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@@ -1,4 +1,4 @@
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-last update 3/25/2018 3:04 PM est by namenai
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+last update 3/25/2018 4:40 PM est by namenai
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Here is the file path of various scripts,if its not listed here then its probably 1)scripts being prepped or 2) we forgot :P
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@@ -26,6 +26,9 @@ Here is the file path of various scripts,if its not listed here then its probabl
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//Or if you want to not have all the bells and whistles just put // infront of the below line if its in init.sqf, or remove it
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[] execVM "scripts\zeus3denScripts\namenaisInit.sqf";
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+
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+//---------------------DECOMMISSIONED--------------------------
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+/*
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//Global Variables
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//This is the global variable file ---G---S
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[] execVM "scripts\zeus3denScripts\globalVars\globalVar.sqf";
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@@ -40,6 +43,10 @@ Here is the file path of various scripts,if its not listed here then its probabl
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//globalFncAndVarPanel
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//To allow zeus ease of changing variables for a mission as getters and setters are too hard for them ,sad bois
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[] execVM "scripts\zeus3denScripts\globalFncAndVarPanel\zeusVariableAndFunctionPanel.sqf";
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+
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+*/
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+//---------------------END DECOMMISSIONED--------------------------
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+
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//Vehicle Based
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//vehicleVariants
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//airBased
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@@ -85,6 +92,10 @@ Here is the file path of various scripts,if its not listed here then its probabl
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//AAT
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//Note this is a one off type script,turn it on via the global functions when u want it,turn it off when u dont
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[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aatMohawkClassBase.sqf"
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+ //adds eweb to aat
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aatAddEweb.sqf"
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+ //removes eweb to aat
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+ [] execVm "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aatRemoveEweb.sqf"
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//Vehicle Action Menu Based
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//kappa-cruisie boost ---F
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