ABlasterRifle_Low_highcap_Mag", 5];
 	_vic addMagazineCargoGlobal ["SWOP_DC15ABlasterRifle_Low_highcap_box_Mag", 5];
 	_vic addMagazineCargoGlobal ["5Rnd_HE_Grenade_DC15A", 10];

+ 0 - 12
Scripts/scripts/zeus3denScripts/scriptPackages/defaultPackage.sqf

@@ -78,10 +78,6 @@ checkSumCounter=checkSumCounter+1;
 checkSumVariable=checkSumVariable+checkSumCounter;
 checkSumCounter=checkSumCounter+1;
 
-//adds  Make B1 ats have better launchers
-[] execVM (root+aiBased+factionBased+opforFac+cis+b1AT);
-checkSumVariable=checkSumVariable+checkSumCounter;
-checkSumCounter=checkSumCounter+1;
 
 //adds  Make B1 Heavy have better weapons
 [] execVM (root+aiBased+factionBased+opforFac+cis+b1Heavy);	
@@ -93,10 +89,6 @@ checkSumCounter=checkSumCounter+1;
 checkSumVariable=checkSumVariable+checkSumCounter;
 checkSumCounter=checkSumCounter+1;
 
-//adds  Medical stretcher Script to Light Medical Boxes
-[] execVM  (medicalPlayedBasedQuick+Mstretcher);	
-checkSumVariable=checkSumVariable+checkSumCounter;
-checkSumCounter=checkSumCounter+1;
 
 //adds advanced sling loading
 [] execVM (root+vehicleBased+vehicleVariant+airBased+advSlingLoad);
@@ -138,10 +130,6 @@ checkSumCounter=checkSumCounter+1;
 checkSumVariable=checkSumVariable+checkSumCounter;
 checkSumCounter=checkSumCounter+1;
 
-//Eulers Spec Ops droids vr soldier
-[] execVM (root+aiBased+factionBased+opforFac+cis+specOpDroid);	
-checkSumVariable=checkSumVariable+checkSumCounter;
-checkSumCounter=checkSumCounter+1;
 
 //Zatama's Geocunts
 [] execVM (root+aiBased+factionBased+opforFac+cis+geonosianAll);	

+ 0 - 33
Scripts/scripts/zeus3denScripts/vehicle_based/vehicle_variants/air_based/HMP/gunship.sqf

@@ -1,33 +0,0 @@
-//by rexi for gunships 
-	Mini_left = "O_GMG_01_A_F" createVehicle (getPosASL HMP_Gunship);
-	Mini_left attachTo [HMP_Gunship,[5,-3,0]]; 
-	Mini_left removeWeapon "GMG_20mm"; 
-	Mini_left addWeaponTurret ["SWOP_DoubleLaserCannon",[0]]; 
-	for [{_i=0}, {_i<5}, {_i=_i+1}] do  
-	{  
-	Mini_left addMagazineTurret ["1000Rnd_Laser_Cannon_Minigun",[0]];  
-	}; 
-	createVehicleCrew Mini_left;
-	[Mini_left, true] remoteExec ["hideObjectglobal", 0];
-	
-	Mini_right = "O_GMG_01_A_F" createVehicle (getPosASL HMP_Gunship);
-	Mini_right attachTo [HMP_Gunship,[-5, -3, 0]]; 
-	Mini_right removeWeapon "GMG_20mm"; 
-	Mini_right addWeaponTurret ["SWOP_DoubleLaserCannon",[0]]; 
-	for [{_i=0}, {_i<5}, {_i=_i+1}] do  
-	{  
-	Mini_right addMagazineTurret ["1000Rnd_Laser_Cannon_Minigun",[0]];  
-	}; 
-	createVehicleCrew Mini_right;
-	[Mini_right, true] remoteExec ["hideObjectglobal", 0];
-	
-	Mini_Middle = "O_GMG_01_A_F" createVehicle (getPosASL HMP_Gunship);
-	Mini_Middle attachTo [HMP_Gunship,[0,.7,-1]]; 
-	Mini_Middle removeWeapon "GMG_20mm"; 
-	Mini_Middle addWeaponTurret ["RD501_droideka",[0]]; 
-	for [{_i=0}, {_i<50}, {_i=_i+1}] do  
-	{  
-	Mini_Middle addMagazineTurret ["SW_Droideka_Mag",[0]];  
-	}; 
-	createVehicleCrew Mini_Middle;
-	[Mini_Middle, true] remoteExec ["hideObjectglobal", 0];

+ 0 - 14
Scripts/scripts/zeus3denScripts/vehicle_based/vehicle_variants/air_based/HMP/hmp.sqf

@@ -43,13 +43,6 @@ HMPGun=
 		};
 
 	};
-    _vic  addAction ["<t color='#47FF1A'>Clone Killing Time</t>",                
-    {
-    HMP_Gunship = _this select 0;
-    [HMP_Gunship] execVM "scripts\zeus3denScripts\vehicle_based\vehicle_variants\air_based\HMP\Gunship.sqf";
-	removeAllActions HMP_Gunship;
-	},[1],0,false,true,""," driver  _target == _this "];
-
 
 };
 
@@ -97,13 +90,6 @@ HMPTrans=
 		};
 
 	};
-    _vic  addAction ["<t color='#47FF1A'>Clone Killing Time</t>",                
-    {
-    HMP_Gunship = _this select 0;
-    [HMP_Gunship] execVM "scripts\zeus3denScripts\vehicle_based\vehicle_variants\air_based\HMP\Transport.sqf";
-	removeAllActions HMP_Gunship;
-	},[1],0,false,true,""," driver  _target == _this "];
-
 
 };
 

+ 0 - 23
Scripts/scripts/zeus3denScripts/vehicle_based/vehicle_variants/air_based/HMP/transport.sqf

@@ -1,23 +0,0 @@
-//by rexi for gunships 
-	Mini_left = "O_GMG_01_A_F" createVehicle (getPosASL HMP_Gunship);
-	Mini_left attachTo [HMP_Gunship,[5,-3,0]]; 
-	Mini_left removeWeapon "GMG_20mm"; 
-	Mini_left addWeaponTurret ["SWOP_DoubleLaserCannon",[0]]; 
-	for [{_i=0}, {_i<5}, {_i=_i+1}] do  
-	{  
-	Mini_left addMagazineTurret ["1000Rnd_Laser_Cannon_Minigun",[0]];  
-	}; 
-	createVehicleCrew Mini_left;
-	[Mini_left, true] remoteExec ["hideObjectglobal", 0];
-	
-	Mini_right = "O_GMG_01_A_F" createVehicle (getPosASL HMP_Gunship);
-	Mini_right attachTo [HMP_Gunship,[-5, -3, 0]]; 
-	Mini_right removeWeapon "GMG_20mm"; 
-	Mini_right addWeaponTurret ["SWOP_DoubleLaserCannon",[0]]; 
-	for [{_i=0}, {_i<5}, {_i=_i+1}] do  
-	{  
-	Mini_right addMagazineTurret ["1000Rnd_Laser_Cannon_Minigun",[0]];  
-	}; 
-	createVehicleCrew Mini_right;
-	[Mini_right, true] remoteExec ["hideObjectglobal", 0];
-	

+ 1 - 1
Scripts/scripts/zeus3denScripts/vehicle_based/vehicle_variants/air_based/LAAT/laatClaymore.sqf

@@ -147,7 +147,7 @@ claymoreI={
 			_namunit setHitIndex [10, 1];
 			_namunit setHitIndex [1, 0.5];
 			
-			[_namUnit,format["MAYDAY MAYDAY MAYDAY THIS IS %1 GOING DOWN OVER GRID %2 BRRRRRRR*****BRRRRR ****BRRRRR",(name (driver _namUnit)),(mapGridPosition _namUnit)]] remoteExec ["sideChat", -2];
+
 			_namResultingDmg=0;
 			_namIsCrashing=((_namUnit) getVariable["isCrashing",false]); 
 

+ 2 - 13
Scripts/scripts/zeus3denScripts/vehicle_based/vehicle_variants/land_based/ATTE/atteTridentClass.sqf

@@ -5,7 +5,7 @@
 //The object that has the action menu to deploy this at-te
 	_dropTurret=_vic;
 //The stomper that makes at-te move	
-	atte_drive = "B_UGV_01_rcws_F" createVehicle (getPosASL _dropTurret);
+	atte_drive = "501_UGV_01_F" createVehicle (getPosASL _dropTurret);
 
 //sleep 1;
 // create the ai crew to allow you to control the uav;
@@ -18,21 +18,10 @@
 // remove cargo space of uav;
 	[atte_drive, -1] call ace_cargo_fnc_setSpace;
  
-
-	
-// damage the wheels of uav to set top speed: gives 3 speeds slow forward = 10km forward = 20km fast forward = 29km;
-	{atte_drive setHitPointDamage[_x,0.90]} forEach ["HitLF2Wheel","HitRFWheel","HitRF2Wheel"];
-	{atte_drive  setHitPointDamage[_x,0.89]} forEach ["HitLFWheel"];
-
 //Workaround for weird issue that sometimes occurs
 	atte_drive addAction ["<t color='#00FF00'>Fix Wheel Issue</t>",
 	{
-	_veh = nearestObject [player, "B_UGV_01_rcws_F"];
-	_veh allowDamage true;
-	{_veh setHitPointDamage[_x,0.90]} forEach ["HitLF2Wheel","HitRFWheel","HitRF2Wheel"];
-	{_veh  setHitPointDamage[_x,0.89]} forEach ["HitLFWheel"];
-	{_veh  setHitPointDamage[_x,0.89]} forEach ["HitLFWheel"];
-	{_veh setHitPointDamage[_x,0.90]} forEach ["HitRMWheel","HitLMWheel"];
+	_veh = nearestObject [player, "501_UGV_01_F"];
 	_veh allowDamage false;
 	},[1],0,false,true,""," driver  _target == _this "];
 

+ 3 - 2
Scripts/scripts/zeus3denScripts/vehicle_based/vehicle_variants/land_based/Hailfire/HailfireBallista.sqf

@@ -1,3 +1,4 @@
+
 //Hailfire Changes by Rexi
 //22/04/2018
 Ballista=
@@ -8,7 +9,7 @@ Ballista=
 	_vic addAction ["<t color='#47FF1A'>Kill All Pilots</t>",
   	{
 	Ballista = _this select 0;
-	[Ballista] execVM "hailfireaa.sqf";
+	[Ballista] execVM "scripts\zeus3denScripts\vehicle_based\vehicle_variants\land_based\Hailfire\hailfireaa.sqf";
 	removeAllActions Ballista;
 	},[1],0,false,true,""," driver  _target == _this "];
 		
@@ -20,7 +21,7 @@ Ballista=
 	_vic addWeaponTurret ["missiles_DAR",[0]];
 	for [{_i=0}, {_i<6}, {_i=_i+1}] do
 	{
-	_vic addMagazineTurret ["PylonRack_12Rnd_missiles_Nerfed",[0]];
+	_vic addMagazineTurret ["12Rnd_PG_missiles",[0]];
 	};
 	[Ballista] execVM "DarMissileNerf.sqf";
 			

+ 1 - 11
Scripts/scripts/zeus3denScripts/zeus_function_panel/zeusVariableAndFunctionPanel.sqf

@@ -82,18 +82,8 @@ namZeusPanelHermes={
 		[] execVM (b1Quick+b1Forest);	
 		},[1],0,false,true,"","_target == _this"];//end
 
-	//Switch camo droids to Forest
-		_user  addAction ["<t color='#1E8E00'>Switch Specs op to black</t>",                
-		{
-		[] execVM (root+aiBased+factionBased+opforFac+cis+soblack);		
-		},[1],0,false,true,"","_target == _this"];//end
-		
 	
-	//Switch B1 Secondary to AA
-		_user  addAction ["<t color='#073BFC'>Switch B1 Secondary to AA</t>",                
-		{
-		[] execVM (b1Quick+b1AA);	
-		},[1],0,false,true,"","_target == _this"];//end
+
 /*   - Disabled for debugging
 	//Activate Phantom Protocol
 		_user  addAction ["<t color='#073BFC'>Activate Phantom Protocol</t>",